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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>What if ? Interaction with Recommendations</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Martin Zürn</string-name>
          <email>martin.zuern@campus.lmu.de</email>
          <email>martin.zuern@campus.lmu.de malin.eiband@ifi.lmu.de LMU Munich Munich, Germany</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Daniel Buschek</string-name>
          <email>daniel.buschek@uni-bayreuth.de</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Malin Eiband</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Research Group HCI + AI, Department of Computer</institution>
          ,
          <addr-line>Science</addr-line>
          ,
          <institution>University of Bayreuth</institution>
          ,
          <addr-line>Bayreuth</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2020</year>
      </pub-date>
      <abstract>
        <p>Showing users recommended content has become a prominent way of integrating algorithmic decision-making in everyday intelligent applications (e.g. recommendations of films, music, news, routes). In this context, the research community has identified What if? questions as an approach for users to investigate and question such recommendations - yet many current applications seem limited in practically supporting this. We present a set of example GUIs and interaction techniques currently used in everyday recommendation systems in practice (e.g. Grammarly, Apple Music, Google Maps). Based on these example cases, we discuss possible UI extensions to explicitly support What if? interactions. From our analysis and reflection emerges the general approach of treating decision variables as a “first-class citizen” in UIs: We propose to 1) represent a recommended item's decision variables in the user interface (and not just the item itself), and 2) to enable direct manipulation of these decision variables for What if? explorations.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>CCS CONCEPTS</title>
      <p>• Computer systems organization → Embedded systems;
Redundancy; Robotics; • Networks → Network reliability.</p>
    </sec>
    <sec id="sec-2">
      <title>INTRODUCTION</title>
      <p>
        Artificial intelligence has been integrated into many everyday
enduser products and services to improve the user experience and to
help users navigate an ever-increasing amount of data. To this aim,
many of these systems show users recommended content like films,
music, routes and news based on complex algorithmic inferences.
To date, the algorithmic decision-making process and the decision
variables leading to a recommendation are often not accessible to
users or hidden in the user interface, making it dificult for users to
navigate this “inferred world” [
        <xref ref-type="bibr" rid="ref16 ref4">4, 16</xref>
        ].
      </p>
      <p>
        To support users, the HCI research community has worked on
several approaches. One of them are so-called What if? questions,
which allow users to explore, investigate and question algorithmic
decision-making. However, in comparison to work that focuses on
deriving explicit explanations for system decisions (e.g. [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]),
concrete design and interaction solutions for this exploratory approach
in everyday use are still in their infancy. Notable exceptions include
work by Lim and Dey [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] who built a What if? experimentation UI
that allows users to set specific input sensor values and observe the
respective system prediction for those values. Another example has
been presented by Nguyen et al. [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] who introduced interactive
sliders to adjust model parameters and observe the resulting change
in the system output.
      </p>
      <p>
        In this paper, we argue that What if? interaction with
recommender systems ofers rich – and till now underexplored –
opportunities for user support: What if? exploration may 1) allow users
to understand the system decision-making in an implicit way
without the need for specifically crafted explanations, as argued in [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ],
and in this way exert their “right to an explanation” as part of the
European Union General Data Protection Regulation (GDPR) [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ].
Moreover, it may 2) let them become aware of system errors and,
given options for feedback and correction, improve future
recommendation, and thus 3) foster overall control of the system.
      </p>
      <p>
        This is in line with calls for more expressive feedback and
correction and fine-grained control options [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] in intelligent systems
as well as more interactive system explanation [
        <xref ref-type="bibr" rid="ref1 ref6">1, 6</xref>
        ].
      </p>
      <p>To provide inspiration for concrete design solutions, we present
a set of example GUIs and interaction techniques currently used in
everyday recommendation systems in practice, such as Grammarly,
Apple Music, Google Maps, and the like. Based on these example
cases, we discuss possible UI extensions to explicitly support What
if? interactions. From our analysis and reflection emerges the
general approach of treating decision variables as a “first-class citizen”
in UIs: We propose to 1) represent a recommended item’s decision
variables in the user interface (and not just the item itself ), and 2)
to enable direct manipulation of these decision variables for What
if? explorations.
2</p>
    </sec>
    <sec id="sec-3">
      <title>APPLICATION EXAMPLES</title>
      <p>In the following section we first present for inspiration some
selected, popular examples of interactions that can be interpreted
as What if? interactions and that are well established and already
familiar to users. For this purpose, we identified prominent use
cases of recommender systems from diferent domains, such as
shopping, entertainment, news, location-based services, social
media, fitness and health, as well as typical decision variables used in
these applications.</p>
      <p>We then describe other existing interactions outside the What if?
context, which were not originally designed for this purpose nor are
currently used in this context – but which we argue are promising
candidates for use in a What if? setting for recommender systems.</p>
      <p>The examples that we deem most relevant will now be presented
briefly. Please note that this is not a comprehensive overview, but a
collection meant to inspire reflections towards concrete UI elements
that support What if? exploration.
