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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Defining sharing economy, marketplace and other service platform related concepts: A reference ontology approach</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Business Informatics and Operations Management, Ghent University</institution>
          ,
          <addr-line>Tweekerkenstraat 2, 9000 Ghent</addr-line>
          ,
          <country country="BE">Belgium</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Faculty of Computer Science, Free University of Bozen-Bolzano</institution>
        </aff>
      </contrib-group>
      <fpage>0000</fpage>
      <lpage>0003</lpage>
      <abstract>
        <p>The use of sharing economy platforms like Airbnb and Uber is on the rise. The sharing economy has emerged as a viable alternative to fulfilling a variety of consumer needs, ranging from prepared meals to cars to overnight accommodations, that were previously provided by firms. Problematic for academic studies is that concepts including 'sharing economy', 'marketplace', “on-demand economy” and 'platform' are umbrella concepts or “buzz words” and there is no consensus on what they comprise [1-5]. To add to this confusion different platforms want to be under the big tent of the 'sharing economy,' because of the positive symbolic value of sharing [6] This lack of agreement has made it difficult for scholars to determine the impact sharing economy and other related concepts have for the study and practice as well as for society at large. It remains difficult to compare different studies and their results since each of them uses a different conceptualization [7]. Clearer definitions can improve communication, guide future research and produce useful contributions and recommendations for marketing and development practitioners who are keen on learning more about how to adapt their business model [7, 8]. There is also lack of research concerning the (socio)technological aspects, the development and the innovations patterns diffusion of marketplaces and sharing economy platforms [9, 10]. Our goal is to lower this conceptual confusion by creating an ontology for service platforms of any kind and use it to compare different concept definitions. To design a service platform reference ontology, we first had to design the minimum requirements of the different platform concepts using three steps:</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction and methodology</title>
      <p>1. We searched for secondary sources (literature reviews) on sharing economy and
other platform related concepts and definitions. Eventually, we ended up with 6
papers ([2, 4, 5, 10–12])
2. By snowballing, we searched for the papers and definitions most used to explain
these concepts. These definitions where than analyzed and refined.
3. These definitions where compared to each other, and Minimum Platform
Requirements (MPRs) for every concept where defined. This way we can differentiate with</p>
      <p>clear requirements what the difference is between a sharing economy platform, a
P2P economy platform, a marketplace and other service platforms
Second, we add a set of common functionalities included in most service platforms
based on the Common Platform Properties (CPPs) of [13]. These CPPs are no necessity
for a platform to have but are included in most service platforms and therefore also in
our ontology. These CPPs are payments via the platform, customer reviews after
transaction and a message system.</p>
      <p>In the future, we plan to group and rephrase these MPRs and CPPs to competency
questions (CQs), which are needed to create the reference ontology following [14]. We
use these CQs to identify fragmented sub-ontology pieces called Domain-Related
Ontology Patterns (DROPs) and Foundational Ontology Patterns (FOPs). DROPs and
FOPs are reusable fragments extracted from reference domain/core ontologies and
foundational ontologies respectively. By means of DROPs and FOPs we can package
the knowledge related to the service platform domain [15]. We plan to apply them
informally, without explicitly highlighting the DROPs and FOPs, to design a service
platform reference ontology, which we represent using OntoUML [16].</p>
      <p>After, we plan to validate the reference ontology by ontology and service platform
experts. Validation is performed by having these experts answer the CQ’s using only
the information they infer from the OntoUML model. If the answers differ from the
intended outcome, changes to the model have to be made. We will also use the
antipatterns simulation tool of [17] and fit the example of Airbnb to our model as a second
validation of the ontology.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Map platform concepts, define MPRs and CPPs</title>
      <p>In this section we compare the platform concepts definitions (gathered following the
first 2 steps of our methodology) resulting in a list of MPRs, minimum requirements a
platform has to comply to be defined as the specific platform concept. An overview of
these concepts as super-and subclasses is given in figure 1.</p>
      <p>Service platform: A virtual offering space characterized by near-zero marginal cost of
access, reproduction, and distribution [18]. This is an:
•
•
•
•</p>
      <sec id="sec-2-1">
        <title>MPR1: IT-based virtual space. MPR2: With near-zero marginal cost of access MPR3: With near-zero marginal cost of reproduction MPR4: With near-zero marginal cost of distribution</title>
        <p>Multi-sided platform: all service platforms where multiple parties can offer products
and/or services and make transactions [19] (e.g. Xbox, Amazon). A multi-sided
platform is a service platform that
•</p>
      </sec>
      <sec id="sec-2-2">
        <title>MPR5: allows multiple providers. Peer-to-Peer (P2P) platform: A platform that intermediates in the interaction between peers as equal participants, also called prosumers alternating in their role as consumer</title>
        <p>or provider. A peer can also be a business and the value is co-created with the peer
provider acting as a micro-entrepreneur [20]. A P2P platform is a multi-sided platform
where
• MPR6: The interactions are P2P:
─ MPR6a: The subscription of both customer and provider should have near-zero
marginal costs.
