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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>TESTeLAB &amp; Guests: Expanded Animation Worlds (work in progress)</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Frank Geßner</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Theory</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Practice of Visual Arts</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Film University Babelsberg KONRAD WOLF</institution>
        </aff>
      </contrib-group>
      <abstract>
        <p>TESTeLAB &amp; Guests: Expanded Animation Worlds is a crossmedia interface project aimed at “experimenting with connecting the disconnected”.1 In this autobiographically driven examination of high and low culture against a sweeping backdrop of image and media history, traditional media are brought into the digital realm, subjecting them to a productive, artistic kind of hybridization. The panorama - one of the most popular phenomena of the pre-cinema age - is thereby revived, while supposedly obsolete media are also cultivated anew as part of a hybrid “future cinema”. This experimental exploration of the potential of movement, time, and sound also serves to enhance the cinematographic experience and questions the basic building blocks of film under new premises.</p>
      </abstract>
      <kwd-group>
        <kwd>Pre- and Future Cinema</kwd>
        <kwd>Experimental Hybrid Arts</kwd>
        <kwd>Expanded Animation Worlds</kwd>
        <kwd>Synthesis of the Arts</kwd>
        <kwd>Gesamtkunstwerk</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Copyright © 2020 for this paper by its authors. Use permitted under
Creative Commons License Attribution 4.0 International (CC BY 4.0).</p>
    </sec>
    <sec id="sec-2">
      <title>1 INTRODUCTION</title>
      <p>The example-setting artistic research project VOYAGEUR DE
L’IMAGE / WEGE ZUM BILD / TOWARDS THE IMAGE
(work in progress), which is comparable to a dual symphony, is
designed for a total of four movements or seasons:
1st movement TESTE SANS FIN: ALIAS YEDERBECK
2nd movement DSDKBM: UNTITLED Shot &amp; Poetry
3rd movement FOOTNOTES: YEDERBECK’S Biopic
4th movement INTERFACE: TESTeLAB &amp; Guests
The hybrid audiovisual media transformation of the 1st movement
TESTE SANS FIN: ALIAS YEDERBECK, Expanded Animation
Cinema, with twelve panoramic sequences (Entertainer, Flaneur,
Viewer, Actor, Resolution, Projection, Anima Techne,
Transcendental Animation, Happy End, Doppelgänger, Reminder,
The End) and the artist video QU’EST-CE QUE MONSIEUR
TESTE? was a first milestone on the way to an artistic fusion of
theory and practice.2 The author was supported in this large-scale
cinematographic installation by a team of friends, graduates, and
colleagues from the Film University Babelsberg KONRAD
WOLF (formerly HFF “Konrad Wolf”).</p>
      <p>The project was originally inspired by the legendary exhibition
Der Hang zum Gesamtkunstwerk (the propensity for the total
work of art) organized by the exhibition maker Harald Szeemann.
Here, for the first time, were gathered together European utopias
since 1800 that do not restrict themselves to a purely aesthetic
meaning, but rather aim at a transformation of social reality into a
renewed society: “The most comprehensive work of art is of
course the world,” says Joseph Beuys, but doesn’t leave it at
theory. While Schlegel in the 116th Athenaeum fragment only
demands that a “progressive”, i.e. never-completed “universal
poetry” is supposed to “make life and society poetic”, Beuys
attempts within the framework of a concept of art and science to
bring about a real change that is also expanded to include nature
and technology, “the Gesamtkunstwerk of a future society”.3 For
Beuys, energy is a principle of form, is directly related to
sculpture, and sculpture or plastic is synonymous with art.
