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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Towards Multimodal Characterization of Dialogic Moments On Social Group Face-to-Face Interaction</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Ngoc N. T. Doan</string-name>
          <email>n.t.n.doan@uvt.nl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Andrius Penkauskas</string-name>
          <email>a.penkauskas@uvt.nl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ecaterina Grigoriev</string-name>
          <email>e.grigoriev@uvt.nl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Lisa E. Rombout</string-name>
          <email>l.e.rombout@uvt.nl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Paris Mavromoustakos-Blom</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Maryam Alimardani</string-name>
          <email>m.alimardani@uvt.nl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Martin Atzmueller</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Tilburg University, Department of Cognitive Science and Artificial Intelligence</institution>
          ,
          <addr-line>Warandelaan 2, 5037 AB Tilburg</addr-line>
          ,
          <country country="NL">The Netherlands</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Multimodal data enables powerful methodological approaches to investigate social group interaction. This paper specifically focuses on dialogic moments, i. e., episodes of human communication with high mutual understanding. We present preliminary results of a pilot study, where we apply multimodal analysis of dialogic moments in the context of storytelling, for obtaining data-driven characterizations. We collected multimodal sensor data, including skin conductance, face-to-face proximity, and vocal non-verbal features of the participants, complemented by their subjective experiences collected via self-report questionnaires. Our first preliminary findings provide novel perspectives on different profiles of dialogic moments, characterized by objective and subjective features.</p>
      </abstract>
      <kwd-group>
        <kwd>Social Signal Processing</kwd>
        <kwd>Multimodal Analytics</kwd>
        <kwd>Dialogic Moment</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        For analyzing group interactions, wearable sensors complemented by information from
self-report questionnaires enable powerful methodological approaches for analysis, cf.
e. g., [
        <xref ref-type="bibr" rid="ref1 ref2 ref3">1–3</xref>
        ]. This paper focuses on specific interaction episodes, so-called dialogic
moments. These are characterized by a considerable level of mutual understanding, leading
to the development of a sense of belonging to the group. During storytelling
conversations, for example, such moments can be elicited efficiently [
        <xref ref-type="bibr" rid="ref4 ref5">4,5</xref>
        ]. In particular, dialogic
moments occur when each participant aims to retain their “own truth” while
acknowledging to a respective other “experienced truth”, leading to mutual understanding.
      </p>
      <p>The occurrence of dialogic moments can be useful for supporting collaborations and
mediating conflict situations. Here, the detection and analysis of dialogic moments are
important steps to understand the underlying mechanisms. In this paper, we take first
steps towards the data-driven analysis and characterization of such dialogic moments
during an immersive story-telling experience, focussing on face-to-face interaction. We
investigated multimodal information of the participants while they were engaged in
a group discussion that was based on fictional storytelling. The collected multimodal
(sensor) data includes skin conductance, face-to-face proximity, vocal non-verbal
features of the participants, and turn-taking interaction; here in addition, respective
subjective experiences of the participants were collected via self-report questionnaires.</p>
    </sec>
    <sec id="sec-2">
      <title>Related work</title>
      <p>In this section, we briefly summarize related work on observing human group
interactions and the idea of dialogic moments in such interaction contexts. Furthermore, we
sketch time series analysis methods for the analysis of according sensor data.
2.1</p>
      <sec id="sec-2-1">
        <title>Observing Human Group Interaction using Sensors</title>
        <p>
          Based on collected sensor data we can construct social interaction networks which
capture offline interactions between people [
          <xref ref-type="bibr" rid="ref6 ref7 ref8">6–8</xref>
          ]. Eagle and Pentland [9], for example,
presented an analysis using proximity information collected by bluetooth devices as a
proxy for human proximity. While this relates to face-to-face communication, however,
the detected proximity does not necessarily correspond to face-to-face contacts [10].
