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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Augmented Gardening System with Personalized Pedagogical Agents</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Sejin Oh</string-name>
          <email>sejinoh@gist.ac.kr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Woontack Woo</string-name>
          <email>wwoo@gist.ac.kr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>This research is supported by the Ubiquitous Computing and Network (UCN) Project, the Ministry of Information and Communication (MIC) 21st Century Frontier R&amp;D Program in Korea. Sejin Oh is with the Gwangju Institute of Science and Technology</institution>
          ,
          <addr-line>Gwangju 500-712, S.</addr-line>
          <country country="KR">Korea</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2007</year>
      </pub-date>
      <abstract>
        <p>-Recently, many researchers have studied on animated pedagogical agents to improve students' learning experience in educational systems. In this paper, we describe how personalized pedagogical agents can be applied into AR educational applications. We have developed the augmented gardening system which provides users with opportunity to explore physiological and environmental considerations that govern flowering via their mobile devices. The users can interact with a bluebird, as an animated pedagogical agent, which is superimposed over a physical marker. The bluebird assists them in achieving the goals with personalized guidance suitable for their background and experience on the gardening.</p>
      </abstract>
      <kwd-group>
        <kwd>Augmented Reality</kwd>
        <kwd>Edutainment system</kwd>
        <kwd>Pedagogical agent</kwd>
        <kwd>Personalization</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>I. INTRODUCTION</title>
      <p>
        Aadvice in response to their problem-solving activities. The
nimated pedagogical agents can provide students with
agents have persona effect which their presences have a
positive effect, such as, motivational role, etc, on student’s
learning experiences [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Thus, many researchers have applied
the animated agents into their educational systems for
improving the student’s abilities.
      </p>
      <p>
        Although the animated pedagogical agents have progressed,
they lack a connection to the real environment where the user
exists. Since Augmented Reality (AR) technology improves the
inconveniences, there are studies on augmented animated
characters in educational applications. In the Welbo system, an
animated agent guides and helps HMD wearing users to
simulate virtual furniture in an MR space [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. The AR Lego
exploits the augmented agent to educate an untrained user to
assemble LEGO Mindstorms robot [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Wagner, et al.
introduces an AR character which teaches users about art
history in an educational game [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
      </p>
      <p>Since augmented animated agents are located to the same
real space where users exist, it makes users reduce the spatial
gap to the agents, and offers more positive benefits on their
learning abilities in educational systems. However, the
augmented agents only provide users with uniform feedbacks
regardless of the users’ profile about the systems. Sometimes
the feedbacks are unnecessary to users since they are not proper
to assist them. To offer more effective help to users, it needs to
give them customized guidance suitable for their profile. In our
work, we are interested in improving users’ learning abilities by
personalizing pedagogical agents’ responses in accordance
with the users’ characteristics. Thus, we design the
personalized pedagogical agents and apply them into AR
educational applications.</p>
    </sec>
    <sec id="sec-2">
      <title>II. AUGMENTED GARDENING SYSTEM</title>
      <p>We have developed the augmented gardening system that
allows users to experience the flower gardening with an
augmented bluebird. In this system, there are two actors,
gardener (participant) and guidance (bluebird), who work as a
team. It provides the participant with opportunity to explore
physiological and environmental considerations that govern
flowering. Thus, Participant enables to simulate a specific
method, such as, sprinkling water, giving the fertilizer, to
bloom the flower. In addition, participant can interact with a
bluebird, an animated pedagogical agent, which is
superimposed over physical markers in the real space. The
bluebird assists the participant in achieving the goals with
personalized responses according to the participant’s
background and experience about the gardening.</p>
      <p>A. Personalized pedagogical agents</p>
      <p>In our system, the pedagogical agent generates autonomous
behaviors to provide a user with problem-solving advices. The