This highly topical “plastic” playing field between theory and
practice with regard to an expanded hybrid “Future Cinema”
opens up possibilities for reflection other than language or
science: for artistic imagination, self-reflective art, and artistic
research are to be understood as independent forms of thinking.4
Within this fascinating field of play between theory and practice,
the way opens up for other areas, apart from language or science,
that might be ripe for reflection; after all, artistic imagination,
self-reflective art, and artistic research may be seen as
autonomous forms of thought.</p>
      <p>
        This form of aesthetic practice deals with the transfer of theory –
whose Greek etymology implies looking and contemplating – to
the medium of the image, which can be realized only in the
dialectic between theory and practice, in the sense of a
selfreflexive image that can serve as a model, or, as Jean-Luc Godard
expressed it almost panegyrically in his HISTOIRE(S) DU
CINEMA, by seeing cinema or art as forms that feel, see, and
think, telescoping out from the particular to the general in a kind
of improvisation.5 Art, nature, and theory are seen as an
inexhaustible pool of models for interaction, not through the
contrast between their different modes of representation, but
rather in the historical dialogue surrounding them. This form of
dialogue requires a “technique”, in the primordial sense of the
word. In Old Greek, téchne, meaning “ability, art, and
craftsmanship”, was understood as the practical application of
science for the production of goods. The original term téchne did
not distinguish between what we split today between the two
categories of art and technology. Instead, art and technology were
seen as a unified whole, as an “educated” or rather “gebildete”
practice – the German term would be more meaningful here – that
signaled both the process of “sich bilden” (educating oneself) and
state of “gebildet sein” (being educated). Moreover, this was the
only sense in which “Bildung” (education) was deemed to inform
“identity”. Today, BILDKUNST (Pictorial Art or Visual Arts)
constitutes the theory and practice of reinventing technology for
the study of art and nature, using all of the tools at one’s disposal.
It is more than just “technical practice”, as, like Richard Sennett,
it sees “craftsmanship” as “a basic human impulse, the desire to
do a job well for its own sake”. What is more, one has to
understand one’s craft, now that it is no longer self-evident
        <xref ref-type="bibr" rid="ref36">(Sennett 2008)</xref>
        .6
Nonetheless, Western history, especially the history of ideas, has
imposed a strict boundary between practice and theory, technique
and expression, maker and user. BILDKUNST, which is grounded
in research-based practice and practice-based research, can help to
reopen the debate on these demarcations, which are sometimes far
too rigid. In this multi-faceted synthesis, reflection and
improvisation extend to the individual frame.
      </p>
      <p>
        Extending the concept of animation, the project centers on an
animated cross-media studio archive and the mental image of
movement in sculpture, painting, drawing, and photography, so
that it comes into play at the point where language takes its leave.
After all, what is specifically filmic (what will be filmic in the
future) lies not only in movement, but rather in an “inarticulable
third meaning”, as Roland Barthes wrote of illustrated
broadsheets, comics, and fotonovelas
        <xref ref-type="bibr" rid="ref3">(Barthes 1985)</xref>
        .
Photographic reproduction of the kind found in “coffee table
books”, not to mention the Internet, makes the huge pool of art
from the ages accessible. This museum is imaginary because it is
not tied to a real place: photographic reproduction brings us
faceto-face with all of the different possibilities for expression that the
world has to offer. To echo André Malraux, we could say that the
history of art emerges as an “art of fiction” and turns into a “state
of motion”.7 The history of art has become a history of what can
be photographed; in the wake of painting, photography and film
became, to all intents and purposes, a “super-medium” – a
universal “time machine” that can transcend time and space.
Camera-based images provide the essential interface for working
in time-based media. “Photography is film’s blood relation, while
the synthetically generated image has a greater kinship with
animation.” (
        <xref ref-type="bibr" rid="ref18 ref20">Geßner 2010</xref>
        ).
      </p>
    </sec>
    <sec id="sec-3">
      <title>2. EXPANDED ANIMATION</title>
    </sec>
    <sec id="sec-4">
      <title>ARTISTIC, AUGMENTED,</title>
    </sec>
    <sec id="sec-5">
      <title>SPACE</title>
    </sec>
    <sec id="sec-6">
      <title>WORLDS AS A RENAISSANCE OF</title>
    </sec>
    <sec id="sec-7">
      <title>CINEMATOGRAPHIC, AND VIRTUAL</title>
      <p>
        “Everything is a drawing. A sculpture is a drawing in
threedimensional space. A painting is a drawing with colours. You
could say, at least for me this is true, that everything is just a
drawing.” Alberto Giacometti: Departure to the Avant-garde,
Kunsthaus Zürich8
The “Expanded Animation Worlds” are also intended to provide a
starting point for further problematization of the relationship
between the classical and digital media and theoretical discourse.
The highly topical project deals with practical and epistemological
considerations and problems of synthetically generated visual
worlds and with the phenomenon of “time” in art and architecture
or installation, augmented and virtual reality, which can be seen as
a sequence of artworks with overlapping form problems. It is
about an aspect of time that is characterized by a comparative,
connecting, and assembling activity as a pictorial form of an “Ars
Combinatoria” unfolds. Under the new, expanded concept of film
as “plastic theory”, there is also a need to pinpoint where art,
entertainment, and science intersect. To this end, W.J.T.
