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      <title-group>
        <article-title>Preface to the Adjunct Proceedings Persuasive 2020</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Mette Skov</string-name>
          <email>skov@hum.aau.dk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Lykke Brogaard Bertel</string-name>
          <email>lykke@plan.aau.dk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sandra Burri Gram-Hansen</string-name>
          <email>burri@hum.aau.dk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Rita Orji</string-name>
          <email>rita.orji@dal.ca</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Aalborg University</institution>
          ,
          <addr-line>Aalborg</addr-line>
          ,
          <country country="DK">Denmark</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Faculty of Computer Science, Dalhousie University</institution>
          ,
          <addr-line>Halifax NS</addr-line>
          ,
          <country country="CA">Canada</country>
        </aff>
      </contrib-group>
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      <p>Preface
Little more than a decade ago, the majority of software applications and technologies
were developed without much thought to how they influenced their users. With the
dawn of smartphones, wearable devices and everywhere, the focus on usability, user
needs and values has vastly increased. However, accessibility, ease of use etc. are one
thing; the conscious and systematic design for change – that is, the conscious attempt
to influence users – is, however, a considerable extra step.</p>
      <p>Persuasive Technology (PT) is a vibrant interdisciplinary research field focusing on
the design, development, and evaluation of interactive technologies. Persuasive
Technology aims at changing people’s attitudes or behaviours through persuasion and social
influence, but with strong considerations regarding transparency and ethics. The
Persuasive Technology conference brings together international researchers and
practitioners from industry and academia who are working in the field of behaviour design and
persuasive technologies. As a community, we aim at enriching people’s lives in various
domains such as health, safety, and the environment – by supporting their personal
goals to change their behaviour. </p>
      <p>Persuasive 2020 was the 15th international conference on Persuasive technologies
and was hosted on the 20th-23rd of April, by Aalborg University in Denmark. The
conference is the leading venue for researchers and practitioners from all corners of
the world to meet, network and discuss cutting-edge theoretical and methodological
perspectives and to present most recent insights from practice and research. For
Persuasive2020, particular attention was directed towards creating bridges and
networks between researchers and practitioners, and towards sustainability and green initiatives.
This focus is closely related to Aalborg city’s role as a European Sustainable City,
and its early involvement in international charters for sustainability. </p>
      <p>In light of the worldwide CoVid19 epidemic, it was decided in March 2020 to
reimagine Persuasive2020 as a virtual event. Recognizing that all members of the
Persuasive Technology community were at this time working under new and extremely
stressful conditions, lead to the solution of taking Persuasive2020 to social media, by
combining various platforms. A distinct value of the Persuasive conferences has always
been the bridges built between researchers and practitioners across continents, and by
combining existing networks and platforms, the conference was able to reach more than</p>
      <p>While the accepted full papers have been published by Springer’s Lecture Notes
in Computer Science, this volume contains the short papers, workshop papers, Doctoral
Consortium papers and workshop descriptions accepted for the conference:
• Descriptions of workshops and tutorial accepted for the conference:
o 5th International Workshop on Personalizing Persuasive Technologies
Workshop 2020, organized by Rita Orji, Jaap Ham, Kiemute Oyibo,
Joshua Nwokeji and Oladapo Oyebode.
o Behaviour Design Sprint – Let's play a game, workshop chaired by
Anne-Kathrine Kjaer Christensen, Sandra Burri Gram-Hansen and
Denis Damyanov.
• Six workshop papers accepted for the 5th International Workshop on
Personalizing Persuasive Technologies Workshop 2020.
• Fifteen poster papers presenting small studies/experiences, project outlines, or
work in progress.
• Four position papers from PhD fellows accepted for the Persuasive 2020
Doctoral Consortium, describing research question(s), position with respect to state
of the art and results achieved so far.</p>
      <p>The included papers were reviewed by a board of experts in the field, in a blind or
double-blind review process. Papers were selected for publication and presentation at
the conference based on the review process. The editors of this volume have carefully
assessed all reviews and all comments made by the reviewers and based on this the final
list of papers to be accepted for publication was comprised.</p>
      <p>The success of this conference was in every way dependent of the support of the
Persuasive Technology Society, and in particular the people who actively contributed
with publications or as reviewers for the different submission types. The Persuasive
conferences is to a great extent an event which facilitates knowledge sharing and
collaboration across nationalities and across different research areas. We as editors are
grateful to have had the pleasure of creating the 2020 bridge between academia and
practice – and between friends around the world. </p>
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