=Paper= {{Paper |id=Vol-2570/paper25 |storemode=property |title=Features of the using of the design-thinking methodology in the area of restaurant business and wine production |pdfUrl=https://ceur-ws.org/Vol-2570/paper25.pdf |volume=Vol-2570 |authors=Victor Taratukhin,Alla Karaseva,Natalia Aseeva,Inna Gredinar }} ==Features of the using of the design-thinking methodology in the area of restaurant business and wine production== https://ceur-ws.org/Vol-2570/paper25.pdf
               Features of the using of the design-thinking
         methodology in the area of restaurant business and
                                    wine production
     Victor V. Taratukhin1, 2, Alla A. Karaseva2, 3, Natalia V. Aseeva2, Inna Gredinar1
1
    National Research University Higher School of Economics, 20, Myasnitskaya Street, Moscow
                                         101000, Russia
      2
        National Research University Higher School of Economics - Nizhny Novgorod, 25/12
                  Bolshaya Pecherskaya Street, 603155, Nizhny Novgorod, Russia
             3
               Netcracker LLC, 27 Gagarin Avenue, 603057, Nizhny Novgorod, Russia



             Abstract.
             Main models of the design-thinking methodology of the most recognized
         schools of design in the world were mentioned in this article, its stages and
         methods were briefly described. The trends in the development of public cater-
         ing in Russia and especially in Nizhny Novgorod were also highlighted based
         on the online survey of more than 500 respondents, the most of whom were res-
         idents of Nizhny Novgorod. The results are presented in the article in the form
         of pie and bar diagrams. In addition, the list of the main trends of consumption
         and innovation in the field of public catering in Russia in 2018 – 2019 is pre-
         sented in the form of tables.
           Moreover, experience of use of design thinking techniques in non-standard
         areas is described in this article: in catering business based on the restaurant
         «Ribs» and also in the winery industry based on the company “Milestii Mici”,
         to test the applicability of the design-thinking methodology in such closely re-
         lated areas as the restaurant business and the winery production. A description
         of the sessions according to the rules of design thinking is briefly described and
         is given in the relevant sections of the article with the results.

         Keywords: a methodology of design-thinking, models of design-thinking,
         methods of design-thinking, the catering business, the winery production.


           Introduction
           Every year the market is changing, expanding. Standards of business practice
have ceased to produce effective results, as before, due to the culture of consumption,
the needs of the population have changed, and digital technologies have become an
integral part of every person. Keeping up with the rapidly changing consumers’ needs
is becoming increasingly difficult. Companies which will use old approaches to doing
business and have no time to rebuild their business models and business processes in


Copyright © 2020 for this paper by its authors. Use permitted under Creative Commons License
Attribution 4.0 International (CC BY 4.0)
ICID-2019 Conference
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accordance with the new realities will be forced to leave the market soon, giving way
to their competitors, therefore, in order to withstand the competition nowadays , com-
panies need to make a transformation.
           Design-thinking is widely used in the field of information technology abroad,
but in Russia this methodology has not yet received widespread recognition and is
practically not used in other areas except IT, so the question arises about the applica-
bility of the design-thinking methodology in non-standard areas and its prospects of
widespread use in Russia. So, the aim of our research is to answer the question posed
earlier.
     1. Existing models of design-thinking

           Nowadays there are several schools that study and actively practice design-
thinking. Further, consider the most famous of them. In the course of their research,
each design school has created its own approaches to highlighting the stages of the
design-thinking process.
              1.1 Model of design-thinking process by IDEO
           Model of design-thinking process by IDEO includes three stages: Inspiration,
Ideation and Implementation.




Fig. 1. Model of design-thinking process by IDEO [3]
                                                                                    3


         1.2 Model of design-thinking process by IBM
         The model of the American company International Business Machines
(IBM) is based on the behavioral model of understanding the needs of the user and
predicting his interests, which is depicted in the form of a loop enclosing an endless
repetition of a continuous cycle of three stages: Observe, Reflect и Make.
         However, for solving complex problems, a researching only a behavioral
model of understanding user needs is not enough, you must use keys: Hills, Playbacks
and Sponsor users.




