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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Understanding the what and how of successful social live streaming</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Johann Giertz</string-name>
          <email>jgiertz@uni-goettingen.de</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Welf H. Weiger</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Maria Törhönen</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Juho Hamari</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Alfaisal University</institution>
          ,
          <addr-line>Riyadh, Kingdom of</addr-line>
          <country country="SA">Saudi Arabia</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Tampere University</institution>
          ,
          <addr-line>Tampere</addr-line>
          ,
          <country country="FI">Finland</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Goettingen</institution>
          ,
          <addr-line>Goettingen</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2020</year>
      </pub-date>
      <fpage>1</fpage>
      <lpage>3</lpage>
      <abstract>
        <p>Live Streaming is an emerging form of digital media. It enables real-time content generation and consumption and facilitates synchronous interactions between streamers and their community. Previous literature has neglected how streamers can drive specific outcomes of a live stream. Thus, in this research, the authors introduce communication foci (the “what”) and communication styles (the “how”) as levers of streaming success. To do so, they analyze their impact on non-monetary and monetary outcomes employing data gathered from a twowave questionnaire. Results depict that communication foci represent a doubleedged sword: community-focused communication has a positive (negative) influence on non-monetary (monetary) outcomes, and content-focused communication has a negative (positive) influence on non-monetary (monetary) outcomes. Further, when streamers center their communication on the content combined with utilitarian-superior style, monetary outcomes are increased. In sum, these findings are helpful for streamers because it shows how they achieve desirable or avoid undesirable outcomes.</p>
      </abstract>
      <kwd-group>
        <kwd>live streaming</kwd>
        <kwd>synchronous interactions</kwd>
        <kwd>engagement</kwd>
        <kwd>social media</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        Live streaming of digital media—the simultaneous broadcasting of audio and video
media in real-time [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] — is rapidly growing and fueled by emerging technologies. It
has recently gained immense popularity particularly indicated by the rising interest of
viewers (40% compared to 2017; [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]). For instance, Twitch, the most successful social
live streaming platform, accounted for 15 million unique daily viewers and over 1
million concurrent viewers on average in 2018 [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Social live streams allow for the
streaming and the consumption of content in real-time as well as for synchronous interactions
between the content creator (i.e., streamer) and his/her respective community (i.e.,
livechat). That is, live streaming becomes more and more popular because it integrates
social-media-functionalities by facilitating real-time interactions between streamers
and their viewers.
      </p>
      <p>
        Live streaming attracts content creators from different genres such as gaming, music,
or cooking. For instance, the number of streamers on Twitch has increased by 70% in
2018, exceeding the proportional rise in viewership [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Moreover, 88% of the viewers
are distributed among merely 10% of the streamers resulting in an unbalanced
“superstar market” [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. This fierce competition is intensified by the fact that live streams
represent promising revenue streams. For example, video game streamer Ninja earns over
$875,000 a month from subscriptions alone, not considering in-stream donations from
viewers [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].The nascent research in this area has so far focused on how viewer
motivations to watch a live stream lead to viewer activities resulting in non-monetary (i.e.,
viewing activities) and monetary outcomes (i.e., subscriptions and donations) for the
streamer [6; 1]. Other related research has examined how linguistic style of influencers
drives word of mouth [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. Albeit providing important findings, these studies have
neglected to zoom in on how streamers should communicate with their viewers to achieve
non-monetary and monetary outcomes from the stream itself. To close this gap, we
examine the impact of different streaming communication foci (i.e., the what) and
styles (i.e. the how) on streamer-beneficial viewer activities.
      </p>
      <p>
        The communication focus refers to the objects which streamers choose to center their
spoken content on. We argue that streamers either focus more on interacting with their
viewers by responding to questions or requests posted in the live chat (i.e.,
communityfocused communication) or on describing the focal activity of their live stream such as
commenting on the games they play (i.e., content-focused communication) [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] We
examine whether these communication foci impact how often viewers engage with the
live stream (non-monetary outcomes) and the amount of money they donate to the
streamer (monetary outcomes). This leads to our first research question:
      </p>
      <p>RQ1: How do community-focused and content-focused streaming influence
nonmonetary and monetary outcomes?</p>
      <p>
        We further consider a streamer’s communication style, which we define as the
unique ways of communication how streamers interact with their viewers. We suggest
that community- and content-focused communication can be conveyed in either a
predominately educational (i.e., utilitarian-superior) or entertaining (i.e., hedonically
superior) style [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. This is in line with prior research, which has identified educational
and entertaining aspects of live streaming as drivers of viewer activities (e.g., [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]).
