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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Towards a Taxonomy for Ambient Information Systems</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Martin Tomitsch</string-name>
          <email>martin.tomitsch@inso.tuwien.ac.at</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Karin Kappel</string-name>
          <email>karin.kappel@inso.tuwien.ac.at</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Andreas Lehner</string-name>
          <email>andreas.lehner@inso.tuwien.ac.at</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Vienna University of Technology Wiedner Hauptstrasse 76/2/2</institution>
          ,
          <addr-line>1040 Vienna</addr-line>
          ,
          <country country="AT">Austria</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>We propose a set of design dimensions that constitute the axes of a taxonomy for ambient information systems. The dimensions are based on an investigation of a wide range of research projects and related papers. We rank 19 ambient information systems on each axis to demonstrate the utility of the taxonomy. We further discuss other similar taxonomies and compare them to our approach.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Ambient information systems</kwd>
        <kwd>peripheral displays</kwd>
        <kwd>design guidelines</kwd>
        <kwd>taxonomy</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Researchers and designers increasingly create ambient
information systems for different application areas, each
with very special requirements. Thus, a wide variety of
designs has emerged, varying from screen displays to
tangible products. The design choice depends on a series of
factors, such as the number of information sources.
Examples of the diversity of ambient information systems
are flashbag [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], a USB flash drive that inflates when
storing data on it, data fountain [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ] that visualizes
currency rates with the height of the fountain, interactive
waterfall [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] displaying movement of people in front of the
display or ladybag [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ], which visualizes the emotions of
the user through the bags LED screen.
      </p>
      <p>
        There are many different design variables comprising
Copyright is held by the author/owner(s). Pervasive '07 Workshop: W9
Ambient Information Systems. May 13, 2007; Toronto, Ontario, Canada.
This position paper is not an official publication of Pervasive '07.
various characteristics. For clarification we summarize the
most significant ones in a taxonomy. According to Fishkin
[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] it is important to balance the number of dimensions.
Whereas more dimensions increase the descriptive power,
few dimensions may provide simplicity and clarity. Hence,
a meaningful taxonomy has to include a deliberate number
of design dimensions.
      </p>
      <p>In addition to supporting designers in their design
decisions, a taxonomy can be a useful tool for categorizing
existing ambient information systems, pointing out
developments and trends in this area.</p>
      <p>APPROACH
At the time we developed the taxonomy suggested in this
paper no similar taxonomy for ambient information
systems was available. There was, however, a colorful
landscape of various ambient information projects showing
manifold characteristics. Additionally, some researchers in
this field had suggested heuristics and guidelines for
ambient display design. These together with an
investigation of existing research projects provided a basis
for developing our new taxonomy.</p>
      <p>
        Starting from an analysis of 51 research projects we
compiled a list of typical characteristics of ambient
information systems. (The entire list of projects can be
found in [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ].) Examples of characteristics derived from
this step were input, output and location to name just a few.
Each item of the resulting list of characteristics represented
a possible dimension for the taxonomy. With regard to our
goal of a balance between simplicity and descriptive power
we decided to reduce the number of potential dimensions
by further analysis and selection. The challenge was to
identify those characteristics that had the greatest influence
on design and were significant for the entire list of
collected projects.
      </p>
      <p>This goal was approached by investigating previously
published heuristics and design guidelines for ambient
displays. The results of this investigation combined with
the identified characteristics provided an established basis
for the design dimensions of the taxonomy. Below we
discuss the references that we used to define these design
dimensions.</p>
      <p>
        Ames and Dey developed a set of design dimensions for
ambient displays based on their experience [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. They
suggest the following dimensions: intrusiveness,
notification, persistence, temporal context, overview to
detail, modality, level of abstraction, interactivity, location,
content, and aesthetics. Based on these dimensions, which
can also serve as a tool for both designing and evaluating
ambient information systems, they described a number of
research projects on ambient information systems.
Matthews et al. describe three key characteristics, derived
from a survey of existing peripheral displays and cognitive
science literature [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ]. They further developed a toolkit to
support the development of peripheral displays, which
facilitates the incorporation of the key characteristics. The
characteristics they found are: abstraction, notification, and
transitions. They also suggest five levels of notification,
namely “demand action”, “interrupt”, “make aware”,
“change blind”, and “ignore.”
