=Paper= {{Paper |id=Vol-2618/paper7 |storemode=property |title=TESTeLAB & Guests: Expanded Animation Worlds (Work in Progress) |pdfUrl=https://ceur-ws.org/Vol-2618/paper7.pdf |volume=Vol-2618 |authors=Frank Geßner }} ==TESTeLAB & Guests: Expanded Animation Worlds (Work in Progress)== https://ceur-ws.org/Vol-2618/paper7.pdf
     TESTeLAB & Guests: Expanded Animation Worlds (work in progress)
                                        Prof. Frank Geßner, Theory and Practice of Visual Arts
                                    Film University Babelsberg KONRAD WOLF, f.gessner@filmuniversitaet.de




  ABSTRACT                                                               1 INTRODUCTION

  TESTeLAB & Guests: Expanded Animation Worlds is a cross-               The example-setting artistic research project VOYAGEUR DE
  media interface project aimed at “experimenting with connecting        L’IMAGE / WEGE ZUM BILD / TOWARDS THE IMAGE
  the disconnected”.1 In this autobiographically driven examination      (work in progress), which is comparable to a dual symphony, is
  of high and low culture against a sweeping backdrop of image and       designed for a total of four movements or seasons:
  media history, traditional media are brought into the digital realm,
  subjecting them to a productive, artistic kind of hybridization. The   1st movement TESTE SANS FIN: ALIAS YEDERBECK
  panorama – one of the most popular phenomena of the pre-cinema         2nd movement DSDKBM: UNTITLED Shot & Poetry
  age – is thereby revived, while supposedly obsolete media are also     3rd movement FOOTNOTES: YEDERBECK’S Biopic
  cultivated anew as part of a hybrid “future cinema”. This              4th movement INTERFACE: TESTeLAB & Guests
  experimental exploration of the potential of movement, time, and
  sound also serves to enhance the cinematographic experience and        The hybrid audiovisual media transformation of the 1st movement
  questions the basic building blocks of film under new premises.        TESTE SANS FIN: ALIAS YEDERBECK, Expanded Animation
                                                                         Cinema, with twelve panoramic sequences (Entertainer, Flaneur,
  Keywords: Pre- and Future Cinema, Experimental Hybrid Arts,            Viewer, Actor, Resolution, Projection, Anima Techne,
  Expanded Animation Worlds, Synthesis of the Arts,                      Transcendental Animation, Happy End, Doppelgänger, Reminder,
  Gesamtkunstwerk.                                                       The End) and the artist video QU’EST-CE QUE MONSIEUR
                                                                         TESTE? was a first milestone on the way to an artistic fusion of
                                                                         theory and practice.2 The author was supported in this large-scale
                                                                         cinematographic installation by a team of friends, graduates, and
                                                                         colleagues from the Film University Babelsberg KONRAD
                                                                         WOLF (formerly HFF “Konrad Wolf”).

                                                                         The project was originally inspired by the legendary exhibition
                                                                         Der Hang zum Gesamtkunstwerk (the propensity for the total
                                                                         work of art) organized by the exhibition maker Harald Szeemann.
                                                                         Here, for the first time, were gathered together European utopias
                                                                         since 1800 that do not restrict themselves to a purely aesthetic
                                                                         meaning, but rather aim at a transformation of social reality into a
                                                                         renewed society: “The most comprehensive work of art is of
                                                                         course the world,” says Joseph Beuys, but doesn’t leave it at
                                                                         theory. While Schlegel in the 116th Athenaeum fragment only
                                                                         demands that a “progressive”, i.e. never-completed “universal
                                                                         poetry” is supposed to “make life and society poetic”, Beuys
                                                                         attempts within the framework of a concept of art and science to
                                                                         bring about a real change that is also expanded to include nature
                                                                         and technology, “the Gesamtkunstwerk of a future society”.3 For
                                                                         Beuys, energy is a principle of form, is directly related to
                                                                         sculpture, and sculpture or plastic is synonymous with art.

