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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Oliver Karras, Kurt Schneider, and Samuel A. Fricker. Representing Software Project Vision by Means of
Video: A Quality Model for Vision Videos. Journal of Systems and Software</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Let's get \InspiRE-D" for RE by Other Disciplines { A Creativity-Based Approach</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Oliver Karras</string-name>
          <email>oliver.karras@inf.uni-hannover.de</email>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
          <xref ref-type="aff" rid="aff4">4</xref>
          <xref ref-type="aff" rid="aff5">5</xref>
          <xref ref-type="aff" rid="aff6">6</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>A Tool- Supported Creativity Process. Master thesis, University Kaiserslautern</institution>
          ,
          <addr-line>2019</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Anne Hess Fraunhofer IESE Kaiserslautern</institution>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>In: M. Sabetzadeh, A. Vogelsang</institution>
          ,
          <addr-line>S. Abualhaija, M. Borg, F. Dalpiaz, M. Daneva, N. Fernandez, X. Franch, D. Fucci, V. Gervasi, E. Groen, R. Guizzardi, A. Herrmann, J. Horko , L. Mich</addr-line>
          ,
          <institution>A. Perini, A. Susi (eds.): Joint Proceedings of REFSQ-2020 Workshops, Doctoral Symposium, Live Studies Track, and Poster Track</institution>
          ,
          <addr-line>Pisa, Italy, 24-03-2020, published at</addr-line>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>Leibniz Universitat Hannover Software Engineering Group Hannover</institution>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>Marcus Trapp Fraunhofer IESE Kaiserslautern</institution>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff5">
          <label>5</label>
          <institution>Norbert Sey Fachhochschule Nordwestschweiz &amp; University of Zurich Windisch &amp; Zurich</institution>
          ,
          <addr-line>Switzerland norbert.sey @fhnw.ch</addr-line>
        </aff>
        <aff id="aff6">
          <label>6</label>
          <institution>[10] Sascha Mueller. Identifying Synergies between Requirements Engineering and Other Disciplines</institution>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2020</year>
      </pub-date>
      <volume>162</volume>
      <issue>2020</issue>
      <abstract>
        <p />
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>[Context and Motivation] In the context of designing the next
generation of digital systems, it is more important than ever to
holistically understand future system stakeholders within RE. This includes
thorough elicitation, analysis, and documentation of their motivation,
their fears, their social relationships, their life experience, and last
but not least, their needs regarding future systems within RE.
[Question/problem] Due to this situation, a new and challenging context
arises for RE, which opens up new research questions and activities
aimed at the development of skills, knowledge, methods and
techniques that support the aforementioned core RE activities. [Principal
ideas/results] Our current research aims to get inspired by best
practices, strategies, or techniques from non-SE disciplines such as
psychology, criminology, law, marketing, or acting that support RE-speci c
goals and to ultimately adapt and incorporate these into RE activities.
[Contribution] Learning from other disciplines o ers huge potential
for improving the eld of RE, but bridging the gap between the di erent
worlds is surely challenging due to expertise and e ort required to make
the necessary abstractions. We consider creativity as a strong enabler
for overcoming these boundaries and share in this paper our experiences
of applying the \InspiRE-D" method, which supports systematic
identi cation and elaboration of synergies between RE and other elds with
the help of creativity techniques. While the outcomes of this method
are mainly visionary ideas, they serve as a valuable starting point for
rst evaluation activities and for the identi cation of promising future
cross-disciplinary research and collaboration possibilities.</p>
    </sec>
    <sec id="sec-2">
      <title>Introduction</title>
      <p>
        In this age of digitization, a new and challenging context arises for RE [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. This argument is well in line with
the special theme of this year's REFSQ conference, which claims that the next generation of digital systems will
strongly a ect the daily and social life of a multitude of people as they will have to interact with these systems in
many di erent ways. Hence, it is essential for the RE community to provide suitable skills, knowledge, methods,
and techniques that enable gaining a deep understanding of the needs and fears as well as the social and living
context of a diversity of stakeholders, who may even have a negative attitude towards digital solutions. This
situation poses new challenges to RE, which make it necessary to re ect on and assess existing RE methods with
regard to their suitability for this new and highly relevant context [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. This re ection might ultimately require
the improvement or development of new skills, knowledge, methods, and techniques supporting the elicitation,
documentation, and analysis of stakeholder requirements [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>
        Back in 2005, Susan Robertson already promoted the ideas that the eld of RE as a sociotechnical discipline
can be improved by learning from other disciplines or professions, as these might have already solved problems
and come up with techniques that we can reuse [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. In her column, several authors reported on lessons learned
from disciplines such as technical writing [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], family therapy [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], psychology [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], or medicine [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] within RE.