Fig. 2. Model of design-thinking process by IBM [1]

         1.3 Model of design-thinking process by Stanford d.school
         Model of design-thinking process by Stanford d.school includes five stages:
Empathize, Define, Ideate, Prototype и Test. Each stage, depending on the task, can
be performed sequentially, independently of each other or iteratively.
4




Fig. 3. Model of design-thinking process by Stanford d.school

         Methods used in Empathy stage: observations and ethnography, stakeholder
map, deep interviews, expert interviews, “boots”, analogue research. Methods used in
Define stage: empathy map, user journey map, clustering, point of view (POV). The
methods Ideate stage include, as a rule, brainstorming and the Venn diagram.
         Methods of Prototype Stage: paper and lego prototyping, storytelling. Meth-
od of Test Stage – testing experience.[4]
    2.   Analysis of public catering in Russia

      An online survey was conducted among potential visitors of catering establish-
ments, according to which was found that approximately 97% of respondents visit
catering establishments with different frequency and 73% of them visit catering estab-
lishments regularly, it indicates that restaurant business demand (See Fig. 4).
         According to this survey, the most popular segment of catering in Nizhny
Novgorod, are cafes and restaurants of the middle price category, fast food and coffee
shops. Moreover, it is worth noting that, in contrast with many cities in Russia, where
fast food is the undeniable market leader, the popularity of cafes and restaurants of the
middle price category lose to fast food only 4.5% in Nizhny Novgorod.
                                                                                                  5




Fig. 4. How often citizens of Nizhny Novgorod eat “out of home”

         Undoubtedly, according to the survey, a good assortment of dishes and
drinks is a significant reason why guests will want to stay, but it is also worth noting
that more and more visitors pay attention to the atmosphere and interior, and are often
in search of a cozy or stylish establishment.
         2.1 Trends of restaurant business in Russia

                    Table 1. Trends of catering business in Russia in 2018-2019.

Trends in restaurant business             Short description
Farm products or local cuisine      Using in the kitchen exclusively local products that were
                                    grown in the immediate proximity of the restaurant (in the
                                    city and region)
Healthy nutrition                   Cooking of high-quality dishes without the use of artificial
                                    flavor enhancers and flavors, and using products that are rich
                                    in vitamins, minerals, antioxidants
New culinary techniques             The use of “sous vide” (vacuum) and fermentation techniques
                                    to enhance the taste and useful properties of food, to obtain
                                    new textures, colors
Gastronomic fast food               These are fast food restaurants with high standards of cook-
                                    ing. This segment includes the food market
Beautiful serving dishes            This is a new trend when people are ready to visit cafes and
                                    restaurants to take a beautiful photo of dishes for social net-
                                    works
Impressive interior                 Designing the interior of cafes, bars and restaurants with an
                                    original design suitable for beautiful photos for social net-
                                    works
Delivery services                   Popularizing delivery from establishments of all segments
                                    from fast food to premium restaurants
6



           Trends in innovations, that consumers are accustoming to and which can also
have a strong impact on the catering business, it is a big data and artificial intelli-
gence, messengers, internet of things (IoT), VR and AR. [5]

    Table 2. Trends in innovation in Russia in 2018-2019 and its influence at catering business.

Trends in innovation                    Examples how to use in catering business
VR/AR                                   When you point the camera at a certain mark, show a 3D
                                        model of the dish, ingredient composition or animated
                                        cooking process
Messengers and chat bots                Booking, ordering, pre-order, bill payment, feedback via
                                        messenger
Big data and artificial intelligence    Creating a loyalty system based on personal preferences
                                        of the user

IoT                                     Connected in a single network cash register system,
                                        warehouse, refrigerators, food supplier, automatically
                                        generates applications, reports

      3. Experience of the use of design-thinking methodology in the
           restaurant business

      The first testing of the design-thinking methodology in the restaurant business
was carried out based on the restaurant “Ribs” in Nizhny Novgorod.
           At the “Empathy” stage, third-party observation of visitors to the restaurant
was carried out, as well as third-party observation of the employees’ work. After that,
deep interviews were conducted with each employee of the restaurant “Ribs”. Also
the access to reviews of visitors of this restaurant were obtained using electronic
checkbooks. An experiment “boots” was also conducted. For several days, I, as a
research designer, felt on myself one day from life of linear employees. Having expe-
rience in this field, a valid medical book, and having previously learned the restaurant
menu for full-fledged work in any linear position, I, as a designer researcher, had the
opportunity to feel myself as a waiter, barman, receptionist, manager and cook.
           At the “Define” stage, empathy maps and user journey map were composed
based on the collected information, as well as highlighting the main problems encoun-
tered on the user path, both from the side of restaurant visitors and from the side of
                                                                                        7


