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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Urban Score: Measuring Your Relationship with the City</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Eric Paulos</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ian Smith</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ben Hooker</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>1300</institution>
          ,
          <addr-line>Berkeley, CA 94704</addr-line>
          <country country="US">USA</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>2150 Shattuck Ave</institution>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Intel Research</institution>
        </aff>
      </contrib-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Introduction
In this paper, we introduce a new ambient display,
personal steganography, and the concept of the
urban score. Strictly speaking, the ambient
display itself is a particular rendering of a value of
the same name. As we will explain, the two are
intricately linked. This ambient display does not
convey stock prices, bus schedules, remind you
to buy milk, or any other such useful bits; it gives
the user a feeling--perhaps even just a hint--about
their connection to the city they are walking in and
its other inhabitants.</p>
      <p>We argue that the display shown in Figure 1 is
both an efficient display of a great deal of
information and is well designed for its ambient task. Its
task is to convey, likely helpful information to the
user in a way that is both unobtrusive and always
present. What cannot be depicted in Figure 1 is
that this display is not typically shown at full
brightness and it is always at the lowest level of
the window stack or “in the background” on your
PC. It is a resource that the user can draw on
when they “aren't doing something else” or when
they are between other actions. We in no way
mean to criticize the display, its many brethren, or
its authors.</p>
      <p>Rather, we want to argue that there is another
task of interest that, while it shares some
constraints with Google's widgets in Figure 1, opens
up a different and important design territory. This
task is more closely related to exploring a new
city or “neighborhood, walking into a restaurant or
bar to "see what it's like”, or chatting with a friend
about local political events. The task is feeling the
pulse of a city. The idea of the urban score is that
somehow measures and conveys that pulse.</p>
    </sec>
    <sec id="sec-2">
      <title>Computing Your Urban Score</title>
      <p>
        Any mention of an urban “score” quickly leads to
a discussion of the rulesets used to calculate
such a number (or set of values) and this
discussion often is followed by more vehement
arguments about which set of inputs or outputs more
validly describes one person's urbanity versus
another. We encourage this argument and seek
to foment it. We would like to see many
designers come up with their own metrics of urbanity
and have users compare, use, and find those
metrics that suit their tastes; we want to
encourage people explore what it means to be urban
through these low-intensity displays. In the next
two section we will discuss two categories of
designs that we are proposing for an urban score.
It seems clear from recent work in industry and
academia [
        <xref ref-type="bibr" rid="ref1 ref2 ref3 ref4 ref5">1-5</xref>
        ] that some type of sensing will be
available on almost everyone's mobile device in
the foreseeable future. Thus, our designs
assume that many different sensors will be available
for applications to use.
      </p>
      <sec id="sec-2-1">
        <title>The Dosimeter</title>
        <p>
          One urban score design avenue that we have
been considering is taken from the world of
nuclear engineering and radiology, the dosimeter.
The idea is to make an ambient display for a
mobile device such a phone or Ultra-Mobile-PC
(UMPC) that measures your "dose" of the city.
This display could be a background or a screen
saver in the simplest case. In any case it should
be unobtrusive and require little, if any, of the
user's active attention or input.
In our first variant of the dosimeter, we measure
airborne pollution that the user is exposed to.
Many pollutants, such as carbon monoxide, sulfur
dioxide, nitrogen dioxide, ozone, and fine
particulate matter can now be measured with cheap,
handheld instruments [
          <xref ref-type="bibr" rid="ref6 ref7">6-7</xref>
          ] and we expect that
these sensors will be easily integrated either into
a mobile device's packaging or into small
attachments.
        </p>
        <p>This simple urban score is a display that shows
the total and highest amounts of pollutants a user
is exposed to over the course of the day. This
could be displayed as simply a mixture of
background colors, with no text at all, making it very
low-demand in attention terms. Although there
are certainly communities who would find this
type of ambient information both useful and
important, it fails, in our view, to spark a debate
about how one is experiencing the city. This type
of design might even be better as a more direct,
non-ambient, display by compiling information
from many users into standard maps showing the
geographic relationship to exposure levels.
A second design that is superior in our view, is the
dosimeter that measures the amount of a city's
"vibe" as your urban score and then gives a more
ambiguous ambient display we called a personal
steganographic ambient display. The name
comes from steganography which is the art and
science of writing hidden messages in such a way
that no one apart from the intended recipient
knows of the existence of the message; this is in
contrast to cryptography, where the existence of
the message itself is not disguised, but the
content is obscured. A typical steganographic
application is to high messages within images via alter
low order bits of pixels, etc. In our approach we
alter small portions of what appears to be a
regular image. The alterations are subtle and occur
over long periods of time making them hardly
perceptible to the casual untrained glancer.
However, to the person who knows how to read the
display, a wealth of information is stored within it.
