<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Modeling university environment: means and applications for university education</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Petro Mohyla Black Sea National University</institution>
          ,
          <addr-line>68, Desantnykiv Str., Mykolaiv, 54000</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Ruslan Cherniavskyi</institution>
          ,
          <addr-line>Yaroslav Krainyk</addr-line>
        </aff>
      </contrib-group>
      <fpage>149</fpage>
      <lpage>158</lpage>
      <abstract>
        <p>In the paper, we establish an investigation on the development of university 3D-model and its possible applications for educational and research fields. We assume that 3D-model of university can help in various scenarios and should be used to adopt modern immersing technologies into to university processes. Different means are employed for the development of the model. Bottom-up approach for using these means and their connection with each other are shown in the work. Then, details of the 3D-model design process are provided with peculiarities related to the university building location and corpuses positions. Finally, assembled models of university are shown in 3ds Max and Unity environments. In the final part of the paper, we suggest scenarios of model usage for educational and research fields. Universities can gain various benefits from integrating their research efforts to employ new technology and identify new development opportunities for both science and education in university. In case of the developed 3D-model, it is planned to use it in the projects connected with client-server applications, Internet-of-Things, Smart Grid, etc. In the educational process it will be a part of case-studies for learning 3D-modeling, development in Unity environment, training for emergency situations.</p>
      </abstract>
      <kwd-group>
        <kwd>3D-model</kwd>
        <kwd>university</kwd>
        <kwd>education</kwd>
        <kwd>technology</kwd>
        <kwd>development</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Usage of modern information-communication technologies (ICT) is a crucial point for
a successful university education system. ICT present in literally every field of life
and knowledge and effective work with ICT is becoming more and more valuable.
Students and enrollee are attracted by possibility to gain new knowledge about new
technologies and their practical applications. Nowadays, they are surrounded by new
technical means and those means are highly involved in the lifestyle. For instance,
smartphone has become indispensable part of communication. However, when it
comes to education process, those devices are not employed up to their full potential.
We emphasize the following reasons to explain that condition:
___________________
Copyright © 2019 for this paper by its authors. Use permitted under Creative Commons
License Attribution 4.0 International (CC BY 4.0).
1. Velocity of technology improvement process is much higher than capability of
adaptation to new challenges in educational environment. By the time when
technology is implemented for education process, it might be outdated already.
2. Deficiency of technical means in educational institutions.
3. Lack of systematic approach to this issue. No framework has been developed to
join education system with rising technologies as they appear.</p>
      <p>Therefore, we can conclude that to cope with the problem educational institutions and
specifically universities should not wait for opportunity to integrate new technology.
They have to establish general idea of the development in form of framework and
integrate immersing technical achievements into educational process fluently.</p>
      <p>In this work, we share experience of modeling university environment of Petro
Mohyla Black Sea National University in the Computer-Aided Design (CAD)
software. The developed 3D-model can be used in different scenarios and in tight
cooperation with other modern technologies.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Review of scientific sources</title>
      <p>
        In general, digitalization of educational process is one of the main trends in
educational process nowadays, especially in higher education [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. Both students and
lecturers are ready to use modern technologies and devices for the classes. Moreover,
one of the peculiarities is that students are prepared better for the technologies usage
on a basic level than lecturers are. Virtual Reality (VR) and Augmented Reality (AR)
can be considered as the most promising technologies for education. They provide
advanced learning experience have almost unlimited possibilities for application. For
instance, VR can be used for development of virtual labs [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], while AR is an effective
tool for enhancing existing learning materials [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. However, AR is still an adequate
choice for development of new courses. These technologies provide gamification of
education [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] that increases students’ engagement into the process [6; 11; 13].
      </p>
      <p>
        From the research perspective, convergence and synergy of multiple emerging
trends are very prominent [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. They can be used together to provide benefits to all
involved directions. In this work, we consider how 3D-model of university can be
used in research topics such as IoT [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], AR [12; 13], Smart Grids, etc. Publications
[
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] aimed to develop the generalized approach for AR infrastructure for educational
purposes. However, this work established general solution while peculiar cases might
have significant deviation from the common software architecture. At the same time,
subject-specific educational software [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] does not suppose possibility of extension to
other fields. To conclude this part of the review, it can be stated that AR-application
that exploits 3D-model of university building requires integration with software
architecture to execute target functions.
