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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>In uence of the agent personality on its mood</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Joaquin Taverner</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Emilio Vivancos</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Vicente Botti</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Bexy Alfonso</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Valencian Research Institute for Arti cial Intelligence (VRAIN) Universitat Politecnica de Valencia</institution>
          ,
          <addr-line>Valencia</addr-line>
          ,
          <country country="ES">Spain</country>
        </aff>
      </contrib-group>
      <fpage>2</fpage>
      <lpage>9</lpage>
      <abstract>
        <p>When simulating emotions in an a ective agent we must include factors that can a ect the agent emotional behavior such as mood or personality. Personality can make a person more prone to feel certain types of emotions and mood. In this work we present the preliminary results obtained in an experiment carried out to nd the factors that a ect human emotional behavior in order to simulate this behaviour in an a ective agent. We have focused on the e ect of personality on the di erences between agents mood. Preliminary results show that there is a correlation between the participants' personality and their initial mood.</p>
      </abstract>
      <kwd-group>
        <kwd>personality</kwd>
        <kwd>agent</kwd>
        <kwd>behavior</kwd>
        <kwd>emotion modelling</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        There are several theories that try to explain the human behavior. One of the
most relevant is the practical reasoning that is based on the idea that humans use
the reason to decide how to act [7]. But human behavior is not always rational.
This is due in part to emotions, mood and personality [12]. Many psychological
studies have shown that personality in uences cognitive processes (e.g. decision
making process) as well and a ective processes (e.g. making a person more or less
prone to feel certain moods) [2, 20, 23]. Therefore, in order to simulate human
behavior through an a ective agent, it is necessary to study the in uence of its
personality on the agent cognitive and a ective processes [15, 16]. In this article
we show the preliminary results obtained in an experiment with 300 participants
conducted to develop an a ective agent model in the GenIA3 architecture [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
We have used a regression model to analyze the e ect of personality on mood
represented using the PANAS model [21].
When analyzing human behaviour from a rational point of view, we can observe
certain inconsistencies when facing situations like a decision-making problem.
These inconsistencies are due in part to the in uence of emotions, mood and
personality [4, 6, 23]. From a psychological perspective, emotions can be de ned
Copyright c 2019 for this paper by its authors. Use permitted under Creative
Commons License Attribution 4.0 International (CC BY 4.0).
as a rapid response to a stimulus while mood has a longer duration in time
than emotions (e.g. hours or days) [3]. In addition, mood is not related to any
particular stimulus, but rather it is the result of a succession of stimuli and
emotions. On the other hand, personality is an a ective characteristic that does
not vary over time. Although the debate about what is personality is still open,
today it is accepted that personality is a set of psychic characteristics that involve
di erent cognitive processes and that produces di erences in behavior between
individuals when facing a given situation. Personality in uences the way in which
emotional responses to certain stimuli occur and the processes associated with
the emotion elicitation. Personality also refers to the characteristic way in which
a person thinks, feels, behaves, and relates to others [12].
      </p>
      <p>Over the years di erent models have been proposed to represent di erent
affective characteristics such as personality, emotions and mood. One of the most
used models in psychology to de ne a ection and personality is the PANAS
model [13]. This model uses two dimensions to represent personality: Positive
A ect (PA) and Negative A ect (NA) [21]. According to this model PA and NA
can be considered as two independent variables. For example, the state of
relaxation corresponds to a low level of negative a ect, while calm is conditioned to a
low positive a ect. The positive a ect re ects how enthusiastic, active, alert, and
energetic a person is. While the negative a ect re ects how disgusted,
disinterested, angry, guilty, cowardly, and nervous a person is. Some moods are the result
of the combination of both variables. Happiness for example, is related to a high
level of positive a ect and a low level of negative a ect, while sadness is related
to low levels of positive a ect and high levels of negative a ect [19]. The PANAS
model can be used to analyze human personality using questionnaires in which
the questions are conducted generically [11]. For example, in the question \Are
you usually feel sad?", the PA and NA factors can be interpreted as personality
values instead of mood because the question refers to the "usual" emotional state
of the person. The simplicity of this model make it appropriate to be used in
modelling agents personality. There are other psychological models to represent
personality using quantitative variables such as the Five Factor Model [10] that
uses ve variables to de ne personality: Openness, Consciousness, Extraversion,
Agreebleness, and Neuroticism.</p>
      <p>Di erent studies have been carried out to relate emotions and personality.
For example, the trait of Extraversion is related to positive emotions and moods
while Neuroticism is related to negative emotions and moods [5, 14, 15, 20, 17].
Similarly, in the PANAS model the PA and NA variables related to personality
have a relationship with the PA and NA variables related to mood [22].</p>
      <p>
        In recent years, di erent models have been proposed to simulate a ective
human behavior [8, 9]. One of the most innovative proposals is GenIA3, which
is a general purpose architecture for a ective agents based on the BDI model
(beliefs, desires and intentions) [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. This architecture allows to create agents
with a ective characteristics in a simple way, providing an environment that
allow to develop agents that simulate human behavior. However, in order to
simulate this behavior, it is necessary to analyze the e ect that factors such as
personality or mood have on it. The design of experiments to determine the
relationships between the di erent a ective categories becomes necessary.
