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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Studying the use of mobile ambient information</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Frank Bentley</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Joe Tullio</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Crysta Metcalf</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Drew Harry</string-name>
          <email>dharry@media.mit.edu</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Noel Massey</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Applications Research Center Motorola Labs Schaumburg</institution>
          ,
          <addr-line>IL 60196</addr-line>
          <country country="US">USA</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Sociable Media Group MIT Media Lab Cambridge</institution>
          ,
          <addr-line>MA 02139</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Recent work by our group at Motorola Labs has focused on applying the principles of ambient interfaces to the domain of mobile communications. Our methods incorporate both formative ethnographic studies and field evaluation of prototypes to investigate how people make use of ambient information in the course of everyday communication. Our goal is to enable applications that provide rich presence information for close friends and family that is appropriate to their particular tasks and social conventions. In this paper, we briefly summarize the results of two prior field studies of ambient awareness on mobile phones: shared motion presence and music listening history. We then discuss our current efforts in context-aware photo sharing on the phone. Together, these studies provide insights about how people understand, use, and contextualize presence information. We also show how this information helps people stay connected and strengthens relationships. We hope to use these insights to establish how contextual information can be gathered, synthesized and displayed to more effectively promote connectedness.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Ambient information</kwd>
        <kwd>mobile devices</kwd>
        <kwd>field studies</kwd>
        <kwd>photo sharing</kwd>
        <kwd>presence</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        INTRODUCTION
To date, researchers have found some success in the
development of ambient information tools for such
environments as the home and office. These settings are
characterized by situations where there is a high potential
for users to be distracted from their primary activities by
any number of environmental or social sources. Ambient
interfaces allow these sources to communicate information
in a lightweight, non-distracting manner and can be
attended to selectively by users. We see similar benefits
RELATED WORK
Our work has been influenced by several existing systems.
WatchMe [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] allows people to view the current location and
mode of transportation of a contact and send him/her a
lightweight “smile”. The Socialight [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] suite of
Figure 1 A message inbox with Music Presence
information.
applications allows a user to remotely “tap” a contact by
making his/her phone vibrate for some length of time. In
addition, users can register for notifications when a friend is
within some threshold of distance from them. Systems such
as those developed by Vetere [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] and Kaye [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] allow
intimate users to communicate in lightweight ways
throughout the day.
      </p>
      <p>
        While our focus is to support existing close relationships
between people, other systems use context such as
proximity to allow users to access information about less
familiar others in their environment. DigiDress [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], allows
users to browse public profiles of people in their vicinity
providing for potential communication with strangers.
PAST PROJECTS
We believe that the best way to understand ambient mobile
applications is to observe their use in real social situations.
Over the past year and a half, we have been implementing
and field testing ambient mobile presence applications. In
this paper we will describe two of these applications, Music
Presence and Motion Presence, and then discuss the
situations in which they were used by our participants.
Music Presence
The music presence system allowed mobile phone users to
see title and artist information for songs that their friends
were playing at home. We conducted a preliminary field
study with a group of four college-aged friends in the
Chicago area to test the concept using a rough prototype
implementation. All participants installed an
Audioscrobbler1 plug-in for their music-playing application
of choice. A server would monitor the stream of songs
played (as recorded by Audioscrobbler) by each participant
and send SMS messages to each of their friends whenever
they played a new song. At any time, participants could
open the messaging application on their phones and see a
list of the latest songs played (as seen in Figure 1).
Messages started with the initials of the friend followed by
      </p>
    </sec>
    <sec id="sec-2">
      <title>1 Now named Last FM: http://www.last.fm</title>
      <p>Participants used the service on their own phones for one
week. In addition, they left voicemail diaries documenting
their use of the system, and participated in two brief
interviews during the study, with a longer final interview at
the end of the study.</p>
      <p>
        Motion Presence
The Motion Presence application (Figure 2) detected when
a user was in motion between places (e.g., driving home
from work or walking to the grocery store), and conveyed
this information to close family or friends through an
augmented phone book application. Whenever a user
entered this phonebook, they could see at a glance if their
close family or friends were in one place or moving
between places and the amount of time that they had been
in that state. We used GSM cell ID information to
determine when a participant was in motion, and these
changes matched well with participants’ own concepts of
“moving.”
We deployed this application to a total of 10 users from the
Chicago area, three couples and one group of four friends.
To understand use of the application and explore privacy
concerns raised by sharing motion information, participants
used the application for two weeks, left voice mail diaries,
and participated in two interviews with researchers. The
application and study are further explained in [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
WHEN PARTICIPANTS CHECKED PRESENCE
Our work in mobile presence for music and motion has
taught us a great deal about how presence information is
used in a mobile setting. There are three types of occasions
when users in both of our studies checked their presence
applications: micro-moments, when bored, or when seeking
interaction. Most use of both systems either occurred on
weekdays when participants did not consider themselves to
be “busy” or when they had a specific purpose for viewing
the information.
