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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>J. et al. 2019. Confusion and information triggered by photos in
persona profiles. International Journal of Human</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Explaining Data-Driven Personas to End Users</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Soon-gyo Jung</string-name>
          <email>sjung@hbku.edu.qa</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Joni Salminen</string-name>
          <email>jsalminen@hbku.edu.qa</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Bernard J. Jansen</string-name>
          <email>bjansen@hbku.edu.qa</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Qatar Computing Research Institute</institution>
          ,
          <addr-line>Doha</addr-line>
          ,
          <country country="QA">Qatar</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Turku</institution>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2009</year>
      </pub-date>
      <volume>08</volume>
      <fpage>417</fpage>
      <lpage>430</lpage>
      <abstract>
        <p>Enabled by digital user data and algorithms, persona user interfaces (UI) are moving to digital formats. However, algorithms and user data, if left unexplained to end users, might leave datadriven personas (DDPs) difficult to understand and trust. This is because the data and the way it is processed are complex and not self-evident, requiring explanations of the DDP information and UIs. In this research, we provide a proof of concept for adding transparency to DDP using a real system UI. Furthermore, we demonstrate ways to add breakdown information that can help alleviate user stereotyping associated with the use of personas.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>CSS CONCEPTS</title>
      <p>• Human-centered computing ~ Human computer interaction
(HCI)</p>
    </sec>
    <sec id="sec-2">
      <title>1 Introduction</title>
      <p>A persona represents the goals, behaviors and characteristics of a
user segment [4, 29]. While personas are typically created
qualitatively from user interviews [14, 17], qualitative approaches
are newly complemented by data-driven personas (DDPs) that use
quantitative methods, algorithms, and online user data [11, 22, 35].
This transition from traditional personas to DDPs is associated
with the digitalization of persona user interfaces (UIs). While
personas are traditionally presented in one or two page paper
profiles [6, 26], DDPs are presented in a digital UIs that the
persona users can interact with (see example in Figure 1).</p>
      <p>Data-driven persona generation is becoming increasingly
popular in the industry [27, 34, 35, 43]. The challenge relating to
this shift is that while research has been done on traditional paper
Copyright © 2020 for this paper by its authors. Use permitted under Creative
Commons License Attribution 4.0 International (CC BY 4.0).
layouts [28], not much is known about the digital persona UIs and
their user experience (UX). Apart from exploratory studies [37, 38,
41], usability problems and interaction patterns in DDP context
remain unchartered. More particularly, there has been little
research on how to make the digital persona UIs transparent [31].
Transparency refers to providing explanations on how opaque
algorithms produce information for end users [13].</p>
      <p>This research aims to shed some light into these unexplored
areas, with a specific focus on the design goal of making DDPs
understandable and trustworthy from the perspective of their
users (e.g., journalists, marketers, online content creators, medical
professionals, corporate decision makers, and so on).</p>
      <p>As a contribution, we demonstrate ways for adding
transparency in DDPs by two means: (1) adding explanations of
persona information and how it was produced and (b) adding
breakdown information of the representative persona characteristics,
towards the goal of mitigating stereotypical thinking.</p>
      <p>Therefore, our goals with this research are to demonstrate
means to add transparency to DDPs to increase persona users’
understanding and trust towards the personas (both being risks
noted in previous research [8, 23]); and to add information
breakdowns that show the persona is a composite representation
of a group of users, thereby providing means to alleviate user
stereotyping, a risk stressed in the persona research [15, 22, 46].</p>
      <sec id="sec-2-1">
        <title>2 Related Literature</title>
        <p>Personas were introduced as a HCI technique [29] in software
development [9, 17]. There are a variety of benefits attributed to
personas [1], such as focusing on user outcomes, consensus
building among designers and developers, user-centricity, and
more granular product targeting [33, 36]. Personas provide
communication benefits within teams [7] and organizations [28].</p>
        <p>Personas can enable designers to identify with backgrounds
different from their own and realize that the user preferences may
deviate from their personal preferences [16, 17, 45].</p>
        <p>Yet, to achieve the said benefits, it is critical that personas are
perceived as credible and trustworthy by their end users [32]. To
