=Paper=
{{Paper
|id=Vol-2618/paper7
|storemode=property
|title=TESTeLAB & Guests: Expanded Animation Worlds (Work in Progress)
|pdfUrl=https://ceur-ws.org/Vol-2618/paper7.pdf
|volume=Vol-2618
|authors=Frank Geßner
}}
==TESTeLAB & Guests: Expanded Animation Worlds (Work in Progress)==
TESTeLAB & Guests: Expanded Animation Worlds (work in progress)
Prof. Frank Geßner, Theory and Practice of Visual Arts
Film University Babelsberg KONRAD WOLF, f.gessner@filmuniversitaet.de
ABSTRACT 1 INTRODUCTION
TESTeLAB & Guests: Expanded Animation Worlds is a cross- The example-setting artistic research project VOYAGEUR DE
media interface project aimed at “experimenting with connecting L’IMAGE / WEGE ZUM BILD / TOWARDS THE IMAGE
the disconnected”.1 In this autobiographically driven examination (work in progress), which is comparable to a dual symphony, is
of high and low culture against a sweeping backdrop of image and designed for a total of four movements or seasons:
media history, traditional media are brought into the digital realm,
subjecting them to a productive, artistic kind of hybridization. The 1st movement TESTE SANS FIN: ALIAS YEDERBECK
panorama – one of the most popular phenomena of the pre-cinema 2nd movement DSDKBM: UNTITLED Shot & Poetry
age – is thereby revived, while supposedly obsolete media are also 3rd movement FOOTNOTES: YEDERBECK’S Biopic
cultivated anew as part of a hybrid “future cinema”. This 4th movement INTERFACE: TESTeLAB & Guests
experimental exploration of the potential of movement, time, and
sound also serves to enhance the cinematographic experience and The hybrid audiovisual media transformation of the 1st movement
questions the basic building blocks of film under new premises. TESTE SANS FIN: ALIAS YEDERBECK, Expanded Animation
Cinema, with twelve panoramic sequences (Entertainer, Flaneur,
Keywords: Pre- and Future Cinema, Experimental Hybrid Arts, Viewer, Actor, Resolution, Projection, Anima Techne,
Expanded Animation Worlds, Synthesis of the Arts, Transcendental Animation, Happy End, Doppelgänger, Reminder,
Gesamtkunstwerk. The End) and the artist video QU’EST-CE QUE MONSIEUR
TESTE? was a first milestone on the way to an artistic fusion of
theory and practice.2 The author was supported in this large-scale
cinematographic installation by a team of friends, graduates, and
colleagues from the Film University Babelsberg KONRAD
WOLF (formerly HFF “Konrad Wolf”).
The project was originally inspired by the legendary exhibition
Der Hang zum Gesamtkunstwerk (the propensity for the total
work of art) organized by the exhibition maker Harald Szeemann.
Here, for the first time, were gathered together European utopias
since 1800 that do not restrict themselves to a purely aesthetic
meaning, but rather aim at a transformation of social reality into a
renewed society: “The most comprehensive work of art is of
course the world,” says Joseph Beuys, but doesn’t leave it at
theory. While Schlegel in the 116th Athenaeum fragment only
demands that a “progressive”, i.e. never-completed “universal
poetry” is supposed to “make life and society poetic”, Beuys
attempts within the framework of a concept of art and science to
bring about a real change that is also expanded to include nature
and technology, “the Gesamtkunstwerk of a future society”.3 For
Beuys, energy is a principle of form, is directly related to
sculpture, and sculpture or plastic is synonymous with art.
This highly topical “plastic” playing field between theory and
practice with regard to an expanded hybrid “Future Cinema”
opens up possibilities for reflection other than language or
science: for artistic imagination, self-reflective art, and artistic
research are to be understood as independent forms of thinking.4
Within this fascinating field of play between theory and practice,
the way opens up for other areas, apart from language or science,
that might be ripe for reflection; after all, artistic imagination,
self-reflective art, and artistic research may be seen as
autonomous forms of thought.