3
      </p>
    </sec>
    <sec id="sec-2">
      <title>Proposal</title>
      <p>
        Our main goal is to develop an a ective agent capable of simulating human
behavior through emotions, personality, and mood. However, as we argued before,
in order to develop this agent model it is necessary to study the relationships
between the di erent a ective categories. As part of the development of our
a ective agent model, in this work we analyze the relationship between
personality and mood. We have used the data obtained from an experiment [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] where
300 participants (159 female and 141 male) of di erent ages (between 18 and
50) played an adapted version of the Black Jack game. Each participant played
independently against the bank. The main goal of this experiment was to
analyze the variations of mood during the game and the impact of the mood on
decision making according to participants personality. At the beginning of the
experiment, participants were asked about their mood and personality using the
questionnaire proposed in [13]. This questionnaire is a Spanish adaptation of
the one proposed by Watson [18] using scales of positive and negative a ect.
The questionnaire for the personality is composed by twenty questions: ten for
the personality positive a ect (P PA) and ten for the personality negative a ect
(P NA). Each question has ve possible answers using a likert-scale where 1
means totally disagree and 5 means totally agree. In the same way, the
questionnaire for the mood is composed of six questions using the same likert-scale: three
questions for the mood positive a ect (M PA) and three for the mood negative
a ect (M NA). Participants selected the response moving a slider. For this study
we have used a composite sample of those participants whose M PA and M NA
was greater than 1, that corresponds to the default value of the slider.
4
      </p>
    </sec>
    <sec id="sec-3">
      <title>Results</title>
      <p>the standard deviation of the M NA variable is very small, indicating that the
data may be concentrated near the mean. This is better shown in Figure 1, in
which we can see that the data of the variable M NA is concentrated in low
values, while the variable M PA has a more normal distribution.</p>
      <p>On the other hand, Table 2 shows the correlation between PANAS variables
for both personality and mood. As we can see, P PA and P NA have a moderate
correlation with M NA. While M PA variable has a high correlation with P PA
and a moderate correlation with P NA. We can also see that all correlations
are statistically signi cant except for P PA and P NA. In order to analyze how
personality a ects mood we have performed a regression analysis on M PA and
M NA variables.</p>
      <p>The result of the regression analysis for M PA variable is shown in Table
3. The only statistically signi cant variable in this regression model is P PA
since its p-value is less than 0.05. Figure 2 shows the statistical analysis of
the regression model. As we can see, the residues of the regression model fall
along the straight line at a 45% angle in the Q-Q plot which provide strong
evidence that these numbers come from an uniform distribution. The residual
graph (Figure 2) shows that the variation of the residues is constant, so we can
assume that the assumption of linearity is met. Therefore we can assume that
the regression model is valid for the M PA variable.</p>
      <p>The r-squared value is 0.2931 therefore this regression model explains the
29:31% of the variability of the variable M PA. Although it is a low
percent</p>
      <p>M_2NA
age, we must consider the variability of the data when performing this type of
psychological experiments. Therefore, both a r-squared of thirty percent can be
a good value if we consider that we have only used personality to explain the
di erences between participants' initial mood. Therefore, each a ective agent of
our model will calculate its initial mood considering that thirty percent of its
M PA depend on its P PA value.</p>
      <p>For the prediction of M NA value, as we mentioned above, the data is
asymmetric and with low dispersion, which makes it di cult to apply a linear
regression algorithm. We have tried to apply di erent transformations of the data and
we have not found any linear regression model that met the normality conditions.
5</p>
    </sec>
    <sec id="sec-4">
      <title>Conclusion</title>
      <p>In this work we have presented a preliminary analysis of the in uence of
personality on mood using the data obtained in an experiment with 300 participants.
This analysis allow us to obtain a model that partially explain the
relationship between mood and personality and emotional behavior. We are using this
model to develop a multi-agent system capable of simulating human behavior in
a realistic way.</p>
      <p>We have shown that the P PA variable from the PANAS model has a
positive correlation with the variable M PA, which indicates that there is in uence
of personality on mood. However, the variable M NA has an asymmetric
distribution, which has made it di cult to nd a linear regression model to determine
the in uence of personality on this variable. Nevertheless, in this work we have
shown the importance of personality in mood, being able to explain almost thirty
percent of the variability of the variable M PA.</p>
      <p>We are currently analyzing in deep all the results of the experiment in order
to nd a model that allows us to identify the proportion of variance of the NA
variable that can be explained by personality. Once these models are obtained,
we want to implement a multi-agent system within the GenIA3architecture that
allows us to simulate human behavior taking into account di erent personalities.</p>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgements</title>
      <p>This work is partially supported by the Spanish Government project
TIN201789156-R, FPI grant ACIF/2017/085, and GVA-CEICE project PROMETEO/
2018/002.
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    </sec>
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