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        <article-title>GamiFIN Conference 2020</article-title>
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          <string-name>Proceedings of the</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
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        <contrib contrib-type="author">
          <string-name>th International GamiFIN Conference Levi</string-name>
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        </contrib>
        <contrib contrib-type="author">
          <string-name>Finland</string-name>
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        <contrib contrib-type="author">
          <string-name>April</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>(Organized as an online conference)</string-name>
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        <aff id="aff0">
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          <institution>Jonna Koivisto Gamification Group, Tampere University, Finland Mila Bujić Gamification Group, Tampere University, Finland Juho Hamari Gamification Group, Tampere University</institution>
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          <country country="FI">Finland</country>
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      <title>Proceedings</title>
      <p>This volume of CEUR-WS Proceedings contains 20 papers presented at the 4th International
GamiFIN Conference (GamiFIN 2020). The conference was held as an online conference on
April 1-3, 2020.</p>
      <p>Copyright © 2020 for the individual papers by the papers’ authors. Copying permitted only for
private and academic purposes. This volume is published and copyrighted by its editors.
The GamiFIN conference is an annual international academic conference on gamification with
rigorous double blind international peer-review practices. The conference brings together a
community of researchers and practitioners to present results from their latest work regarding
gamification.</p>
      <p>The fourth international GamiFIN conference, organized by the Gamification Group, took place
on April 1-3, 2020. The conference was planned to be held in Levi, Finland, but due to the
COVID19 pandemic restrictions the conference was held online. All of the planned conference sessions
and keynote were delivered and attended by the conference participants using Zoom software.
GamiFIN 2020 was chaired by Professor Juho Hamari and Dr. Jonna Koivisto.
GamiFIN 2020 conference was proud to have as a keynote speaker Assistant Professor Andreas
Lieberoth (University of Aarhus, Denmark) who has conducted extensive research on the
behavioural and psychological impact of gamification.</p>
      <p>GamiFIN 2020 included six academic paper sessions: 1) Gamification (general); 2) Gamification
&amp; Education; 3) Gamification &amp; Consumption; 4) Gamification on the Move; 5) Gameful Media;
and 6) Esports and Streaming. The session themes were based on the themes of the accepted
academic papers. Altogether, 20 academic research papers were accepted to be presented at the
conference. GamiFIN participants came from all over the world including Germany, Lithuania,
Austria, Czech Republic, Egypt, South Africa, Australia, Saudi Arabia, UK, Switzerland, Belgium,
Poland, Russia, Denmark, Sweden, Italy, and Finland. The academic papers were gathered through
a call for papers issued in autumn 2019. The conference management system EasyChair was
utilized for paper submissions, with a double blind peer review process being employed. The
international program committee of the conference consisted of experts in various fields related to
gamification. The acceptance rate for submissions was 36%.</p>
      <p>The GamiFIN 2020 Best Paper award was presented to Marigo Raftopoulos for their paper "Has
gamification failed, or failed to evolve? Lessons from the frontline in information systems
applications". The GamiFIN 2020 Best Presentation award was presented to Lobna Hassan for the
presentation of their paper "The relationship between player types and gamification feature
preferences". The GamiFIN 2020 Best Poster award was presented to Mattia Thibault for the
presentation of their poster "Strategies of Urban Toyification".</p>
      <p>In addition to the academic paper track, GamiFIN 2020 hosted a doctoral consortium. Altogether
7 doctoral students presented their work at the doctoral consortium, where they received feedback
on their research projects from a panel consisting of the conference chairs and senior scholars in
the field of gamification. Furthermore, GamiFIN 2020 featured two poster sessions, where 12
posters on academic work-in-progress were presented. Altogether the conference was attended by
47 participants.</p>
      <p>July 2020</p>
      <p>Jonna Koivisto</p>
      <sec id="sec-1-1">
        <title>Mila Bujić</title>
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      <sec id="sec-1-2">
        <title>Juho Hamari</title>
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      <title>Organizing Committee</title>
      <p>GamiFIN 2020 Conference and Program Chairs</p>
      <p>Juho Hamari, Gamification Group, Tampere University, Finland
Jonna Koivisto, Gamification Group, Tampere University, Finland
GamiFIN 2020 Organizing Chair</p>
      <p>Maria Törhönen, Gamification Group, Tampere University, Finland
GamiFIN 2020 Online Conference Technical Organization</p>
      <p>Mila Bujić, Gamification Group, Tampere University, Finland
Nikoletta Zampeta Legaki, Gamification Group, Tampere University, Finland
GamiFIN 2020 Online Conference Extracurricular Chairs</p>
      <p>Mattia Thibault, Tampere University, Finland</p>
      <p>Oğuz Turan Buruk, Tampere University, Finland</p>
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      <title>Program Committee</title>
      <p>Amon Rapp, University of Turin, Italy
Athanasios Mazarakis, Leibniz Information Centre for Economics, Germany
Elisa Mekler, University of Basel, Switzerland
Fiona Fui-Hoon Nah, Missouri University of Science and Technology, USA
J. Tuomas Harviainen, Tampere University, Finland
Jonna Koivisto, Tampere University, Finland
Juho Hamari, Tampere University, Finland
Kristian Kiili, Tampere University, Finland
Lennart Nacke, University of Waterloo, Canada
Mattia Thibault, Tampere University, Finland
Oğuz Turan Buruk, Tampere University, Finland
Richard N. Landers, University of Minnesota, USA
Sylvester Arnab, Coventry University, UK
Welf H. Weiger, Georg-August-University of Göttingen, Germany</p>
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