This form of aesthetic practice deals with the transfer of theory –
Figure 1: SOTTOLAPELLE VITRUVIANO, POSTCARD, THIRD whose Greek etymology implies looking and contemplating – to
OVERPAINTING, Sketch, 2019 the medium of the image, which can be realized only in the
dialectic between theory and practice, in the sense of a self-
reflexive image that can serve as a model, or, as Jean-Luc Godard
Copyright © 2020 for this paper by its authors. Use permitted under
Creative Commons License Attribution 4.0 International (CC BY 4.0).
expressed it almost panegyrically in his HISTOIRE(S) DU 2. EXPANDED ANIMATION WORLDS AS A RENAISSANCE OF
CINEMA, by seeing cinema or art as forms that feel, see, and ARTISTIC, AUGMENTED, CINEMATOGRAPHIC, AND VIRTUAL
think, telescoping out from the particular to the general in a kind SPACE
of improvisation.5 Art, nature, and theory are seen as an
inexhaustible pool of models for interaction, not through the “Everything is a drawing. A sculpture is a drawing in three-
contrast between their different modes of representation, but dimensional space. A painting is a drawing with colours. You
rather in the historical dialogue surrounding them. This form of could say, at least for me this is true, that everything is just a
dialogue requires a “technique”, in the primordial sense of the drawing.” Alberto Giacometti: Departure to the Avant-garde,
word. In Old Greek, téchne, meaning “ability, art, and Kunsthaus Zürich8
craftsmanship”, was understood as the practical application of
science for the production of goods. The original term téchne did The “Expanded Animation Worlds” are also intended to provide a
not distinguish between what we split today between the two starting point for further problematization of the relationship
categories of art and technology. Instead, art and technology were between the classical and digital media and theoretical discourse.
seen as a unified whole, as an “educated” or rather “gebildete” The highly topical project deals with practical and epistemological
practice – the German term would be more meaningful here – that considerations and problems of synthetically generated visual
signaled both the process of “sich bilden” (educating oneself) and worlds and with the phenomenon of “time” in art and architecture
state of “gebildet sein” (being educated). Moreover, this was the or installation, augmented and virtual reality, which can be seen as
only sense in which “Bildung” (education) was deemed to inform a sequence of artworks with overlapping form problems. It is
“identity”. Today, BILDKUNST (Pictorial Art or Visual Arts) about an aspect of time that is characterized by a comparative,
constitutes the theory and practice of reinventing technology for connecting, and assembling activity as a pictorial form of an “Ars
the study of art and nature, using all of the tools at one’s disposal. Combinatoria” unfolds. Under the new, expanded concept of film
It is more than just “technical practice”, as, like Richard Sennett, as “plastic theory”, there is also a need to pinpoint where art,
it sees “craftsmanship” as “a basic human impulse, the desire to entertainment, and science intersect. To this end, W.J.T.
do a job well for its own sake”. What is more, one has to Mitchell’s concept of the “metapicture” is helpful for exploring
understand one’s craft, now that it is no longer self-evident the relationships between text, image, sound, and space (Mitchell
(Sennett 2008).6 1994).9 The “metapicture” is intended to be a “self-conscious
image” that is granted both autonomy and power of a
Nonetheless, Western history, especially the history of ideas, has corresponding magnitude. The theoretical is not something that
imposed a strict boundary between practice and theory, technique needs to be added to the image from the outside; instead, it is
and expression, maker and user. BILDKUNST, which is grounded embedded in its references, ambiguities, and cracks, within its
in research-based practice and practice-based research, can help to very surface. This principle has been applied to various works
reopen the debate on these demarcations, which are sometimes far based on aesthetics, poetics, art, film, and media theory, such as
too rigid. In this multi-faceted synthesis, reflection and HISTOIRE(S) DU CINÉMA and ALIAS YEDERBECK.
improvisation extend to the individual frame.
