=Paper= {{Paper |id=Vol-260/paper-4 |storemode=property |title=A concept model proposal study for Interactive Display set development |pdfUrl=https://ceur-ws.org/Vol-260/paper04.pdf |volume=Vol-260 |dblpUrl=https://dblp.org/rec/conf/isuvr/ChoLKJP07 }} ==A concept model proposal study for Interactive Display set development== https://ceur-ws.org/Vol-260/paper04.pdf
International Symposium on Ubiquitous VR 2007                                                                                        1




                       A concept model proposal study for
                       Interactive Display set development
                         Hyun-chul Cho, Ki-hoon Lee, Jin-sil Kim, Ji-hong Jung,Young-hwan Pan

                  Interaction Design, Graduate school of Techno Design, Kookmin University, KOREA.


                                                                      utilization in the future. Next, the study proposed a concept
   Abstract— In consideration of a previous study for developing a     model by deducing an interactive display idea that has a high
next-generation sensible information display set, this paper           possibility of actual commercialization by obtaining the needs
proposes a development model of a more realistic type that is          of users through a survey.
applied to user needs through an analysis of technology, trends,
and patterns by needs analysis and development case research
through a user survey. This is utilized in the creation of ideas and
the preparation of a prototype, which will be pursued afterwards.                  II. C ASE S TUDY AND CLASSIFICATION

    Index Terms— Displays, Interactive systems, Human factors           2.1 Similar Existing Case Study and Classification

                                                                        The study conducted an interactive display case study in order
                       I. I NTRODUCTION                                 to help people identify and understand the trend of technology
                                                                        of the display industry through the case of concept products or
    1.1 Background of the Study                                         actual products. For the case of an interactive display, the
   With the development of technology, the scope of the                 study pursued the collection of major data through the internet
application of displays is increasing to many areas such as             and literature and conducted cases in diverse fields covering
automobiles and buildings as well as home appliances. Also, the         advertising, spatial establishments, products, and interactive
change from a passive pattern of mainly delivering information          art.
one-way to an interactive pattern that reacts actively to user
intention has placed even more stress on the need for research
into an interactive display set prepared with various patterns and
functions.

   1.2 Purpose and Method of the Study
   This study aims to create new demands for new displays
through an analysis of user needs for developing an interactive
display set (IDS), and to promote the display industry through
the development of display service and technology transfer for
display sets.




                                                                               [Figure2] Benchmarking object type grouping


                 [Figure1] Sturdy Process                               2.2 Interactive Display Use Pattern
                                                                         The pattern may be classified into the following four types
  For a study method, the study conducted a survey into similar        based on a case study.
cases of interactive display, and gauged the possibility of
International Symposium on Ubiquitous VR 2007                                                                                                  2


             Category                         Object                                                                            Information,
                                                                                       Space Type               Wall
                                                                                                                                   Search
           Normal Type                      TV, Kiosk                                 Normal Type            AD Board            Advertising
                                                                                                             Network
           Portable Type                   Mobile, Frame                              Portable Type                                 Sensor
                                                                           Move                               Device
           Furniture Type                   Table, Tool                               Furniture Type          Mirror                Check
            Space Type                      Wall, Room                                 Space Type           Wall, Room          Information
                 [Table1] IDS Concept Model                                                [Table3] IDS Concept Model

                                                                       Through this, it was possible to deduce a model by type
                      III. 3. U SER S URVEY                          according to the situation of “stay”, ”move”, and “stop”, and the
                                                                     above models are developed in the form of ”new use of familiar
   In the user survey, the study conducted a survey for
                                                                     pattern” reflecting user needs by creating ideas based on needs
identifying the compositional factors of the surrounding
                                                                     obtained from [Table 2].
circumstances and space through town watching in the
environment where displays are set up and the environment
where displays will be set up. The contents of the survey were
                                                                                  V. CONCLUSION AND F OLLOW- UP STUDY
utilized for obtaining key factors that might be utilized as basic
data when creating ideas.                                               Through the above research, the study obtained concept
   For the survey method, it was found that needs change             models of four types (a total of 12 types) by display usage time
according to the time stayed in front of a display through photo     by users. This may be applied to service development while
card sorting.                                                        helping the creation of more in-depth ideas by proposing a
                                                                     concrete pattern according to an idea model.
                                                                        The study conducted research into how the purpose of a
 Category          Stay            Stop                 Move
                                                                     display becomes different by time and how an interface
  During                                                             becomes different by purpose through research into the display
                   Long            Short           Pass(Gaze)
   Time                                                              usage movement and purpose by staying time. The study
                 Variety,       Accuracy,           Easy,            developed prototypes through the creation of product
 Contents
                 Interest        Clear             Automatic         development ideas and service ideas by summarizing this, and
                  Direct,                                            this was developed in a more detailed and realistic form through
   Input                          Direct               Indirect
                 Indirect                                            the visualization of the research.
               [Table2] User research key word

                                                                                                   R EFERENCES
              IV. O BTAINING A C ONCEPT FOR IDS                      [1]   Lee Ji-Hyeon A Study on User Needs Analysis with the Utilization of an
   The study obtained an interactive display type with a previous          Observation Method – Master’s thesis at KAIST 1999
                                                                     [2]   Joseph S. Dumas / Jennis Redish Translated by Bang Soo-Won Usability
similar case study, identification of technology trends, and
                                                                           Test Guide Book – Hansom Media
environment analysis. In the obtained interaction factors, the
main factors include “response to users” and “inter -linkage with
other devices”, and it was found that “familiarity with pattern”
worked as a main factor in product pattern. Three keywords
extracted in the user survey, namely stay, move, and stop, may
be core factors for obtaining concepts; namely “detailed and
accurate”, “easy and automated”, and “various contents”
respectively.

 Category       Object Type         Model              Contents
                Normal Type          TV            Entertainment
               Portable Type        Frame          Entertainment
    Stay
               Furniture Type       Table              Work
                Space Type          Room                Rest
    Stop        Normal Type         Kiosk           Information
                                   Network
                Portable Type                           Search
                                   Device
                                                    Information,
               Furniture Type    Table(Kiosk)
                                                       Search