                                                                         This highly topical “plastic” playing field between theory and
                                                                         practice with regard to an expanded hybrid “Future Cinema”
                                                                         opens up possibilities for reflection other than language or
                                                                         science: for artistic imagination, self-reflective art, and artistic
                                                                         research are to be understood as independent forms of thinking.4
                                                                         Within this fascinating field of play between theory and practice,
                                                                         the way opens up for other areas, apart from language or science,
                                                                         that might be ripe for reflection; after all, artistic imagination,
                                                                         self-reflective art, and artistic research may be seen as
                                                                         autonomous forms of thought.

                                                                         This form of aesthetic practice deals with the transfer of theory –
  Figure 1: SOTTOLAPELLE VITRUVIANO, POSTCARD, THIRD                     whose Greek etymology implies looking and contemplating – to
       OVERPAINTING, Sketch, 2019                                        the medium of the image, which can be realized only in the
                                                                         dialectic between theory and practice, in the sense of a self-
                                                                         reflexive image that can serve as a model, or, as Jean-Luc Godard
Copyright © 2020 for this paper by its authors. Use permitted under
Creative Commons License Attribution 4.0 International (CC BY 4.0).
expressed it almost panegyrically in his HISTOIRE(S) DU                   2. EXPANDED ANIMATION WORLDS AS A RENAISSANCE OF
CINEMA, by seeing cinema or art as forms that feel, see, and              ARTISTIC, AUGMENTED, CINEMATOGRAPHIC, AND VIRTUAL
think, telescoping out from the particular to the general in a kind       SPACE
of improvisation.5 Art, nature, and theory are seen as an
inexhaustible pool of models for interaction, not through the             “Everything is a drawing. A sculpture is a drawing in three-
contrast between their different modes of representation, but             dimensional space. A painting is a drawing with colours. You
rather in the historical dialogue surrounding them. This form of          could say, at least for me this is true, that everything is just a
dialogue requires a “technique”, in the primordial sense of the           drawing.” Alberto Giacometti: Departure to the Avant-garde,
word. In Old Greek, téchne, meaning “ability, art, and                    Kunsthaus Zürich8
craftsmanship”, was understood as the practical application of
science for the production of goods. The original term téchne did         The “Expanded Animation Worlds” are also intended to provide a
not distinguish between what we split today between the two               starting point for further problematization of the relationship
categories of art and technology. Instead, art and technology were        between the classical and digital media and theoretical discourse.
seen as a unified whole, as an “educated” or rather “gebildete”           The highly topical project deals with practical and epistemological
practice – the German term would be more meaningful here – that           considerations and problems of synthetically generated visual
signaled both the process of “sich bilden” (educating oneself) and        worlds and with the phenomenon of “time” in art and architecture
state of “gebildet sein” (being educated). Moreover, this was the         or installation, augmented and virtual reality, which can be seen as
only sense in which “Bildung” (education) was deemed to inform            a sequence of artworks with overlapping form problems. It is
“identity”. Today, BILDKUNST (Pictorial Art or Visual Arts)               about an aspect of time that is characterized by a comparative,
constitutes the theory and practice of reinventing technology for         connecting, and assembling activity as a pictorial form of an “Ars
the study of art and nature, using all of the tools at one’s disposal.    Combinatoria” unfolds. Under the new, expanded concept of film
It is more than just “technical practice”, as, like Richard Sennett,      as “plastic theory”, there is also a need to pinpoint where art,
it sees “craftsmanship” as “a basic human impulse, the desire to          entertainment, and science intersect. To this end, W.J.T.
do a job well for its own sake”. What is more, one has to                 Mitchell’s concept of the “metapicture” is helpful for exploring
understand one’s craft, now that it is no longer self-evident             the relationships between text, image, sound, and space (Mitchell
(Sennett 2008).6                                                          1994).9 The “metapicture” is intended to be a “self-conscious
                                                                          image” that is granted both autonomy and power of a
Nonetheless, Western history, especially the history of ideas, has        corresponding magnitude. The theoretical is not something that
imposed a strict boundary between practice and theory, technique          needs to be added to the image from the outside; instead, it is
and expression, maker and user. BILDKUNST, which is grounded              embedded in its references, ambiguities, and cracks, within its
in research-based practice and practice-based research, can help to       very surface. This principle has been applied to various works
reopen the debate on these demarcations, which are sometimes far          based on aesthetics, poetics, art, film, and media theory, such as
too rigid. In this multi-faceted synthesis, reflection and                HISTOIRE(S) DU CINÉMA and ALIAS YEDERBECK.
improvisation extend to the individual frame.