2.1</p>
    </sec>
    <sec id="sec-4">
      <title>What if ? interactions in-use as of today</title>
      <p>Here we present three example interactions, which already support
What if? exploration. These examples cover “classic” item
recommendation (e.g. restaurants), recommendation for productivity (e.g.
routing) as well as recommendation for creativity (e.g. text).
2.1.1 Location: Foursquare. The service Foursquare provides
recommendations for restaurants and other places based on users’
location and their search and check-in history.</p>
      <p>While the app aims to find relevant venues at the current location,
it also allows users to change their search location, for example in a
map view. This gives them the option to discover recommendations
they would receive if they were at a location diferent from their
current one (i.e. What if I would be at a diferent location? ).
2.1.2 Routing: Google Maps. Google Maps not only allows users to
view maps and search for addresses and places, but also to generate
a route from A to B using diferent means of transport. For car
routes, Google Maps ofers two diferent dimensions that can be
explored with What if?, namely time and path of the route.</p>
      <p>By default, Google Maps assumes that users start at the current
time, and includes current trafic information about the route (such
as trafic jams, closures, etc.) and estimated travel time. However,
users can also specify an individual time for departure or arrival,
and Google Maps will then provide an estimated travel time for
that time (i.e. What if I would start at a diferent time? ).</p>
      <p>Another dimension is the path of the route. Google Maps
provides a route suggestion and usually displays alternative routes
greyed out on the map. In addition to the suggestions, the user can
also customise the route by clicking on a point on the route and
then freely moving it on the map (i.e. What if I would take a diferent
path?).</p>
      <p>The route length and the travel time are always displayed, so
that users can easily compare diferent routing suggestions.
2.1.3 Text: Grammarly. Grammarly is an advanced spell checker
that attempts to improve the quality of writing. In addition to
providing traditional spell checking, it suggests alternative words
and phrases that may better match a particular context and target
audience.</p>
      <p>For this, users can choose diferent options for the variables
audience, formality and domain. Based on this choice, the system
provides diferent suggestions for correction and improvement
of the text. While a user might write for a specific audience and
domain, the settings can be changed with one click. Thus, with
this type of What if? exploration, the user can see the influence
of these variables on the system recommendations (i.e. What if I
would change the audience?).
2.2</p>
    </sec>
    <sec id="sec-5">
      <title>Interactions applied to What if ?</title>
      <p>In this section, we consider interactions that are not currently used
specifically for What if? exploration, but which we argue appear
to be promising candidates in this respect.</p>
      <p>Specifically, we present feature weighting because it is applicable
to any kind of recommender system, a temporal component in form
of a time axis since many recommender decisions change over time
(both through new content and changing user profiles), as well as
virtual personas and emulation, as these allow for interaction with
and manipulation of physical objects.</p>
      <p>
        We first look at how these interactions are currently used and
then transfer them to the context of intelligent user interfaces by
describing a scenario in which they could be used for What if?
exploration.
2.2.1 Feature weighting: Apple Music. To alleviate the cold start
problem, users are asked about their personal preferences when
they first set up Apple Music (see [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]). Figure 1 illustrates this
onboardig process: Users are given a number of items (first a set
of genres, then artists) to interact with. Each item is displayed as
a bubble, and users can click on it to increase its size (and thus
its relevance for system decision-making) or remove it altogether.
This allows for a playful interaction with the weighting of diferent
items of a given set.
      </p>
      <p>
        In the context of What if?, this interaction could be used to
remove or weight certain features more or less to observe the efect
on the model result. More concretely, in recommender systems that
recommend further products based on characteristics of a product,
certain characteristics could be weighted more strongly by means
of this interaction, while others that users do not consider relevant
can be removed (i.e. What if I would change the importance of factor
X?).
2.2.2 Time axis: MacOS. Time Machine is a built-in backup solution
in MacOS and allows the user to view a specific document in all
available backup states. As soon as Time Machine is started for a
document, the states are displayed piled up like a stack of cards,
allowing the user to move through the versions along the time
axis [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] (see Figure 2).
      </p>
      <p>Since user preferences may change over time, a time axis-like
interaction could enable users to apply the status of a
recommendation model from the past to today’s inventory. In this way, a “time
travel” would reveal system learning over time (i.e. What if today’s
inventory is recommended using my profile from 10 years ago? ).</p>
      <p>
        Moreover, this interaction might be applicable for content which
inherently changes over time, such as news or social media posts.
The time dimension of the model could also be fixed here, and
instead the time dimension of the inventory could be altered (i.e.
What if music from 10+ years ago would be recommended today?).
2.2.3 Virtual persona: The Sims 4 &amp; Memojis. In the game The
Sims 4 Electronic Arts Inc. [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] players create virtual characters
which lives they direct. During this process, players have various
possibilities to edit character traits and appearance in great detail
– from the width of the nostrils to the distance between the eyes.
