Defining sharing economy, marketplace and other service platform related concepts: A reference ontology approach Thomas Derave1[0000-0003-1547-8333], Tiago Prince Sales2[0000-0002-5385-5761], Frederik Gailly1[0000-0003-0481-9745], Geert Poels1[0000-0001-9247-6150] 1 Department of Business Informatics and Operations Management, Ghent University, Tweekerkenstraat 2, 9000 Ghent, Belgium 2 Faculty of Computer Science, Free University of Bozen-Bolzano thomas.derave@UGent.be, tiago.princesales@unibz.it, {michael.verdock, frederik.gailly, geert.poels}@UGent.be 1 Introduction and methodology The use of sharing economy platforms like Airbnb and Uber is on the rise. The sharing economy has emerged as a viable alternative to fulfilling a variety of consumer needs, ranging from prepared meals to cars to overnight accommodations, that were previously provided by firms. Problematic for academic studies is that concepts including ‘sharing economy’, ‘marketplace’, “on-demand economy” and ‘platform’ are umbrella concepts or “buzz words” and there is no consensus on what they comprise [1–5]. To add to this confusion different platforms want to be under the big tent of the ‘sharing economy,’ because of the positive symbolic value of sharing [6] This lack of agreement has made it difficult for scholars to determine the impact sharing economy and other related con- cepts have for the study and practice as well as for society at large. It remains difficult to compare different studies and their results since each of them uses a different con- ceptualization [7]. Clearer definitions can improve communication, guide future re- search and produce useful contributions and recommendations for marketing and de- velopment practitioners who are keen on learning more about how to adapt their busi- ness model [7, 8]. There is also lack of research concerning the (socio)technological aspects, the development and the innovations patterns diffusion of marketplaces and sharing economy platforms [9, 10]. Our goal is to lower this conceptual confusion by creating an ontology for service platforms of any kind and use it to compare different concept definitions. To design a service platform reference ontology, we first had to design the minimum requirements of the different platform concepts using three steps: 1. We searched for secondary sources (literature reviews) on sharing economy and other platform related concepts and definitions. Eventually, we ended up with 6 pa- pers ([2, 4, 5, 10–12]) 2. By snowballing, we searched for the papers and definitions most used to explain these concepts. These definitions where than analyzed and refined. 3. These definitions where compared to each other, and Minimum Platform Require- ments (MPRs) for every concept where defined. This way we can differentiate with 133 Copyright © 2020 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0). clear requirements what the difference is between a sharing economy platform, a P2P economy platform, a marketplace and other service platforms Second, we add a set of common functionalities included in most service platforms based on the Common Platform Properties (CPPs) of [13]. These CPPs are no necessity for a platform to have but are included in most service platforms and therefore also in our ontology. These CPPs are payments via the platform, customer reviews after trans- action and a message system. In the future, we plan to group and rephrase these MPRs and CPPs to competency questions (CQs), which are needed to create the reference ontology following [14]. We use these CQs to identify fragmented sub-ontology pieces called Domain-Related On- tology Patterns (DROPs) and Foundational Ontology Patterns (FOPs). DROPs and FOPs are reusable fragments extracted from reference domain/core ontologies and foundational ontologies respectively. By means of DROPs and FOPs we can package the knowledge related to the service platform domain [15]. We plan to apply them in- formally, without explicitly highlighting the DROPs and FOPs, to design a service platform reference ontology, which we represent using OntoUML [16]. After, we plan to validate the reference ontology by ontology and service platform experts. Validation is performed by having these experts answer the CQ’s using only the information they infer from the OntoUML model. If the answers differ from the intended outcome, changes to the model have to be made. We will also use the anti- patterns simulation tool of [17] and fit the example of Airbnb to our model as a second validation of the ontology. 