agent has the capability to perceive changes generated by the
user’s interaction and to present certain responses to the
changes in real time. Moreover, since the agent is
anthropomorphic, it expresses fully animated visual responses
and text-based verbal actions suitable for problem-solving
contexts.</p>
      <p>Especially, the pedagogical agent customizes its feedback
suitable for a user’s profile to improve the user’s learning
experiences. In our system, when a user wants to get
personalized advices, the user is needed to fill out a
questionnaire, which contains the set of questions for extracting
the profile, such as background and experience on the
gardening. Then, the agent shows different guidance proper to
a user’s profile as it interacts with the user. For example, the
pedagogical agent gives an experienced user simple advice,
such as, simply sprinkling water, taking the sun, to assist the
flowering. On the other hand, it provides a beginner with more
detailed guidance, such as sprinkling a half cup of water, and
then taking the sun during ten minutes, to help the user get
knowledge of the gardening. Ultimately, we expect that the
personalized advices of the pedagogical agents can better the
participants’ learning experience in educational applications.</p>
    </sec>
    <sec id="sec-3">
      <title>III. IMPLEMENTATION</title>
      <p>We have implemented an augmented gardening system on
Sony UMPC as a convenient mobile device with a digital
camera. To detect physical markers and augment 3D models
over the markers, we exploited OSGART combining Open
Scene Graph and ARToolkit. We also used Cal3D, open source
character animation library, for implementing character
animation. Thus, users can easily see the virtual gardening
system over physical markers through their mobile device.
They also can experience the augmented system and interact
with an animated bluebird in real space where they exist. The
bluebird expresses the animated movement and displays the
text as its verbal actions. Figure 1 shows the overview of the
implemented augmented gardening system over a physical
book.</p>
      <p>Users can simulate the effect of physiological and
environmental factors on gardening. It enables them to select
simulated factors, such as, water, nutrition, light, etc, through
physical objects attaching markers. As shown in Figure 2 (a)
each marker indicates its function through an understandable
picture. For example, if an object is the controller for adjusting
an amount of water, an included marker displays a sprinkler. In
addition, when a user picks up a specific marker, as shown in
Figure 2 (b), he/she can see an augmented object, like a scoop, a
sprinkler, over the marker. Thus, the user can easily select a
specific factor, which he/she wants to simulate its effect, and
apply the factor to the augmented flower. According to a
selected factor, the augmented flower shows several changes,
such as growing up, withering, waving, etc, through detailed
animation. Therefore, participants can virtually experience the
gardening, and learn the influences of several factors on the
flower gardening.</p>
      <p>The augmented bluebird shows personalized advices to
assist users to achieve their goal, i.e., coming out the flower. In
our system, we assume that the bluebird has the capability to
detect the status of an augmented flower and the users’
commands. Then, the bluebird changes animated movements
and text-based verbal actions as advices to help the users
accomplish their goals. Moreover, the bluebird customizes the
degree of movement and displayed texts suitable for their
background, experience on the gardening.
(b)
Figure 2 (a) Physical markers in our implemented system (b) augmented models
over the markers</p>
      <p>In this paper, we focused on improving users’ learning
experience by personalizing the agents’ responses suitable for
the users’ profile in educational systems. We have developed
the augmented gardening system which enables users to
explore physiological and environmental considerations that
govern flowering through their mobile devices. The users can
interact with a bluebird, an animated pedagogical agent, which
is superimposed over a physical marker in real space. The
bluebird assists them in achieving the goals with personalized
guidance suitable for their background and experience on the
gardening.</p>
      <p>This work is still in its early stages. The current implemented
bluebird limits to exhibit advices through simple movement
and texts. Thus, it is not enough to allow participants to
understand a bluebird’s advices about problem-solving
contexts. Therefore, we are planning to improve the bluebird’s
expression for advancing participants’ comprehension on about
the bluebird’s advices. Furthermore, we will evaluate the
effectiveness of personalized pedagogical agents in AR
educational applications through usability tests.</p>
    </sec>
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