Mitchell’s concept of the “metapicture” is helpful for exploring
the relationships between text, image, sound, and space
        <xref ref-type="bibr" rid="ref31">(Mitchell
1994)</xref>
        .9 The “metapicture” is intended to be a “self-conscious
image” that is granted both autonomy and power of a
corresponding magnitude. The theoretical is not something that
needs to be added to the image from the outside; instead, it is
embedded in its references, ambiguities, and cracks, within its
very surface. This principle has been applied to various works
based on aesthetics, poetics, art, film, and media theory, such as
HISTOIRE(S) DU CINÉMA and ALIAS YEDERBECK.
This creation of a “self-conscious image universe” triggers the
reactivation of the viewer within the cinematographic 360°
installation, in which the active observer perceives and completes
the “open work of art” as a self-thinking medium. This fascination
with interfaces sees the cracks between media as an opportunity to
create abstractions, fashioning concrete images and the way in
which they collide into statements about hybrid media and options
for perceiving them. The clash between disparate visible elements
allows the invisible to be grasped and made visible, thus
presenting a comprehensive illustration of highly topical
knowledge and the transfer of ideas aesthetically and conceptually
within the context of artistic research
        <xref ref-type="bibr" rid="ref24 ref34">(Partenburg 2006; Gonzales
et al. 2018)</xref>
        . The disparate media and their relationships, not to
mention the aesthetic couplings and breaks between the analogue
and digital media used, are the precise subject of this cross-media
transformation: in this case, intermediality could be described as a
conceptual fusion “whereby elements of different media are
brought together and build a new form that is not the sum of its
parts but the convergence into a third form”
        <xref ref-type="bibr" rid="ref38 ref39">(Spielmann 1998,
2011)</xref>
        .10 Artistic research is therefore not just a means of
unlocking new worlds, but is itself a tool for questioning and
taming the upheavals that are currently being caused as
technology transgresses its traditional borders. Art and design are
ways of interpreting the world, and must be interpreted in turn if
they are to be developed: “The future will primarily be a matter
for design [and art].”
        <xref ref-type="bibr" rid="ref12">(Flusser 2019)</xref>
        11
The now initiated 4th movement INTERFACE: TESTeLAB &amp;
Guests is aimed at filmmakers, performers, musicians, dancers,
poets, artists, designers, technicians, academics, students,
companies, and other individuals who are interested in the
interface between art, design, science, nature, technology, and
creativity. Together, they fashion the CIRCUS CONTAINER
COLOSSEUM into a contemporary equivalent of a cathedral or a
cross-media riff on the idea of the Gesamtkunstwerk.
      </p>
      <p>TESTeLAB &amp; Guests sees itself, on the one hand, as an open
workspace and, on the other, as a university-based “research
satellite” and is attempting, in its extended form, to embrace an
open laboratory principle in order to explore an experimental
approach to material and media development for the very latest
“Expanded Animation Worlds”. The result is a whole series of
questions that have aesthetic, social, and political implications.
How does our understanding of evidence and the status of images
change overall if we are no longer able to distinguish between real
and synthetically generated images? Where can we draw the line
between fiction and reality if fictitious images, for instance in
virtual reality, become part of our physically lived experience?