Hence, we expect that whether the streamer provides utilitarian versus hedonic value
may affect how communication foci impact the outcomes mentioned above [11; 12].
We concentrate on utilitarian-superiority, because whether the information provided by
the streamer is particularly valuable to viewers may shape their perception of the stream
[13; 14]. Thus:
      </p>
      <p>RQ2: How does utilitarian-superior communication style moderate the impact of
communication foci on non-monetary and monetary outcomes?</p>
      <p>To address these research questions, we draw on data based on a two-wave
questionnaire comprising viewers’ perceptions of streamer communications and their actual
behavior towards a specific stream(er). The empirical results show that
communityfocused communication is positively associated with non-monetary outcomes. Notably,
community-focused communication negatively influences monetary outcomes, which
is enhanced when combined with a utilitarian-superior style. Content-focused
communication, however, positively influences monetary outcomes and is further enhanced
when being paired with utilitarian-superior style.</p>
      <p>
        This study contributes to research on engagement in social media in general and the
emerging literature on live streaming specifically. We are, to the best of our knowledge,
the first to identify communication foci and styles for driving non-monetary and
monetary outcomes of live streams and our findings add to research on customer
engagement [15; 16]. More precisely, we expand research on the impact of marketer actions
on engagement in asynchronous social media (e.g., social networking sites [7; 17]), by
identifying how content providers (e.g., marketers or influencers) should adjust their
communications for driving engagement in the context of synchronous social media
(i.e., social live streams). Moreover, because influencer marketing has become a key
social media tactic [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ], our results help achieve a better understanding of peer-to-peer
communications for researchers and managers.
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>Conceptual model and expectations</title>
      <p>
        The purpose of this study is to examine how streamers can drive specific outcomes.
Thus, our research model includes community-focused and content-focused
communication as independent variables and non-monetary and monetary outcomes as
dependent variables (see Figure 1). Moreover, we consider whether a streamer adopts a
particular utilitarian or hedonic style [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] by adding utilitarian-superior style as a moderator.
      </p>
      <p>Utilitarian-superior</p>
      <p>style
Communication
Community-focus</p>
      <p>Content-focus</p>
      <p>Outcomes
Non-Monetary</p>
      <p>Monetary</p>
      <p>Controls
Gender, Age, Income, Content
Switch, Player Skill, Genre,
Time Spent, Time Difference,</p>
      <p>Inverse Mills</p>
      <p>
        The increasing popularity of live streaming has resulted in a diverse selection of
categories and topics of content. For instance, live streamers may focus on reviews to
speak to users who seek to increase their knowledge or on collaborative gameplay
(“Let’s plays”) to establish perceptions of communal belonging among viewers [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ].
Consequently, a viewer may be motivated to engage with a particular stream from this
vast offer to satisfy individual psychological needs. In fact, previous research has
identified the satisfaction of cognitive and social integrative needs as the prevalent
motivational drivers for watching and engaging with live streams [1; 6].
      </p>
      <p>
        We draw on self-determination theory (SDT) [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ], to explain how external stimuli
assist individuals in satisfying such psychological needs and can spur internal
motivations for engagement behavior (e.g., [17; 21]). SDT suggests that behavior is internally
motivated through the satisfaction of the need for competence (i.e., to feel effective in
one own's behavior) and the need for relatedness (i.e., perceptions of belonging to a
social group) [22; 23], which is in line with the initial findings of live streaming
literature discussed above. In the following, we discuss how streamers can facilitate the need
satisfaction through their communication focus and style.
