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  <front>
    <journal-meta />
    <article-meta>
      <article-id pub-id-type="doi">10.1145/142750.142769</article-id>
      <title-group>
        <article-title>Object-Centric Camera Drone Control for Unconstrained Telepresence</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Jiannan Li</string-name>
          <email>jiannanli@dgp.toronto.edu</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ravin Balakrishnan</string-name>
          <email>jiannanli@dgp.toronto.edu</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tovi Grossman</string-name>
          <email>tovi@dgp.toronto.edu</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Author Keywords</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Drone; telepresence; object-centric</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Toronto</institution>
          ,
          <addr-line>40 St George St, Toronto, ON</addr-line>
          ,
          <country country="CA">Canada</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Camera drones, a rapidly emerging technology, offer people the ability to remotely inspect an environment with a high degree of mobility and agility. However, manual remote piloting of a drone is prone to errors. In contrast, autopilot systems are not necessarily designed to support flexible visual inspections. We propose the object-centric control paradigm for efficient camera drone navigation, in which a user directly specifies the navigation of a drone camera relative to a specified object of interest. We demonstrated the strengths of this approach through our first prototype, StarHopper, and discuss future research opportunities.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        Researchers in telepresence have long envisioned ‘beyond
being there’ [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Replicating all relevant local experiences,
while remote, should not be the only goal of telepresence;
rather, we should also strive to create telepresence systems
which can enable benefits that are not possible when the
person is physically present. As such, telepresence goes
from replication to augmentation. One particular instance
of this vision is enabled by camera drones: our local bodies
can only walk on the ground, but our remote bodies can fly.
      </p>
      <p>
        Researchers have noted a number of social and functional
issues due to the insufficient mobility of current remote
robotic presence platforms [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. With drones becoming
more affordable and reliable, they hold the potential for
enabling more flexible remote presence and visual inspection
experiences (e.g. [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]) for the general population.
While drones offer promise for such telepresence
applications, they are challenging to manually control remotely, due
to numerous factors including high degrees of freedom,
narrow camera field-of-views, and network delays [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. Their
control interfaces - virtual or physical joysticks for consumer
drones - are also unfamiliar for many users and take
extended training time to master [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>
        To relieve the burden of manual piloting, autopilot
techniques have been applied to drone control. Most existing
drone autopilot interfaces are based on specifying a
series of planned waypoints in a 2D or 3D global map (e.g.
[
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]). However, in a situation where a user wishes to perform
a real-time inspection, setting waypoints a priori may not
be efficient for producing the viewer’s desired viewpoints.
Some autonomous systems avoid the use of waypoints and
execute higher-level plans, such as following a subject to
form canonical shots [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], but they typically do not offer the
flexibility for exploring remote environments.
      </p>
      <p>
        The difficulty of drone piloting poses a significant barrier for
the widespread adoption of free-flying robots. The goal of
this research is to design a camera drone control interface
to support efficient and flexible telepresence experience.
Our work is inspired by decades of research in interactive
graphics, for which many camera navigation techniques
have been established (e.g. [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]).
      </p>
      <p>
        Most relevant, we build upon object-centric techniques,
where zooming, panning, and orbiting occurs relative to
the location of a 3D object of interest. We demonstrated
the potential of this approach through our first prototype,
StarHopper [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], and illustrate future research opportunities.
      </p>
    </sec>
    <sec id="sec-2">
      <title>Previous Work: An Object-Centric Interface for</title>
    </sec>
    <sec id="sec-3">
      <title>Remote Inspection</title>
      <p>
        StarHopper is a remote object-centric camera drone
navigation interface that is operated through familiar touch
interactions and relies on minimal geometric information of the
environment (Figure 1). It consists of an overhead camera
view for context and a 3D-tracked drone’s first-person view
for focus (Figure 2). New objects of interest can be
specified through simple touch gestures on both camera views.