This creation of a “self-conscious image universe” triggers the
Extending the concept of animation, the project centers on an reactivation of the viewer within the cinematographic 360°
animated cross-media studio archive and the mental image of installation, in which the active observer perceives and completes
movement in sculpture, painting, drawing, and photography, so the “open work of art” as a self-thinking medium. This fascination
that it comes into play at the point where language takes its leave. with interfaces sees the cracks between media as an opportunity to
After all, what is specifically filmic (what will be filmic in the create abstractions, fashioning concrete images and the way in
future) lies not only in movement, but rather in an “inarticulable which they collide into statements about hybrid media and options
third meaning”, as Roland Barthes wrote of illustrated for perceiving them. The clash between disparate visible elements
broadsheets, comics, and fotonovelas (Barthes 1985). allows the invisible to be grasped and made visible, thus
presenting a comprehensive illustration of highly topical
Photographic reproduction of the kind found in “coffee table knowledge and the transfer of ideas aesthetically and conceptually
books”, not to mention the Internet, makes the huge pool of art within the context of artistic research (Partenburg 2006; Gonzales
from the ages accessible. This museum is imaginary because it is et al. 2018). The disparate media and their relationships, not to
not tied to a real place: photographic reproduction brings us face- mention the aesthetic couplings and breaks between the analogue
to-face with all of the different possibilities for expression that the and digital media used, are the precise subject of this cross-media
world has to offer. To echo André Malraux, we could say that the transformation: in this case, intermediality could be described as a
history of art emerges as an “art of fiction” and turns into a “state conceptual fusion “whereby elements of different media are
of motion”.7 The history of art has become a history of what can brought together and build a new form that is not the sum of its
be photographed; in the wake of painting, photography and film parts but the convergence into a third form” (Spielmann 1998,
became, to all intents and purposes, a “super-medium” – a 2011).10 Artistic research is therefore not just a means of
universal “time machine” that can transcend time and space. unlocking new worlds, but is itself a tool for questioning and
Camera-based images provide the essential interface for working taming the upheavals that are currently being caused as
in time-based media. “Photography is film’s blood relation, while technology transgresses its traditional borders. Art and design are
the synthetically generated image has a greater kinship with ways of interpreting the world, and must be interpreted in turn if
animation.” (Geßner 2010). they are to be developed: “The future will primarily be a matter
for design [and art].” (Flusser 2019)11
Figure 2: CIRCUS CONTAINER COLLOSEUM, Draft, 2010 Figure 3: ALIAS YEDERBECK, Cutscene, 2011
3. EXPANDED ANIMATION WORLDS’ MISSION: CIRCUS On this basis, the artistic project VOYAGEUR DE L’IMAGE /
CONTAINER COLOSSEUM WEGE ZUM BILD / TOWARDS THE IMAGE will once again
be “set up” in the mother ship of the university, so that it can
The now initiated 4th movement INTERFACE: TESTeLAB & continue to sow its seeds and forge connections, because we
Guests is aimed at filmmakers, performers, musicians, dancers, cannot dispense with either art or science: “This having to be
poets, artists, designers, technicians, academics, students, based [Sicheinrichtenmüssen] in its own results as the ways and
companies, and other individuals who are interested in the means of a progressing methodology, is the essence of the
interface between art, design, science, nature, technology, and character of [artistic] research as constant activity.” (Missomelius
creativity. Together, they fashion the CIRCUS CONTAINER 2006, p. 10)
COLOSSEUM into a contemporary equivalent of a cathedral or a
cross-media riff on the idea of the Gesamtkunstwerk. 4. EXPANDED ANIMATION WORLDS AS A PLASTIC DISCOURSE
MACHINE
TESTeLAB & Guests sees itself, on the one hand, as an open
workspace and, on the other, as a university-based “research “Leonardo da Vinci’s symbolic and constructively methodical
satellite” and is attempting, in its extended form, to embrace an spirit becomes the model for the transgression and mutual
open laboratory principle in order to explore an experimental permeation of art and science in an ultimate spirit of
approach to material and media development for the very latest interdisciplinarity.” Introduction to the Method of Leonardo da
“Expanded Animation Worlds”. The result is a whole series of Vinci, Paul Valéry
questions that have aesthetic, social, and political implications.