achieve trust credibility, one proposed technique is explaining
how the personas were created, what design choices were made
and why. Such transparency has been found especially important
in algorithmic systems that, due to their complexity, may appear
suspicious to end users [10, 13].</p>
        <p>Persona transparency is an unexplored area in the HCI
literature. Among the rare studies focused on persona
transparency, Salminen et al. [42] analyze the impact of
explanations added in the persona UI on user perceptions. They
find that higher transparency (in the form of explanations)
increased the perceived completeness and clarity of the shown
personas. However, there was an undesirable effect of the
explanations decreasing the credibility of the persona. The
researchers interpreted this as an indication of a transparency
trade-off, according to which the technical explanations disrupt
the façade of personas being perceived as real people.</p>
        <p>It is also worth to note that Salminen et al. [42] implemented
the explanations “forcefully”, meaning that they were shown as
open pop-up type of boxes to the users (see Figure 2). In contrast,
we implement the explanations as interactive tooltip definitions
that the users can reveal by hovering over the tooltip icon.</p>
        <p>Overall, computational techniques are becoming more
common in persona development, with several researchers
presenting their versions of algorithmically generated personas
[2, 3, 24, 47]. The users are given access to the generated personas
through system UIs where they can interact with the personas,
including selecting each persona and viewing their information
The users of these DDPs may question the information in persona
profiles because they are unsure of how it was produced. This is a
special concern for DDPs because their creation relies on opaque
algorithmic processes that are often difficult to communicate in
layman terms [5]. This difficulty can be seen from the findings of
user studies that report issues of confusion and information
design of algorithmically generated DDPs [36–38, 41].</p>
        <p>The advice from the previous research is that persona creators
should seek to experiment with novel designs of transparency for
DDPs [42]. To this end, we present some explanations and data
breakdowns we have implemented in a persona system. Note that
these findings represent only the added explanations and
breakdowns and do not include an empirical user study on their
implementation on the persona UX. Such a study is a planned next
step in the research agenda.
Persona’s name is chosen by retrieving common names from a popular online social network of
people with a given age, gender, and country. Tools we use: Python, Pandas, Database
Persona’s picture is chosen from pictures downloaded from online photobanks, tagged for age,
gender, country, and ethnicity. Tools we use: Python, Online photobanks, Database
Persona’s demographic information (age, gender, country) is retrieved from aggregated YouTube
viewer statistics of this channel’s videos. Tools we use: Python, YouTube API
Job is shown based on Facebook audience sizes. The system collects Facebook audience sizes
based on persona’s demographic, interests, and language.</p>
        <p>Education Level is shown based on Facebook audience sizes. The system collects Facebook
audience sizes based on persona’s demographic, interests, and language.</p>
        <p>Relationship Status is shown based on Facebook audience sizes. The system collects Facebook
audience sizes based on persona's demographic, interests, and language.</p>
        <p>Topics of interest are retrieved by classifying the content to descriptive categories and choosing
the most corresponding ones for this persona. Tools we use: Python, Pandas, Scikit-learn (Latent
Dirichlet Allocation), supervised machine learning, Database
Most viewed contents are retrieved from the aggregated view counts of YouTube videos and are
chosen to describe the taste of this persona. Tools we use: Python, Database, YouTube API
Persona’s quotes are retrieved from the comments of most viewed videos of this persona. Tools
we use: Python, Database, YouTube API
Audience size is calculated by searching the number of people on Facebook with similar attributes
to this persona, including age, gender, country, language, and topics of interest. Tools we use:
Python, Facebook Marketing API, Database</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3 Implementing DDP Transparency</title>
      <p>We adopted a simple design principle for transparency: explain to
the user what the information is and where it comes from. The
explanations were then crafter by one of the researchers for all
the information elements in the persona UI, as defined in Table 1.
After this, the other researchers gave feedback on the wording and
content of the explanations. Finally, after being reviewed by
everyone in the research team, the explanations were
implemented in the persona system.</p>
      <p>Note that the explanations are the same as the ones used in a
previous user study [42]. That study, however, tested only
persona mockups, not a live system. Here, we implement the
explanations in a live system for real client organizations1.