      </p>
      <p>To the best of our knowledge, such published experiences on learning from other disciplines are sparse, despite
the huge potential that best practices or techniques from other disciplines could o er to improve the eld of
RE. This could be attributed to the fact that the identi cation of synergies between other disciplines and RE
is challenging and di ers from our daily business, as it requires expertise and e ort to make the necessary
abstractions.</p>
      <p>
        To tackle this challenge, we consider creativity as a strong enabler for building a bridge between the di erent
worlds, and hence we would like to share our experiences of applying the so-called \InspiRE-D" method, which
supports systematic identi cation and elaboration of such synergies with the help of creativity techniques. We
successfully applied the \InspiRE-D" method during the interactive breakout sessions in three editions of the
D4RE workshop series [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], which we established in 2018 and which aims to answer the question \What can RE
learn from other disciplines?".
      </p>
      <p>In the remainder of this paper, we introduce the various creativity activities and corresponding templates of
the \InspiRE-D" method in section 2 and discuss experiences and limitations in section 3. The paper concludes
in section 4 with a summary as well as an outlook on future work.</p>
      <p>
        Our work contributes to the goals of the CreaRE workshop by supporting the topic of creative use of techniques
originally designed for other purposes that could be applied as techniques in RE. Moreover, we aim to motivate
and enable both researchers and practitioners to take the rst step into di erent worlds and apply our method
(or parts of it) in their particular work context in order to get inspired for RE by other Disciplines (\InspiRE-D")
and ultimately incorporate best practices into RE techniques, which is surely a worthwhile endeavor [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
2
      </p>
    </sec>
    <sec id="sec-3">
      <title>The \InspiRE-D" Method</title>
      <p>
        This section introduces the di erent activities of the current version of the \InspiRE-D" method that supports
the identi cation and elaboration of synergies between RE and other disciplines. We applied and continuously
improved this method in the aforementioned D4RE workshop series [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], which were all organized as full-day
workshops. In each of these workshops, the rst part was dedicated to keynotes / inspirational talks as well as
paper presentations in order to introduce the participants to the workshop goals and themes and to inspire them
for the subsequent breakout sessions. In these breakout sessions, we organized the participants into groups of
4{6 people for collaborative discussion of the following leading questions:
      </p>
      <p>Which best practices / techniques of other disciplines have synergy potential for RE-related activities and
could be adapted in an RE technique?</p>
      <sec id="sec-3-1">
        <title>What would the application of the adapted RE technique look like?</title>
      </sec>
      <sec id="sec-3-2">
        <title>Which bene ts would the adapted RE technique provide?</title>
        <p>Are there any risks related to the application of the adapted RE technique?</p>
      </sec>
      <sec id="sec-3-3">
        <title>Which open issues exist that require future research?</title>
        <p>Which next steps are required to realize a rst proto-version of the envisioned RE technique?
To support these group discussions, we guided the participants through four di erent creativity activities that
will be introduced in the remainder of this section:</p>
      </sec>
      <sec id="sec-3-4">
        <title>Activity 1: Idea Collection (Duration 45 Minutes)</title>
      </sec>
      <sec id="sec-3-5">
        <title>Activity 2: Elaborating Synergies (Duration 45 Minutes)</title>
      </sec>
      <sec id="sec-3-6">
        <title>Activity 3: Minimal Version of RE Technique (Duration 45 Minutes)</title>
      </sec>
      <sec id="sec-3-7">
        <title>Activity 4: Wrap Up (Duration</title>
        <p>45 Minutes)</p>
        <p>
          Each of the described activities will be illustrated by a continuous example that is inspired by the discipline
criminology. Particularly, the example illustrates the usage of conspiracy walls in RE. As illustrated in Figure 1,
these walls typically store and visualize collected evidence data, assumptions and gained insights about a crime
including their relations (e.g., by connecting the data with the help of pins and stitches). All this information is
continuously updated and analyzed by detectives to solve a crime [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ].