Brewer introduced guidelines to govern the design process
of ambient displays [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. The suggested guidelines are a set
of questions that designers have to consider, as for
example, “How quickly does the information change?” and
“Is the information already displayed in some way or is it
intangible?”
Mankoff et al. proposed a set of heuristics for evaluating
ambient displays [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ]. Although their motivation was to
provide a low-cost evaluation technique, these heuristics
can also guide designers of ambient displays. The proposed
heuristics highlight important aspects of ambient
information systems without directly corresponding to
design dimensions.
      </p>
      <p>Many definitions of design implications are published in
the introductory sections of articles about research projects
on ambient information systems. Thus, we also included
these sections in our analysis to supplement the list of
potential design dimensions. The last step was an
aggregation of the dimensions found during the
investigation of ambient information projects and the
analysis of research articles. We obtained the final set of
dimensions by applying the model for the taxonomy on our
list of projects and by reconsidering the dimensions in an
iterative process.</p>
      <p>DESIGN DIMENSIONS
As a result of our analysis we identified nine significant
characteristics serving as design dimensions for ambient
information systems. The dimensions are as follows:
abstraction level, transition, notification level, temporal
gradient, representation, modality, source, privacy and
dynamic of input. Each of the dimensions is divided in
different stages using metrics to specify their
characteristics.</p>
      <p>
        Abstraction Level
As ambient information systems sit on the periphery of
user’s attention, data has to be represented in a way that
users can read the information “at a glance” [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
Abstraction supports this requirement, since it reduces the
amount of displayed elements. It encodes data in a way that
allows easy and comfortable monitoring of data. Almost
every previous work refers to the necessity of this
characteristic. The metric is low, medium, and high.
Ambient information systems that use a low level of
abstraction map the source data to the displayed
information in a direct or slightly abstracted way. They
display data in a one-to-one relation to the real world. An
example of this is Wattson [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], an electricity meter that
displays energy consumption. Another example is the Short
Term Weather Forecast – Window [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ], which uses
realtime projections of the outside weather conditions. A
medium level of abstraction enables easy comprehension of
the encoded data. This level provides a good balance
between degree of abstraction and comprehension. Systems
that use a high level of abstraction apply a strong encoding
of data. There is no obvious relation to the real world. It
depicts information as symbolic design items.
      </p>
      <p>Transition
In accordance to changes within the data source, the
displayed information has to switch from background to
foreground awareness to attract user’s attention. This may
be accomplished by different means, for example by
smooth changes in colors or a sudden increase of audio
frequency. Depending on the speed of transition, we define
the appropriate metric as slow, medium, and fast.
Ambient information systems that define themselves within
the first stage of the metric feature a very slow transition
from one state to another. The user only recognizes big and
global changes in the data realm. Systems that use medium
transitions change the state of display information more
abruptly. This makes it easier to recognize changes than in
the case of slow transitions. Fast transitions immediately
lead to changes in the display whenever the source data
changes.</p>
      <p>
        Notification Level
The notification level depicts the degree at which a system
alerts the user or even forces him to interrupt his primary
task. For many systems, there is a tight relation between the
dimension of transition and the dimension of notification
level. A system that is defined to have a high notification
level should use abrupt and fast transitions from one state
to another (e.g. flashing, beeping, etc). In case of low
notification levels transitions should be subtle and calm.
We adapted the levels of notifications from Matthews et al.
[
        <xref ref-type="bibr" rid="ref21">21</xref>
        ], which they derived from literature about cognitive
psychology. Accordingly the metric is ignore, change
blind, make aware, interrupt, and demand attention.
Temporal Gradient
Most ambient information systems present continuous
information that changes its state over time. There are only
a few systems that also visualize the history of temporal
changes. The vast majority just depicts a discrete value and
presents one state at a time. Temporal gradient defines,
whether a system features a history view of the displayed
data or not. The metric is history and current.