      </p>
      <p>
        Let us consider in more details main environment for bringing new functions to
3D-model of university. Unity [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] is a state-of-the-art toolkit for the task of
3Dmodelling and game development. It provides high-level programming interface to
developers and reduces time to release of the final version of the product. In
comparison with native interfaces for specific platforms, fewer code instructions are
necessary to achieve desired functionality. Unity supports deployment to multiple
platforms. Thus, designs based on Unity automatically gain advantage of being able
to work on various devices with different operating systems like Android, Windows,
and MacOS. The list is not limited to the mentioned platforms. Developers can switch
target platform and easily get application for new device without changing software
side. However, the main drawback of such universality is high-resource usage of the
device. Output file with compiled program code usually exploits much more device’s
resources, especially disk storage capacity.
      </p>
      <p>Unity includes environment for modeling scene in 3D-view. You can import
models into scene editor and combine them according to the needed location,
positions of light sources, etc. However, it is not a Computer-Aided Design (CAD)
program and it is more convenient to use other software tools for model development.
We consider tools that assisted us during development stage in the main part.</p>
      <p>The last but certainly not least to mention feature of Unity is cohesion with other
modern technologies like VR and AR. The first one supposes that person wears
special equipment (glasses or helmet) with integrated means for displaying virtual
image and can interact with virtual environment via gestures. VR exploits the idea of
creating new reality with clear margin between existing and virtual objects. In
contrary, AR is trying to provide new experience by augmenting real world. Objects
of AR “appear” in our own environment and interact with it. For now, AR requires
markers to be present on the scene and when device recognized markers, it brings new
objects into the scene. Regarding connection VR and AR with Unity, both
technologies can use models created in Unity. Moreover, Unity supports inclusion of
a few AR-libraries so AR-features can be designed directly from Unity infrastructure.
As VR does not depend on technology behind the curtain, any modeling tools can be
used for scene generation. However, Unity is a mainstream technology and this is the
reason why VR-projects include Unity as a basic instrument for modeling.</p>
      <p>
        Many universities develop 3D-models of their building and location or panorama
views. Those designs give students the opportunity to be acquainted with university
space, find necessary places, etc. However, the idea behind the model of university
can have much more practical applications. It may be a complex platform for studying
process, research environment, and investigation of contemporary technologies. But
university building relates to the complex structures [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] with multiple details and
developed model of university should be relevant to employ it in all the related
activities.
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Results</title>
      <p>3D-model of university is a complex composition of multiple objects with different
properties. Some of them comprise large number of nodes in space (e.g. university
buildings) and other might be quite simple for design (e.g. part of interior design).
During designing model of the university, we used bottom-up approach, e.i. start from
low-complexity parts and then add more details, improve quality of each model, etc.
Eventually, this approach leads to the state when design satisfies expected criteria
(dimensions consistency, texture selection, number of polygons for object
detalization, etc.).</p>
      <p>Bottom-up approach supposes that a combination of different tools is harnessed for
design process. We can distinguish next steps for retrieving 3D-model:
1. Design of low-polygonal models.
2. Improvement of models created at first step by adding additional polygons in their
representation.
3. Texture application and editing.
4. Preparation of light sources.
5. View cameras setup and adjustment.</p>
      <p>
        The following software products have been used during development of the university
3D-model:
 Blender [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ];
 SketchUp [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ];
 3ds Max [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>The selection of the aforementioned software tools is explained by the availability of
the extensive instrument set for 3D-model design with employment of different
techniques. Moreover, the software tools are available under terms of free license for
educational institutions.</p>
      <p>SketchUp is a lightweight software for designing of 3D-models. It is available in
form of native application and can be used in web-browser. Because SketchUp is
suitable for fast design of low-polygonal models, this software has been used for the
university model. The basic models were created in SketchUp and then they have
been improved in other modeling environments.</p>
      <p>Blender is another instrument to work with 3D-models. Its main purpose is
creation of 3D-objects animations. The great advantage of Blender is that it has a free
license and can be used even in commercial projects.</p>
      <p>3ds Max is probably one of the most advanced instruments when it comes to
modeling complex 3D-objects. During development of the university model, 3ds Max
was employed to enhance detalization level of the models from the previous step.