      </p>
      <p>
        The impact of community-focused communication. Prior research has identified
social integration as critical for live stream engagement (e.g., [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]). Thus, if streamers
focus their communication on social interactions with their viewers (i.e., their
community) it is likely to affect viewer engagement. Such a community-focused
communication refers to frequent referencing and inclusion of as well as calling out to specific
viewers to establish a sense of social belonging. This steady interaction with the
audience makes a viewer feel as part of the community [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ]. That is why we expect that
live streams in which streamers deploy community-focused communication have
potential for satisfying the need for relatedness of the viewers. Hence, the viewers will
engage more often with the stream manifesting in increased non-monetary outcomes of
the stream.
      </p>
      <p>
        We expect that focusing on the community is less likely to result in reciprocal
financial activities towards the streamer [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ]. Community-focused communication is not a
complex task, meaning that a streamer can readily give the viewer the feeling to be part
of the community. It is reasonable to assume that viewers are aware of this fact and thus
we expect that a highly perceived community-focused communication does not trigger
monetary reimbursement on part of the viewer. We even expect that viewers will reduce
their monetary activities towards the stream if the streamer is only concerned with the
social aspects of streaming because socializing does not require intense preparation and
resources. Consequently, we expect that high community-focused communication will
have a negative influence on monetary outcomes of the stream.
      </p>
      <p>
        The impact of content-focused communication. Streamers also frequently elaborate
on the activity of the stream and showcase the required skills for performing the focal
activity (e.g., gaming). Thus, viewers are also aiming at satisfying cognitive needs
when turning to live streams [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. By focusing their communications on the content of
the stream, they help their viewers to learn more about it, supporting individual
selfdevelopment in that specific field. If an activity helps an individual’s self-development
and thus satisfies the need for competence, he or she will engage in that activity more
often and/or longer. Consequently, we expect a positive influence on non-monetary
outcomes.
      </p>
      <p>Furthermore, it is reasonable to assume that a viewer, who experiences a high
satisfaction of the need for competence, wants to ensure that the streamer will continue to
provide such helpful content in the future. That is why we expect that the viewer will
engage in monetary activities to support the stream and help to maintain its quality and
longevity.</p>
      <p>
        The moderating role of utilitarian-superior communication style. Prior research
suggests that there are parallels between live streams and social TV [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ]. Central success
factors of social TV are the educational and entertaining characteristics of the
interactions [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ] which is in line with streaming literature (e.g., [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]). We draw on the concept
of utilitarian and hedonic values from marketing literature [11; 27] to consider these
two aspects. Utilitarian value describes how useful, beneficial, practical and intelligent
a service or product is. Hedonic value describes how pleasant, agreeable and
harmonious a service or product is. As mentioned above, we examine whether a streamer’s
communications is carried out in a more utilitarian versus a hedonic style [11; 9].
      </p>
      <p>Employing a more utilitarian style combined with a community-focus might enable
the streamer to support more intensive and collaborative interactions between members
of the community. This empowerment and cocreation of value in the community could
satisfy the need for competence, as well as the need for relatedness [28; 20]. Thus, we
expect that the positive (negative) effect of community-focused communication on
nonmonetary (monetary) outcomes could be enhanced (mitigated) because viewers want to
participate in the stream more often (reimburse the streamer for his/her efforts).</p>
      <p>
        We further expect that if content-focused communication is paired with a
utilitariansuperior style and is thus carried out in a rather educational and helpful way, the positive
influence on both outcomes can be enhanced. A utilitarian-superior style can enhance
the satisfaction of the need for competence, because such an educational
communication may help viewers to process the information more quickly [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ].
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Study design</title>
      <p>We conducted a two-wave online questionnaire among viewers of the most successful
live streams on Twitch between June and August 2018. To achieve a representative
sample, we focused on streamers with the highest number of followers (average: &gt; 2,9
million followers). After accounting for a variety of streaming categories we ended up
with 15 streamers. Participants were recruited through various internet forums and other
social media focusing on gaming and/or streaming (e.g., Reddit, Facebook Groups). All
respondents were given the opportunity to take part in a raffle to win vouchers (4 x 25$
in the first, 2 x 50$ in the second survey).</p>
      <p>
        At the start of the survey, the participants chose which streamer they know best as
the following questions focused only on this selected streamer. The participants were
asked about the perceived communication foci and communication styles of their focal
streamer and control variables. At the end of the first survey, the participants could opt
in to participate in a second survey. In this follow-up survey (four weeks later), the
participants were asked to report their behavioral manifestations toward the focal
streamer including viewing behavior and their financial activities. In conducting two
temporarily separated questionnaires to collect data on the independent and dependent
variables, we aimed at reducing concerns regarding common method variance [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ].
