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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>An Intrinsically Motivated Planning Architecture for Curiosity-driven Robots?</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Angelo Oddi</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Riccardo Rasconi</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Vieri Giuliano Santucci</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Gabriele Sartor</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Emilio Cartoni</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Francesco Mannella</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Gianluca Baldassarre</string-name>
          <email>gianluca.baldassarreg@istc.cnr.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>ISTC-CNR</institution>
          ,
          <addr-line>Via San Martino della Battaglia, 44 - 00185 Rome</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>? This research has been supported by the European Space Agency (ESA) under contract No. 4000124068/18/NL/CRS, project IMPACT - Intrinsically Motivated Planning Architecture for Curiosity-driven roboTs. The view expressed in this paper can in no way be taken to reflect the official opinion of the European Space Agency.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        This paper presents a summary of the IMPACT (Intrinsically Motivated Planning
Architecture for Curiosity-driven roboTs) project funded by the European Space Agency
(ESA). The project aimed at investigating the possibility of employing Artificial
Intelligence (AI) techniques to increase both the cognitive and operational autonomy of
artificial agents in general, and of robotic platforms targeted at the space domain in
particular. The idea is based on the creation of a virtuous loop in which the agent increases
its learned capabilities through the direct interaction with the real environment, and
then exploits the autonomously acquired knowledge to execute activities of increasing
complexity: this process is cumulative and virtually open-ended [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] as the information
and abilities acquired up to a certain time are employed to further increase the agent’s
knowledge of the application domain, as well as the skills to adequately operate in it.
This self-induced tendency towards autonomously learning new skills, based on
intrinsic motivations (IM) [
        <xref ref-type="bibr" rid="ref5">16, 5</xref>
        ], will enable the artificial agent to face situations and solve
problems not foreseeable when the agent is designed and implemented, especially
because of the limited knowledge on the environment the agent will operate in.
      </p>
      <p>
        The IMPACT software framework [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] aimed at extending the well-known
threelayered robot control architecture [
        <xref ref-type="bibr" rid="ref1 ref4 ref6">1, 4, 6</xref>
        ] commonly accepted in general robotics to
support the Sense-Plan-Act (SPA) autonomous deliberation and execution paradigm.
Indeed, the IMPACT system implements a Discover-Plan-Act (DPA) cycle, which
directly extends the SPA cycle with a more general open-ended learning step (Discover)
acquiring new knowledge from the external environment. In particular, within the
threelayer architecture we integrated the following new functionalities: (1) autonomous
learning of new skills based on self-generated goals driven by intrinsic motivations (intrinsic
goals) [15]; (2) automatic translation of the newly acquired skills [12], from a low-level
sub-symbolic representation to a high-level symbolic representation (e.g., expressed in
Planning Domain Definition Language - PDDL [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]); (3) autonomous enrichment of
the planning domain by adding knowledge on new states and operators expressed in
high-level symbols. Next section describes the IMPACT software architecture, whereas
Section 3 introduces two test scenarios using the Gazebo Robot Simulator [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] 1: a
planetary rover and a robotic arm.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2 IMPACT Architecture</title>
      <p>
        The Decisional Layer. Within the classical framework of the three-layer architecture
the decisional layer traditionally contains a task planner to generate a sequence of
operations to reach a certain goal provided by the users. The IMPACT project has the main
challenge of integrating this planning capabilities with autonomous intrinsically
motivated learning (IM-learning) features for increasing the number of known skills and
1 http://gazebosim.org/
extending the related high-level model in the robot’s knowledge base. We think that the
given extended vision of the three-layer architecture can be seen as one of the possible
ways for addressing the long-term autonomy (LTA) problem for robotic systems [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
In general, LTA can be seen as: (i) the ability of a robotic system to perform reliable
operations for long periods of time under changing and unpredictable environmental
conditions; (ii) the capability of increasing its knowledge about the working
environment as time passes. Within this framework of LTA, the integration of IM-learning
capabilities is one of the possible “enablers” for long-term robot autonomy[
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. For this
reason, within the decisional layer of the IMPACT architecture has a long-term
autonomy manager (LTA-M), see Figure 1, which provides a set of strategies to coordinate
the achievements of both extrinsic and intrinsic goals, i.e., the mission goals, coming
from outside Vs. the internal goals generated by curiosity driven behaviours [
        <xref ref-type="bibr" rid="ref5">16, 5</xref>
        ].
      </p>
      <p>
        Starting from the system proposed in [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], we extended the design of the ROSPlan
system with the integration of IM-learning capabilities as it follows. ROSPlan includes
two main ROS2 [14] nodes: (1) the Knowledge Base (KB) and the (2) Planning System
(PS). KB is a collection of interfaces, and is intended to collate the up-to-date model of
the environment. The Planning System acts as a wrapper for the internal planner such
that: (1) builds the initial state automatically - as a PDDL problem instance - from the
knowledge stored in the Knowledge Base; (2) passes the PDDL problem instance to the
planner; (3) dispatches each action, deciding when to reformulate and re-plan. ROSPlan
substantially implements the above introduced Sense-Plan-Act (SPA) autonomous
deliberation and execution paradigm, whereas we implement a Discover-Plan-Act (DPA)
cycle, which represents a significant extension of the SPA cycle by means of a more
general open-ended learning step (Discover) such that: (i) it refers (as in ROSPlan) to
the process of populating the Knowledge Base from sensor data; (ii) it represents also
the process of autonomous enrichment of the planning domain by adding knowledge on
new states and operators expressed in high-level symbols.