restaurant “Ribs” ’s employees, POV was clearly formulated for each scenario: visi-
tor’s scenario, employee’s scenario.
         At the “Ideate” stage, after methods of “Ideate” stage were completed, a
brainstorming session was held with the staff of the restaurant “Ribs” according to the
rules of design-thinking.
         At the “Prototype” stage, prototypes of most of the ideas were reproduced
using storytelling and proposed for consideration for testing and implementation to
the management staff such as the general director, art director and brand chefs. Proto-
typing of the creation of new dishes and drinks was created using prototyping on pa-
per in the form of sketches which convey interesting color combinations.
         As the “Test” stage, those ideas that successfully went through all stages of
the design-thinking process were tested in the framework of prototyping and testing
user experience, situations of interaction between visitors or staff with solutions of the
problem were simulated, scenes were played, and feedback after interactions was
recorded.
         Experience of the use of design-thinking methodology in the
wine production
         At the “Empathy” stage, 10 interviews were also conducted, 7 of which were
deep interviews with consumers, and 3 expert interviews with directors of the person-
nel, marketing and sales departments. An online survey was also conducted, in which
150 people took part, 60.7% were from the Russian Federation and 39.3% from the
Republic of Moldova in the age from 18 to 64 years. A social experiment was also
conducted in which two people from different consumer groups took part: the young
man is Alexander, who studies at the university, loves outdoor activities and often
have no time for dinners with his family, and the married 39-year-old woman, Elena
with two children and a cat who is fond of music and parenting. Each of them is a
consumer of the products of this company with its own taste preferences and needs
for wine. The aim of this experiment was to analyze consumer behavior in a stressful
situation choosing the essential wine.
         At the “Define” stage, based on the collected information, the personas of
Alexander and Elena were composed. The result of this step is to correct the identified
8


problems, which will be resolved in future. The solutions were obtained using the
constructed POV structure: (What to do?) (Need, in the form of a verb) (How? / Because…).
1) (To help Elena) (To pick up a wine for a certain event) (Having specific filters)
2) (To help Sergey) (To reveal the true taste) (Combining wine with products)
3) (To help foreigner Abby) (To find information about wine) (Using the label)
          At the “Ideate” stage, more than 100 ideas were generated using brainstorm-
ing.
          At the “Prototype” stage, prototypes of the future application were created
using the Justinmind prototyper program. The functionality of the prototype was cre-
ated considering the above three key problems:
          1) To solve the first problem – “To pick up wine for a certain event”, seven
key categories were created. You can get a filtered list of suitable wines, by selecting
a specific one (See Fig. 5.). For more convenience, an additional filter was also pro-
vided as a price and a grape variety, because 102 respondents (71.8%) are interested
in a good price, and 96 respondents (67.6%) are interested in a grape variety.




Fig. 5. The prototype of the first task: to pick up wine for a certain event.

          2) To solve the second problem – “Reveal true taste”, each selected wine was
provided with additional information with recommendations of product that can be
combined with the selected wine.
          3) To solve the third problem - “Find information about the drink”, the op-
portunity to scan a QR code was created, which the company decided to implement in
                                                                                      9


the design of its label. This decision will help foreigners get information from the
label in their language.
         As the “Test” stage, the created application was tested among consumers in
stores, parks and cafes. Based on the results of the interview, we can conclude that
most of respondents would like to have a single platform such as making online pur-
chases of wine or ordering meals from restaurants or cafes through the application. In
addition, some consumers expressed a desire to use information technology to analyze
their consumer basket and predict a suitable wine according its basket of products in
the form of a notification-tip.
         Conclusion
         As demonstrated by the practice, there is no significant framework of ap-
plicability for design-thinking methodology. The design-thinking sessions were con-
ducted successfully. The culture of human consumption is changing from year to
year, which means that enterprises providing services, food and leisure products
should be among the first who keep up with innovations and transform their products
and services to the changing needs of consumers. And the design-thinking methodol-
ogy, as an approach of creating innovation, method, which is based on a human-
oriented approach, will be an excellent mechanism for this, regardless of whether the
subject area is related to IT or not. Design-thinking can be transformed to different
fields of application.
         References
   1. Johnson, S. (2017). IBM Design Thinking Field Guide.
   2. Mikaelyan, I. (2018). Russian network catering market 2018, RBC Moscow, Analytical
review 9th edition.
   3. By IDEO.org. (2015). The Field Guide to Human-Centered Design; 1st Edition. ISBN:
978-0-9914063-1-9
   4. Wonderful Lab. (2017). Design thinking. Working materials.
   5. Kern, M. MBA ‘Internet of Things’ Insights for the Food Service Space