3.1
      </p>
      <sec id="sec-3-1">
        <title>Sample and measurement</title>
        <p>We excluded respondents that were not eligible for the study: (1) 329 respondents only
participated in the first wave of the survey, (2) two participants didn’t answer the
questions conscientiously (≤ 3 on a seven-point Likert scale), and (3) 24 respondents did not
invest enough time to answer the survey thoroughly (the 10th percentile). Our final
sample consisted of n = 215 eligible respondents (92% male; Mage = 23.4).</p>
        <p>
          To measure community-focused (content-focused) communication, we use two
(four) self-developed items to capture its intensity and quality (e.g., “[Streamer]
frequently interacts with his chat” for community-focused or “[Streamer] explains his
decisions well while playing the game” for content-focused communication). Exploratory
factor analysis confirms our expected factor structure with community-focused
communication (Cronbach’s α = .89) explaining 34.22% and content-focused
communication (α = .93) explaining 47.22% of the variance. Utilitarian and hedonic values were
measured with semantic differentials using 15 items from the scale by [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ] capturing
two contrary adjectives for utilitarian values (α = .91; e.g., harmful – beneficial) and
hedonic values (α = .88; e.g., pleasant – unpleasant). To measure utilitarian-superior
style we subtracted the hedonic from the utilitarian value mean scores. Non-monetary
outcomes were measured by the weekly average time spent watching the chosen stream
in the time between the two surveys. We measured monetary outcomes using a binary
variable indicating whether a participant had donated either through actual currency ($)
or with the Twitch-specific currency (bits) during the observation period (1 = donation,
0 = no donation). All other constructs were measured with seven-point Likert scales
ranging from 1 = strongly disagree to 7 = strongly agree.
        </p>
        <p>
          We further consider different control variables such as gender (1 = female, 0 = male),
age, and income. We also control for content switch which describes whether the
chosen streamer has changed his/her focally played game between the two surveys using a
dummy variable (1 = switch, 0 = no switch). A content switch might impact a viewer’s
intention to watch the stream or engage in financial activities [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]. Furthermore, we
added the participant’s perception of the streamer’s skill in playing video games. We
also account for the genre of the streamer’s focal game by capturing whether the video
game is more strategy-focused (=1; n = 106) or action-focused (=0; n =109) and the
number of exact days that have passed between the first and second survey
participation. Finally, time spent describes how much time each participant has spent watching
streams on Twitch in general. The items used are available upon request.
3.2
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>Model</title>
        <p>We examined our proposed causal relations using different regression approaches. We
use negative binomial regression for the non-monetary outcome model (Model 1) as
this dependent variable follows a count variable distribution and is likely
over-dispersed (i.e., the mean is lower than its variance). We use logistic regression to model
monetary outcomes (Model 2) as it represents a binary variable indicating whether the
participant has engaged in financial activities towards the chosen stream or not. We use
seemingly unrelated regression to estimate the two equations simultaneously:</p>
        <p>The sample consists of participants who opted-in to participate in the second online
questionnaire in addition to the first one. This decision may be affected by specific
individual characteristics, leading to a self-selected, potentially biased sample. To
control for potential self-selection bias, we thus employ Heckman correction [30; 31]. First,
a probit model was estimated with the participation decision as dependent variable (1
if the participant participated in the follow-up survey, 0 if not) and the ability of the
English language as well as the current occupation category of the participant as
determinants. We then calculated the inverse Mills ratio and included it as a control variable.