The image shown in figure 3 is one example of a
personal steganographic display. It shows a view
of the skyline of Shanghai, PRC and has many
easy to manipulate dimensions. For this
example, the figure shows only two of the possible
ways to modulate this display, the height of the
tower at the left and the number of smaller
buildings shown. These and many other properties
could be easily layered within the image.
In our effort to promote conversations, even
arguments, about life in the city, we claim that it is
better to entangle the notions of the display, the
measurements taken, and the mapping between
them. This encourages exploration and opens up
new avenues of dialogue. We claim that there are
any number of metrics that one could measure
about the city, the user, or other people that could
be used as fodder by designers. We will
demonstrate here a simple, two-dimensional,
easy-toimplement display that could be generated in real
time on a mobile device at any time.</p>
        <p>
          For this urban score, we map the height of the
tower to the number of other people that you have
encountered over some interval. Are you "out on
the town" or "stuck at home?" This can be
measured easily with bluetooth scanning. Even though
only a small fraction of people turn on their
bluetooth radio and make it visible for scanning, we
can safely assume that this proportion is roughly
constant so that seeing twice as many bluetooth
phones indicates roughly the twice the number of
people. Naturally, this part of the urban score can
be manipulated to include well-known persons, be
they friends [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ] or strangers [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ].
        </p>
        <p>
          The second dimension, shown as number of
secondary buildings in Figure 3, a running average of
your proximity to the city's "center" for some
spatial definition. The latitude and longitude could be
easily measured by GPS, now common on mobile
devices, or by some approximation based on
visible beacons [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ] which has the advantage of
working indoors. We also would include in this
measurement altitude, as this is often connected
with city center locations such as San Franciso's
Starlight Room, Tokyo's Roppongi Center, and
Paris' Jules Verne Restaurant on the Eiffel Tower.
Given some average over a 24 hour period of
proximity to the city center, differing amounts of
the secondary buildings in Figure 3 would be
exposed, perhaps with the most buildings being
exposed when one is distant from the city center
and fewest when one is "in the center" or vice
versa.
        </p>
        <p>An effect of this display is that commuters who
live out of town would see the city unfurl or
disappear as they went through their day. The skyline
would remain "distant" on the weekends if they do
not venture into the city for non-work activities. A
slight variant of the measurement computed here
would be to take the geographic centroid of a set
of friends' movements and measure from this
point. If there is a "standard hangout" for the
gang, it would become the center of the city for
that group of people and the display would
change accordingly.</p>
      </sec>
      <sec id="sec-2-2">
        <title>Personal Stegonographic Designs</title>
        <p>In Figure 4 we demonstrate two envisioned
personal steganographic view of an urban score for
San Francisco, USA. The views exaggerate a
wide range of changes. In reality, a very small
handful of changes would be subtly occurring at
any given time. For example, the sky color
change could indicate air quality with the smoke
from building representing sulfur dioxide (SO2)
specifically. The crane could indicate the arrival
of new buildings as you approach your “center” of
the city. Strangers and familiar strangers are
captured by the birds - both flocking and perched.
There are also balloons, airplanes, boats, flowers,
and tents whose number and appearance can
map to specific elements of an urban score.
Similarly with animals (grazing) and people (walking,
picnicking, and sunbathing.</p>
      </sec>
      <sec id="sec-2-3">
        <title>Iconic Designs</title>
        <p>An alternate approach is shown in Figure 5 using
a more iconic representation of various elements
to “render” an urban score. In this example as
you move from suburb to city the screen “slides”
to reveal the urban image (top). The sky color
shows air quality comparing air quality where you
are now with sensors in the city. Familiar
strangers are represented by people and unfamiliar
strangers by birds.</p>
      </sec>
      <sec id="sec-2-4">
        <title>Clouds</title>
        <p>We would argue that a key factor that
differentiates cities, especially major ones, from towns or
the rural environment is leadership, "being ahead
of the curve." It is hard to imagine fashion trends
coming "to" New York, London, Los Angeles,
Paris, or Milan. Similarly, musical trends often
coalesce around cities' both large densities of
musicians and people eager for new experiences:
Hip-hop in New York city, R&amp;B and soul in Detroit,
downtempo in London and Manchester, and
hairmetal on Los Angeles' Sunset Strip. Films are
routinely shown only or make their debuts in
major cities, to say nothing of the film festivals. Part
of living in a city is the stimulation, even
excitement, brought by new things happening in front of
your eyes.</p>
        <p>For the Cloud type of visualization, again we seek
to score what is latent in the experience of a city.
A naive Cloud visualization, such as the one
shown in Figure 6, would be to take the tags of
the songs that people near you are listening to on
their mobile devices and form a tag cloud. These
tags are usually categories or the names of
artists, but experience with last.fm (music) and
flickr.com (images) shows that users will tag in
useful and unexpected ways. User contribution
also implies wrong or distasteful contributed tags;
note the misspelled tag in Figure 6 "electroic" is
more popular than say "chill." Also the tag "czilaut
kompletny" (really "chillout completely") is a joke
on (easing of? mistranslation of?) slavic or
eastern european languages that represent a
significant fraction of the listeners to this type of music.
