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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Agent Archetypes for Human-Drone Interaction: Social Robots or Objects with Intent?</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Mehmet Aydın Baytas¸</string-name>
          <email>baytas@chalmers.se</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sara Ljungblad</string-name>
          <email>sara.ljungblad@gu.se</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Joseph La Delfa</string-name>
          <email>joseph@exertiongameslab.org</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Morten Fjeld</string-name>
          <email>fjeld@chalmers.se</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Chalmers University of, Technology</institution>
          ,
          <addr-line>Gothenburg</addr-line>
          ,
          <country country="SE">Sweden</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>RMIT University</institution>
          ,
          <addr-line>Melbourne</addr-line>
          ,
          <country country="AU">Australia</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Gothenburg</institution>
          ,
          <addr-line>Gothenburg</addr-line>
          ,
          <country country="SE">Sweden</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2020</year>
      </pub-date>
      <abstract>
        <p>Departing from our earlier work on conceptualizing “social drones,” we enrich the discussion using notions of “agent archetypes” and “objects with intent” from recent interaction design literature. We briefly unpack these notions, and argue that they are useful in characterizing both design intentions and human perceptions. Thus they have the potential to inform the creation and study of HDI artifacts. Upon these notions, we synthesize relevant implications and directions for design research, in the form of research questions and design challenges. These questions and challenges inform our current and future work. We submit our resources, arguments, aims, and hypotheses to the iHDI 2020 community as a reflective exercise, aiming to refine our work in synergy with other participants.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>This paper is published under the Creative Commons Attribution 4.0 International
(CC-BY 4.0) license. Authors reserve their rights to disseminate the work on their
personal and corporate Web sites with the appropriate attribution.
Interdisciplinary Workshop on Human-Drone Interaction (iHDI 2020)
CHI ’20 Extended Abstracts, 26 April 2020, Honolulu, HI, US
© Creative Commons CC-BY 4.0 License.</p>
    </sec>
    <sec id="sec-2">
      <title>Author Keywords</title>
      <p>Autonomous drones; design philosophy; design theory;
drones; human-drone interaction; social drones; unmanned
aerial vehicles.</p>
    </sec>
    <sec id="sec-3">
      <title>Introduction</title>
      <p>
        In previous work, we had proposed the term social drones
to describe applications where autonomous drones
operate in human-populated environments [
        <xref ref-type="bibr" rid="ref2">2, 3</xref>
        ]. Here, our
choice of the term social was inspired by a particular
definition for “social animals” as beings that “regulate each
other’s nervous systems” [6]. Departing from this definition
for sociality, we made the observation that some form of
social/regulatory interaction between any two living agents
is unavoidable when they occupy the same space and can
observe each other. For example, a cat and a human in the
same room, given enough time, will regulate the affect and
behavior of each other in various ways. Similarly, we argued
that an autonomous embodied agent in an inhabited space
can be described as social. Thus we meant to imply two
things:
1. It is unavoidable that a flying machine in the same
space will affect any humans present. Thus, human
factors must be foregrounded in the design of
autonomous drones operating in human-populated
environments.
2. A social drone must have capabilities and present
affordances to capture human input. If the drone does
not perceive and respond to the human (i.e. be
regulated by the human), the design risks being perceived
as “antisocial” and undesirable.
      </p>
      <p>This identification of autonomous drones in human-populated
environments as a distinct category of HDI has been
fruitful in scaffolding our work.1 However, the term “social” has
also turned out to be problematic, in that it evokes
mental models and expectations grounded in consciousness
and sentience. This can be an issue for users; and also for
designers, as it can limit the design space, perhaps
unnecessarily.</p>
      <p>
        In this position paper, we depart from our previous
conceptualization of “social drones” and consider Rozendaal,
1See:
wasp-hs.org/projects/the-rise-of-social-drones-a-constructivedesign-research-agenda/
Boon, and Kaptelinin’s (2019) analysis of agent archetypes
in HCI [
        <xref ref-type="bibr" rid="ref10">15</xref>
        ]. In doing so, we wish to move beyond social
drones as a category that is limited to archetypal social
robots. Rather, we highlight that much of the work that is
relevant to this space (including ours) spans, in addition to
social robots, categories like ambient agents and objects
with intent (OWI). Further, we make the case that there are
numerous situations where it will serve designers to
explicitly prefer non-anthropomorphically grounded archetypes
to scaffold mental models. These situations may include,
but are not limited to, safety-critical and professional
applications such as search and rescue, fire response,
construction, etc. – where the correctness of both users’ and
bystanders’ mental models might be consequential.