Autodesk provides special free educational license for university for three years.</p>
      <p>3ds Max was also involved in the work with texture. It contains material editor that
facilitates wide variety of configuration for the work with texture objects. To create as
much realistic model as it is possible, textures have to be obtained first. They have
been collected as storage of photos made around and inside the university. Only
photos of the most important and visually notable objects were taken.</p>
      <p>Because models are stored in interchangeable format, output from one software can
be used as an input model for other one. Thus, model can pass through different
instruments before appearing in the final scene. It may be considered as a software
pipeline for 3D-models that aims to improve quality of object with each next step or
to bring new functions to available models. Fig. 1 demonstrates interconnections
between software tools in terms of model processing.</p>
      <sec id="sec-3-1">
        <title>Blender</title>
      </sec>
      <sec id="sec-3-2">
        <title>SketchUp</title>
        <p>3ds Max</p>
      </sec>
      <sec id="sec-3-3">
        <title>Unity</title>
        <p>The design of university 3D-model started from information available at the photos
and blueprints of the university buildings. In general, main university building
consists of four university building. At the location where university placed, slope can
observed clearly. This fact produces one of the main difficulties for designing
complex 3D-model. All components of the model should be in conformity state with
each other to ensure that geometrical proportions match in joint points. Another
complexity issue is concerned with architectural solutions for the building. Different
floors of the university has different geometrical parameters and they vary
significantly. Thus, we cannot just use cloning operation to obtain model of all stores
in the corpus. Moreover, constructions in the main building have different number of
floors and adjacent buildings are not equal by this parameter. Some of the photos that
demonstrate outside facade of the university and internal space surrounded by the
university are shown in Fig. 2.
As blueprints contained almost no information about height parameters and
proportions of the inter-corpus connection, they have been reproduced from photo
materials and direct measurements obtained using a laser range finder.</p>
        <p>Basic low-polygonal models have been developed in SketchUp modeling
environment. Different views of university corpuses are illustrated in Fig. 3. This way
outer frame of the corpuses has been visualized. From this moment, 3D-model is
ready for further detalization and enhancement.
From the Fig. 3, you also can see that model is described only using straight line and
can be composed of as a union of rectangles. With outer frame, we can move on to the
next stage that is design of internal parts. We modeled each floor separately.
Afterward, all designed floors were embedded into the outer skeleton. The preview of
combined floors models is shown in Fig. 4.
It demonstrates floor models for one of the university buildings. You can visually
notice that floors have different level of extension to the outer side. Additionally, two
of the floors shown in Fig. have connection with other university structures. Stories of
each building have been modeled individually because it makes construction modular
and easier to change. However, this approach conceals a problem of consistency.
Elements of the stories from different buildings have to be connected at the same
level and no geometrical forms of connection should infer appearance of artifacts in
the model (obstacles in passages, disconnected surfaces, etc.).</p>
        <p>At the next stage, prepared 3D-models are exported to the environment with wider
instrument set. In this case, we perform export to 3ds Max 2019. With export done,
we can perform rendering of the model from a different point of views to retrieve
high-quality image of the model. One of the rendering results is demonstrated in
Fig. 5.
At the next stage, we perform texture overlay and set up light sources for rendering of
the ready 3D-model. However, to achieve high-quality results and to build final
model with texture as maximum close to the original as it is possible, we need to
collect those textures and apply them in the modelling environment. The results of
this stage will be available in the next publications on the topic.</p>
        <p>Although, the model does not contain more details and full set of textures, it is
ready for usage in development of the programming projects. We can import
assembled model into Unity environment and organize preview using embedded
functionality of Unity editor as shown in Fig. 6.
As the model, has been imported into Unity, we can engage it into development of
complex systems with combination of different technologies. Unity environment
assists a lot in the software products development that includes 3D-model. It
conveniently separates visual presentation of the model and model’s behavior that is
described in controller using programming language (C# or JavaScript). Unity
features all conventional instruments (camera view, textures, light sources, model
transformations, etc.) for programming 3D-models. However, it provides additional
level of abstraction that results in reduced amount of code developer needs to write. It
also provide notable advantage for testing because its integrated environment allows
running developed solution immediately on the developer’s machine.</p>
        <p>
          Let us consider further how model of university can be used with other trending
technologies for practical projects and researches. Internet-of-Things (IoT) [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ] is
very promising conception that supposes very high level of integration for modern
devices to the global network. IoT is not limited by any specific application sphere
and can be used in almost any activity. In context of 3D-model of university, it can be
a complex solution that unites sensor network, network technologies, application
server, and client application with support of 3D-graphics. Nodes in the network
collect information from sensors and send measurements to the server. Server
processes information and notifies connected clients about changes in state of the
sensor system. This way client in real time can monitor microclimate in the
classroom, identify presence of students, state of the equipment, etc. User can
instantly “move” to the necessary place in application and react to the notification.