3.1</p>
      <sec id="sec-3-1">
        <title>Persona System</title>
        <p>The persona system is called Automatic Persona Generation
(APG) and it has been widely reported in previous research [2, 3,
18, 19, 39]. APG is both a system and methodology for generating
personas from online analytics and social media user data. The
system uses application programming interfaces (APIs) to
automatically collect online user data with channel owners’
permission. It then carries out algorithmic data analyses and
outputs a set of DDPs that the end users can interact with using
the system UI. APG uses a robust Web framework for Python
(Flask) and a stable back-end database (PostgreSQL). It supports
multiple online analytics and social media platforms, including
Facebook Insights, YouTube Analytics, and Google Analytics.</p>
        <p>Thus, we implement the explanations of the previous user
study [42] in APG. The following sections demonstrate the
implementation through practical examples from the UI. We first
demonstrate the explanations and then the data breakdowns. Note
that all explanations require the user to hover either the tooltip
icon (the small question mark in Figure 4) or the element itself to
show. The breakdowns require the user to click on the breakdown
icon (the small magnifying glass in Figure 3).
3.2</p>
      </sec>
      <sec id="sec-3-2">
        <title>Explanations</title>
        <p>Figure 3 demonstrates the explanation for the stability indicator.
The stability function informs the user of how frequently this
persona appears in different persona sets over time. If the persona
appears often, he or she is labeled as a “Loyal” persona. Otherwise,
the persona is labeled as a “Occasional” persona.</p>
        <p>Figure 4 shows the sentiment explanation. Sentiment score is
calculated as an aggregate score from the comments associated
with the persona and describes the persona’s overall attitude.</p>
        <p>Figure 5 shows the explanation for topics of interest. Topics
are reflective of the content consumption preferences of online
audience personas [39]. Similarly, most viewed contents describe
the content that the group corresponding to the persona has most
viewed (see Figure 6). The comments shown in the persona profile
are inferred from this content (see Figure 7). Each persona has
demographic traits (age, gender, location) and topics of interest.
Based on these, audience size is calculated. This corresponds to
the number of people with the said characteristics (see Figure 8).
3.3</p>
      </sec>
      <sec id="sec-3-3">
        <title>Data Breakdowns</title>
        <p>To reduce stereotyping and to facilitate the understanding of the
data, APG provides breakdowns of information. Figure 9 shows
the demographic groups that have the highest quantitative
association with the content engagement pattern that the persona
is based on. The point is to show to the users that even though the
persona has a representative demographic group (in this case,
Male 25-34 India), there are also other demographic group that fit,
with different degrees of association, to the behavioral pattern of
this persona. In other words, there is diversity within the persona.
In a similar vein, Figure 10 illustrates the distribution of topics of
interest. It shows how much, in quantitative terms, the persona
prefers, or does not prefer, a given topic. Again, as these measures
are calculated using machine learning models (see [3]), we can
obtain and present a probabilistic score for the persona users.
3.4</p>
      </sec>
      <sec id="sec-3-4">
        <title>Explaining Algorithmic Process of DDPs</title>
        <p>One challenging – perhaps even the most challenging – aspect of
explanation in DDPs is the functioning of the core algorithm. This
has previously been done using equations [2, 3, 39, 40] and figures
(see Figure 12).</p>
        <p>To generate the personas, APG uses the underlying data to
obtain a grouped interaction matrix V ( =  ∗  ), where the
columns of the said matrix, for our task, are video content (c) and
the rows represents demographic user groups (g). The element in
the matrix are the view-counts of the videos for each demographic
group. The system then applied non-negative matrix factorization
(NMF) [20] to V to discern p latent video viewing behaviors, using
the resultant weights from the NMF. These groups, p, are then
enriched by adding attributes, including a name, profile picture,
their topic of interest among others.</p>
        <p>Various ways to explain this algorithmic approach have been
attempted in previous literature, including a simple stepwise list
(see Figure 11) and complex mathematical denotations (see Figure
12) explanations. Essentially, communicating algorithmic
processes is a hard problem to solve as the process has many steps
and a high degree of technical complexity. Explaining these
processes in a simple graph, text, or table seem not very
userfriendly. As a future course of action, we are planning to produce
an explainer video – the advantages of a video are many: we can
use different screens, views, and animations to simplify the
algorithm; we can break down the process into a logical narrative;
we can give examples that make the storyline more concrete; and
we can support the conveying of the message with visual, textual
and auditory information (i.e., voiceover). This facilitates learning
and understanding by different user types.</p>
      </sec>
      <sec id="sec-3-5">
        <title>4 Discussion</title>
        <p>4.1</p>
      </sec>
      <sec id="sec-3-6">
        <title>Contribution</title>
        <p>Personas are said to be cognitively compelling [4] and empathetic
[21, 25], as they put a human face on otherwise obscure user data.