      </p>
      <p>
        Micro-moments
We often found our users checking on the status of others in
small breaks during the day, similar to the breaks that
Anttila and Jung noticed in mobile media usage [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. These
micro-moments are characterized by short (~10 second)
time periods when attention can be taken away from a
current task. For two of the participants in the music study,
this even occurred when short conversational breaks
occurred in light conversations with others. Caroline2 was
spending Father’s day with her family and “we were just
casually talking…it’s appropriate to check then.” Dean
also checked on the music playing of his friends. He told us
that “when I wasn’t doing anything, I might be with people
but not actively engaged in conversation, then I could like
go through [the messages]”. In these cases, our participants
were using idle time or pauses in social interaction to learn
more about their friends’ music tastes as well as to infer
other information (e.g., whether they were home, their
mood, etc.).
      </p>
      <p>Abigail reported checking her phone during these
micromoments at her data entry job where “I stare at a computer
all day, so I figure it’s better to stare at my phone. So I’d
constantly go to my purse and check [the music that my
friends were playing on] my phone.”
Likewise, in the Motion Presence study, Participants often
needed a distraction from their current task and saw the
Motion Presence application as an entertaining source of
diversion. Harold reported looking at the application “at
work when I don’t feel like doing my actual work.” Other
users saw the application as a game and would try to catch
each other moving or not moving throughout the day. Chris:
“I looked at it mainly out of curiosity, mostly it was a game
for me this afternoon to see if I could find a time when I
could see her moving.” George reported checking for his
“own amusement.”
These micro-moments provided an escape from current
tasks, even if just for a second, and helped users get through
tasks that challenged their concentration.</p>
      <p>Boredom
While checking presence information during
micromoments can be seen as offering a quick distraction from a
current task, our participants also checked for longer
periods of time when they considered themselves to be
bored. These interactions typically involved a prolonged
interaction with the application, looking into past history to
try to learn more about the other participants.</p>
      <p>In the music study, Bianca reported that “it was only when I
was bored that I like went out of my way to see what they</p>
    </sec>
    <sec id="sec-3">
      <title>2 All names in this paper are pseudonyms.</title>
      <p>were listening to or like cared a lot” and “If I was
like…doing anything more interesting then checking it, like
eating or at work or watching a movie on TV. But if I
wasn’t doing anything that exciting like on the computer
checking my email, I would always check it.”
We also noticed our Motion Presence participants checking
the application when they were bored. Several of our
participants lived away from the city center and had to take
busses or trains to get home. These participants frequently
reported checking the application on public transportation
as a way to pass the time. Individuals within our group of
four friends often checked for when other members of the
group were leaving work or going out to lunch. These
interactions helped them to learn more about each other and
in some cases led to topics for later communication.
Purposeful
As we had hoped, many interactions with these systems
served a greater purpose than curiosity. Often users had
specific tasks that they wanted to accomplish, such as
determining if a friend was at home or trying to coordinate
arriving at a location at the same time. In these cases,
participants would check the status of others to determine
the best course of action.</p>
      <p>
        Music context was commonly used as a proxy for location
context. Since only participants’ home computers could
broadcast music context information, seeing that a friend
was playing music meant that they were at home (or had left
their audio player running). Early in the study, Bianca said
“[I’m] bored because nobody could go out and do things
this weekend, so there’s nothing for me to do now. But
maybe if someone is listening to music, I’ll know they’re
home…I was thinking if maybe they played music, I could
call them because I know they’d be home.” Caroline
reported looking at the application for this same purpose: “I
did pay attention to [timing] because I did wonder ‘oh, are
they home right now?’”
Abigail knew that her friend Bianca was out for the night
and “wanted to see what time Bianca got home, so I was
looking at her messages then to see when she’d gotten back
from going out.”
Checking to see if a friend was home could be seen as a
simple example of what Ling and Yttri call
microcoordination [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. They describe micro-coordination as a set
of coordination tasks that are required in daily life, such as
deciding on a place or time to meet, determining
transportation to a given location, or locating someone else
in a busy park. Participants in the Motion Presence study
used the application for many coordination tasks throughout
the day.
      </p>
      <p>We saw our participants use the application to give
themselves more time to spend in their current location.
Ebony would check the status of her partner towards the
end of the day to see if she had left work yet. “If she didn’t
leave yet, that means I can go do whatever I’m doing, like
at work stay later.” James also described using the
application in this way: “If you knew someone was going to
go pick you up or if someone was going to go someplace
and you knew that and you know about what time, you
could see if they were actually on their way or if they were
running late. … Kind of lets you know when you should be
ready for things like that.”