Also, it does not cover vocal (non-)verbal aspects of communication. Another approach
for observing human face-to-face communication is the Sociometric Badge.1. It records
more details of the interaction, but requires significantly larger devices. The
SocioPatterns Collaboration2 developed proximity tags based on Radio Frequency
Identification technology (RFID), which have been used in several ubiquitous and social
environments, e. g., regarding educational/university contexts including scientific
conferences [11–14] and schools [15]. In this paper, we apply the Openbeacon as well as the
Rhythm badges [16], as a successor of the Sociometric badge, which provides a richer
set of information. In addition, we complement the data collection using further sensors
(e. g., skin conductance,cf. [17, 18]) and subjective questionnaire-based information.
        </p>
        <p>
          Regarding dialogic moments, research has shown the importance of these but
provides only few indications on how to predict or replicate a dialogical moment [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]. While
dialogic moments have not yet been extensively studied, especially from a
computational perspective, multimodal approaches to the study of social interaction are
becoming more common [
          <xref ref-type="bibr" rid="ref2">2, 19</xref>
          ]. In this paper we target the multimodal characterization of
dialogic moments focussing on social group face-to-face interaction.
2.2
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>Explicative Time Series Data Analysis</title>
        <p>For the characterization of dialogic moments, explicative data analysis methods are
important, because they provide interpretable and explainable approaches, in order to
make sense of the data and the obtained patterns [20, 21]. For multimodal sensor data,
time series data is recorded from multiple channels at the same time. Capturing the
interplay of the different signals and using it for gaining relevant information from
the data represents a challenge. In this context, several single time series techniques
are used after different feature transformation procedures. One simple but quite
effective transformation is the symbolic aggregate approximation (SAX), where a time
series is initially transformed into a set of words through quantization using sliding
windows [22]. Then, we can directly apply the interpretable symbolic representation
towards the characterization of time series segments in the context of dialogic moments.</p>
        <sec id="sec-2-2-1">
          <title>1 http://hd.media.mit.edu/badges 2 http://www.sociopatterns.org</title>
        </sec>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Method</title>
      <p>In the following, we first outline our research question for data analysis before
describing the data collection context, measures, and methods in detail.
3.1</p>
      <sec id="sec-3-1">
        <title>Research Questions</title>
        <p>In our analysis, we focus on the following research questions:
1. Is it possible to observe certain traces of dialogic moments in the multimodal data
of the participants?
2. Can we identify characteristic multi-modal features?
3. Can we identify conforming/deviating patterns among different moments and users,
respectively?
3.2</p>
      </sec>
      <sec id="sec-3-2">
        <title>Procedure</title>
        <p>For the pilot study outlined below, we recorded a diverse set of data while participants
were engaged in a storytelling-based discussion. In order to obtain ground-truth
information about dialogic moments, we employed feedback from a domain expert for
detecting and labeling the respective dialogic moments, also assessed by an independent
annotator. In evaluating the data of the pilot study, we mainly resorted to basic statistical
analysis and similarity assessment of the computed aggregated measurements, in order
to identify characterizing features and patterns.</p>
        <p>The participants (n=4, 2 female) were all university students. They received no
incentives for their participation and gave informed consent for performing the
experiment. The participants sat around a square table in an empty room and remained seated
during the experiment. The experiment included 4 discussion sessions of 10 minutes
each, with breaks of 2 minutes. All discussions were moderated by a storytelling
expert. Each session was moderated to have either a negative or a positive valence. For
the four discussion sessions, this was given with the order Negative – Positive –
Negative – Positive, as follows:</p>
        <sec id="sec-3-2-1">
          <title>Session 1 : Negative valence.</title>
          <p>Session 2 : Positive valence.</p>
          <p>Session 3 : Negative valence
Session 4 : Positive valence.</p>
          <p>The moderator presented a fictional scenario to the group – the earth being
inhabitable so that the group was seeking asylum on Mars. Valence was indicated by dilemmas
or opportunities, respectively. The moderator could also choose to moderate interaction
among the group, by directing attention to a less active member of the group, or by
asking a direct question. After the discussions, the moderator, then indicated the critical
moments where participants seemed to have come closer together, and potentially all
shared a mutual understanding, as a subjective labeling of those moments. The strongest
dialogic moments were then heuristically chosen, and additionally checked by an
external observer.