      </p>
      <p>
        Representation
Representation describes the output device used as ambient
information system. Many systems have been developed
that rely on a screen for output (e.g. [
        <xref ref-type="bibr" rid="ref11 ref13">11,13</xref>
        ]). Others are
integrated in existing physical objects (e.g. [
        <xref ref-type="bibr" rid="ref23 ref29">23,29</xref>
        ]). We
encountered three main categories of output devices to
represent data which finally serve as corresponding metric,
namely physical, integrated, and 2D.
      </p>
      <p>Physical representation describes artifacts or devices that
had been developed solely for the purpose of being an
ambient information system. Systems that use integrated
representations are objects that previously existed. They
have some initial purpose or functionality and had been
augmented with technology to additionally provide ambient
information. Such ambient information systems are often
integrated into everyday items. 2D representation depicts
systems that display information by means of traditional
screen technology, such as LCDs.</p>
      <p>Modality
Ambient information systems are not limited to visual
information design. Information can also be embodied by
other modalities, such as audio or movements of objects.
According to this we suggest the metric visual, tactile,
olfactory, auditory, and movement for this design
dimension.</p>
      <p>Source
This dimension refers to the location of the information
that is displayed by an ambient information system. The
source can be divided into three categories, which serve as
the metric: local, distant, and virtual.</p>
      <p>
        For ambient information systems that have a local source
the position of the system itself and the source of
information are located in the same environment. An
example is the Power Aware Cord [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] which visualizes
the consumption of power in a home environment. The
display (the power cord) and the data source (consumed
power) are located in the same environment. A distant
source relates to a geographically large distance between
the location of the display and the data source. Nimio [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], a
system that visualizes distributed activities, represents an
example for an ambient information system that relies on a
distant source. Systems that retrieve the data from the
virtual world (e.g. the Internet) are classified as virtual
source.
      </p>
      <p>Location
This dimension refers to the location or context of the
output device (i.e. the ambient information system). We
found three common classes of location. Accordingly the
metric is private, semi-public, and public.</p>
      <p>
        Dynamic of Input
The dynamic of the input (i.e. the velocity of data changes)
has an important impact on the design of ambient
information systems. Depending on the nature of the
source, incoming data can change quickly or slowly. This
dynamic has to be considered when choosing the data
source [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ] as it has relevant influence on design issues.
The metric is slow, medium, and fast.
      </p>
      <p>A slow dynamic of input stands for a rare change of the
data coming from the input source and results in rare
updates in the display. A medium dynamic of input means a
regular change in the input source. A fast dynamic of input
relates to fast changes in the input source. As the changes
are very fast, the display has to be designed by means of
appropriate transitions and notification levels.</p>
      <p>
        UTILITY OF THE TAXONOMY
To demonstrate the utility of the taxonomy we ranked 19
ambient information systems along the axes represented by
our design dimensions. Since an exhaustive list of projects
would go beyond the scope of this paper, we decided to
select a representative cross-section of available ambient
information systems. The projects presented on the
workshop website1 served as a basis for this selection,
which we complemented with others to assure an equal
distribution along all axes and variables.
1 http://informatics.indiana.edu/subtletech/
consumption through glowing pulses, flow and intensity of
light in the cord [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. Forecast umbrella is a glowing
umbrella, which reveals information about the probability
of rain through changing intensities of light [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ]. Ladybag
visualizes non-verbal emotions by displaying emoticons on
the bag’s LED screen [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. Wattson is an aesthetically
designed device, which displays a household’s
consumption of power with the aim to improve energy
awareness [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. Flashbag is a USB flash drive, which
enlarges with the increasing amount of saved data [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ].
Informative Art adapts well-known art to present different
kind of information in an aesthetically pleasing way [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ].
After ranking each project, we reordered the list to better
reveal specific patterns and to point out trends. Results of
this analysis are discussed in the last section.
      </p>
      <p>
        RELATED WORK AND DISCUSSION
Defining a taxonomy is a difficult task, especially for a
relatively new field, such as ambient information systems.
There are different approaches for developing the design
dimensions, depending on the requirements and
expectations. Therefore different taxonomies might be
helpful or appropriate in different situations. Below we will
discuss two taxonomies and compare them to our approach.