We combine automatic and manual control via four
navigation mechanisms that can complement each other with
unique strengths, to support efficient and flexible visual
inspection. The system focuses on indoor environments,
representative of tasks such as remote warehouse inspection
[
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] and museum visits [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], and where positional tracking
      </p>
      <sec id="sec-3-1">
        <title>Design Guidelines</title>
        <p>We base our design for remote object-centric drone
navigation on a set of guidelines grounded by our review of
prior literature. These guidelines are: (1) support situation
awareness (2) minimize reliance on environmental
information (3) combine automated and manual control (4) Support
simple touch interactions (5) Respect physical constraints.</p>
      </sec>
      <sec id="sec-3-2">
        <title>User Interface and Navigation Mechanisms</title>
        <p>StarHopper provides a touch screen interface for the users
to view the drone’s live stream video and to perform drone
navigations (Figure 3). The drone camera feed fills the
screen. The overview camera video and two virtual
joysticks are at the bottom of the interface.</p>
        <p>
          The user can obtain the approximate position and
dimensions of an object through a simple two-step procedure,
without using pre-built maps or expensive real-time 3D
reconstruction methods. She selects the object of interest
through a drag gesture first in the overview camera view
and then in the drone camera view. A computer vision
algorithm triangulates the position of the object from these
two regions and estimates the dimensions of a bounding
cylinder of the object (see [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] for more technical details).
Inspired by camera control mechanisms in interactive
graphics, we have designed three object-centric physical camera
navigation mechanisms for viewing an object of focus: 360
viewpoint widget, delayed through-the-lens control, and
object-centric joysticks.
360 Viewing widget
The 360 viewpoint widget is a widget for quickly
navigating to and focusing on an object of interest, from a
userspecified viewing angle. The widget takes the shape of a
semi-transparent 3D ring, surrounding the focus object
(Figure 4a). A 3D arrow aimed at the ring appears upon touch,
indicating the desired viewing direction. The user can drag
the finger on the ring to set the desired viewpoint position
(Figure 4b). Once the user releases the finger, the
autopilot system moves the drone to the calculated viewpoint.
The algorithm determines a reasonable default viewing
distance, based on the size of the bounding cylinder.
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>Delayed through-the-lens control</title>
        <p>To use this technique, the user first rests two fingers on the
drone camera view to freeze the current frame (Figure 5a,
next page). The user then performs a two-finger
pinch-andpan gesture to transform the current frame to the desired
viewpoint (Figure 5b, next page). The system then
calculates a new drone position that can produce the desired
viewpoint which the drone navigates towards.</p>
      </sec>
      <sec id="sec-3-4">
        <title>Object-centric joysticks</title>
        <p>We remap the axis of traditional drone control joysticks to
object-centric commands and add constraints to prevent
manipulation errors. More specifically, under the
objectcentric constraints, the drone keeps the object of interest in
its field-of-view during the pan movements (Figure 7a, next
page). In object-centric zoom, the drone aims its camera
at the object of interest and moves closer or further away
from it (Figure 7b, next page). In response to the orbiting
commands, the drone orbits around the object while aiming
at its center (Figure 7c, next page).</p>
      </sec>
      <sec id="sec-3-5">
        <title>Manual joysticks</title>
        <p>In addition to the three object-centric navigation
mechanisms, StarHopper also supports fully manual controls. This
could be useful in cases where the user wishes to make
slight adjustments to a viewpoint that the auto-pilot system
navigated to.</p>
      </sec>
      <sec id="sec-3-6">
        <title>Managing objects of interest</title>
        <p>The object-of-interest list on the right of the interface (3d)
records the thumbnails of all previously registered objects
of interest. The user can tap on the thumbnail to set it as
the object-of-interest, and the drone will turn towards it. A
double-tap on the thumbnail will trigger the drone to
approach that object.</p>
      </sec>
      <sec id="sec-3-7">
        <title>Navigation mechanism properties</title>
        <p>StarHopper consists of a set of four navigation
mechanisms, ranging from fully automated to fully manual. This
suite of techniques allows users to perform both flexible and
efficient scene inspections by leveraging their contrasting
capabilities (Table 1, page 6).</p>
        <p>We recognize the trend that a higher automation level
increases efficiency but reduces flexibility. Taken together, the
system offers the user both efficient and flexible navigation
mechanisms (Table 1). The 360 viewpoint widget, despite
its high efficiency, lacks in flexibility and can be
complemented by delayed through-the-lens control, object-centric
joysticks and manual controls.</p>
      </sec>
      <sec id="sec-3-8">
        <title>User Study</title>
        <p>To evaluate the navigation mechanisms of StarHopper,
we conducted a user study consisting of a remote object
inspection task with 12 volunteers (7 female, Mage =
26:3; SDage = 4:4). A Ryze Tello drone was used in the
study. We compared StarHopper to a baseline, consisting
of conventional manual joystick controls. In each trial, the
participant was instructed to fly the drone from the
starting position to inspect one of the four sides (Left, Right,
Front, Back) of an item (Figure 8) using one of the two
control interfaces, StarHopper or manual joysticks (Manual).