3.3</p>
        </sec>
      </sec>
      <sec id="sec-3-3">
        <title>Measurements</title>
        <p>
          We utilized several sensors for collecting multi-modal data, including galvanic skin
response, vocal non-verbal features and face-to-face interaction information, cf. [
          <xref ref-type="bibr" rid="ref3">3, 16–
18, 23, 24</xref>
          ].
3.4
        </p>
      </sec>
      <sec id="sec-3-4">
        <title>Multimodal Sensor Data</title>
        <p>Galvanic skin response (skin conductance, GSR) of the participants were recorded
using the Shimmer GSR+ wearable sensors, which are often applied in similar contexts,
e. g., [17, 18]. Essentially, GSR indicates arousal [23]. Arousal can be calculated by
subtracting the highest GSR in the period of interest and the average GSR in the 30
seconds prior to it. Besides that, we specifically focus on face-to-face interaction
complemented by questionnaire information in our preliminary analysis. In addition,
speaking volume and physical proximity of the participants were observed using the Rhythm
Badge [16]. Given the speaking data from the Rhythm badge and the video recordings
we investigated the speaking turns. We transcribed the content of participants’ speech,
and manually assessed and recorded their speaking turns. The recording of speaking
turns assumes one speaker at a time. In a period of overlapping speech, a participant
who spoke the longest was recorded as taking the turn. For observing face-to-face
proximity, we utilized wearable sensors developed by the SocioPatterns consortium3, as
discussed above [24, 25]. The proximity tags are based on Radio Frequency Identification
technology (RFID tags), capable of detecting close-range and face-to-face proximity
(1–1.5 meters). The most significant advantage of using the SocioPatterns tags is that
the human body acts as a radio-frequency blocker at the frequency used on the tags [24].
Therefore, only the signals that are broadcasted directly forward from the person
wearing the tag will be detected by other tags.</p>
      </sec>
      <sec id="sec-3-5">
        <title>3.5 Self-Report Assessment Information</title>
        <p>In addition to collecting multimodal data, an Inclusion of Other in the Self (IOS)
questionnaire was distributed to the participants to fill out at the baseline and after each
discussion session (2-minute break each). In this break, they were asked to momentarily
exit the fictional world and individually report (on a 7-point Likert scale) their perceived
level of inclusion in the group in the preceding session. Here, we also applied the
selfassessment manikin (SAM) [26] for estimating the affective dimensions of pleasure,
arousal and dominance after each session. In general, SAM is an emotion assessment
tool using graphic scales, depicting cartoon characters expressing the respective three
emotion elements – pleasure, arousal and dominance – for the affective dimensions. In
that context, pleasure refers to the happiness in a specific situation, arousal to the
emotional arousal while dominance relates to the control of a situation. Low dominance,
for example, relates to the feeling of lacking of control in a situation. A person with
low dominance can present states, such as subordination, intimidation or withdrawal.
In contrast, the participants with high dominance have control over a situation.</p>
        <sec id="sec-3-5-1">
          <title>3 http://www.sociopatterns.org</title>
        </sec>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Results and Discussion</title>
      <p>In our first exploratory analysis, we provide preliminary results focussing on
face-toface interaction, in particular, face-to-face proximity contacts, turn taking and the IOS
questionnaire information. After that, we present initial results on the collected GSR
data. It is important to note, that due to the exploratory nature of this study and the
small number of participants, insights and conclusions are regarded as preliminary
exploratory results, which we aim to extend on in future work.