Based on a given workshop theme or discipline (like psychology, criminology, or law), the goal of this
brainstorming activity is to rst collect as many ideas as possible with regard to best practices of the given discipline
with synergy potential for RE. To document these ideas, we created a template that formulates the idea in the
form of a simple statement:
        </p>
      </sec>
      <sec id="sec-3-8">
        <title>Learn from &lt;discipline&gt;. Use &lt;best practice, technique&gt; applied by / in / at / during &lt;discipline context&gt; for &lt;RE activity&gt;.</title>
      </sec>
      <sec id="sec-3-9">
        <title>The corresponding template and example are visualized in Figure 2.</title>
        <p>2.2</p>
        <sec id="sec-3-9-1">
          <title>Activity 2: Elaborating Synergies</title>
          <p>The goal of this activity is to elaborate synergies in more detail by outlining and sketching a future RE technique
that incorporates and adapts one or two best practices from other disciplines selected from the idea collection
(see section 2.1).</p>
          <p>To achieve this, the participants are asked to elaborate a storyboard with the help of a template (see Figure 3)
structured into three parts. In the upper part (i.e., boxes in rst row), the participants should textually describe
di erent steps of the envisioned technique. This textual description should be supplemented with a visualization
of the steps in the form of simple sketches in the middle part (i.e., boxes in second row). Finally, the third part
(i.e., boxes in last row) o ers the possibility to annotate any open issues, such as possible risks, ideas for future
research, people to involve, etc. related to particular steps of the envisioned method.</p>
          <p>Criminology
USE</p>
          <p>Conspiracy Walls
APPLIED BY</p>
          <p>Detectives
IN/AT/DURING
FOR</p>
          <p>Criminal Investigation
/ Profiling</p>
          <p>Requirements Analysis</p>
          <p>When elaborating the new RE technique, the participants are instructed to explicitly think about preparation
steps, (\What do we have to do every time the new technique will be executed? "), execution steps (\How do we
execute the new technique? ") and wrap-up (\How do we wrap up after each execution of the new technique? ").</p>
          <p>Figure 3 illustrates the structure and the di erent parts of the template, including an extract of an elaborated
storyboard example for a new RE technique inspired by the idea of using conspiracy walls for requirements
analysis (see Figure 1 and Figure 2).
2.3</p>
        </sec>
        <sec id="sec-3-9-2">
          <title>Activity 3: Minimal Viable Version of RE Technique</title>
          <p>In the previous activity, the participants elaborated envisioned RE techniques inspired by best practices of other
disciplines. But how to realize these techniques? What steps should be taken? Who should be involved? Which
resources are required to realize these techniques? We consider such re ections a very important outcome of the
\InspiRE-D" method, as the realization and application of the envisioned RE techniques might take a very long
time { possibly even years { which might be demotivating.</p>
          <p>Hence, we incorporated the activity \Minimal Viable Version of RE Technique" into the \InspiRE-D" method.
The goal of this activity is to discuss and describe activities and related assets that could be executed within a
month (\4-week sprint") in order to be able to develop and run a proto-version of the envisioned RE technique
(see Figure 4). This proto-version could be subjected to rst evaluation activities towards expected bene ts
of the technique and continuously be improved based on the insights gained during its application in real projects.