What the future of the moving image holds and how it might feel
is determined neither by the development of ever more
cuttingedge production and receiving technology, nor by theory. The
aesthetic experiences that are made possible by new types of
image and sound must be explored using the methods of artistic
research.</p>
      <p>For this reason, the success of the experimental TESTeLAB is
incumbent on inviting guests from Germany and further afield to
take part in and to create “extraterrestrial” spaces that will enrich
the institutional framework. A new, twelve-course panorama and
full-dome menu, featuring an array of experiments, will be
developed in the cross-media rehearsal theater, in conjunction
with guests and groups.12 The multi-perspective nature of the
TESTeLAB presupposes that the participants will draw upon their
various experiences, skills, artistic languages and nationalities in
an interdisciplinary manner. Peter Brook wrote about in his
lecture-based classic work, The Empty Space: A Book About the
Theatre in the 1960s, describing it as the “immediate theatre”,
which has recently found its way into a number of museum
experiments and art scenarios.13
On this basis, the artistic project VOYAGEUR DE L’IMAGE /
WEGE ZUM BILD / TOWARDS THE IMAGE will once again
be “set up” in the mother ship of the university, so that it can
continue to sow its seeds and forge connections, because we
cannot dispense with either art or science: “This having to be
based [Sicheinrichtenmüssen] in its own results as the ways and
means of a progressing methodology, is the essence of the
character of [artistic] research as constant activity.” (Missomelius
2006, p. 10)</p>
    </sec>
    <sec id="sec-8">
      <title>4. EXPANDED ANIMATION WORLDS AS A PLASTIC DISCOURSE</title>
    </sec>
    <sec id="sec-9">
      <title>MACHINE</title>
      <p>
        “Leonardo da Vinci’s symbolic and constructively methodical
spirit becomes the model for the transgression and mutual
permeation of art and science in an ultimate spirit of
interdisciplinarity.” Introduction to the Method of Leonardo da
Vinci, Paul Valéry
The paradigm shift of the digital in new media aesthetics that is
arising from the interplay between art, science, and technology,
old and new, leads to the emergence of a new kind of media
culture: “The hybridization of media has done away with the strict
compartmentalization between media subsystems that science has
long maintained; it has merged them into complex artistic forms.
This finds expression in new approaches to research.”
        <xref ref-type="bibr" rid="ref30">(Missomelius 2006)</xref>
        In 2005, to realize artistic research and experimental projects the
author founded the *ATELIER BERLIN PRODUCTION and, in
2006, established the format of the “Transdisciplinary Colloquia”
at the former HFF “Konrad Wolf” in the context of becoming a
university; the IKF emerged from this format: “The IKF / Institute
for Artistic Research was founded in 2008 on the initiative of the
then Vice President for teaching, research, and development, Prof.
Frank Geßner, with the aim of promoting artistic research in the
audiovisual media at the former HFF. With the foundation of the
institute, the HFF also sought to connect with the international
field of artistic research and with research that had been
developing in Europe since 1992. (...) In Germany, the IKF was
the first institute for artistic research at a university. In its eleven
years of activity, it has been promoting artistic research in the
audiovisual media at the Film University (despite the difficult
institutional framework conditions in the German area) and a
comprehensive international network of partners and institutions
of artistic research.”
        <xref ref-type="bibr" rid="ref1">(Altmann et al. 2019; 11. TDK 2012)</xref>
        .
In cooperation with the IKF of the Film University Babelsberg
KONRAD WOLF, the *ATELIER BERLIN PRODUCTION and
other institutions TESTeLAB &amp; Guests should be supported and
hold international symposia and conferences in the CIRCUS
CONTAINER COLOSSEUM; accompanying events are held to
promote artistic and scientific research and to promote and
contextualize evaluation and reception (HYBRID FUTURE
CINEMA: talks, lectures, masterclasses, essays, performances,
exhibitions, etc.). In this open format, both aesthetic questions and
the consequences of the digitization of BILDKUNST (Pictorial
Art / Visual Arts) and the audiovisual moving image for the future
are investigated. The aim of the transdisciplinary events is to
promote artistic and research practice as an equal form of
knowledge in academic discourse and to strengthen the exchange
between artists and theoreticians in order to encourage new ideas
based on freedom, creativity, teaching, research, and
experimentation. The upcoming Masterclass Artistic Research
2020 SPHAERA is an ongoing initiative for this approach:
https://www.filmuniversitaet.de
/studium/studienangebot/filmunisummer-school/masterclass-artistic-research/.
      </p>
    </sec>
    <sec id="sec-10">
      <title>5. “ABSOLUTE BEGINNERS“ INSTEAD OF A CONCLUSION</title>
      <p>“We have to try to understand the overall functioning of man. (...)
A person sees, hears, and affects himself alone. Physics is purely
anthropomorphic.” Cahiers, Paul Valéry
As a place of production and reception, TESTeLAB &amp; Guests
constitutes a practical space for acquiring the free and
unpredictable experiences and insights that are required on a foray
into the future of the technological image. New visual worlds are
opened up through the development of an interactive prototype for
a 360° panorama and dome installation. The future of the moving
image can be walked into and experienced in the “sphere
installation” of the CIRCUS CONTAINER COLOSSEUM in a
way that stimulates the audience to actively reflect on the
aesthetic and technological transformation of our environment.
