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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>” Journal of Logic and Com</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="hindawi-id">4037049</article-id>
      <title-group>
        <article-title>The use of Dyadic and Advisory Opinions in the Model of Group Dynamics of the Decision-Making Process for Software System Developers</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Ivano-Frankivsk National Technical University of Oil and Gas</institution>
          ,
          <addr-line>Ivano-Frankivsk</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Vasyl Stefanyk Precarpathian National University</institution>
          ,
          <addr-line>Ivano-Frankivsk</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2019</year>
      </pub-date>
      <volume>601</volume>
      <issue>8</issue>
      <fpage>0000</fpage>
      <lpage>0002</lpage>
      <abstract>
        <p>In the article the system review and a number of original results which are not exhaustive in research of mathematical models of formation and functioning of members of teams of developers of program systems at generation of optimum decisions are spent. However, they reflect the general methodology of building and studying of applied mathematical models of dynamic functioning of firms (teams) - developers of program systems of optimization of solutions, and also can be effectively used in solving tasks of a wide class of management of social and economic systems. It should be noted that mathematical modelling has been used as the main research apparatus to develop mechanisms of innovation development management of the firm (teams) and its personnel while making optimization decisions. On the one hand, the use of mathematical models makes it possible to obtain reasonable conclusions and establish quantitative relations between significant phenomena and processes. On the other hand, it should be remembered that in building any mathematical model, a number of assumptions are introduced and the results of the analysis of these models are only fair within their limits. Therefore, probably, it is not necessary to consider results of mathematical modelling as final result, and as a certain "algorithm", having substituted in which the numerical values corresponding to this or that real situation, it is possible to receive the exhaustive answer to a question how to operate innovative developments of teams of developers of systems and firms in which they exist using iterative meetings. Advantages of using mathematical modelling consists in that it allows to explain correctly observed phenomena and connections between them, to predict the future development of internal processes of mutual relations between members of a team of system developers, that is it gives the chance to choose optimum variants of decisions.</p>
      </abstract>
      <kwd-group>
        <kwd>software systems developers</kwd>
        <kwd>model</kwd>
        <kwd>group dynamics</kwd>
        <kwd>decisionmaking process</kwd>
        <kwd>information technologies</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>The article deals with the issues of forming professional opinions about interrelations
between developers of software systems and conflicts permanently arising between
them. Axelrod [1], a pioneer in the field of group dynamics of forming professional
opinions, focuses the attention of the researchers of this question on two key factors of
these processes which are necessary for cognitive modelling of the diffusion of social
influence processes (the developers of program systems become more similar) and
homophily (the developers of program systems prefer to interact with similar others). He
was one of the first to focus on the fact that differentiation of different cultures in a
team can arise as a result of imitation through dyadic object relations. The results of
such object relations indicate that the interaction of software system developers through
homophily and social influence on each other can contribute to sustainable collective
states or contribute to the formation of effective solutions, professional explanation of
which often exceeds the individual or micro level of individual members. Also in
scientific research, [15] it has been determined that these collective states of individual
objects can be determined by mathematical values such as averages and statistical
distributions. Such research paradigm forms the modern vector of development direction
when trying to determine the initial conditions under which social influence at the
micro-dyadic level is transformed into macro-masses of diffusion through multiple
iterations of mutual exchange [2]. In the process of research, several mathematical models
have been developed that emitted the emergent properties of diffusion of exchange.
Which, in turn, can be grouped into two groups: one is the models of exchange of
discrete opinions, where these opinions, or other ontological equivalents, can take discrete
values; the other is the formation of continuous models of exchange of opinions, where
they are represented by real numerical values.</p>
      <p>In the context of formation of continuous group dynamics of exchange of opinions,
which was introduced by Defiante et al. [6], and other authors have applied it to network
effects, trust and many other social phenomena. Thus, it is possible to assert that
individuals of a team of developers of program systems first meet in a running pair, and
then in the consequence of iterations of rapprochement converge to a common
denominator of opinion, in that cases when their corresponding individual opinions are close
to each other. Using a peculiar mechanism of limited confidence, which is based on
biased confirmation. [25] After a certain time of transient evolution and social group
dynamics such process leads to achievement of the final state, at which either full
consensus of opinions is reached or a group of developers of program systems is divided
into a certain number of clusters, when all individuals in one formed cluster share one
common opinion.</p>
      <p>These representations of social interactions of software systems developers in the
group dynamics of individual views do not take into account daily communication
attitudes that characterize successful IT companies, such as meetings, discussion
platforms (brainstorms) and other channels of receiving mass information, in which
individual team members exchange different points of view and can collectively, while
effectively influence each other in the formation of a management decision. In essence,
the aggregation of individual opinions of team members, which are embodied in
collective effective decisions, such as voting, is formed by factors that are related to the
structure and size of information channels of communication and decision-making.