Other participants used motion information to try to arrive
at the same place at the same time. Harold and Ian were
going to meet for lunch. Harold originally was going to call
Ian when he was leaving, but then reconsidered: “I’ll call
you, or I’ll just see that you’re moving!” Later that week
when they were actually getting together, Harold reported
using that information: “I could tell when he was leaving
work by when he went off of ‘not moving.’ … It was like,
ok, I saw that he was already on his way and we’d get there
about the same time.”
These purposeful uses show that much can be inferred from
simple presence information. Oftentimes it is not necessary
to share precise data like location that can lead to many
privacy concerns. Something as simple as music playing or
being stationary could be enough for a close friend of
family member to be able to discern one’s location or
activity while still allowing people to feel like they have not
exposed information that could be misused by casual
friends or strangers.</p>
      <p>Not for weekends
We found our participants mainly used these applications
during weekdays when their schedules were busier and
were often tying to meet or communicate with friends or
family. In fact, one participant in the Music Study said that
she sort of forgot about the system over the weekend, but it
became important when she “had rehearsals [Monday and
Tuesday] and I was really bored so I took out my phone like
every two minutes looking at it.”
In the Motion Presence study our participants also used the
application less frequently on weekends. For participants
that lived with their significant other, they often spent most
of the weekend with them and therefore didn’t have a need
to use the application. For friends, weekend time was either
spent with family or scheduled in advance such that
participants knew when their friends would be available and
when they were all meeting to go out. Ian said that he
“knew where my friends were going to be all day. So I had
no reason to know where they were or what they were doing
or to contact them.”
This data shows that mobile presence is most useful when a
person’s time is scheduled, but prone to variations (e.g., the
exact time they leave work). On weekends, a participant
would either be unavailable or have their plans made in
advance. In either case, the application was not needed.
When participants could not use the information for
purposeful interaction, were not bored, or did not desire a
distraction, they simply did not view the information
presented on their phones.</p>
      <p>
        CURRENT WORK
Currently, we are investigating the use of contextually
relevant photographs displayed on the idle screen of the
phone. Using the ZoneTag [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] system and friend/family
relationships created on Flickr3, we display three types of
photographs as rotating feeds on the idle screen. The first
feed includes public photographs from Flickr taken in the
zip code where the user is currently located. The second
feed contains the recent photographs that their friends have
taken while the final feed covers photos taken in a
particular city, such as all photos taken in Chicago.
We hypothesize that we will see our participants using these
photographs to learn more about their surroundings. In
addition, they will use them to initiate conversation topics
with their friends about not only the photos that their
friends have shared, but also about photos taken in their
vicinity. We predict the same types of use from our
previous system will be evident in this new application.
These uses may include employing the presence display as
a distraction while engaged in long tasks, as a relief from
boredom, and as a means to determine where a friend is or
what they are doing based on their shared photos.
DISCUSSION
We believe that ambient mobile presence applications have
several affordances that allow for interactions different
from more traditional in-home ambient applications. Since
mobile devices are nearly always in their owner’s
possession, mobile applications can provide continuous
updates to presence states throughout the day and allow
users to receive the most recent information available about
others. As a result, no matter where a person is, they can
check the current status of others and make real-time
decisions about availability, activity, or location based on
the information provided.
      </p>
      <p>
        This indirectness of data used in our studies allows for a
larger variety of information to be sent with fewer privacy
concerns since there is still a large amount of plausible
deniability. By contrast, most home presence applications
have provided direct information such as physical presence
in a room [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] or explicit messages left for others [
        <xref ref-type="bibr" rid="ref4 ref9">9, 4</xref>
        ].
Also, because mobile applications are always available,
they allow for increased interaction opportunities when one
is bored or looking for a distraction throughout the day.
While moving from one location to another, people often
have little else to keep them occupied. Mobile presence
applications provide a constructive way to feel connected to
others as well as coordinate while on the go.
      </p>
      <p>Finally, mobile phones are unique in being able to provide a
large amount of rich context that can be shared with others.</p>
    </sec>
    <sec id="sec-4">
      <title>3 http://www.flickr.com</title>
      <p>Many phones today are able to determine their location
through GSM cell ID or GPS, capture rich media such as
photos and videos, and are aware of the media that a user is
playing. This rich context provides many opportunities to
share this information and allow for a greater sense of
awareness as well as increased availability management.
Having this information is increasingly important as people
lead more hectic lives while maintaining a strong desire to
feel connected to others.</p>
      <p>QUESTION
For us, a question we continually face is “How ambient is
ambient in a mobile setting?” Is information that appears in
the course of a normal phone interaction (e.g. an augmented
phone book) enough to be considered ambient? What
about information that is always visible on the idle screen
or the external display? This leads us to a larger question
of “What types of ambient affordances should a phone
provide?” We hope that through this workshop we can
explore some of these questions with others as well as
explore the differences between mobile and home-based
ambient applications.</p>
    </sec>
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