                                                                          This creation of a “self-conscious image universe” triggers the
Extending the concept of animation, the project centers on an             reactivation of the viewer within the cinematographic 360°
animated cross-media studio archive and the mental image of               installation, in which the active observer perceives and completes
movement in sculpture, painting, drawing, and photography, so             the “open work of art” as a self-thinking medium. This fascination
that it comes into play at the point where language takes its leave.      with interfaces sees the cracks between media as an opportunity to
After all, what is specifically filmic (what will be filmic in the        create abstractions, fashioning concrete images and the way in
future) lies not only in movement, but rather in an “inarticulable        which they collide into statements about hybrid media and options
third meaning”, as Roland Barthes wrote of illustrated                    for perceiving them. The clash between disparate visible elements
broadsheets, comics, and fotonovelas (Barthes 1985).                      allows the invisible to be grasped and made visible, thus
                                                                          presenting a comprehensive illustration of highly topical
Photographic reproduction of the kind found in “coffee table              knowledge and the transfer of ideas aesthetically and conceptually
books”, not to mention the Internet, makes the huge pool of art           within the context of artistic research (Partenburg 2006; Gonzales
from the ages accessible. This museum is imaginary because it is          et al. 2018). The disparate media and their relationships, not to
not tied to a real place: photographic reproduction brings us face-       mention the aesthetic couplings and breaks between the analogue
to-face with all of the different possibilities for expression that the   and digital media used, are the precise subject of this cross-media
world has to offer. To echo André Malraux, we could say that the          transformation: in this case, intermediality could be described as a
history of art emerges as an “art of fiction” and turns into a “state     conceptual fusion “whereby elements of different media are
of motion”.7 The history of art has become a history of what can          brought together and build a new form that is not the sum of its
be photographed; in the wake of painting, photography and film            parts but the convergence into a third form” (Spielmann 1998,
became, to all intents and purposes, a “super-medium” – a                 2011).10 Artistic research is therefore not just a means of
universal “time machine” that can transcend time and space.               unlocking new worlds, but is itself a tool for questioning and
Camera-based images provide the essential interface for working           taming the upheavals that are currently being caused as
in time-based media. “Photography is film’s blood relation, while         technology transgresses its traditional borders. Art and design are
the synthetically generated image has a greater kinship with              ways of interpreting the world, and must be interpreted in turn if
animation.” (Geßner 2010).                                                they are to be developed: “The future will primarily be a matter
                                                                          for design [and art].” (Flusser 2019)11
Figure 2: CIRCUS CONTAINER COLLOSEUM, Draft, 2010                       Figure 3: ALIAS YEDERBECK, Cutscene, 2011


3. EXPANDED ANIMATION             WORLDS’      MISSION:     CIRCUS      On this basis, the artistic project VOYAGEUR DE L’IMAGE /
CONTAINER COLOSSEUM                                                     WEGE ZUM BILD / TOWARDS THE IMAGE will once again
                                                                        be “set up” in the mother ship of the university, so that it can
The now initiated 4th movement INTERFACE: TESTeLAB &                    continue to sow its seeds and forge connections, because we
Guests is aimed at filmmakers, performers, musicians, dancers,          cannot dispense with either art or science: “This having to be
poets, artists, designers, technicians, academics, students,            based [Sicheinrichtenmüssen] in its own results as the ways and
companies, and other individuals who are interested in the              means of a progressing methodology, is the essence of the
interface between art, design, science, nature, technology, and         character of [artistic] research as constant activity.” (Missomelius
creativity. Together, they fashion the CIRCUS CONTAINER                 2006, p. 10)
COLOSSEUM into a contemporary equivalent of a cathedral or a
cross-media riff on the idea of the Gesamtkunstwerk.                    4. EXPANDED ANIMATION WORLDS AS A PLASTIC DISCOURSE
                                                                        MACHINE
TESTeLAB & Guests sees itself, on the one hand, as an open
workspace and, on the other, as a university-based “research            “Leonardo da Vinci’s symbolic and constructively methodical
satellite” and is attempting, in its extended form, to embrace an       spirit becomes the model for the transgression and mutual
open laboratory principle in order to explore an experimental           permeation of art and science in an ultimate spirit of
approach to material and media development for the very latest          interdisciplinarity.” Introduction to the Method of Leonardo da
“Expanded Animation Worlds”. The result is a whole series of            Vinci, Paul Valéry
questions that have aesthetic, social, and political implications.