      </p>
      <p>
        The Functional Layer. A functional layer (also called skill layer in [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]), which has
access to the system’s sensors and actuators and provides reactive behaviour which is
robust even under environmental disturbances, for example with the help of
closedloop control. In IMPACT the GRAIL [15] system works as functional layer. In
particular, as shown in Figure 1 GRAIL has a twofold role. On the one hand, within the
functional layer, the block “GRAIL-C” will provide the set of stable controllers (i.e.,
the experts, see [15]) available in IMPACT for action execution. On the other hand,
the block “GRAIL-IM-Learning” provides the autonomous learning component of new
skills based on self-generated goals driven by intrinsic motivations (intrinsic goals).
The Executive Layer. The executive layer mediates between the decisional and
functional layer, i.e. it activates or deactivates the reactive operations according to the
deliberator’s specification. In general, it represents the interface between the decisional
and the functional levels. It controls and coordinates the execution of the functions
distributed over the various functional level modules (i.e., the experts, see [15]) according
to the task requirements. The above role, that is, the process of mapping symbolic and
2 Robot Operating System (ROS) - https://www.ros.org/
abstract plans to continuous actions into the real working domain, is well recognised in
the literature [
        <xref ref-type="bibr" rid="ref1 ref4 ref6">1, 4, 6</xref>
        ]. However, we have also inserted at the same layer the subsystem
(called “KoPro+”, see [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]) for the automatic translation of the newly acquired skills,
from a low-level sub-symbolic representation (generated by “GRAIL-IM-Learning”) to
a high-level symbolic representation. In some sense, the “KoPro+” module has a dual
role in comparison to the Executor; in fact, the learning process can be seen as opposite
to the execution process, as it maps low-level sub-symbolic representation into abstract
symbolic representation.
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Operational Evaluation</title>
      <p>The validation and verification of the IMPACT framework was carried out in the form
of two demonstration test cases.</p>
      <p>
        The Rover scenario, which demonstrates how the IMPACT system can discover new
ways to reach an already known effect by applying the procedure (called KoPro+, see
[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]) for the automatic translation of the newly acquired skills from the sub-symbolic
level to the PDDL (symbolic) level. This scenario proposes a situation where the
orientation mechanism of a planetary rover antenna has been damaged and the rover can
no longer use it to point the antenna and establish a stable communication. In this case,
our technology can be used to demonstrate how the rover is capable of enriching its
planning domain with the necessary knowledge to orient the antenna merely using the
locomotion capabilities, for example moving around the entire body in order to reach
the correct attitude to gain and maintain communication, possibly exploiting terrain
slopes and/or small rocks.
      </p>
      <p>The Robot Arm scenario, which demonstrates the ability of the IMPACT system to
acquire new ways to interact with the environment and integrate them in its planning
domain. In this scenario, a robot equipped with a gripper actuator attached to a
manoeuvrable arm tries to grasp a “vase shaped” rock whose size exceeds the max opening span
of the gripper. The robot is thus not able to pick-up the rock with its basic grasping skill
- however, upon failure, the IMPACT system will automatically trigger the learning of
a new skill and the robot will at the end be able to pick-up the “vase shaped” rock by
grasping it from its edge.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Conclusion and Future Work</title>
      <p>
        We propose an extended version of the well-known three-layer architecture used in
system robotics, extending the SPA cycle with a more general open-ended learning
step (Discover) acquiring new knowledge from the external environment. Two
different functionalities has been added to the classical three-layers architecture: (i) we have
connected a goal-discovering and skill-learning robotic architecture (GRAIL) see [15]
to the symbolic abstraction procedure proposed in [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], creating a processing pipeline
from the low-level direct interaction of the agent with the environment, to the
corresponding symbolic representation of the same environment; (ii) we have integrated a
long-term autonomy manager (LTA-M) in the IMPACT architecture, which provides
a set of strategies to coordinate the achievement of both extrinsic and intrinsic goals.
Possible directions of future work are: (i) the integration of symbolic planning and
open-ended learning to increase the ability on one agent to autonomously acquire new
skills (bootstrap learning [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]) ; (ii) to use a different simulation engine, for example the
3DROV environment [13] developed by ESA.
12. Oddi, A., Rasconi, R., Cartoni, E., Sartor, G., Baldassarre, G., Santucci, V.G.: Learning
highlevel planning symbols from intrinsically motivated experience (2019), arXiv:1907.08313
13. Poulakis, P., Joudrier, L., Wailliez, S., Kapellos, K.: 3drov: A planetary rover system
design, simulation and verification tool. In: International Symposium on Artificial Intelligence,
Robotics and Automation in Space i?SAIRAS 2008, Hollywood, USA, February 26-29, 2008
(02 2008)
14. Quigley, M., Conley, K., Gerkey, B.P., Faust, J., Foote, T., Leibs, J., Wheeler, R., Ng, A.Y.:
Ros: an open-source robot operating system. In: ICRA Workshop on Open Source Software
(2009)
15. Santucci, V.G., Baldassarre, G., Mirolli, M.: GRAIL: A Goal-Discovering Robotic
Architecture for Intrinsically-Motivated Learning. IEEE Transactions on Cognitive and
Developmental Systems 8(3), 214–231 (Sept 2016). https://doi.org/10.1109/TCDS.2016.2538961
16. White, R.W.: Motivation reconsidered: The concept of competence. Psychological Review
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