Pruitt and Grudin [30] outline that psychological theory explains
why personas should be engaging, pointing out that personas
provide a conduit for conveying a broad range of user attributes.</p>
        <p>Yet, personas have been repeatedly challenged in the literature
for their “imaginary” nature [8], abstraction and lack of credibility
[23, 32]. DDPs provide features and functionalities that can
provide partial or complete solutions to long-standing persona
weaknesses, such as being slow to create and rapidly expiring [2]
and being subjective instead of fact-based [3, 8]. In addition,
personas have been criticized for lack a real value to enhance user
insights, especially in the modern environment with many other
analytics tools are available for probing into online audiences [1].
Using digital persona UIs could potentially provide ailments to
enhance the value decision makers get from personas.</p>
        <p>Nonetheless, due to prevalence of paper as the default choice
workshops. For persona adoption in the target organization,
of UI for personas, there is currently a lack of empirical studies
focused on investigating the UX of digital persona UIs, as most
persona interfaces have not been available in
Web systems.</p>
        <p>According to previous literature [37, 38], the concerns relate to
navigation, understanding, and credibility. Users also have
questions about the algorithm behind the personas.</p>
        <p>To this end, this research provides design suggestions and
ideas for information breakdowns that aim to explain the
information content in the DDPs and challenge the assumption
that the persona is just one person, instead of being representative
of a whole group.
4.2</p>
      </sec>
      <sec id="sec-3-7">
        <title>Future Work</title>
        <p>First, empirical user studies to test the design ideas outlined here
are highly called for. The real impact of explanations on UX needs
to be corroborated. Particularly, it is essential to address two core
design questions:
(a)
(b)
do the explanations really increase users’ understanding
about the persona information?
Do breakdowns really reduce stereotypical thinking about
the persona?</p>
        <p>Second, user-specific differences towards explanations can
affect their implementation [12]. One aspect that makes adding
explanations challenging is the technical savviness among users.
For some users, more technical information can be irrelevant and
even alienate them for the “easily approachable” personas, while
others crave for such information. Thus, a design challenge is to
provide technical explanations for those who need them without
interfering with the self-explanatory nature of the persona UI.</p>
        <p>Third, experimenting
with
new
explanation types (e.g.,
innovative use of video, graphics, product walkthroughs…) is
needed. This research focused on a very specific implementation
of tooltip explanations, whereas software systems enable other
complementary approaches that should be tested.</p>
        <p>Fourth, the described explanation approaches were generic
across all personas. They are tied to shared components such as
sections, datasets, and algorithms, but not specific to the current
persona being shown. For example, users may wonder why the
current persona is of specific age and has specific interests. The
generic explanations are indirect and may require users to figure
out the exact answers independently. For this reason,
personaspecific explanations may be needed.</p>
        <p>Overall, even though APG contains tooltip definitions of each
information section, its algorithmic transparency [44] may not be
adequate but additional explanations may be needed.
4.3</p>
      </sec>
      <sec id="sec-3-8">
        <title>Practical Implications</title>
        <p>Finally, the frequency of understanding issues reported in related
research [36–38] implies there is a need for system-specific
training. For optimal usability, self-explanatory features would be
the ideal design goal. However, interactive persona UIs and DDPs
can become complex, prompting the use of various educational
means, such as explainer videos, video tutorials, and collaborative
explanations can be useful but not necessarily enough.
[11]
[12]
[13]
[14]
[15]
[16]
[17]
[18]
[19]
[20]
[21]
[22]
[23]
[24]</p>
      </sec>
    </sec>
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