How does our understanding of evidence and the status of images         The paradigm shift of the digital in new media aesthetics that is
change overall if we are no longer able to distinguish between real     arising from the interplay between art, science, and technology,
and synthetically generated images? Where can we draw the line          old and new, leads to the emergence of a new kind of media
between fiction and reality if fictitious images, for instance in       culture: “The hybridization of media has done away with the strict
virtual reality, become part of our physically lived experience?        compartmentalization between media subsystems that science has
What the future of the moving image holds and how it might feel         long maintained; it has merged them into complex artistic forms.
is determined neither by the development of ever more cutting-          This finds expression in new approaches to research.”
edge production and receiving technology, nor by theory. The            (Missomelius 2006)
aesthetic experiences that are made possible by new types of
image and sound must be explored using the methods of artistic          In 2005, to realize artistic research and experimental projects the
research.                                                               author founded the *ATELIER BERLIN PRODUCTION and, in
                                                                        2006, established the format of the “Transdisciplinary Colloquia”
For this reason, the success of the experimental TESTeLAB is            at the former HFF “Konrad Wolf” in the context of becoming a
incumbent on inviting guests from Germany and further afield to         university; the IKF emerged from this format: “The IKF / Institute
take part in and to create “extraterrestrial” spaces that will enrich   for Artistic Research was founded in 2008 on the initiative of the
the institutional framework. A new, twelve-course panorama and          then Vice President for teaching, research, and development, Prof.
full-dome menu, featuring an array of experiments, will be              Frank Geßner, with the aim of promoting artistic research in the
developed in the cross-media rehearsal theater, in conjunction          audiovisual media at the former HFF. With the foundation of the
with guests and groups.12 The multi-perspective nature of the           institute, the HFF also sought to connect with the international
TESTeLAB presupposes that the participants will draw upon their         field of artistic research and with research that had been
various experiences, skills, artistic languages and nationalities in    developing in Europe since 1992. (...) In Germany, the IKF was
an interdisciplinary manner. Peter Brook wrote about in his             the first institute for artistic research at a university. In its eleven
lecture-based classic work, The Empty Space: A Book About the           years of activity, it has been promoting artistic research in the
Theatre in the 1960s, describing it as the “immediate theatre”,         audiovisual media at the Film University (despite the difficult
which has recently found its way into a number of museum                institutional framework conditions in the German area) and a
experiments and art scenarios.13                                        comprehensive international network of partners and institutions
                                                                        of artistic research.” (Altmann et al. 2019; 11. TDK 2012).
In cooperation with the IKF of the Film University Babelsberg           REFERENCES
KONRAD WOLF, the *ATELIER BERLIN PRODUCTION and
other institutions TESTeLAB & Guests should be supported and               1 Zielinski, S. (2002). Archäologie der Medien: Zur Tiefenzeit des
hold international symposia and conferences in the CIRCUS               technischen Hörens und Sehens. Reinbek bei Hamburg: Rowohlt, German.