2 Map platform concepts, define MPRs and CPPs In this section we compare the platform concepts definitions (gathered following the first 2 steps of our methodology) resulting in a list of MPRs, minimum requirements a platform has to comply to be defined as the specific platform concept. An overview of these concepts as super-and subclasses is given in figure 1. Service platform: A virtual offering space characterized by near-zero marginal cost of access, reproduction, and distribution [18]. This is an: • MPR1: IT-based virtual space. • MPR2: With near-zero marginal cost of access • MPR3: With near-zero marginal cost of reproduction • MPR4: With near-zero marginal cost of distribution Multi-sided platform: all service platforms where multiple parties can offer products and/or services and make transactions [19] (e.g. Xbox, Amazon). A multi-sided plat- form is a service platform that • MPR5: allows multiple providers. Peer-to-Peer (P2P) platform: A platform that intermediates in the interaction between peers as equal participants, also called prosumers alternating in their role as consumer 134 or provider. A peer can also be a business and the value is co-created with the peer provider acting as a micro-entrepreneur [20]. A P2P platform is a multi-sided platform where • MPR6: The interactions are P2P: ─ MPR6a: The subscription of both customer and provider should have near-zero marginal costs. ─ MPR6b: For every interaction a peer can alternate between the role of customer and provider User-generated content platforms: (e.g. Wikipedia, YouTube). They offer providers a platform to upload content, and as an intermediary the content sharing platform re- ceives money from advertisement or donations after which it can reward popular con- tent providers. The platform offers P2P interactions between users but there is an ab- sence of transaction between the peers with the platform as intermediary so that a per- transaction fee or per-interaction fee or a two-part tariff is not possible [21]. Although it’s debated [6], we make a difference between these user-generated content platforms and sharing economy platforms. A user-generated platform is a P2P platform which is not an e-commerce (and thus doesn’t offer online transactions between the peers). E-Commerce: All sites and applications offering transactions online [22]. • MPR7: The products and/or services are offered on an IT-based virtual space. • MPR8: The products and/or services are offered to a targeted customer community • MPR9: A peer consumer can enter into a transaction in a fully automated way with- out any manual interference of an employee. • MPR10: Transactions are treated by the IT-based tool. • MPR11: The company owning the e-commerce provides an institutional and regu- latory frame for transaction. Digital marketplace: Digital platform, allowing peers from both supply and demand sides to enter into direct interactions to initiate a transaction [13]. Marketplaces can allow both ownership transfer and temporary access of a product. As an e-commerce, a company owning the digital marketplace provides an institutional and regulatory frame for the transactions on their platform and cannot be the main provider on the marketplace platform. Depending on the marketplace platform the offering can be an offline and/or digital product transfer, product access and/or service. Digital market- place companies include famous examples such as Airbnb [23] and Uber [24], but also eBay [25] intermediating for second handed physical goods, Etsy [26] focusing on handmade or vintage items and TicketSwap [27] offering a safe way to buy and sell e- tickets by transferring the PDF files. A digital marketplace is the combination of an e- commerce and a P2P platform. • MPR12: Both peers can subscribe on the marketplace in an automatic and relatively quick way with a minimum of human intervention. Sharing economy platform: The definition most used for ‘sharing economy’ is the one by Frenken and Schor [6]: “Consumers granting each other temporary access to 135 under-utilized physical assets (“idle capacity”), possibly for money. We define a ‘shar- ing economy platform’ as a service platform allowing sharing economy transactions to happen. A typical example of a company owning a sharing economy platform is Airbnb, renting out temporarily vacant accommodation (under- utilized physical good) by any person to any other person (C2C) for an agreed upon number of days (temporary access). Taking this definition into account, a sharing economy platform is a market- place with following requirements: • MPR13: The transaction delivery is C2C • MPR14: The service concerns a physical good • MPR15: The physical good is under-utilized • MPR16: Only temporary access is given to the physical good Fig. 1. Service platform concepts On top of the MPRs to define our future Competency Questions (CQs) as a base of our reference ontology, we also use three Common Platform Properties (CPPs) of [28]: • CPP1: A customer can send messages to the provider before the transaction concern- ing the listing (listing conversation) and after the transaction (called Transaction conversation). • CPP2: During the transaction, a payment is made from the customer, for provider using an e-payment by an external payment processor (e.g. Stripe, PayPal). Part of this payment is a commission earned by the service company • CPP3: After the delivery of the product and/or service, a review by the customer is collected by the service platform to inform future customers about the listing. 136 3 Discussions In this short paper, we didn’t fully differentiate between the difference of the virtual offering space for the services, the software and the company owning the service plat- form. 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