How does our understanding of evidence and the status of images The paradigm shift of the digital in new media aesthetics that is
change overall if we are no longer able to distinguish between real arising from the interplay between art, science, and technology,
and synthetically generated images? Where can we draw the line old and new, leads to the emergence of a new kind of media
between fiction and reality if fictitious images, for instance in culture: “The hybridization of media has done away with the strict
virtual reality, become part of our physically lived experience? compartmentalization between media subsystems that science has
What the future of the moving image holds and how it might feel long maintained; it has merged them into complex artistic forms.
is determined neither by the development of ever more cutting- This finds expression in new approaches to research.”
edge production and receiving technology, nor by theory. The (Missomelius 2006)
aesthetic experiences that are made possible by new types of
image and sound must be explored using the methods of artistic In 2005, to realize artistic research and experimental projects the
research. author founded the *ATELIER BERLIN PRODUCTION and, in
2006, established the format of the “Transdisciplinary Colloquia”
For this reason, the success of the experimental TESTeLAB is at the former HFF “Konrad Wolf” in the context of becoming a
incumbent on inviting guests from Germany and further afield to university; the IKF emerged from this format: “The IKF / Institute
take part in and to create “extraterrestrial” spaces that will enrich for Artistic Research was founded in 2008 on the initiative of the
the institutional framework. A new, twelve-course panorama and then Vice President for teaching, research, and development, Prof.
full-dome menu, featuring an array of experiments, will be Frank Geßner, with the aim of promoting artistic research in the
developed in the cross-media rehearsal theater, in conjunction audiovisual media at the former HFF. With the foundation of the
with guests and groups.12 The multi-perspective nature of the institute, the HFF also sought to connect with the international
TESTeLAB presupposes that the participants will draw upon their field of artistic research and with research that had been
various experiences, skills, artistic languages and nationalities in developing in Europe since 1992. (...) In Germany, the IKF was
an interdisciplinary manner. Peter Brook wrote about in his the first institute for artistic research at a university. In its eleven
lecture-based classic work, The Empty Space: A Book About the years of activity, it has been promoting artistic research in the
Theatre in the 1960s, describing it as the “immediate theatre”, audiovisual media at the Film University (despite the difficult
which has recently found its way into a number of museum institutional framework conditions in the German area) and a
experiments and art scenarios.13 comprehensive international network of partners and institutions
of artistic research.” (Altmann et al. 2019; 11. TDK 2012).
In cooperation with the IKF of the Film University Babelsberg REFERENCES
KONRAD WOLF, the *ATELIER BERLIN PRODUCTION and
other institutions TESTeLAB & Guests should be supported and 1 Zielinski, S. (2002). Archäologie der Medien: Zur Tiefenzeit des
hold international symposia and conferences in the CIRCUS technischen Hörens und Sehens. Reinbek bei Hamburg: Rowohlt, German.
CONTAINER COLOSSEUM; accompanying events are held to
promote artistic and scientific research and to promote and 2 The project ALIAS YEDERBECK was comprehensively restaged in
contextualize evaluation and reception (HYBRID FUTURE various media forms of representation (installation, DVD edition, app,
CINEMA: talks, lectures, masterclasses, essays, performances, VR, mobile model) and last but not least as ALIAS YEDERBECK
exhibitions, etc.). In this open format, both aesthetic questions and REDUX at the German Institute for Animation Film / DIAF in the
the consequences of the digitization of BILDKUNST (Pictorial Technical Collections Dresden in a paracontextual exhibition with model
Art / Visual Arts) and the audiovisual moving image for the future character: https://www.diaf.de/sonderausstellungen/vergangene-sonder
are investigated. The aim of the transdisciplinary events is to ausstellungen/panorama-vision-film-projekt-installation/ Accessed: 27
July 2019. ALIAS YEDERBECK could already be presented to the public
promote artistic and research practice as an equal form of
and conceptually described in the preproduction phase (cf. Geßner 2011),
knowledge in academic discourse and to strengthen the exchange
but was also presented at numerous international symposia and festivals
between artists and theoreticians in order to encourage new ideas and received attention in two comprehensive publications (cf. Gessner and
based on freedom, creativity, teaching, research, and Yederbeck 2014, including texts by Suzanne Buchan, Ursula Frohne,
experimentation. The upcoming Masterclass Artistic Research Christian Katti, Yvonne Spielmann, Karin Wehn, as well as Geßner 2018,
2020 SPHAERA is an ongoing initiative for this approach: including texts by Fee Altmann, Franziska Bruckner, Suzanne Buchan,
https://www.filmuniversitaet.de /studium/studienangebot/filmuni- Frank Geßner, Kerstin Geßner, Stefan Winter; also see further material
summer-school/masterclass-artistic-research/. and the credits on the project website *ATELIER BERLIN
PRODUCTION / TESTE FOUNDATION: www.testefoundaution.org.)