„4*1 WEEK MINIMAL VIABLE VERSION SPRINT“
ACTIONS ‐ WHO DOES WHAT
• Identify internal project
• Explore and collect ideas for information </p>
          <p>visualization
• Identify first set of leading questions
• Organize room, board, material (e.g., </p>
          <p>sticky notes)
• Schedule discussion meeting (for week 3)
ACTIONS ‐ WHO DOES WHAT
• Collect data (from existing project data)
• Visualize requirements‐related </p>
          <p>information on board
ACTIONS ‐ WHO DOES WHAT
• Discussion meeting with project </p>
          <p>stakeholders / team
• Observation during discussion 
ACTIONS ‐ WHO DOES WHAT
• Wrap‐up 
• Meeting among researchers
PROTO‐VERSION IS READY FOR 1ST USE</p>
          <p>ASSETS / RESULTS
• Project information
• Visualization ideas
• Initial set of leading 
questions</p>
          <p>ASSETS / RESULTS
• Board with data</p>
          <p>ASSETS / RESULTS
• New leading </p>
          <p>questions
• Lessons learned
 Missing information
 Improvement ideas 
(visualization)</p>
          <p>ASSETS / RESULTS
• Validated leading 
questions and data 
visualization 
guidelines ready to 
be used for new 
project
we provided the participants with a template to create a tweet brie y summarizing the main idea, the challenges
addressed, and the expected bene ts of the technique with a maximum number of 280 characters. The template
and an example tweet are illustrated in Figure 5.</p>
          <p>twitter FORM
Y_   o_    _u   _r    _     _ t   _e   a_   m_   _s    _     _d   _o   _n‘  _ t   _      _e   _f    _f _i _c   _ i  e_    _n   _t    _l    _y _ 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
_c   _o  m_   _m  _u   _n   _ i    _c   _ a   _t    _e   _     _t    _o   _      _e   _a   _c    _h   _     o_   t_    h_    _e   _r    _ _ _ 
29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56
_a   _n   _d   _     d_   o_    _n’  _t    _     k_    _n   _o   _w   _    w_   _h   _a   t_     _     _o   _t    _h   _e   r_    _s _ _ _ 
57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84
_a   _r   e_    _     _d   o_    _i _n   _g   ?_    _ _D   _o   _      _i _t    _      _l    _i _k    _e   _     _d   e_   t_    e_    _c   ‐_ 
85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 11028 103 104 105 106 107 108 109 110 111 112
_t    _i  _v    _e   _s   _      _a   _n   _d   _      _u   _s    _e   _     _c    _o   _n   _s    _p   _ i  _r   _a    _c   _ y   _    _ _ _ 
113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140
w_   _a   _ l    _l _s    _     _t    _o   _      _s    _h   _a   _r    _e   _     y_    _o   _u   _r    _    “_e   _v    _i _d   _ e  _ n   _c   _e”   
141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168
a_   n_    _d   _     c_    _o   _ l    _l  _a   _b    _o   _r    _a   _t    _i _v    _e   _ l   _y    _     _ i  _d   _e   _n   _t    _i f_     _y 
169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196
_t   _h   e_    _     _b   _e    _s   _t    _      _r   e_    _q   _u   _ i  _r   _e   m_   _e   _n   _t    _s    _     _t    _h   _a    _t   _   _ 
197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224
_s   a_    _t    _i _s   _f    _y    _     _y _o    _u   _r    _     _s    _t    _a   _k   _e   h_    _o   _l    _d   e_   r_’   _s    _ _ _ 
225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252
_n   _e   _e _d   _s    _!    _#   _s   _ o   _l    _ v  _ e   _t    _h   _ e  _ R _E _p _u _z  _z _l   _ e  _ _ _ _ _
253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Discussion</title>
      <p>
        As already mentioned above, we applied the \InspiRE-D" method during three editions of the D4RE workshop
series that were collocated with RE'18 in Ban , Canada; with REFSQ'19 in Essen, Germany; and with RE'19 on
Jeju Island, South Korea [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. At the end of each workshop session, we asked the participants for their feedback
and incorporated this feedback into the method. This especially applies to activity 3 (\Minimal Viable Version
of RE Technique", see section 2.3), which had not been included in the rst edition of the workshop. The
participants of this rst edition liked the story-boarding activity but missed having a list of concrete next steps
at hand. Such an outcome would have motivated them to realize and apply the ideas they had elaborated in
the workshop in their particular project contexts. In addition, they said that it would really be bene cial to
elaborate the synergies collaboratively with experts from other domains. We were able to address this important
issue in the second edition of the D4RE workshop series, where a former police o cer working as a RE consultant
at that time gave the audience insights into the daily work of a police o cer, sharing his experience in applying
techniques such as pro ling, crime scene investigation, and how to secure evidence. Moreover, he shared his
view on how RE elicitation techniques such as interviews and workshops could bene t from (psychological)
questioning techniques typically applied during interrogations. However, while it is the best case to work with
experts right from the beginning, our experience has shown that it is also possible to elaborate great ideas for
potential synergies even without the involvement of experts when applying the \InspiRE-D" method. Surely,
the experts should then be involved at a later point in time when it comes to the realization and evaluation of
the envisioned RE technique.