4.1</p>
      <sec id="sec-4-1">
        <title>Global Group Interaction Behavior: Session Face-to-Face Proximity</title>
        <p>In the following, we briefly discuss insights on face-to-face proximity contacts of the
participants during the individual sessions. Overall, the collected contact data was
relatively sparse. Below, we focus on indications of proximity contacts between the
participants, where especially the existance of a “non-contact” vs. “some contact” is
interesting. Figure 1 shows an overview of the contact behavior during the different sessions in
different graphs. In particular, the figures for the different sessions (Session 1 – Session
4) indicate the participants (as nodes of the respective graph) and proximity contacts
(as edges of the respective graph) between those. An edge between two nodes
(participants) is created if at least one signal between the tags of the participants was received,
where the width of an edge is proportional to the number of proximity signal contacts.</p>
        <p>P1</p>
        <p>P3</p>
        <p>P1</p>
        <p>P1
P3</p>
        <p>P1
P2
P4</p>
        <p>P2</p>
        <p>P3
(a) Session 1
(b) Session 2
(c) Session 3
(d) Session 4
Fig. 1: Face-to-Face proximity networks of the different sessions (Session 1 – Session 4).
Partipants are denoted by nodes of the respective graphs, an edge between two nodes is created
if there is at least one signal between the tags of the participants; edge width is
proportional to the number of proximity signal contacts.</p>
        <p>Overall, we can distinguish different face-to-face proximity contact situations.
Session 1 and Session 3 are quite similar, with participants P1, P2, and P3 in a triangle, and
a weakly connected participant P4. Also, Session 2 and Session 4 indicate quite similar
situations. The interesting feature that is common to the two pairs of sessions is the
equivalence in the topological graph structure, as well as their valence, since Session 1
and Session 3 were negative, while Session 2 and Session 4 are positive regarding their
valence. We will also investigate this further in the following sections.
P2
P4</p>
        <p>P2
P3
4.2</p>
      </sec>
      <sec id="sec-4-2">
        <title>Group Interaction Behavior: Turntaking</title>
        <p>In total, 6 moments were selected as dialogic moments. Content-wise, moment 4 was
when participants engaged in a heated dispute about the ethical way to choose which
people on Earth were to be evacuated first. Conversely, the other 5 moments evolved
around rather non-provocative sharing such as during moment M1. As shown in
Figure 2 (left) for the overall turntaking behavior (shares), turntaking is not completely
balanced. Participant P1, for example, tended to dominate during sessions 2-4.
100%
90%
80%
70%
) 60%
re%50%
(a
hS 40%
30%
20%
10%
0%</p>
        <p>P1
P2
P3</p>
        <p>P4
S1</p>
        <p>S2</p>
        <p>S3</p>
        <p>S4
Fig. 2: Turn-taking of the participants (P1–P4) in each speaking session (left) and their
turntaking in each specific dialogic moment (right). Share (%) indicates the respective
speaking turns per session and moment, respectively. Moment M1–M3 belong to Session S2;
Moment M4 belongs to Session S3; the moments M5 and M6 belong to Session S4.</p>
        <p>Investigating the individual moments (see Figure 2, right), we also observe no
balance of speaking contribution. Looking at the areas of speaking contributions,
participant P1 and participant P4 tend to dominate the turn taking. The only moment with
rather even share of speaking turns is moment M4 in Session 3. This already makes this
moment special. While it had a negative valence at first, participants tended to become
more “aligned” in a balanced way. Moment M4 also was the moment almost started
by everyone, while the other 5 moments were started by a single member (a chief
storyteller), who also took the most speaking turns, cf. Figure 2. Overall, we observed
a trend towards more stable alignment on the “Inclusion of Others in the Self”
selfreported scores, see Figure 3. Here, we can already see that moment M4 (session S3,
respectively) seems special – observing a (positive) change in the overall IOS trend,
while also the speaking contributions are more uniformly distributed.</p>
        <p>We further investigated the differences among the moments M1-M3, and M5-M6,
which indicated rather similar patterns. Figure 4 visualizes the similarities in turn taking
behavior for Sessions 2 and 4, containing the respective dialogic moments M1–M3
and M5–M6. Specifically, for estimating the (dis-)similarity we applied a very simple
measure; essentially, we computed the euclidean distance on the respective turntaking
contributions (a darker color indicates more similarity). Here, moments M1 and M5
somewhat stand out, while M2, M3 and M6 are more conforming to the overall session
contributions in terms of speaking turns.</p>
        <p>ISO 3</p>
        <p>S1</p>
        <p>S4
S2</p>
        <p>S3
Sessions
1
M
3
M
M2
M3
M1
M6
Al
M5
Fig. 3: Self-report scores of participants (P1–P4)
of “Inclusion of Others in the Self” (IOS);
7 point Likert-scale after every session.</p>
        <p>Fig. 4: Similarities w.r.t. turn-taking behavior
among the moments (M1-M3, M5-M6)
and enclosing sessions (S2, S4).