CONTAINER COLOSSEUM; accompanying events are held to
promote artistic and scientific research and to promote and                2 The project ALIAS YEDERBECK was comprehensively restaged in

contextualize evaluation and reception (HYBRID FUTURE                   various media forms of representation (installation, DVD edition, app,
CINEMA: talks, lectures, masterclasses, essays, performances,           VR, mobile model) and last but not least as ALIAS YEDERBECK
exhibitions, etc.). In this open format, both aesthetic questions and   REDUX at the German Institute for Animation Film / DIAF in the
the consequences of the digitization of BILDKUNST (Pictorial            Technical Collections Dresden in a paracontextual exhibition with model
Art / Visual Arts) and the audiovisual moving image for the future      character:     https://www.diaf.de/sonderausstellungen/vergangene-sonder
are investigated. The aim of the transdisciplinary events is to         ausstellungen/panorama-vision-film-projekt-installation/ Accessed: 27
                                                                        July 2019. ALIAS YEDERBECK could already be presented to the public
promote artistic and research practice as an equal form of
                                                                        and conceptually described in the preproduction phase (cf. Geßner 2011),
knowledge in academic discourse and to strengthen the exchange
                                                                        but was also presented at numerous international symposia and festivals
between artists and theoreticians in order to encourage new ideas       and received attention in two comprehensive publications (cf. Gessner and
based on freedom, creativity, teaching, research, and                   Yederbeck 2014, including texts by Suzanne Buchan, Ursula Frohne,
experimentation. The upcoming Masterclass Artistic Research             Christian Katti, Yvonne Spielmann, Karin Wehn, as well as Geßner 2018,
2020 SPHAERA is an ongoing initiative for this approach:                including texts by Fee Altmann, Franziska Bruckner, Suzanne Buchan,
https://www.filmuniversitaet.de /studium/studienangebot/filmuni-        Frank Geßner, Kerstin Geßner, Stefan Winter; also see further material
summer-school/masterclass-artistic-research/.                           and the credits on the project website *ATELIER BERLIN
                                                                        PRODUCTION / TESTE FOUNDATION: www.testefoundaution.org.)

                                                                          3 Rein, I., In Kunstforum Vol. 62: https://www.kunstforum.de/artikel/
5. “ABSOLUTE BEGINNERS“ INSTEAD OF A CONCLUSION
                                                                           der-hang-zum-gesamtkunstwerk/ Accessed 27 July 2019 with reference
                                                                        to the exhibition DER HANG ZUM GESAMTKUNSTWERK, which was
 “We have to try to understand the overall functioning of man. (...)    shown in 1983 at the Kunsthaus Zürich, at the beginning of 1984 in the
A person sees, hears, and affects himself alone. Physics is purely      Museum des 20. Jahrhunderts in Vienna, and at Berlin’s Schloss
anthropomorphic.” Cahiers, Paul Valéry                                  Charlottenburg.

                                                                          4 The exhibition FUTURE CINEMA: THE IMAGINARY AFTER
As a place of production and reception, TESTeLAB & Guests
constitutes a practical space for acquiring the free and                FILM (2003) built a bridge from early forms of cinematography to
unpredictable experiences and insights that are required on a foray     contemporary or future possibilities of media.
into the future of the technological image. New visual worlds are         5 See Godard, J.-L., HISTOIRE(S) DU CINEMA (1998) as a book with
opened up through the development of an interactive prototype for
                                                                        audio CDs in French and as a video with a German language version on
a 360° panorama and dome installation. The future of the moving
                                                                        DVD (2009) and LE LIVRE D’IMAGE / BILDBUCH (2019). See also
image can be walked into and experienced in the “sphere                 Alexander Kluge’s thesis in GESCHICHTEN VOM KINO (2007); he
installation” of the CIRCUS CONTAINER COLOSSEUM in a                    considers cinema to be immortal because it is older than cinematic art:
way that stimulates the audience to actively reflect on the             “Even if the cinema projectors stop rattling, there will be something that
aesthetic and technological transformation of our environment.          works like cinema.”
Wholly in keeping with the spirit of the original union between
research and teaching in a university setting, the “Expanded               6 On the ambiguity of craft in relation to art and authenticity in the field

Animation Worlds” have taken on the mission of transporting             of digital animation production, see Ruddell & Ward 2019.