Actions available to user depends on peculiarities of the system.
        </p>
        <p>For instance, we consider Smart Energy Grid (SEG) technologies. First of all,
university have to occupy the role of prosumer (producer and consumer of electricity
at the same time). Having large areas and huge demands for electricity resources, it
makes sense to deploy at least basic photovoltaic (PV) infrastructure. If solar panels
are installed on moving platform, operator can adjust their position in real-time using
interface of 3D-environment. Consequently, it will result in higher level of generated
energy and reduction of payment bill. Another example of electricity management is
automatic light control system. If presence of activity is detected in the classroom, the
light can automatically turn on. In opposite, if no activity is detected, it goes off. In
this case, network node does not need to send all acquired measurements to the server
but can just notify server when state of the light is changed.</p>
        <p>Another instance of 3D-model use is an interactive 3D-application. The application
is responsible for visualization, navigation, and interaction with 3D-model. Thus, it is
possible to perform a virtual tour over university. This feature can be employed for
solving problem of the positioning in space, finding the route to the target point, and
acquiring information about the object. Due to the high level of realism of the
developed model, an effect of immersion can be achieved.</p>
        <p>Considering applications of the 3D-model in educational process, we can state that
they are very promising.</p>
        <p>First, the model can be used in the courses connected with development of AR and
VR software. Ready-to-use model significantly simplifies development process and
allows formulation of the tasks. One thing all applications will share in common is
active movement inside the modeling building. Thus, it is suitable for teaching
concepts of camera in 3D-environment and its correct adjustment. An example
application that employs that functionality is interactive guide for university
environment where user moves over the model and gets hints on what is the purpose
of each room, who works inside, working hours, etc. Eventually, some part of
electronic documentation might be moved into such application. However, this
scenario does not limit possible practical benefit of 3D-model for programming
purposes. In fact, many programming tasks are becoming more comprehensible and
interesting for students when they are connected with programming 3D-models.</p>
        <p>Second, 3D-model of university can be effectively used for emergency training.
For instance, preliminary training on the actions in case of fire situations can be held
in 3D-environment. Various cases are available for such training to guarantee
complex approach to the problem. Tested person verifies his/her action in the virtual
environment and gets more acquainted with possible critical situations. It helps a lot
when it comes to real training or even critical situation because person has visual
experience and recalls recommended plan of actions faster.</p>
        <p>Third, the final 3D-model and its by-products are actually a good point for learning
CAD-tools with emphasis on 3D-tools. They serve as an example of successful design
and can be used for further improvement of the model. Tasks related to these
disciplines include modeling of interior environment (view of the classrooms),
perspective planning for further renovation of the building and evaluation of the
proposals for this purpose. They can be visually evaluated and feedback for the
project will be given much faster than without visual representation.</p>
        <p>Concluding this part, we can allege that proposed use cases do not form a full list
of outcomes for research and educational fields of activities. Moreover, new
applications should be found as modern technologies appear.
4</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Conclusions</title>
      <p>In this paper, we provide results of the development of Petro Mohyla Black Sea
National University 3D-model. Four main software tools were occupied in the
process. Bottom-up approach has been used for 3D-model design where outputs from
one application served as inputs for another. It allowed improve detalization level
systematically and combine simple models into complex ones. The designed model
can be used in a set of various cases for educational and scientific processes. It can be
especially effective solutions with rich visual experience and has many perspectives
for further extensions.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          <article-title>1. 3D Design Software | 3D Modeling on the Web | SketchUp</article-title>
          . Trimble Inc. https://www.sketchup.com (
          <year>2019</year>
          ).
          <source>Accessed 21 Mar 2019</source>
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          <source>2. 3ds Max | 3D Modeling, Animation &amp; Rendering Software | Autodesk. Autodesk Inc</source>
          . https://www.autodesk.com/products/3ds-max/overview (
          <year>2019</year>
          ).