Wholly in keeping with the spirit of the original union between
research and teaching in a university setting, the “Expanded
Animation Worlds” have taken on the mission of transporting
audiovisual media into the future, in a quest to represent and
describe how the digital transformation of 21st-century society is
being shaped and moderated, in all of its aspects.</p>
      <p>The audiovisual essay FROM ASSISI AFTER PADUA, a vivid
demonstration of aesthetic, formal, structural, and
imagetheoretical premises, together with their combined approaches,
both opens up new pathways and closes off others. Bursting
through conventional forms of representation and questioning
established patterns of perception opens up new spaces of
experience, which can amalgamate the personal, current, and
virtual into time-based “meta-documentation”. The essay films
made in this age of the intermingling and manipulation of
analogue and digital will only become truly topical in the future,
as it is ready to accommodate complex themes and the full range
of genres. The essay introduces a conceptual and practice-based
way of working as a form of discussion. In form and content, this
approach creates a common starting point in theory and practice,
as well as providing the foundation for interacting with new
partners and building global friendships.</p>
      <p>Down to EARTH SEEN FROM THE STUDIO is the leading
theme of the rhizomatic SPHAERA model of an “animated
knowledge” organization in the synthetic planetary system of the
work TESTeLAB &amp; Guests: Expanded Animation Worlds.</p>
      <p>
        2 The project ALIAS YEDERBECK was comprehensively restaged in
various media forms of representation (installation, DVD edition, app,
VR, mobile model) and last but not least as ALIAS YEDERBECK
REDUX at the German Institute for Animation Film / DIAF in the
Technical Collections Dresden in a paracontextual exhibition with model
character: https://www.diaf.de/sonderausstellungen/vergangene-sonder
ausstellungen/panorama-vision-film-projekt-installation/ Accessed: 27
July 2019. ALIAS YEDERBECK could already be presented to the public
and conceptually described in the preproduction phase (cf.
        <xref ref-type="bibr" rid="ref15">Geßner 2011</xref>
        ),
but was also presented at numerous international symposia and festivals
and received attention in two comprehensive publications (cf.
        <xref ref-type="bibr" rid="ref17">Gessner and
Yederbeck 2014</xref>
        , including texts by Suzanne Buchan, Ursula Frohne,
Christian Katti, Yvonne Spielmann, Karin Wehn, as well as
        <xref ref-type="bibr" rid="ref19">Geßner 2018</xref>
        ,
including texts by Fee Altmann, Franziska Bruckner, Suzanne Buchan,
Frank Geßner, Kerstin Geßner, Stefan Winter; also see further material
and the credits on the project website *ATELIER BERLIN
PRODUCTION / TESTE FOUNDATION: www.testefoundaution.org.)
      </p>
      <p>4 The exhibition FUTURE CINEMA: THE IMAGINARY AFTER
FILM (2003) built a bridge from early forms of cinematography to
contemporary or future possibilities of media.</p>
      <p>5 See Godard, J.-L., HISTOIRE(S) DU CINEMA (1998) as a book with
audio CDs in French and as a video with a German language version on
DVD (2009) and LE LIVRE D’IMAGE / BILDBUCH (2019). See also
Alexander Kluge’s thesis in GESCHICHTEN VOM KINO (2007); he
considers cinema to be immortal because it is older than cinematic art:
“Even if the cinema projectors stop rattling, there will be something that
works like cinema.”</p>
      <p>6 On the ambiguity of craft in relation to art and authenticity in the field
of digital animation production, see Ruddell &amp; Ward 2019.</p>
      <p>
        7 See André Malraux’s gigantic essay as a kind of “planetary art
history”, which produces multidimensional and multi-perspective thought
connections through surprising associations and leaps in time and space
        <xref ref-type="bibr" rid="ref29">(Malraux 1978)</xref>
        . Cf. in this context the media self-reflexive work THE
GREAT WALL by David Hockney, which, like a storyboard, can be read
linearly and non-linearly, making large pictorial-historical and
mediatechnological contexts visible from a bird's eye view, so to speak:
“Without colour copiers and printers in my studio, I would not have
created THE GREAT WALL. (...) High-tech and low-tech – they depend
on each other and are always intertwined. But I want to stress that the
hand, heart and eyes work much more complexly than a computer will
ever be able to. (...) The world around us is great, beautiful and wide – and
we live in it. Now that the computer is helping us to break the dictatorship
of the lens, we will look at it with a new view. Others have already noticed
that the new digital film is nothing but a new genre of painting. Exciting
times are ahead.”