3 Rein, I., In Kunstforum Vol. 62: https://www.kunstforum.de/artikel/
5. “ABSOLUTE BEGINNERS“ INSTEAD OF A CONCLUSION
der-hang-zum-gesamtkunstwerk/ Accessed 27 July 2019 with reference
to the exhibition DER HANG ZUM GESAMTKUNSTWERK, which was
“We have to try to understand the overall functioning of man. (...) shown in 1983 at the Kunsthaus Zürich, at the beginning of 1984 in the
A person sees, hears, and affects himself alone. Physics is purely Museum des 20. Jahrhunderts in Vienna, and at Berlin’s Schloss
anthropomorphic.” Cahiers, Paul Valéry Charlottenburg.
4 The exhibition FUTURE CINEMA: THE IMAGINARY AFTER
As a place of production and reception, TESTeLAB & Guests
constitutes a practical space for acquiring the free and FILM (2003) built a bridge from early forms of cinematography to
unpredictable experiences and insights that are required on a foray contemporary or future possibilities of media.
into the future of the technological image. New visual worlds are 5 See Godard, J.-L., HISTOIRE(S) DU CINEMA (1998) as a book with
opened up through the development of an interactive prototype for
audio CDs in French and as a video with a German language version on
a 360° panorama and dome installation. The future of the moving
DVD (2009) and LE LIVRE D’IMAGE / BILDBUCH (2019). See also
image can be walked into and experienced in the “sphere Alexander Kluge’s thesis in GESCHICHTEN VOM KINO (2007); he
installation” of the CIRCUS CONTAINER COLOSSEUM in a considers cinema to be immortal because it is older than cinematic art:
way that stimulates the audience to actively reflect on the “Even if the cinema projectors stop rattling, there will be something that
aesthetic and technological transformation of our environment. works like cinema.”
Wholly in keeping with the spirit of the original union between
research and teaching in a university setting, the “Expanded 6 On the ambiguity of craft in relation to art and authenticity in the field
Animation Worlds” have taken on the mission of transporting of digital animation production, see Ruddell & Ward 2019.
audiovisual media into the future, in a quest to represent and
7 See André Malraux’s gigantic essay as a kind of “planetary art
describe how the digital transformation of 21st-century society is
being shaped and moderated, in all of its aspects. history”, which produces multidimensional and multi-perspective thought
connections through surprising associations and leaps in time and space
(Malraux 1978). Cf. in this context the media self-reflexive work THE
The audiovisual essay FROM ASSISI AFTER PADUA, a vivid
GREAT WALL by David Hockney, which, like a storyboard, can be read
demonstration of aesthetic, formal, structural, and image- linearly and non-linearly, making large pictorial-historical and media-
theoretical premises, together with their combined approaches, technological contexts visible from a bird's eye view, so to speak:
both opens up new pathways and closes off others. Bursting “Without colour copiers and printers in my studio, I would not have
through conventional forms of representation and questioning created THE GREAT WALL. (...) High-tech and low-tech – they depend
established patterns of perception opens up new spaces of on each other and are always intertwined. But I want to stress that the
experience, which can amalgamate the personal, current, and hand, heart and eyes work much more complexly than a computer will
virtual into time-based “meta-documentation”. The essay films ever be able to. (...) The world around us is great, beautiful and wide – and
made in this age of the intermingling and manipulation of we live in it. Now that the computer is helping us to break the dictatorship
analogue and digital will only become truly topical in the future, of the lens, we will look at it with a new view. Others have already noticed
as it is ready to accommodate complex themes and the full range that the new digital film is nothing but a new genre of painting. Exciting
of genres. The essay introduces a conceptual and practice-based times are ahead.” (Hockney, 2001, p. 197-198).