audiovisual media into the future, in a quest to represent and
                                                                           7 See André Malraux’s gigantic essay as a kind of “planetary art
describe how the digital transformation of 21st-century society is
being shaped and moderated, in all of its aspects.                      history”, which produces multidimensional and multi-perspective thought
                                                                        connections through surprising associations and leaps in time and space
                                                                        (Malraux 1978). Cf. in this context the media self-reflexive work THE
The audiovisual essay FROM ASSISI AFTER PADUA, a vivid
                                                                        GREAT WALL by David Hockney, which, like a storyboard, can be read
demonstration of aesthetic, formal, structural, and image-              linearly and non-linearly, making large pictorial-historical and media-
theoretical premises, together with their combined approaches,          technological contexts visible from a bird's eye view, so to speak:
both opens up new pathways and closes off others. Bursting              “Without colour copiers and printers in my studio, I would not have
through conventional forms of representation and questioning            created THE GREAT WALL. (...) High-tech and low-tech – they depend
established patterns of perception opens up new spaces of               on each other and are always intertwined. But I want to stress that the
experience, which can amalgamate the personal, current, and             hand, heart and eyes work much more complexly than a computer will
virtual into time-based “meta-documentation”. The essay films           ever be able to. (...) The world around us is great, beautiful and wide – and
made in this age of the intermingling and manipulation of               we live in it. Now that the computer is helping us to break the dictatorship
analogue and digital will only become truly topical in the future,      of the lens, we will look at it with a new view. Others have already noticed
as it is ready to accommodate complex themes and the full range         that the new digital film is nothing but a new genre of painting. Exciting
of genres. The essay introduces a conceptual and practice-based         times are ahead.” (Hockney, 2001, p. 197-198).
way of working as a form of discussion. In form and content, this          8 Podcast on the occasion of the exhibition “Alberto Giacometti:
approach creates a common starting point in theory and practice,        Departure to the Avant-Garde” at the Kunsthaus Zürich 2007:
as well as providing the foundation for interacting with new            https://www.deutschlandfunkkultur.de/giacometti-alles-ist
partners and building global friendships.                               zeichnung.1013.de.html?dram:article_id=166927 Accessed: 19 August
                                                                        2019. In the essay “Alberto Giacometti and the Invention of Virtual
Down to EARTH SEEN FROM THE STUDIO is the leading                       Space”, p. 214-219, in Alberto Giacometti: THE ORIGIN OF SPACE
theme of the rhizomatic SPHAERA model of an “animated                   2010, Brüderlin and Wallner presented the thesis that Giacometti was the
knowledge” organization in the synthetic planetary system of the        first to radically question Euclidean space with his art and to open up new
work TESTeLAB & Guests: Expanded Animation Worlds.                      spaces, as well as “virtual space”, thus revolutionizing the “plastic concept
of space”. Cf. also Fondation Beyeler 1999 FACE TO FACE TO                      Caroline, R. and P. Ward (eds.) (2019). The Crafty Animator: Handmade,
CYBERSPACE: THE FACE OF THE WORLD IN CONTEMPORARY                               Craft-Based Animation and Cultural Value. Cham: Palgrave Macmillan.
ART. In this context, all previously published texts by Giacometti 1999,        Doll, N. et al. (2016). +ultra, gestaltung schafft wissen. Dresden: E.A.
                                                                                Seemann.
with introductory words by Michel Leiris and Jacques Dupin; Giacometti          Flusser, V. (2019). Vom Stand der Dinge: Eine kleine Philosophie des
1985, with texts by Alberto Giacometti, Otto Breicha, and Reinhold Hohl,        Design. Göttingen: Steidl.
and a biography of the artist with his “representations”, p. 24-183:            Fondation Beyeler (ed.) (1999). Face to Face to Cyberspace. Texte von
Reproductions of 150 lithographs from the last album project from 1958 to       Edouard Bannwart, Ernst Beyeler, Markus Brüderlin, Andreas Franzke,
1965. PARIS SANS FIN forms the artistic starting point for the 1st              Reinhold Hohl, and Milan Kundera. Ostfildern: Hatje Cantz.
movement TESTE SANS FIN: ALIAS YEDERBECK as well as for the                     Frohne, U. (2006). Der Künstler als Kulturaktivist: Détournement als
                                                                                “verwirklichte Poesie”, in P. Weibel, das offene werk 1964-1979,
“novel without words” or the hundred-part sequential “prequel”: BERLIN,         exhibition catalog (p. 961-968). Graz: Neue Galerie.
OPEN STUDIO. Volume I, 2012/13, by Frank Geßner.                                Geßner, F. (2011). Alias Yederbeck: Arbeit am Künstlermythos. In A.-K.