A similar concept can be found in the Memoji feature on iOS [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ],
where users can create their lookalike as an emoji.
      </p>
      <p>What if? Interaction with Recommendations</p>
      <p>
        Transferred to the context of What if? interaction, the
appearance of such a virtual persona could be used to visualise a specific
user model. Allowing users to change their persona (e.g. adapt
gender, age or interests) could give them the option to explore
system recommendations for other user models. This could be
particularly insightful in recommendation systems where the physical
appearance is an important factor, e.g. in dating applications such
as Tinder or personalised fitness apps such as Freeletics (i.e. What if
I would change my physical shape?).
2.2.4 Emulation: Car Emulator. Car Emulator [
        <xref ref-type="bibr" rid="ref10 ref9">9, 10</xref>
        ], shown in
Figure 3, is an application which lets developers reproduce almost
any state of a vehicle for software testing (e.g. open/close doors,
lights on/of, etc.).
      </p>
      <p>Such an emulator-based UI approach might be used also to let
users manipulate system decision variables in recommendation
systems. For example, users could change product characteristics
such as colour or brand – and see to what extent system
recommendations change. This could not only be applied to the currently
recommended product, but also to past recommendations (i.e. What if
this product would have diferent characteristics? ).
3</p>
    </sec>
    <sec id="sec-6">
      <title>DISCUSSION</title>
      <p>The examples presented in the last section are meant to provide
inspiration for our community to work towards a richer UI design
vocabulary for What if? exploration in recommender systems –
in particular one based on direct manipulation of decision
variables. In this section, we summarise general desiderata for such a
design vocabulary. Moreover, we discuss overarching implications
of a What if? approach to supporting users in interaction with
recommendations.
3.1</p>
    </sec>
    <sec id="sec-7">
      <title>Conceptual view: “Recommendation item” includes its key decision variables</title>
      <p>Designing for What if? raises the basic question of how we define a
“recommendation”. In this paper, we suggest a new comprehensive
notion: A recommendation comprises not only the recommended
content itself (e.g. a film, product, etc.) but also the key decision
variables. This view highlights that design solutions for What if?
could – and should – not just engage users in exploration with the
recommended content itself, but also with the decision variables
based on which this recommendation was given. Casting these
variables as an inherent part of the recommendation highlights
their need to be presented in the UI. More concretely, this would
enable new direct manipulation interactions for users to influence
the decision-making process in diferent dimensions or at diferent
stages, not only by providing feedback via star ratings or giving a
“thumbs up” or “thumbs down”.</p>
    </sec>
    <sec id="sec-8">
      <title>Design solution principle: Rich direct manipulation of recommendations</title>
      <p>Most notably, the presented examples foster direct manipulation
– and through that a sense of immediateness: For example, when
assigning weights to artists and genres in Apple Music, users do
not have to look through a list of filter criteria but instead can
immediately grasp and experiment with the system decision-making
in a playful way. Similarly, in Google Maps, customising a route is
done via dragging the suggested route on the map. Moreover, Time
Machine and Car Emulator support direct manipulation through
afordances (i.e. through a card stack and a real-life object).</p>
      <p>We argue that direct manipulation of recommendations and
decision variables in combination with afordances form
promising research avenues towards finding ways to integrate
What if ?
exploration into everyday applications.
3.3</p>
    </sec>
    <sec id="sec-9">
      <title>Challenges</title>
      <p>
        While many expert systems for interactive machine learning such
as Tensorboard1 already support What if ? interactions, designing
them for laypersons in everyday use is challenging. These
challenges include designing exploration in a way which does not
distract from the actual task users want to do [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], and which does
not overwhelm users [
        <xref ref-type="bibr" rid="ref11 ref12">11, 12</xref>
        ]. Moreover, one fundamental premise
for designing for What if ? in this context should be that users are
not always interested in exploration – the HCI research community
should therefore think about how What if ? can be seamlessly
integrated into the interface, for example via on-demand approaches.
Finally, while we argue that What if ? might foster overall (feeling
of ) control of the system, future work should explore if and how
often people actually make use of this possibility.
4
      </p>
    </sec>
    <sec id="sec-10">
      <title>CONCLUSION</title>
      <p>We presented a set of example UIs from various current
applications to inspire working towards a richer UI design vocabulary for
interactions with recommendations, in particular supporting What
if ? exploration. Our suggestion for a promising design solution
principle here has two key takeaways:</p>
      <p>First, we propose to conceptually view key decision variables as
an integral part of any “recommendation item” shown to the user. In
other words, such decision variables need to have a representation
in the UI. Second, we propose to then design direct manipulation
interactions for these representations of the decision variables. Here,
our set of examples provides ideas for possible starting points to
work towards concrete UI designs.</p>
    </sec>
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