Pousman and Stasko recently proposed a taxonomy for
ambient information systems [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ]. It is based on four
design dimensions, namely information capacity,
notification level, representational fidelity, and aesthetic
emphasis. In their paper they classify 19 research systems
and three consumer ambient information systems along
these dimensions. The metric for each dimension ranks
from low to high. The resulting diagram shows the
distribution of existing ambient information systems along
the four axes by pointing out trends and clusters. Pousman
and Stasko further derived four design patterns from this
taxonomy. They claim that these patterns provide fruitful
conclusions for system designers.
      </p>
      <p>The main difference between the taxonomy proposed in
this paper and the one developed by Pousman and Stasko is
the number of design dimensions. As stated earlier a low
number of dimensions assures the simplicity and clarity of
the taxonomy. This is clearly an advantage of their
taxonomy. The drawback of including only few dimensions
is a lack of descriptive power by neglecting important
design dimensions, such as modality. This decreases its
value as a design or evaluation tool for designers of
ambient information systems. The motivation that guided
our design process was to develop a taxonomy that
balances simplicity and descriptive power. We therefore
decided to keep all nine dimensions that resulted from the
analysis process. Another difference to Pousman and
Stasko’s taxonomy are the metric attributes used for the
design dimensions. Similar attributes support a simple
visualization. However, specific metrics for each design
dimension further contribute to the descriptive power of the
taxonomy.</p>
      <p>
        Rohrbach and Forlizzi [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ] conducted a taxonomy of
information representation and its effectiveness, based on
an analysis of a wide range of ambient displays. They
further reviewed literature from cognitive psychology and
investigated the use of visual variables in static designs.
Following this approach they created a list of design
variables for ambient displays, such as abstract, realistic,
2d, and 3d. In a final step they derived design principles
that are applicable for ambient display design. Due to the
large number of design variables this taxonomy is
extremely valuable for the design process, but may not be
suitable for pointing out current trends and potential areas
for further research. The design dimensions, which
Rohrbach and Forlizzi call design variables, further relate
to the information that ought to be communicated through
the ambient display, while our taxonomy emphasizes the
ambient information system as a whole.
      </p>
      <p>CONCLUSIONS
There are different approaches and motivations for
developing a taxonomy. Our goal was to develop a number
of design dimensions that provide a balance between
simplicity and descriptive power. Another requirement was
to identify dimensions that represent a reasonable
aggregation of design variables suggested in research
projects and related publications. We found out that
analyzing a wide range of research projects provided a
good basis for an initial list of potential design dimensions.
To assure their significance and relevance, we further
analyzed guidelines and heuristics for ambient display
design. The final set of dimensions was created by an
iteratively ranking of the research projects on each axis and
redefinition of the dimensions. The design dimensions are:
abstraction level, transition, notification level, temporal
gradient, representation, modality, source, privacy, and
dynamic of input.</p>
      <p>In a following step we ranked 19 ambient information
systems according to our taxonomy. Through rearranging
the list of systems we were able to reveal specific patterns.
For example we noticed that transition and notification
level are closely related to each other. A slow transition
always correlates with a change blind notification
character. Medium and fast transitions typically go along
with systems that feature the notification character “make
aware”. Another correlation was revealed between
abstraction level and representation. Ambient information
systems that are embodied by 2D representations tend to
have a high abstraction level. The reason for this is that
otherwise the system would not comply with the definition
of ambient information systems. However, for integrated
and physical representations no correlation with the
abstraction level can be identified.</p>
      <p>The taxonomy of ambient information systems also shows
current trends and points out potential areas for future
research. For example, most systems only display current
data. The taxonomy shows only two systems that also
provide a history of displayed data. An immanent
observation is that almost all systems are based on visual
embodiment as modality. There are only few systems that
use movement and hardly any systems that feature tactile,
olfactory or auditory characteristics.</p>
      <p>Moreover we observed that all systems from our list feature
change blind, make aware, and interrupt characteristics for
the dimension of notification level. This is due to the
requirement that ambient information systems should not
distract users from their primary tasks. Some systems have
multiple characteristics within one design dimension,
because of their multiple purpose nature (e.g. Nabaztag and
Informative Art).</p>
      <p>Finally, we want to raise a concluding question: How does
the number of design dimensions influence the value of a
taxonomy for ambient information systems and which of
the presented taxonomies might be best for which
situation?</p>
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