4.3</p>
      </sec>
      <sec id="sec-4-3">
        <title>Self-Report Group Interaction: Self-Assessment Manikin</title>
        <p>For obtaining a broader view on the affective dimensions after each session, we applied
the self-assessment manikin (SAM) approach, cf. [26], as discussed above. Figure 5
outlines the results.</p>
        <p>Overall, we see that the scores remain relatively stable/similar for the individual
participants, with a few exceptions (e. g., participant P2 which reported a more “dynamic”
behavior). Specifically, the majority of participants reported to have a rather stable level
of pleasure/ happiness, which implies a general satisfactory state. They also reported
the level of arousal in a similar fashion: arousal was self-assessed to be unchanged or
slightly decreased. This analysis of the self-report information provides some first
indication on the dialogic moments; we aim to validate the observed trends in future studies,
and to provide more context information on the affective states of the participants.</p>
      </sec>
      <sec id="sec-4-4">
        <title>Group Interaction Behavior: Galvanic Skin Response (GSR)</title>
        <p>Looking into each individual’s GSR, we distinguished different profiles, see
Figure 6, mainly distinguishing between the signals that highly fluctuate, and those that
remain rather stable. The figures manifest this diversity among the participants of a
dialogic event, visualizing the mean of GSR signal 30 seconds prior to, during and 30
seconds after the event.</p>
        <p>Interestingly, the signal during the event can be considered a marker of an overall
persistent change in the level of arousal: the mean of GSR 30 seconds prior to the
event (in red) is highly distinctive from the mean of GSR 30 seconds after the event (in
orange). This phenomenon is prevalent among the moments and among the participants.
The only difference is whether the blue line - the mean of a participant’s GSR during
the event - is closer to the red or the orange line. If the blue line is closer to the red one,
the participant seemed to experience the "dialogic" impact at the end of the event: a late
adopter. If the blue line is closer to the orange one, the participant seemed to experience
the "dialogic" impact at the beginning of the event: an early adopter.</p>
        <p>Additionally, there are half of the moments where its participants are mixed between
late and early adopters, such as M1 in Fig. 6, The other half witnesses its participants
unanimously falling into one categories of either early or late adopter, such as M3 in
Fig. 7. Regardless when we can witness the impact of a dialogic period on each
participant, we can assume that such impact exists and can be significant.</p>
        <p>For the interpretation of time series data, explicative methods [20, 21] provide
suitable approaches for making the analysis interpretable and explainable. One central idea
is symbolic abstraction of the data, in order to make it easier to understand via feature
reduction. One exemplary method for that is the piecewise aggregate approximation
(PAA), which is employed in the SAX transformation. Applying that method, segments
of a time series are mapped to an alphabet which can subsequently be processed to
words, which – due to their symbolic nature – facilitate analysis and interpretation,
in order to allow also explanation, e. g., by detailed inspection in a “drill-down”
approach [27, 28] referring back to the detailed time series.</p>
        <p>Comparing among individuals’ arousal during dialogic events, as discussed before,
SAX was applied on each of their GSR signals to transform them into a discrete and
symbolic representation (a word, i. e., a sequence of characters). Then, the Levenshtein
distance (also called edit distance) metric, e. g., [29] was employed to measure the
difference between these sequence of letters, thus, allowing the calculation of the
normalized similarity between each pair of string. Essentially, the Levenshtein metric estimates
the distance between two character sequences (words), where intuitively, the distance
between two sequences is the minimum number of single-character edits (i. e.,
insertions, deletions, or substitutions) which are required in order to transform one sequence
into the other sequences.</p>
        <p>In the beginning, the PAA components of SAX were set to 4, cf. Table 1,
corresponding to each event’s 4 statistical quartiles. Hence, there are total 256 permutations
with replacement of the 4 letters a, b, c, and d; therefore there is approximately a chance
of 0.016 that 2 participants have 2 or more of the same letters at exactly the same place.