          <source>Accessed 21 Mar 2019</source>
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          3.
          <string-name>
            <surname>Aljuhani</surname>
            ,
            <given-names>K.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Sonbul</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Althabiti</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Meccawy</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          :
          <article-title>Creating a Virtual Science Lab (VSL): the adoption of virtual labs in Saudi schools</article-title>
          .
          <source>Smart Learning Environments</source>
          <volume>5</volume>
          ,
          <issue>16</issue>
          (
          <year>2018</year>
          ).
          <source>doi:10.1186/s40561-018-0067-9</source>
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          4. blender.org
          <article-title>- Home of the Blender project - Free and Open 3D Creation Software</article-title>
          . https://www.blender.org (
          <year>2019</year>
          ).
          <article-title>Accessed 5 Apr 2019</article-title>
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          5.
          <string-name>
            <surname>Boiko</surname>
            ,
            <given-names>A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Bondarenko</surname>
            <given-names>O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Davydenko</surname>
            <given-names>Y.</given-names>
          </string-name>
          :
          <article-title>Hull Parametric Modeling of a Small Waterplane Area Twin Hull ships</article-title>
          .
          <source>In: Proceedings of 2019 IEEE 15th International Conference on the Experience of Designing and Application of CAD Systems (CADSM)</source>
          , Polyana, Ukraine. IEEE (
          <year>2019</year>
          ). doi:
          <volume>10</volume>
          .1109/CADSM.
          <year>2019</year>
          .8779352
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          6.
          <string-name>
            <surname>Bond</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Marín</surname>
            ,
            <given-names>V.I.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Dolch</surname>
            ,
            <given-names>C.</given-names>
          </string-name>
          <string-name>
            <surname>Bedenlier</surname>
            ,
            <given-names>S.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Zawacki-Richter</surname>
            ,
            <given-names>O.</given-names>
          </string-name>
          :
          <article-title>Digital transformation in German higher education: student and teacher perceptions and usage of digital media</article-title>
          .
          <source>International Journal of Educational Technology in Higher Education</source>
          <volume>15</volume>
          ,
          <issue>48</issue>
          (
          <year>2018</year>
          ).
          <source>doi:10.1186/s41239-018-0130-1</source>
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          7.
          <string-name>
            <surname>Duda</surname>
            ,
            <given-names>O.M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kunanets</surname>
            ,
            <given-names>N.E.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Matsiuk</surname>
            ,
            <given-names>O.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Pasichnyk</surname>
          </string-name>
          , V.V.:
          <article-title>InformationCommunication Technologies of IoT in the “Smart Cities” Projects</article-title>
          .
          <source>CEUR Workshop Proceedings</source>
          <volume>2105</volume>
          ,
          <fpage>317</fpage>
          -
          <lpage>330</lpage>
          (
          <year>2018</year>
          )
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          8.
          <string-name>
            <surname>Hruntova</surname>
            ,
            <given-names>T.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Yechkalo</surname>
            ,
            <given-names>Yu.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Striuk</surname>
            ,
            <given-names>A.M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Pikilnyak</surname>
            ,
            <given-names>A.V.</given-names>
          </string-name>
          :
          <article-title>Augmented reality tools in physics training at higher technical educational institutions</article-title>
          .
          <source>CEUR Workshop Proceedings</source>
          <volume>2257</volume>
          ,
          <fpage>33</fpage>
          -
          <lpage>40</lpage>
          (
          <year>2018</year>
          )
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          9.
          <string-name>
            <surname>Kiv</surname>
            ,
            <given-names>A.E.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Soloviev</surname>
            ,
            <given-names>V.N.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Semerikov</surname>
            ,
            <given-names>S.O.</given-names>
          </string-name>
          :
          <article-title>CTE 2018 - How cloud technologies continues to transform education</article-title>
          . In: Kiv,
          <string-name>
            <given-names>A.E.</given-names>
            ,
            <surname>Soloviev</surname>
          </string-name>
          , V.N. (eds.)
          <source>Proceedings of the 6th Workshop on Cloud Technologies in Education (CTE</source>
          <year>2018</year>
          ), Kryvyi Rih, Ukraine, December
          <volume>21</volume>
          ,
          <year>2018</year>
          . CEUR Workshop Proceedings 2433,
          <fpage>1</fpage>
          -
          <lpage>19</lpage>
          . http://ceur-ws.org/Vol2433/paper00.pdf (
          <year>2019</year>
          ).