3.3</p>
      </sec>
      <sec id="sec-3-3">
        <title>Results</title>
        <p>The results are displayed in Table 1. Model 1 (R2 = .112) indicates that
communityfocused communication has a positive influence on non-monetary outcomes (ß = .94;
p&lt;.1). Content-focused communication, on the other hand, has a negative influence on
non-monetary outcomes (ß = –.126; p &lt; .05). The main effect of utilitarian-superior
style on non-monetary outcomes is positive and significant as well (ß = .149; p &lt; .01).
The results of Model 2 (R2 = .174) indicate that community-focused communication
has a negative impact on monetary outcomes (ß = –.784; p &lt; .05) which is further
enhanced if it is paired with utilitarian-superior style (ß = –.659; p &lt; .01). Content-focused
communication has a positive impact on monetary outcomes (ß = .867; p &lt; .01) which
is further enhanced when it is paired with a utilitarian-superior style (ß = .510; p&lt;.05).
4</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Discussion and implications</title>
      <p>Drivers of non-monetary outcomes. The empirical evidence partially supports our
expectations. Community-focused communication seems to support viewers in satisfying
relatedness needs, which causes them to engage more with the stream by watching it
more frequently. Alarmingly, however, content-focused communication is negatively
associated with non-monetary outcomes. These results seem to indicate that focusing
on the stream’s focal content alone cannot entirely motivate viewers to engage with the
stream in the long run. Another interesting finding is that utilitarian-superior style
translates into enhanced non-monetary outcomes, however, we do not find evidence for an
interaction with either communication foci.</p>
      <p>
        Drivers of monetary outcomes. As expected, community-focused communication
has a negative impact on monetary outcomes possibly because this kind of
communication is not perceived as resource costly and thus does not motivate monetary
reimbursement on part of the viewer. Surprisingly, the interaction of community-focused
communication and utilitarian-superior style represents an undesirable effect if
streamers are concerned with enhancing the monetary outcomes of their stream. It is
conceivable that this specific combination of focus (the what) and style (the how) thwarts the
satisfaction of the need for competence and the need for social relatedness concurrently,
as described in the SDT [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]. As suspected, content-focused communication satisfies
the need for competence and leads to heightened monetary outcomes. Additionally,
utilitarian-superior style enhances competence need satisfaction and thus strengthens
the positive effect of content-focused communication on donations.
      </p>
      <p>Communication foci represent a double-edged sword. While community-focused
communication is associated with higher (lower) non-monetary outcomes (monetary
outcomes), content-focused communication is associated with lower (higher)
non-monetary outcomes (monetary outcomes). Consequently, streamers need to carefully
consider whether they focus on building a viewer base or cashflow through donations
because the communication foci yielded countervailing effects.</p>
      <p>Communication style as an engagement lever. Depending on their communication
focus, streamers should thoroughly choose between adopting a utilitarian-superior style
or a hedonically-superior style. The utilitarian-superior style should be particularly
embraced by streamers when they center their communication on the content to drive
monetary outcomes as it can further enhance it. Nevertheless, it should be neglected when
the streamer follows a community-focused approach, because it amplifies the negative
impact on financial consequences of a stream.
5</p>
    </sec>
    <sec id="sec-5">
      <title>Conclusion</title>
      <p>This paper aimed at explaining viewer behavior in the context of live streaming.
Because previous literature has already established the viewer needs that have to be
addressed, we deemed the communication foci and communication styles as most
promising to arrive at a broad understanding of the manageable success factors of live
streaming. First, streamers can readily implement both aspects of their communication.</p>
      <p>Second, developing an understanding of the success factors of non-monetary and
monetary streaming outcomes attempts at closing a void in research: the examination of not
only the viewers’ motives but also the instruments available to streamers.</p>
      <p>This study underlies certain limitations: First, because the streamers examined in our
study mostly rely on video game-content (the most popular category), the empirical
question remains whether our findings can be generalized to other genres. Second, the
conceptualization of communication foci and style warrants further theoretical and
empirical validation as a fruitful avenue for future research. Thus, we looked at a specific
score for the unique style that a live streamer pursues and did not consider the separate,
absolute values of utilitarian and hedonic dimensions. In future research, the mediating
role of the proposed need satisfactions should be analyzed further.</p>
    </sec>
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