We recorded the completion time of each trial.</p>
        <p>A repeated measures analysis of variance showed that it
was significantly faster to complete the task with
StarHopper than with egocentric manual control (F1;11 = 23:8; p &lt;
0:001). Overall StarHopper was 35.4% faster (StarHopper:
20.33s, Manual: 31.45s), demonstrating a substantial gain
in efficiency (Figure 6).</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Future Research Opportunities</title>
      <p>The StarHopper prototype demonstrated the potential
efficiency advantage for object-centric camera drone
control. More importantly, it revealed several future challenges
and opportunities for better leveraging the object-centric
paradigm for unconstrained telepresence.</p>
      <sec id="sec-4-1">
        <title>Increasing Situation Awareness for Leveraging Greater Mobility</title>
        <p>
          Supporting situation awareness has long been a key theme
in robot teleoperation research ([
          <xref ref-type="bibr" rid="ref14">14</xref>
          ]). With greater
mobility, drone operators face greater risk of getting lost in
space ([
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]). Prior research has shown the effectiveness
of a live exocentric overview for enhancing situation
awareness in teleoperation (e.g. [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ]). StarHopper incorporated
a static live overview camera, but this setup reduced the
area where the drone could fly. Future research can explore
awareness mechanisms that do not sacrifice mobility. For
example, a second, spatially coupled camera drone serving
as the overhead camera [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ].
        </p>
      </sec>
      <sec id="sec-4-2">
        <title>Richer Interaction Using Objects-of-Interest Semantic Information</title>
        <p>Interactions with objects-of-interest in StarHopper were
limited to specifying desirable viewpoints, as StarHopper only
exploited simple geometric information. With recent
advancements in image understanding, a natural next step
would be enabling richer and more meaningful interactions
using semantic information about objects of interest. For
instance, instead of following the single rule of placing the
object at the center of the camera frame by default, the
system could choose a more appropriate camera framing and
trajectory depending on the object and relevant context.
The drone could focus on the upper body of a person in
conversation, or zooming in on the console of an instrument
for key readings.</p>
      </sec>
      <sec id="sec-4-3">
        <title>Design for Local Users</title>
        <p>
          While tele-operated robots give the ability to control
viewpoints back to remote users, they raise challenges of
accurately interpreting remote users’ actions and intentions for
local users. Such challenges are exacerbated on drones as
their movements and form factors can be very different from
humans. Recent research proposed signaling drone
motion intent with augmented reality [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ]. However, future flight
paths and waypoints can be insufficient for a remote user
who operates the drone to establish common ground with a
local user, for example, when they want to make sure that
they are discussing about the same object among a
number of candidates in the environment. Visualizing objects of
interest can complement the above signaling method and
facilitate communication.
        </p>
      </sec>
      <sec id="sec-4-4">
        <title>Privacy Considerations</title>
        <p>
          A free-roaming viewpoint, such as a drone, raises privacy
concerns about remote users intentionally or unintentionally
seeing private visual information of local users. Prior
research in video-mediated communication has looked
extensively into privacy issues, but largely for fixed cameras (e.g.
[
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]). Privacy research on drones mostly studied perceptions
about drones operated by strangers (e.g. [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]). Drones for
telepresence, especially drones that work closely with
humans, call for new privacy mechanisms. Local users can
define sensitive objects or zones, which remotely operated
drones should always avert.
        </p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Conclusion</title>
      <p>Remotely operated camera drones hold potential for
unconstrained telepresence ‘beyond being there’ but require
careful control interface designs to realize such
potential. Through prototyping and evaluating StarHopper, we
showed the advantage of the object-centric control paradigm
for camera drone teleoperation. We further invite the
research community to consider future opportunities in
applying the object-centric paradigm to develop more useful and
usable camera drone control interfaces for unconstrained</p>
    </sec>
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