In what follows, we first introduce the “agent archetypes”
analysis and the four relevant categories of agents that
might figure in scaffolding HDI design work, drawing heavily
on Rozendaal et al. [
        <xref ref-type="bibr" rid="ref10">15</xref>
        ]. We then discuss the implications
of applying such an analysis in HDI research, with a focus
on open questions and related hypotheses. Our plan is to
explore these implications in our own future work, through
creating and studying HDI via constructive design research.
We are publishing these discussions as a reflective
exercise, in order to explore opportunities for synergy with other
participants at the Interdisciplinary Workshop on
HumanDrone Interaction (iHDI 2020) [4].
      </p>
    </sec>
    <sec id="sec-4">
      <title>Agent Archetypes</title>
      <p>
        In their 2019 article, in order to unpack the OWI concept
used to scaffold their design work, Rozendaal et al. present
an analysis where they cluster four “agent archetypes”
relevant for computing artifacts [
        <xref ref-type="bibr" rid="ref10">15</xref>
        ]. The first category here is
that of ambient agents, which are appear as part of
“ambient intelligent environments” [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. In principal, ambient
agents are components that sense, interpret, and actuate
Ambient Agents
Conversational Agents
Social Robots
Objects with Intent
Non-agents
      </p>
      <p>Grounding
Metaphor
Environment</p>
      <p>Human
Being
Thing
Thing</p>
      <p>Interaction: Interaction:
Explicit vs. Implicit Direct vs. Semantic</p>
      <p>
        Implicit Direct
Explicit Semantic
Flexible Semantic
Flexible Direct
Explicit Direct
the environment, thus being “experienced collectively as a
supportive ambient intelligent presence in the environment”
[
        <xref ref-type="bibr" rid="ref10">15</xref>
        ]. The second category is conversational agents that
“rely on natural language to interact with humans through
written text or speech” [
        <xref ref-type="bibr" rid="ref10">15</xref>
        ]. These may be implemented
as parts of GUIs, virtual characters, within physical
artifacts, or through instant messaging interfaces. Third, the
analysis exposes the category of social robots, which are
physical “mechatronic agents.” Often, these are designed
with humanoid or animal-inspired forms. The authors note
that studies with such robots indicate that their “intelligence”
may often be “overestimated,” since people’s expectations
may be influenced by their experiences with living beings.
The central topic in Rozendaal et al.’s work is the category
of OWI, which describes artifact designs that exploit “the
meaning of everyday things as the site for their intelligence
and agency” [
        <xref ref-type="bibr" rid="ref10">15</xref>
        ]. Thus, the OWI concept can scaffold
interaction designs meaning to evoke a sense of “collaborative
partnership” between the user and the thing, while
avoiding issues such as overestimation, uncanniness [
        <xref ref-type="bibr" rid="ref7">12</xref>
        ], and
over-attachment [
        <xref ref-type="bibr" rid="ref8">13</xref>
        ].
      </p>
      <p>Table 1 summarizes the key characteristics of the four agent
archetypes explained above. We also add a fifth category of
non-agents, which shows – within the same analysis
framework – how artifacts meant not to evoke a sense of agency
differ from “agent” artifacts.</p>
    </sec>
    <sec id="sec-5">
      <title>Implications and Directions</title>
      <p>We would argue that the agent archetypes framework has
significant implications in terms of how it might inform the
creation and study of HDI designs. Here, we propose a
number of topics and directions for HDI research where
such analysis may be fruitful. We intend to adopt some of
these proposals as research questions and design
challenges to direct our own future work. We hope that we will
also find other participants at iHDI 2020 who have interest
in these topics, and some of our future efforts may ensue in
synergy.</p>
      <p>
        What are the places for different agent archetypes in HDI?
Rozendaal et al.’s analysis is useful for characterizing
different agent archetypes within the broader contexts of product
design, human-agent interaction (HAI), and human-robot
interaction (HRI). However, this framework is not
prescriptive in the sense that it might tell us where and when each
archetype might be useful – particularly in the context of
HDI. Relevant open questions include:
• Where and when is it desirable to design to embody
particular agent archetypes? What are some
specific use cases where each agent archetype might be
more appropriate than the others?
• What happens if the agent type is inappropriate for
the context or use case? What might be some “modes
of failure” that relate to agent archetypes, and how
might we trace them back to their cause?