                                                                                Ziesak (ed.), Licht Spiel Haus, Moderne in Brandenburg, Film, Kunst und
  9 Mitchell, W.J.T. (1994). PICTURE THEORY: ESSAYS ON                          Baukultur (p. 80-83). Leipzig: Koehler & Amelang.
VERBAL AND VISUAL REPRESENTATION. Chicago: University of                        Geßner, F. (ed.) (2014). F. Gessner and P. Yederbeck. Alias Yederbeck:
Chicago Press.                                                                  Expanded Animation Cinema. Paris: Re:Voir.
                                                                                Geßner, F. and G. Hámos (2010). Foto – Malerei – Film, Ein Gespräch
   11 Villém Flusser’s provocative thesis in the “Design-Fibel” VOM
                                                                                zwischen Frank Geßner und Gusztáv Hámos. In G. Hámos et al. (eds.),
                                                                                Viva Fotofilm – Bewegt / Unbewegt (p. 217-228). Marburg: Schüren.
STAND DER DINGE. EINE KLEINE PHILOSOPHIE DES DESIGN                             Geßner, F. (ed.) (2018). Panoramvision*Earth seen from the
(Flusser 2019), and Flusser 1996, translated by Roth, N.A. (2011) INTO          Studio*Frank Gessner. Berlin: Revolver Publishing.
THE UNIVERSE OF TECHNICAL IMAGES. Minnesota: University of                      Geßner, F. (2010). Qu’est-ce que Monsieur Teste? Von Paul Jederbeck –
Minnesota Press. In this context, see also the exhibition BODENLOS –            Work in Progress. In Juliane Dummler, Das montierte Bild: Digitales
VILÉM FLUSSER AND THE ARTS at the Akademie der Künste Berlin,                   Compositing für Film und Fernsehen. Constance: UVK
                                                                                Verlagsgesellschaft, 2010 (p. 20-21).
S. Zielinski et al. (2015).                                                     Giacometti, A. (1968). Begegnung mit der Vergangenheit: Kopien nach
                                                                                alter Kunst. Zürich: Scheidegger und Spiess.
   12 The first guest of the TESTeLAB is Valencia James, a Barbadian
                                                                                Godard, J.-L (2009). Histoire(s) du cinéma – Geschichte(n) des Kinos.
performer who, as an artistic researcher, is interested in mediation between    Frankfurt: Filmedition Suhrkamp, DVD with a booklet and an essay by
dance, theater, technology, and activism: https://valenciajames.com. The        Klaus Theweleit.
author is working with her on the piece QUADTRIANGLE: Based on                  Godard, J.-L. (2019). Le livre d’image / Bildbuch. DVD with a booklet
Samuel Beckett's QUAD I + II for a dodecagon with motion capture                and an interview with J.-L. Godard, Berlin: Absolut Medien.
                                                                                D. Gonzáles De Reufels et al. (eds.) (2018). Film als Forschungsmethode:
technology (work in progress). As part of the collegiate research group         Produktion – Geschichte – Perspektiven. Berlin: Bertz + Fischer.
CINEPOETICS: POETOLOGIES OF AUDIOVISUAL IMAGES under                            Hockney, D. (2001). Geheimes Wissen. Verlorene Techniken der Alten
the direction of Hermann Kappelhoff and Michael Wedel, Tatiana                  Meister wieder entdeckt von David Hockney. Munich: Knesebeck.
Brandrup (director), Naum Kleiman (Eisenstein expert), Frank Geßner             Katzmair, H. et al. (eds.) (2015). Prinzip Labor: Museumsexperimente im
(concept art, background design), Alexej Tschernij (animation), Katrin          Humboldt Lab Dahlem. Berlin: Nicolai.
Springer and Björn Stockleben (production) developed a virtual reality          Kluge, A. (2007). Geschichten vom Kino. Frankfurt am Main: Suhrkamp.
                                                                                Kudielka, R. (ed.) (2002). Paul Klee: The Nature of Creation. London:
prototype, which will later be expanded into a platform for experiencing        Hayward Gallery Publishing.
the artistic and theoretical work of the filmmaker Eisenstein. The VR           Malraux, A. (1978). Propyläen Geist der Kunst: Metamorphose der Götter,
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