way of working as a form of discussion. In form and content, this 8 Podcast on the occasion of the exhibition “Alberto Giacometti:
approach creates a common starting point in theory and practice, Departure to the Avant-Garde” at the Kunsthaus Zürich 2007:
as well as providing the foundation for interacting with new https://www.deutschlandfunkkultur.de/giacometti-alles-ist
partners and building global friendships. zeichnung.1013.de.html?dram:article_id=166927 Accessed: 19 August
2019. In the essay “Alberto Giacometti and the Invention of Virtual
Down to EARTH SEEN FROM THE STUDIO is the leading Space”, p. 214-219, in Alberto Giacometti: THE ORIGIN OF SPACE
theme of the rhizomatic SPHAERA model of an “animated 2010, Brüderlin and Wallner presented the thesis that Giacometti was the
knowledge” organization in the synthetic planetary system of the first to radically question Euclidean space with his art and to open up new
work TESTeLAB & Guests: Expanded Animation Worlds. spaces, as well as “virtual space”, thus revolutionizing the “plastic concept
of space”. Cf. also Fondation Beyeler 1999 FACE TO FACE TO Caroline, R. and P. Ward (eds.) (2019). The Crafty Animator: Handmade,
CYBERSPACE: THE FACE OF THE WORLD IN CONTEMPORARY Craft-Based Animation and Cultural Value. Cham: Palgrave Macmillan.
ART. In this context, all previously published texts by Giacometti 1999, Doll, N. et al. (2016). +ultra, gestaltung schafft wissen. Dresden: E.A.
Seemann.
with introductory words by Michel Leiris and Jacques Dupin; Giacometti Flusser, V. (2019). Vom Stand der Dinge: Eine kleine Philosophie des
1985, with texts by Alberto Giacometti, Otto Breicha, and Reinhold Hohl, Design. Göttingen: Steidl.
and a biography of the artist with his “representations”, p. 24-183: Fondation Beyeler (ed.) (1999). Face to Face to Cyberspace. Texte von
Reproductions of 150 lithographs from the last album project from 1958 to Edouard Bannwart, Ernst Beyeler, Markus Brüderlin, Andreas Franzke,
1965. PARIS SANS FIN forms the artistic starting point for the 1st Reinhold Hohl, and Milan Kundera. Ostfildern: Hatje Cantz.
movement TESTE SANS FIN: ALIAS YEDERBECK as well as for the Frohne, U. (2006). Der Künstler als Kulturaktivist: Détournement als
“verwirklichte Poesie”, in P. Weibel, das offene werk 1964-1979,
“novel without words” or the hundred-part sequential “prequel”: BERLIN, exhibition catalog (p. 961-968). Graz: Neue Galerie.
OPEN STUDIO. Volume I, 2012/13, by Frank Geßner. Geßner, F. (2011). Alias Yederbeck: Arbeit am Künstlermythos. In A.-K.
Ziesak (ed.), Licht Spiel Haus, Moderne in Brandenburg, Film, Kunst und
9 Mitchell, W.J.T. (1994). PICTURE THEORY: ESSAYS ON Baukultur (p. 80-83). Leipzig: Koehler & Amelang.
VERBAL AND VISUAL REPRESENTATION. Chicago: University of Geßner, F. (ed.) (2014). F. Gessner and P. Yederbeck. Alias Yederbeck:
Chicago Press. Expanded Animation Cinema. Paris: Re:Voir.
Geßner, F. and G. Hámos (2010). Foto – Malerei – Film, Ein Gespräch
11 Villém Flusser’s provocative thesis in the “Design-Fibel” VOM
zwischen Frank Geßner und Gusztáv Hámos. In G. Hámos et al. (eds.),
Viva Fotofilm – Bewegt / Unbewegt (p. 217-228). Marburg: Schüren.
STAND DER DINGE. EINE KLEINE PHILOSOPHIE DES DESIGN Geßner, F. (ed.) (2018). Panoramvision*Earth seen from the
(Flusser 2019), and Flusser 1996, translated by Roth, N.A. (2011) INTO Studio*Frank Gessner. Berlin: Revolver Publishing.