In other word, this means having a normalized similarity value of 0.5 or higher, Yet such
values have been recorded in numerous occasions (Table 1), especially in the case of M2
and M4, the GSR signals of the participants fluctuates in a highly similar fashion.
Overall, as can be seen in Table 2, M2, M4 and M5 appear to be the moments has the highest
similarity in term of GSR fluctuation patterns among the participants, Content-wise,
while the other moments emerged around a sharing of pleasant experiences or ideas,
M2, M4 and M5 arose from disputes around moral-related issues. Likewise, in general,
every participant tends to slightly "synchronize" during these moments, however, the
level of pairwise “synchronization” varies. In other words, just looking at these tables,
we could argue that the facilitator should have paid more attention to, for example, P3
and P4 in M3, The reason is even though, during M3, P3 and P4 vocally contributed
to the discussion more than some of P1 and P2 (see Figure 2), it is more likely that P3
and P4 had felt less included in the group than the others: on average, the normalized
similarity of GSR patterns of P3 and P4 to every other is 0.167, while those of P1 and
P4 are 0.333. Furthermore, we applied the same analysis process onto the data again
but increased the level of sensitivity by 5 times, setting PAA to equal to 20. This
entails 2020 permutations with replacement of the used letters, making it highly unlikely
for a random two symbol representations of participants’ GSR signals to be similar. As
predicted, Table 3 overall entails smaller values of normalized similarity than Table 2.</p>
        <p>Note that the complete list of symbolic representations, based on which Table 3
was calculated, is not included in here due to its size. Also note that, we abstained
from setting the PAA to be proportional to the various length of the events, because the
Levenshtein distance algorithm is highly sensitive to the string’s length. This means, if
PAA is set to be proportional to the events’ length, certain event will induce on average
higher similar GSR patterns just because they are shorter than other event. In other
words, by keeping the same PAA among the moments, we normalize their length, and
thus, make it possible to compare between their enclosed pairwise similarity values.
Interestingly, M2 is distinct to M5 in term of its length: M2 is the longest dialogic period
(136 seconds) while M5 is the shortest period (23 seconds) (mean = 64.83, SD = 40.29).
However, both of them entail the highest similarity in GSR among the participants
regardless of PAA settings.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Conclusions</title>
      <p>The preliminary descriptive analysis of the data has shown great potential in studying
dialogic moments computationally. Although all 6 moments in the pilot arguably fell
into the category of dialogic moments, we observed different profiles regarding the
agreement/similarity between their resulting multimodal data. In particular, moment
M4 was quite distinctive. However, we were able to obtain characteristic indicators,
considering turntaking, GSR data, as well as the questionnaire-based (IOS) information.
We aim to complement the analysis further for enhancing these preliminary insights,
and to provide a more comprehensive context for facilitating multimodal interpretation.</p>
      <p>Overall, future research in the direction initialized by this pilot can help to
create digital storytelling technology that has the ability to identify dialogic moments in
conversation, quantifying an otherwise very subjective phenomenon. Potentially,
understanding dialogic moments can even help us induce them in (otherwise) unproductive
conversations, assisting in the context of difficult discussions and negotiations. Then,
such factors can also be incorporated in the design process of affective systems.</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgements</title>
      <p>This work has been partially supported by the German Research Foundation (DFG)
project “MODUS” (under grant AT 88/4-1). Furthermore, we wish to thank the artists
of SPACE, Petra Ardai and Rinske Bosma, for their help in designing, setting up and
executing this study, and transcribing the discussions.
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