        <xref ref-type="bibr" rid="ref25">(Hockney, 2001, p. 197-198)</xref>
        .
      </p>
      <p>
        8 Podcast on the occasion of the exhibition “Alberto Giacometti:
Departure to the Avant-Garde” at the Kunsthaus Zürich 2007:
https://www.deutschlandfunkkultur.de/giacometti-alles-ist
zeichnung.1013.de.html?dram:article_id=166927 Accessed: 19 August
2019. In the essay “Alberto Giacometti and the Invention of Virtual
Space”, p. 214-219, in Alberto Giacometti: THE ORIGIN OF SPACE
2010, Brüderlin and Wallner presented the thesis that Giacometti was the
first to radically question Euclidean space with his art and to open up new
spaces, as well as “virtual space”, thus revolutionizing the “plastic concept
of space”. Cf. also
        <xref ref-type="bibr" rid="ref13">Fondation Beyeler 1999</xref>
        FACE TO FACE TO
CYBERSPACE: THE FACE OF THE WORLD IN CONTEMPORARY
ART. In this context, all previously published texts by Giacometti 1999,
with introductory words by Michel Leiris and Jacques Dupin; Giacometti
1985, with texts by Alberto Giacometti, Otto Breicha, and Reinhold Hohl,
and a biography of the artist with his “representations”, p. 24-183:
Reproductions of 150 lithographs from the last album project from 1958 to
1965. PARIS SANS FIN forms the artistic starting point for the 1st
movement TESTE SANS FIN: ALIAS YEDERBECK as well as for the
“novel without words” or the hundred-part sequential “prequel”: BERLIN,
OPEN STUDIO. Volume I, 2012/13, by Frank Geßner.
      </p>
      <p>9 Mitchell, W.J.T. (1994). PICTURE THEORY: ESSAYS ON
VERBAL AND VISUAL REPRESENTATION. Chicago: University of
Chicago Press.</p>
      <p>
        11 Villém Flusser’s provocative thesis in the “Design-Fibel” VOM
STAND DER DINGE. EINE KLEINE PHILOSOPHIE DES DESIGN
        <xref ref-type="bibr" rid="ref12">(Flusser 2019)</xref>
        , and Flusser 1996, translated by Roth, N.A. (2011) INTO
THE UNIVERSE OF TECHNICAL IMAGES. Minnesota: University of
Minnesota Press. In this context, see also the exhibition BODENLOS –
VILÉM FLUSSER AND THE ARTS at the Akademie der Künste Berlin,
S. Zielinski et al. (2015).
      </p>
      <p>12 The first guest of the TESTeLAB is Valencia James, a Barbadian
performer who, as an artistic researcher, is interested in mediation between
dance, theater, technology, and activism: https://valenciajames.com. The
author is working with her on the piece QUADTRIANGLE: Based on
Samuel Beckett's QUAD I + II for a dodecagon with motion capture
technology (work in progress). As part of the collegiate research group
CINEPOETICS: POETOLOGIES OF AUDIOVISUAL IMAGES under
the direction of Hermann Kappelhoff and Michael Wedel, Tatiana
Brandrup (director), Naum Kleiman (Eisenstein expert), Frank Geßner
(concept art, background design), Alexej Tschernij (animation), Katrin
Springer and Björn Stockleben (production) developed a virtual reality
prototype, which will later be expanded into a platform for experiencing
the artistic and theoretical work of the filmmaker Eisenstein. The VR
design was presented for the first time at the workshop SERGEJ
EISENSTEIN AND THE PLAY OF OBJECTS on the occasion of the
120th birthday and 70th anniversary of the death of Sergej Eisenstein, 22
to 24 November 2018, Brandenburg Centre for Media Studies / ZeM
Potsdam.</p>
      <p>
        13 Locations like the HKW / Haus der Kulturen der Welt Berlin, which
work beyond the boundaries of specialist disciplines with a variety of
forms and media such as exhibitions, installations, conferences,
workshops, concerts, film screenings, and publications as “a kind of
Goethe Institute with a reversed sign” and the ZKM / Zentrum für Kunst
und Medien Karlsruhe, become “open fields of action”: Cf.
        <xref ref-type="bibr" rid="ref14">Frohne, U.
2006</xref>
        and
        <xref ref-type="bibr" rid="ref26">Katzmair et al. 2015</xref>
        as a “rehearsal stage for those who think
differently”.
      </p>
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