THE UNIVERSE OF TECHNICAL IMAGES. Minnesota: University of Geßner, F. (2010). Qu’est-ce que Monsieur Teste? Von Paul Jederbeck –
Minnesota Press. In this context, see also the exhibition BODENLOS – Work in Progress. In Juliane Dummler, Das montierte Bild: Digitales
VILÉM FLUSSER AND THE ARTS at the Akademie der Künste Berlin, Compositing für Film und Fernsehen. Constance: UVK
Verlagsgesellschaft, 2010 (p. 20-21).
S. Zielinski et al. (2015). Giacometti, A. (1968). Begegnung mit der Vergangenheit: Kopien nach
alter Kunst. Zürich: Scheidegger und Spiess.
12 The first guest of the TESTeLAB is Valencia James, a Barbadian
Godard, J.-L (2009). Histoire(s) du cinéma – Geschichte(n) des Kinos.
performer who, as an artistic researcher, is interested in mediation between Frankfurt: Filmedition Suhrkamp, DVD with a booklet and an essay by
dance, theater, technology, and activism: https://valenciajames.com. The Klaus Theweleit.
author is working with her on the piece QUADTRIANGLE: Based on Godard, J.-L. (2019). Le livre d’image / Bildbuch. DVD with a booklet
Samuel Beckett's QUAD I + II for a dodecagon with motion capture and an interview with J.-L. Godard, Berlin: Absolut Medien.
D. Gonzáles De Reufels et al. (eds.) (2018). Film als Forschungsmethode:
technology (work in progress). As part of the collegiate research group Produktion – Geschichte – Perspektiven. Berlin: Bertz + Fischer.
CINEPOETICS: POETOLOGIES OF AUDIOVISUAL IMAGES under Hockney, D. (2001). Geheimes Wissen. Verlorene Techniken der Alten
the direction of Hermann Kappelhoff and Michael Wedel, Tatiana Meister wieder entdeckt von David Hockney. Munich: Knesebeck.
Brandrup (director), Naum Kleiman (Eisenstein expert), Frank Geßner Katzmair, H. et al. (eds.) (2015). Prinzip Labor: Museumsexperimente im
(concept art, background design), Alexej Tschernij (animation), Katrin Humboldt Lab Dahlem. Berlin: Nicolai.
Springer and Björn Stockleben (production) developed a virtual reality Kluge, A. (2007). Geschichten vom Kino. Frankfurt am Main: Suhrkamp.
Kudielka, R. (ed.) (2002). Paul Klee: The Nature of Creation. London:
prototype, which will later be expanded into a platform for experiencing Hayward Gallery Publishing.
the artistic and theoretical work of the filmmaker Eisenstein. The VR Malraux, A. (1978). Propyläen Geist der Kunst: Metamorphose der Götter,
design was presented for the first time at the workshop SERGEJ Erster Band / Das Übernatürliche, Zweiter Band / Das Irreale, Dritter
EISENSTEIN AND THE PLAY OF OBJECTS on the occasion of the Band / Das Zeitlose. Frankfurt am Main / Berlin / Vienna: Propyläen-
120th birthday and 70th anniversary of the death of Sergej Eisenstein, 22 Verlag.
to 24 November 2018, Brandenburg Centre for Media Studies / ZeM Missomelius, P. (2006). Digitale Medienkultur: Wahrnehmung,
Konfiguration, Transformation. Bielefeld: transcript.
Potsdam. Mitchell, W.J.T. (1994). Picture Theory: Essays on Verbal and Visual
Representation. Chicago: University of Chicago Press.
13 Locations like the HKW / Haus der Kulturen der Welt Berlin, which
Nekes, W. and E. Kieninger (eds.) (2015). Kinomagie - Was geschah
work beyond the boundaries of specialist disciplines with a variety of wirklich zwischen den Bildern? Vienna: Verlag Filmarchiv Austria.
forms and media such as exhibitions, installations, conferences, Neumaier, O. (2015). Poiesis, Praxis, Theorie. In J. Badura et al. (eds.),
workshops, concerts, film screenings, and publications as “a kind of Künstlerische Forschung: Ein Handbuch (p. 95-98). Zurich-Berlin:
Goethe Institute with a reversed sign” and the ZKM / Zentrum für Kunst Diaphanes.
Partenburg, V. (2006). Film als Theorie: Bildforschung bei Harun Farocki
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