      </p>
      <p>Basically, the four activities of the \InspiRE-D" method follow typical phases of a creativity process, like
exploration, combination / transformation, convergence, and evaluation. That is, based on a given problem or
goal, a creativity process typically starts with the collection of as many ideas as possible that address the given
problem or goal in a brainstorming manner. In the \InspiRE-D" method, this exploration phase is supported
by activity 1 \Idea Collection" (see section 2.1), which aims to identify as many ideas as possible with regard to
the best practices of a given discipline with synergy potential for RE. In fact, this activity worked really well in
the workshops and we collected many ideas within the given time frame of 45 minutes (ca. 20 ideas per group).
Of course, not all of the brainstormed ideas might ultimately be suitable for an RE technique, but he core idea
or a combination with other ideas might be.</p>
      <p>Such a combination of ideas and their transformation into the RE context is the goal of activity 2 \Elaborating
Synergies" (see Section 2.2), which therefore resembles the aforementioned combination / transformation phase
of a creativity process aimed at further extending the body of possible solution ideas for the given problem or
goal. The storyboarding technique was also found to be suitable for describing the envisioned method, as it
focuses on the visualization of what the execution of the RE technique would look like.</p>
      <p>The convergence phase of a creativity process is supported by activity 3 \Minimal Version of RE Technique"
(see section 2.3). That is, the solution space is reduced to the most promising solution ideas that are realizable,
which in our case corresponds to the proto-version of the envisioned RE technique. As already mentioned, this
activity was an important addition to our initial version and helped the participants to identify concrete next
steps.</p>
      <p>Finally, the evaluation phase of a creativity process is supported by activity 4 \Wrap-up" (see section 2.4),
which aims to evaluate selected ideas (in our case, the envisioned RE technique respectively its proto-version)
in terms of their expected bene ts. Both the tweet template and the pro teer template helped the participants
focus on the addressed challenges as well as the expected bene ts of the envisioned RE technique in order to
promote the synergy potential.</p>
      <p>Overall, the \InspiRE-D" method has proven to be suitable for elaborating initial ideas for synergies between
other disciplines and RE, and we have been able to run the method in the given time frames of the interactive
breakout sessions. We are aware of the fact that the outcome of this method are \only" visionary ideas for RE
techniques that were initially sketched and not described in full detail yet, which can surely be considered a
major limitation of the method. However, we still consider the visionary ideas as a rst important step towards
overcoming the boundaries between the eld of RE and other domains and becoming aware of the potential that
cross-disciplinary work could o er to our community.
4</p>
    </sec>
    <sec id="sec-5">
      <title>Conclusion and Future Work</title>
      <p>
        To contribute to the goals and topics of the CreaRE workshop series, this paper introduced the \InspiRE-D"
methodological approach that supports the systematic identi cation and elaboration of synergies between best
practices from other disciplines and RE with the help of creativity techniques. We successfully applied the
approach during the three editions of the D4RE workshop series [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] and continuously incorporated feedback
given by the workshop participants. While the outcomes of this method are mainly visionary ideas, they serve as
a valuable starting point for rst evaluation activities and the identi cation of promising future cross-disciplinary
research and collaboration possibilities.
      </p>
      <p>In the future, we aim to continue our D4RE workshop series and enrich our rst body of knowledge with regard
to best practices / techniques from other disciplines and their synergy potential for RE. In these future editions,
we will identify and apply further (creativity) techniques that have the potential to extend the \InspiRE-D"
method (e.g., using vision videos [9] to elaborate synergies in Activity 2). Moreover, we aim to develop and
publish a web-based tool solution that enables us to share our knowledge and experience gained in the D4RE
workshops to a larger community. A rst tool concept has already been elaborated in [10], which is intended to
primarily support the D4RE workshop organizers in documenting and publishing workshop results. Researchers
and practitioners from various domains will be able to access and browse this knowledge to get inspiration for
their own work.</p>
      <p>Finally, we aim to apply and evaluate the idea of the envisioned RE technique that we used as an illustrating
example in this paper. That is, inspired by the conspiracy walls typically used by detectives during crime
investigations or pro ling, we are currently preparing and visualizing real project data on a board. We aim
to use this board to foster discussion and analysis of requirements among the project team members in the
near future in order to evaluate rst ideas regarding leading questions that might guide the discussions of the
requirements from di erent perspectives as well as suitable visualization of requirements-related information on
the board.</p>
      <sec id="sec-5-1">
        <title>Website</title>
        <p>D4RE</p>
      </sec>
      <sec id="sec-5-2">
        <title>Workshop.</title>
      </sec>
    </sec>
  </body>
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