When a team of developers takes part in a collective discussion, which arguments are
put forward to convince opponents, how the discussion is organized in time, as well as
criteria for the acceptability of voiced proposals, can lead to a transformation of initial
preferences. For example, in the author argues that discussion clusters people in the
direction of their initial knowledge because of objective social pressure and limited
knowledge within a discussion group.</p>
      <p>At the same time, having conducted several empirical studies of discussion
processes, some authors make another conclusion that effective discussion can work as a
stabilizing or deterrent effect on changes in opinion.</p>
      <p>The authors [14] express the opinion that organization of a discussion can encourage
moderate agreement of individual opinions of the members of program systems'
developers' teams if it is of procedural nature. Or polarize individual opinions if they
encourage team members to be selfish. All these objective phenomena of diversity of
individual opinions can bring a certain degree of inconsistency into well-known stable states
of opinions (clusters) which are formed in classical group dynamics of opinions and
can be somehow preliminary modelled.</p>
      <p>The distribution of individual opinions by members of the system development
teams is also used to track the process of convergence of opinions into "effective" or
adequate opinions in working groups. In the study [17], the authors consider how
interactions between agents (team members) affect the diffusion of accurate information.
[3] They focus their research on network effects rather than on protocols for correctly
discussing individual opinions. In our context, generating the right solution corresponds
to a solution that is derived from a dialectical situation in which all alternative
arguments for and against should be considered. If there is an optimal criterion for the
correctness of collective decision-making, which can be used to assess the effective results
of developed consultative procedures and consensus decision-making. Thus, the
process of discussion presupposes the existence of certain normative conditions for
objective decision-making, the consensual collective decisions obtained on its basis.</p>
      <p>The reflection process is a way to get as close as possible to the ideal state of opinion
of the members of the system development teams, where the group expresses its
suggestions as if it has all the necessary arguments at its disposal for making a decision. In
the scientific work Barabbas considers empirical evidence of discussion, which
significantly increases the necessary ones, which in turn correlates with the correct answers
to the objective questions voiced. Until recently, models of diffusion of individual
opinions did not take this objective dimension into account. At the same time, models that
mix deliberative and dyadic interactions may well do so and take it into account.</p>
      <p>Model development can shed light on the fact that consistency and accuracy in the
opinions of a team of software systems developers can largely depend on how the
process of making certain decisions is structured. The total number of debates and the
number of subjects of individual opinions that can participate in them can slightly
reduce the accuracy of judgment, while having little impact on the consistency of decision
making by the development team. Thus, we emphasize that the results in decision
making depend on such factors, namely, how many effective arguments the agents have and
how they advance in iterative discussion.
2</p>
      <p>Consolidated model for collective decision-making with
discussion</p>
      <p>Let's consider the model of collective acceptance, the consolidated decisions
between members of teams of the developers, consisting of three objects: members of
teams of their arguments and summary tables for discussion. Members of teams it is the
closed cluster of discussions their arguments represent parts of the accessible
information, and in tables collective decisions which have been accepted at the organisation
of all iterations of consultative interactions between members of teams of developers of
program systems are consolidated and fixed.</p>
      <p>Review of the proposed model. Here we propose to consider in detail the review of
the model. For this purpose, we will present team members of software systems
developers and a set of objects that make collective consolidated solutions possible in a
multiagent system.</p>
      <p>Overview of members of development teams (agents) and objects in the proposed
model. Arguments are statements of objects, which are connected with each other by a
relationship in decision making. They are characterized by the criterion of support of
some value or principles. Team members are characterised by their interest in discussing
ideas when generating consolidated solutions, by the arguments they have at the
moment, and by their knowledge of the arguments. Team members communicate with each
other or collectively through meetings, making individual arguments in the public arena.