          <source>Accessed 10 Sep 2019</source>
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          10.
          <string-name>
            <surname>Krainyk</surname>
            <given-names>Y.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Razzhyvin</surname>
            <given-names>A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Bondarenko</surname>
            <given-names>О.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Simakova</surname>
            <given-names>І</given-names>
          </string-name>
          .:
          <article-title>Internet-of-Things Device Set Configuration for Connection to Wireless Local Area Network</article-title>
          .
          <source>CEUR Workshop Proceedings</source>
          <volume>2353</volume>
          ,
          <fpage>885</fpage>
          -
          <lpage>896</lpage>
          (
          <year>2019</year>
          )
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          11.
          <string-name>
            <surname>Leftheriotis</surname>
            ,
            <given-names>I.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Giannakos</surname>
            ,
            <given-names>M.N.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Jaccheri</surname>
            ,
            <given-names>L.</given-names>
          </string-name>
          :
          <article-title>Gamifying informal learning activities using interactive displays: an empirical investigation of students' learning and engagement</article-title>
          .
          <source>Smart Learning Environments 4</source>
          ,
          <issue>2</issue>
          (
          <year>2017</year>
          ). doi:
          <volume>10</volume>
          .1186/s40561-017-0041-y
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          12.
          <string-name>
            <surname>Lytridis</surname>
            ,
            <given-names>C.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Tsinakos</surname>
            ,
            <given-names>A.</given-names>
          </string-name>
          :
          <article-title>Evaluation of the ARTutor augmented reality educational platform in tertiary education</article-title>
          .
          <source>Smart Learning Environments 5</source>
          ,
          <issue>6</issue>
          (
          <year>2018</year>
          ). doi:
          <volume>10</volume>
          .1186/s40561-018-0058-x
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          13.
          <string-name>
            <surname>Merzlykin</surname>
            ,
            <given-names>O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Topolova</surname>
            ,
            <given-names>A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Tron</surname>
            ,
            <given-names>V.</given-names>
          </string-name>
          :
          <article-title>Developing of Key Competencies by Means of Augmented Reality in Science and Language Integrated Learning</article-title>
          .
          <source>CEUR Workshop Proceedings</source>
          <volume>2105</volume>
          ,
          <fpage>465</fpage>
          -
          <lpage>468</lpage>
          (
          <year>2018</year>
          )
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          14.
          <article-title>Real-time tools for 3D, AR &amp; VR development | Products | UnityUnity</article-title>
          . https://unity.com/products (
          <year>2019</year>
          ).
          <source>Accessed 21 Mar 2019</source>
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          15.
          <string-name>
            <surname>Syrovatskyi</surname>
            ,
            <given-names>O.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Semerikov</surname>
            ,
            <given-names>S.O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Modlo</surname>
            ,
            <given-names>Ye.O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Yechkalo</surname>
            ,
            <given-names>Yu.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Zelinska</surname>
            ,
            <given-names>S.O.</given-names>
          </string-name>
          :
          <article-title>Augmented reality software design for educational purposes</article-title>
          . In: Kiv,
          <string-name>
            <given-names>A.E.</given-names>
            ,
            <surname>Semerikov</surname>
          </string-name>
          ,
          <string-name>
            <given-names>S.O.</given-names>
            ,
            <surname>Soloviev</surname>
          </string-name>
          ,
          <string-name>
            <given-names>V.N.</given-names>
            ,
            <surname>Striuk</surname>
          </string-name>
          , A.M. (eds.)
          <source>Proceedings of the 1st Student Workshop on Computer Science &amp; Software Engineering (CS&amp;SE@SW</source>
          <year>2018</year>
          ), Kryvyi Rih, Ukraine, November
          <volume>30</volume>
          ,
          <year>2018</year>
          .
          <source>CEUR Workshop Proceedings</source>
          <volume>2292</volume>
          ,
          <fpage>193</fpage>
          -
          <lpage>225</lpage>
          . http://ceurws.org/Vol-
          <volume>2292</volume>
          /paper20.pdf (
          <year>2018</year>
          ).
          <source>Accessed 17 Aug 2019</source>
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>