─ MPR6b: For every interaction a peer can alternate between the role of customer
and provider
User-generated content platforms: (e.g. Wikipedia, YouTube). They offer providers
a platform to upload content, and as an intermediary the content sharing platform
receives money from advertisement or donations after which it can reward popular
content providers. The platform offers P2P interactions between users but there is an
absence of transaction between the peers with the platform as intermediary so that a
pertransaction fee or per-interaction fee or a two-part tariff is not possible [21]. Although
it’s debated [6], we make a difference between these user-generated content platforms
and sharing economy platforms. A user-generated platform is a P2P platform which is
not an e-commerce (and thus doesn’t offer online transactions between the peers).
E-Commerce: All sites and applications offering transactions online [22].
• MPR7: The products and/or services are offered on an IT-based virtual space.
• MPR8: The products and/or services are offered to a targeted customer community
• MPR9: A peer consumer can enter into a transaction in a fully automated way
without any manual interference of an employee.
• MPR10: Transactions are treated by the IT-based tool.
• MPR11: The company owning the e-commerce provides an institutional and
regulatory frame for transaction.</p>
        <p>Digital marketplace: Digital platform, allowing peers from both supply and demand
sides to enter into direct interactions to initiate a transaction [13]. Marketplaces can
allow both ownership transfer and temporary access of a product. As an e-commerce,
a company owning the digital marketplace provides an institutional and regulatory
frame for the transactions on their platform and cannot be the main provider on the
marketplace platform. Depending on the marketplace platform the offering can be an
offline and/or digital product transfer, product access and/or service. Digital
marketplace companies include famous examples such as Airbnb [23] and Uber [24], but also
eBay [25] intermediating for second handed physical goods, Etsy [26] focusing on
handmade or vintage items and TicketSwap [27] offering a safe way to buy and sell
etickets by transferring the PDF files. A digital marketplace is the combination of an
ecommerce and a P2P platform.
• MPR12: Both peers can subscribe on the marketplace in an automatic and relatively
quick way with a minimum of human intervention.</p>
        <p>Sharing economy platform: The definition most used for ‘sharing economy’ is the
one by Frenken and Schor [6]: “Consumers granting each other temporary access to
under-utilized physical assets (“idle capacity”), possibly for money. We define a
‘sharing economy platform’ as a service platform allowing sharing economy transactions to
happen. A typical example of a company owning a sharing economy platform is
Airbnb, renting out temporarily vacant accommodation (under- utilized physical good)
by any person to any other person (C2C) for an agreed upon number of days (temporary
access). Taking this definition into account, a sharing economy platform is a
marketplace with following requirements:
• MPR13: The transaction delivery is C2C
• MPR14: The service concerns a physical good
• MPR15: The physical good is under-utilized
• MPR16: Only temporary access is given to the physical good
On top of the MPRs to define our future Competency Questions (CQs) as a base of our
reference ontology, we also use three Common Platform Properties (CPPs) of [28]:
• CPP1: A customer can send messages to the provider before the transaction
concerning the listing (listing conversation) and after the transaction (called Transaction
conversation).
• CPP2: During the transaction, a payment is made from the customer, for provider
using an e-payment by an external payment processor (e.g. Stripe, PayPal). Part of
this payment is a commission earned by the service company
• CPP3: After the delivery of the product and/or service, a review by the customer is
collected by the service platform to inform future customers about the listing.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Discussions</title>
      <p>In this short paper, we didn’t fully differentiate between the difference of the virtual
offering space for the services, the software and the company owning the service
platform. We think it’s important that our ontology is capable of capturing this difference.
A second consideration is that this paper only compares and creates MPRs for a small
number of platform concepts. We can enlarge our scope to other concepts (e.g.
ondemand platform, access economy platform, business-platform-customer) and models
(e.g. centralized resource pooling platforms or ‘matchmakers’ [29]).</p>
      <p>Third, it remains a question what foundation and core ontologies to use as a base or our
reference ontology, as UFO-S [16] might be to ‘strict’ to apply.</p>
      <p>A fourth consideration is the validation process. This can differ between the ontology
experts and the service platform experts. Also the influence of the anti-patterns
simulation tool [17] on our validation can be of great interest.
10.
11.
12.
23.
24.
25.
26.
27.
28.
29.</p>
    </sec>
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