<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>A concept model proposal study for Interactive Display set development</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Hyun-chul Cho</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ki-hoon Lee</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jin-sil Kim</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ji-hong Jung</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Young-hwan Pan</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Interaction Design, Graduate school of Techno Design, Kookmin University</institution>
          ,
          <country country="KR">KOREA</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2007</year>
      </pub-date>
      <abstract>
        <p>- In consideration of a previous study for developing a next-generation sensible information display set, this paper proposes a development model of a more realistic type that is applied to user needs through an analysis of technology, trends, and patterns by needs analysis and development case research through a user survey. This is utilized in the creation of ideas and the preparation of a prototype, which will be pursued afterwards.</p>
      </abstract>
      <kwd-group>
        <kwd>Displays</kwd>
        <kwd>Interactive systems</kwd>
        <kwd>Human factors</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>I. INTRODUCTION</title>
    </sec>
    <sec id="sec-2">
      <title>1.1 Background of the Study</title>
      <p>With the development of technology, the scope of the
application of displays is increasing to many areas such as
automobiles and buildings as well as home appliances. Also, the
change from a passive pattern of mainly delivering information
one-way to an interactive pattern that reacts actively to user
intention has placed even more stress on the need for research
into an interactive display set prepared with various patterns and
functions.</p>
    </sec>
    <sec id="sec-3">
      <title>1.2 Purpose and Method of the Study</title>
      <p>This study aims to create new demands for new displays
through an analysis of user needs for developing an interactive
display set (IDS), and to promote the display industry through
the development of display service and technology transfer for
display sets.</p>
      <p>For a study method, the study conducted a survey into similar
cases of interactive display, and gauged the possibility of
utilization in the future. Next, the study proposed a concept
model by deducing an interactive display idea that has a high
possibility of actual commercialization by obtaining the needs
of users through a survey.</p>
    </sec>
    <sec id="sec-4">
      <title>II. CASE STUDY AND CLASSIFICATION</title>
      <p>2.1 Similar Existing Case Study and Classification
The study conducted an interactive display case study in order
to help people identify and understand the trend of technology
of the display industry through the case of concept products or
actual products. For the case of an interactive display, the
study pursued the collection of major data through the internet
and literature and conducted cases in diverse fields covering
advertising, spatial establishments, products, and interactive
art.</p>
      <p>[Figure2] Benchmarking object type grouping
2.2 Interactive Display Use Pattern</p>
      <p>The pattern may be classified into the following four types
based on a case study.</p>
    </sec>
    <sec id="sec-5">
      <title>Category</title>
      <p>[Table1] IDS Concept Model</p>
    </sec>
    <sec id="sec-6">
      <title>III. 3. USER SURVEY</title>
      <p>In the user survey, the study conducted a survey for
identifying the compositional factors of the surrounding
circumstances and space through town watching in the
environment where displays are set up and the environment
where displays will be set up. The contents of the survey were
utilized for obtaining key factors that might be utilized as basic
data when creating ideas.</p>
      <p>For the survey method, it was found that needs change
according to the time stayed in front of a display through photo
card sorting.</p>
    </sec>
    <sec id="sec-7">
      <title>Category</title>
    </sec>
    <sec id="sec-8">
      <title>During Time</title>
    </sec>
    <sec id="sec-9">
      <title>Contents</title>
    </sec>
    <sec id="sec-10">
      <title>Input</title>
    </sec>
    <sec id="sec-11">
      <title>Variety, Accuracy,</title>
      <p>Interest Clear</p>
      <p>IDn dirierecct,t Direct
[Table2] User research key word
Pass(Gaze)</p>
      <p>Easy,
Automatic</p>
      <p>Indirect</p>
    </sec>
    <sec id="sec-12">
      <title>IV. OBTAINING A CONCEPT FOR IDS</title>
      <p>The study obtained an interactive display type with a previous
similar case study, identification of technology trends, and
environment analysis. In the obtained interaction factors, the
main factors include “response to users” and “inter -linkage with
other devices”, and it was found that “familiarity with pattern”
worked as a main factor in product pattern. Three keywords
extracted in the user survey, namely stay, move, and stop, may
be core factors for obtaining concepts; namely “detailed and
accurate”, “easy and automated”, and “various contents”
respectively.</p>
    </sec>
    <sec id="sec-13">
      <title>Category</title>
      <p>T able(Kiosk)
Contents
Entertainment
Entertainment
Work</p>
      <p>Rest
Information</p>
      <p>Search
Information,
Search</p>
    </sec>
    <sec id="sec-14">
      <title>Information, Search Advertising</title>
    </sec>
    <sec id="sec-15">
      <title>Sensor</title>
    </sec>
    <sec id="sec-16">
      <title>Check</title>
      <p>Through this, it was possible to deduce a model by type
according to the situation of “stay”, ”move”, and “stop”, and the
above models are developed in the form of ”new use of familiar
pattern” reflecting user needs by creating ideas based on needs
obtained from [Table 2].</p>
      <p>V. CONCLUSION AND FOLLOW-UP STUDY</p>
      <p>Through the above research, the study obtained concept
models of four types (a total of 12 types) by display usage time
by users. This may be applied to service development while
helping the creation of more in-depth ideas by proposing a
concrete pattern according to an idea model.</p>
      <p>The study conducted research into how the purpose of a
display becomes different by time and how an interface
becomes different by purpose through research into the display
usage movement and purpose by staying time. The study
developed prototypes through the creation of product
development ideas and service ideas by summarizing this, and
this was developed in a more detailed and realistic form through
the visualization of the research.</p>
    </sec>
  </body>
  <back>
    <ref-list />
  </back>
</article>