The permanent communication of team members creates the conditions for possible
updating of their initial opinions. The tables show the entities that contain information
about both the agents and their arguments. All this information is consolidated and
controlled by the management of the development team, which develops and fixes the
general rules in the process of collective discussion and decision making. At the same time,
they regulate the frequency of consultative interactions between team members, as well
as the conditions of collective consolidated acceptability of the discussed information
for decision-making. Availability of a body for making a consolidated decision, namely
a person or an automated system that can reveal an adequate epistemological status of
different sets of voiced arguments. [24]</p>
      <p />
      <p>Reflexive model of the uniform opinions of the members of the teams of software
systems' developers. Let us analyse the reflexive model of forming the opinions of the
members of the team of software system developers. For this purpose, let's consider a
set</p>
      <p>={1, 2, …., n}of team members with their individual opinions. At the same time,
the strategy of choosing the opinions of the i-members of the developer's team is the
choice of actions   ≥ 0 which requires the expenses of Cobb-Douglas с (  ,   ) =
  (  ) where   &gt; 0- the opinion of each type of a member determines the efficiency

of its activity which can be represented as a (∙) – monotonically convex function. [22]
If to suppose that the aim of forming a consolidated solution of opinions on joint work
of the members of program systems' developer teams is the total realization of the set
task with minimum development costs.</p>
      <p>∈
∑   (  ,   ) → ( 1,  2, … ,   )</p>
      <p>min
∑   = 
 ∈</p>
      <p>In his or her ideas each member of the team of software systems' developers can
predict what actions or viscose’s other team members will choose, what individual and
total expenses will be at that. If the choice of actions is performed many times and the
choice of actions is observed by some team member who is different from his or her
views, he or she will have to correct his or her views and at the next choice to use a
"new" set of views. Let us consider two cases of information structures (conceptions  
and   ) and five variants of subjective stories of the game, where we will consider that
subjective stories and information structures of all members are the same, otherwise the
number of possible variants of choice increases sharply, which simultaneously causes
the appearance of ten new models (Table 1).</p>
      <p>The model of forming the homogeneous opinions of team members</p>
      <p>Substantial history of</p>
      <sec id="sec-1-1">
        <title>Structure of in formativeness of team mem</title>
        <p>Suppose that the i-th member of the team of software systems developers has an
awareness structure observing {  }, the actions of other members. In this case the
information balance will have such a mathematical function:
  ∗({  }) =</p>
        <p>∑ ∈  
,  ∈</p>
        <p>The rationalized representation of opinions of the members of the team of software
systems developers will acquire the following mathematical representation:
1 = {  } &gt; 0,  ∈  \{ }|  /
∑   =   ,  ∈  \{ }}
(1)
(2)
(3)
(4)</p>
        <p>Dynamics of representations of opinions of the i-th member of the team of software
systems developers will acquire the following form:
  +1 =  

+  ( 
 ( − )−   ),</p>
        <p>,  ∈  \{ },  = 1,2, … ,  ∈  , (5)
fashion
 
 −

( − ;   )
( − ;  )
bers</p>
        <p>{  }</p>
      </sec>
      <sec id="sec-1-2">
        <title>Models 6</title>
      </sec>
      <sec id="sec-1-3">
        <title>Models 7</title>
      </sec>
      <sec id="sec-1-4">
        <title>Models 8</title>
      </sec>
      <sec id="sec-1-5">
        <title>Models 9</title>
      </sec>
      <sec id="sec-1-6">
        <title>Models 10</title>
        <p>{  }</p>
      </sec>
      <sec id="sec-1-7">
        <title>Models 1</title>
      </sec>
      <sec id="sec-1-8">
        <title>Models 2</title>
      </sec>
      <sec id="sec-1-9">
        <title>Models 3</title>
      </sec>
      <sec id="sec-1-10">
        <title>Models 4 Models 5</title>
        <p>∑ ∈  
 ∈
where  
 ( − ) − j- projection of the nearest k (
  ),  ∈  \{ } is the point of set 1.</p>
        <p>A lot of stable information equilibriums are given on the graph, where the initial state
of opinions is indicated by a dot, the rhombic is the true values of the developed
consolidated solution, and the arrow indicates the change of opinions of team members Fig. 1.