The relative size in Figure 6 indicates the number
of times one of the authors listened to songs with
that tag, however in an urban score it would be
more interesting to map size to the preferences or
current selections of those people nearby. This
could be easily sensed among people with Apple
iPhones, Microsoft Zunes, or bluetooth enabled
devices that share music information. In Figure 4,
the position of words is not a controlled
dimension, it is alphabetical. Of course this dimension
could be easily controlled as well, in the simplest
case putting words radially closer to the center if
that tag was sensed "recently." With this
measurement and visualization, a user walking down
5th Avenue could get a sense of what the world is
listening to and why they live "in the city."</p>
      </sec>
      <sec id="sec-2-5">
        <title>A More Aggressive Cloud</title>
        <p>
          We dubbed the visualization shown in Figure 6
naive because it can really show very few of the
properties that make cities trendsetting. It is, or
soon will be, possible to do this for music, as
shown, and perhaps photography as cameras
emerge with networking capabilities. This is
insufficient in our view to get a view of the
complexities of the trends in the world's cities.
We propose a new scheme based on credit card
sales transactions. In its simplest form, the music
tags in the figure would be exchanged for goods/
services recently purchased by those nearby or
perhaps the names of stores they patronized.
This would present a much more accurate portrait
of activities in the city and all the data is collected
already (by credit card companies) and is already
available to most users on the internet. Almost
needless to say, though, this presents a privacy
problem of the highest order. If this were actually
the desired design it is likely that a technical
scheme could be devised to "hide" a single user's
data amongst the great multitude, ala mix routers
[
          <xref ref-type="bibr" rid="ref11">11</xref>
          ]. This would allow meaningful clouds to be
generated without exposing an individual's
behavior. Even still, it seems unlikely to gain wide
acceptance due to the perceived privacy invasion
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Evaluation Opportunities</title>
      <p>
        In this section we will give a brief overview of
some of the evaluations of an urban score that we
think might be interesting research contributions
to the community.
• Measuring the different "uses" that a mobile
device takes on. This evaluation would
compare a personal steganographic urban score
visualization with a more functional one, such
as in Figure 1. Within a subject, it seems clear
that news and weather have value, but how
does that value (both by usage and perception)
differ from the value of the urban score?
When? How does this tie in with the idea of
promoting “wonderment” in cities [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]
• Measuring the different properties of the urban
score that create the highest interest or usage
level. This could be done easily by measuring
perceived satisfaction and usage and varying
the properties sensed without changing the
display or vice versa.
• Measuring the degree to which an urban score
influences action, especially in contrast with
traditional advertising. Assuming one could do
location based advertising, for example, is that
more effective at causing people try to a new
restaurant versus an urban score that
"suggests" that people in some area have some
unusual or unexpected property?
• Measuring the degree to which people want to
view their own urban score and compare it to
others. Is it possible that there could be
agreements on rules such that one could have
a "most urban person in Rome" contest?
• Measuring the front-stage vs. back-stage [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]
behavior with data that is being publicized about
a user. Do users try to manipulate the system
in some way (say by not playing Vanilla Ice on
their iTunes so it will not appear in the "recently
played" list) so as to present a particular face to
others that see their data? Even in aggregate
data? Do people use urban scores as a way
publicize their interests in a particular band,
restaurant, or way of life?
• If the urban score is a complex amalgam of
many sensed features, it might be interesting to
have users use the system for a while and see
what mental model they build up about the
system and how they feel when the system's true
working is revealed. Their mental images of
how such a system works is likely to yield
insights into what an urban score system should
do.
      </p>
    </sec>
    <sec id="sec-4">
      <title>Conclusion</title>
      <p>In this paper we have introduced the notion of an
urban score, partly a low-attention display and
partly the basis on which that display rests. This
"score" allows users to put their finger on the
pulse of a city, to get a feeling of those around
them, and question assumptions about their
urban life. We have introduced the idea of a
personal stegonographic ambient display. We have
suggested a variety of mostly personal
stegonographic visualizations of the urban score to
kickoff the debate about what an urban score should
measure and how it should be visualized. Two of
these displays, the dosimeter category, attempt to
show you how much of the city you have
consumed, via inhalation or inebriation. The last two
focus on understanding those that are near you
a common situation in densely populated areas.
These two cloud visualizations could be
generated from easy to sense values and provide
insights into a community. With these designs have
try to highlight our significant concern for
designing usable, thought-provoking systems that
protect the users privacy.</p>
      <p>We hope that these thoughts can be a
springboard to others.</p>
    </sec>
    <sec id="sec-5">
      <title>Research Question For The</title>
    </sec>
    <sec id="sec-6">
      <title>Workshop</title>
      <p>What's your urban score?
What would you like it be?</p>
    </sec>
  </body>
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