In response to these questions, for example, we
hypothesize: in HDI, Objects with Intent and Ambient Agents
archetypes (and “non-agents”) may be more relevant and/or
desirable over Social Robots in safety-critical and
professional contexts (e.g. search and rescue, fire response,
construction) where the correctness of both users’ and
bystanders’ mental models might be consequential.
How might we embody agent archetypes in HDI?
Though the agent archetypes framework itself is not
prescriptive, there exists ample literature with theory, tools,
and exemplars that can scaffold design work based on
any one of the archetypes.2 Focusing on HDI, we note an
abundance of such resources that could support
designing drones as Social Robots,3 but we are not aware of any
resources which might inform HDI designs based on the
Objects with Intent concept. Thus, for HDI, we might pose
the following open questions:
• To what extent is the designer even in control of how
the interaction artifact will be perceived? How strongly
2Ambient Agents, Conversational Agents, and Social Robots are now
canonical topics in the relevant literatures. For Objects with Intent, see:
[
        <xref ref-type="bibr" rid="ref10 ref11 ref12 ref9">14, 15, 16, 17</xref>
        ]
3For reviews, see: [
        <xref ref-type="bibr" rid="ref2 ref5">2, 10</xref>
        ]
are designers’ intentions and human perceptions
correlated, with respect to the agent archetypes
analysis, in the context of HDI? How stable are these
perceptions, between different populations of users and
bystanders, and across time?4
• How might we create frameworks, tools, and
strategies based on agent archetypes to expedite HDI
designs?
• Would it be sensible to design HDI agents that may
‘switch’ the archetype they embody, depending on the
context?
      </p>
    </sec>
    <sec id="sec-6">
      <title>Critical Discussion</title>
      <p>As an additional point for discussion, we believe that the
particular design choices and human perceptions related
to agent archetypes may in fact remain inconsequential,
as long as the artifact is working fine. We thus hypothesize
that the relevance of agent archetypes is amplified when
the agent is not behaving as we expect it to believe.
Invoking terminology from the literature;5 our argument is that
design choices and perceptions around agent archetypes
are less consequential when the agent-artifacts are
readyto-hand, and they become consequential when the
agentartifact becomes present-at-hand.</p>
      <p>
        Furthermore: agent archetypes and OWI are relatively new
ideas, and here we have based our thoughts on one
particular reading of them. Other interpretations may be
possible. Our reading focuses on the comparative classification
expressed on Table 1. Specifically, departing from the
summarization of OWI as designs that exploit “the meaning of
4See: [
        <xref ref-type="bibr" rid="ref6">11</xref>
        ]
5Our terminology is based on Dourish’s unpacking [5] of Heidegger’s
phenomenology [7]; an unpacking that draws on earlier work by Winograd
and Flores [
        <xref ref-type="bibr" rid="ref13">18</xref>
        ].
everyday things as the site for their intelligence and agency”
[
        <xref ref-type="bibr" rid="ref10">15</xref>
        ]: the way we understand the phrase "everyday things"
has been not as a synonym for "familiar objects," but as
just "objects" as opposed to animate beings. This relates to
how the “grounding metaphors” (Table 1) for different agent
archetypes compare. However, while we focus on
“everyday things,” we acknowledge that another reading may find
value focusing on “everyday things.” Thus, the idea of toys,
furniture, and other familiar everyday objects could turning
agents – and even being perceived to have intelligence –
can become a design resource.
      </p>
    </sec>
    <sec id="sec-7">
      <title>Conclusion</title>
      <p>
        In this position paper, we aimed to capture the notions of
“agent archetypes” and Objects with Intent which came to
our attention through work published by Rozendaal et al.
[
        <xref ref-type="bibr" rid="ref10">15</xref>
        ], and bring these to the attention of the iHDI 2020
community. Our discussion departs from our earlier work in
conceptualizing social drones [
        <xref ref-type="bibr" rid="ref2">2, 3</xref>
        ], and aims to move beyond
this conceptualization towards design resources that might
serve a broader variety of contexts and use cases.
Building on ideas in the literature, we synthesized a number of
implications and directions for design research, in the form
of research questions and design challenges. We have
already been engaged in design research efforts that, albeit
indirectly, relate to these ideas [
        <xref ref-type="bibr" rid="ref3 ref4">9, 8</xref>
        ]. In future work, we
hope to address some of these questions and challenges
more directly. We welcome critiques and contributions from
the iHDI 2020 community towards this agenda.
[5] Paul Dourish. 2004. Where the action is: the
foundations of embodied interaction. MIT press,
      </p>
      <p>Chapter 4.</p>
    </sec>
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