ideas satisfy ( 12;  21) its mathematical condition (6) - it is a kind of hyperbola on the
corresponding plane. An example case ( 1 = 2;  2 = 1) is given in Fig. 2.</p>
        <p>The conducted mathematical analysis allows not only to define a set of equilibria
according to condition (6), but also to investigate areas of their attraction: from condition
(5), therefore, it follows that the dynamics of mutual representations corresponds to such
equation:</p>
        <p>∆ 12 = 
∆ 2 1</p>
        <p> −1
21 12−211 , е = 1,2, … , .</p>
        <p>12
so true balance is executed).</p>
        <p>According to the mathematical condition of equation (7), at constant and identical
"iterations" the trajectory of change of mutual representations of opinions of members
of a team of software systems developers will be direct, passing through zero. The slope
angles of these lines are shown in Fig. 2, Where the areas of attraction of the points of
their intersection with the hyperbola condition (6), which is determined by the starting
point (for example, any starting point selected in Fig. 2 by a thickened line  12 =  21/2,</p>
        <p>The scientific view on this mathematical representation is interesting from the point
of view of information management by different opinions, according to the fact that we
know its end point, the center can easily calculate many initial points, starting from
which the members of the program systems developers' teams will find the necessary
balance for the center (the optimal solution). Having finished considering the example,
we can conclude that stability of the developers' team and their coherence in making
right decisions while performing the tasks can be achieved, in particular, for false ideas
of team members about each other's opinions. Getting out of the false balance requires
team members to get an additional quantum of information for each other's opinions. [2,
4-8]</p>
        <p>So, the models of forming professional opinions for making decisions about the
activity of homogeneous teams of developers of program systems, described by the terms
of reflexive games, allow setting and solving the tasks of managing the process of
forming highly qualified team decisions. [9-12]</p>
        <p>Indeed, by considering the conditions of the models (1 - 7) it follows that the
presence of the opinions of the team members and the history of the rallies for the
consolidation of decision-making in the process of the game is essential. Therefore, one of the
management possibilities is, firstly, to create different situations of production activity
(providing identification of essential characteristics and opinions of team members) and,
secondly, to provide maximum communications and access to all essential information.
[13-15, 20-23]</p>
        <p>Besides, a mathematical analysis has been carried out to show that the speed of
formation of a consolidated opinion in a professionally balanced team (speed of
convergence to balance) is significantly influenced by parameters and sizes of iterations, which
appear in the procedures of dynamics of collective behavior of iteration meetings by
members of the teams of software systems developers. [19] The influence on these
parameters can also be considered as control on the part of central bodies on the process of
program system development. [16-18, 23]</p>
        <p>Thus, the considered "reflexive" models of formation and functioning of decision
making in professional teams of program system developers reflect such properties as
autonomy, consistency and stability of interaction of different team members.</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>Conclusions</title>
      <p>In the article the system review and a number of original results which are not
exhaustive in research of mathematical models of formation and functioning of members
of teams of software systems developers are conducted. However, they reflect the
general methodology of building and studying applied mathematical models of dynamic
functioning of firms (teams) - developers of program systems, and also can be
effectively used in solving tasks of a wide class of management of social and economic
systems.</p>
      <p>From the point of view of the theory of mathematical models' research it is
necessary to admit that different results of studying the teams of program systems'
developers, received in psychology and sociology, today are not fully reflected in formal
models. For many models, there are certain difficulties in obtaining analytical solutions.
Almost the "branch" specificity is not taken into account (for example, such widespread
in practice class of formation and existence of teams taking into account psychotypes
of each team member in sports teams is not yet a subject of deep system, formal,
theoretical research.</p>
      <p>A promising direction for further applied research, in our opinion, is the expansion
of the class of formation using mathematical models of coexistence of psychotypes of
members of real organizations and teams, for which formal models of management are
formulated and used.</p>
      <p>So, in this research we consider a complex of mechanisms of organizational
management of innovative development of the firm (team) of software systems developers,
in particular, mechanisms of financing, management of organizational projects,
institutional management, staff motivation and personnel development management. Many
classes of models are considered for the first time, the model of self-development,
games with variable composition, multi-criteria model of stimulation. Their further
development is a promising task for future research.</p>
      <p>It should be noted that mathematical modelling has been used as the main apparatus
of research for development of mechanisms for management of innovative
development of the firm (teams) and its personnel. On the one hand, the use of mathematical
models allows to obtain reasonable conclusions, to establish a quantitative relationship
between significant phenomena and processes. On the other hand, it should be
remembered that, building any mathematical model, a number of assumptions are introduced
and the results of the analysis of these models are only fair within their limits.</p>
      <p>Therefore, probably, it is not necessary to consider results of mathematical
modelling as the final result, and as a certain "algorithm", having substituted in which the
numerical values corresponding to this or that real situation, it is possible to receive the
exhaustive answer to a question, how to operate innovative development of teams of
developers of systems and firms in which they exist. The advantages of the use of
mathematical modelling consists in the fact that it allows to correctly explain the observed
phenomena and connections between them, to predict the future development of
internal processes of relationships between the members of the team of systems developers,
that is, it is optimal to choose the variants of development.</p>
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