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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Attention Metadata Visualizations: Plotting Attendance and Reuse</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Eleftheria Tomadaki</string-name>
          <email>E.Tomadaki@open.ac.uk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Peter J. Scott</string-name>
          <email>Peter.Scott@open.ac.uk</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kevin A. Quick</string-name>
          <email>K.A.Quick@open.ac.uk</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Knowledge Media Institute, The Open University</institution>
          ,
          <addr-line>Milton Keynes, UK, +44 1908 653169</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Knowledge Media Institute, The Open University</institution>
          ,
          <addr-line>Milton Keynes, UK, +44 1908 654916</addr-line>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Knowledge Media Institute, The Open University</institution>
          ,
          <addr-line>Milton Keynes, UK, +44 1908 655763</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2007</year>
      </pub-date>
      <abstract>
        <p>Contextualized attention metadata can be used to visualize the attendance in online events and communities, as well as to indicate an online object's reuse. In this paper, we describe work in progress showing that attention metadata generated by desktop videoconferencing systems, such as FlashMeeting, can be used to plot community activity and to give some insights into a learning object's impact on a private community or worldwide. We report on results from a quantitative analysis using attention metadata visualizations in different datasets to demonstrate the FlashMeeting live and replay impact on specific communities or globally. Community participation is represented through live event attendance mapping, and learning object reuse through visualizing replay consumption. Future work directions focus on providing additional evidence regarding the extent to which plotting unique IPs on a geo-location map can be considered as an accurate method of measuring a learning object's impact.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;FlashMeeting</kwd>
        <kwd>contextualized attention metadata</kwd>
        <kwd>metadata visualization</kwd>
        <kwd>map</kwd>
        <kwd>learning object</kwd>
        <kwd>reuse</kwd>
        <kwd>virtual communities</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Categories and Subject Descriptors</title>
    </sec>
    <sec id="sec-2">
      <title>2. FLASHMEETING METADATA</title>
      <p>
        Initially developed to produce a useful in-house communication
tool, FlashMeeting appears to currently have a global impact,
used by over 33 European projects and numerous other
communities of learners, educational practitioners and other
professionals, counting over 4,000 naturalistic virtual meetings on
its servers. FlashMeeting is a light-weight application, running on
a web browser, as long as the Adobe Flash player plug-in
(Version 7 and above) is installed
(http://flashmeeting.open.ac.uk/). The meeting booker submits a
form and the system generates a URL, which can be forwarded to
other participants and clicked to access the meeting. The system
favours simplex audio, allowing only one person to broadcast at
any one time, suitable for meetings with multiple participants. In
order to broadcast, one has to push-to-talk, while attendees
wishing to speak, raise a symbolic hand and queue until the
current speaker stops broadcasting, or click on the ‘interrupt’
button. Other communication channels include text chat, voting,
displaying mood indicators, URL firing and a whiteboard facility
for uploaded slides and real-time annotations. One of the principal
features of FlashMeeting is the ability to record meetings. These
recordings form effectively a complete record of the event
including the browsing of individual broadcasts by time code and
participant name, text chat, voting, fired URLs, whiteboards etc.
Anything that captures the user’s attention and performance,
during all videoconferencing interactions, from booking the
meeting, to displaying an emoticon, is logged on the servers. The
FlashMeeting client communicates via PHP scripts on the server
to log all the data to MySQL database tables. The logged attention
and performance metadata is then available for dynamic access
and manipulation after the meeting. This metadata includes the
booking logs, the unique IP logs of meeting attendees, the email
addresses of signed-in users, the replay hits and the IP addresses
of the replay viewers, the booking keywords, annotations, the
participant names, the number and duration of broadcasts, the chat
logs, the emoticons and URLs fired, interruptions, raised hands,
and the voting and whiteboard logs. Such metadata produced in
collaborative environments can be merged with additional
attention metadata, e.g. from blog, in AttentionXML streams to
feed personalization or recommender systems [
        <xref ref-type="bibr" rid="ref1">3</xref>
        ]. The IP logs can
be used in a variety of ways to visualize for example live meeting
attendance and replay reuse. A meetings’ minutes’ page shows
representations of much of the metadata generated by a meeting
and its subsequent reuse. The data has also been used by different
systems for different applications, such as generating
visualizations of the event shape to show user roles or event type.
Other applications include linearly mapping the knowledge
communicated in a virtual event or keyword search of replays
(http://ariadne.cs.kuleuven.be/amg/SamgiFM/SamgiFM.html).
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. PLOTTING ATTENDANCE AND REUSE</title>
      <p>In order to represent the FlashMeeting global impact on
knowledge transfer communities, we indicate individual
attendance by using attention metadata indicating user browser
hits and plotting the geographical location of unique IPs on maps
showing the participation in live events and the event replay
reuse.</p>
    </sec>
    <sec id="sec-4">
      <title>3.1 Live Event Attendance</title>
      <p>Attention metadata produced by live logs can indicate the
individual attendance in one meeting, or show the attendance of
individuals in a virtual community holding a set of meetings.
FlashMeeting CAM is also used to show pairs of individuals
coattending events, and generate contact lists. The extensive logging
employed in FlashMeeting allows metadata based on a user’s IP
address to be collected and used to plot on a world map the
location of people who have attended meetings. IP addresses are
registered to physical postal addresses, and these can therefore be
plotted to a map. For the majority of cases the registration address
of an IP very closely matches that of the individual to which it has
been issued (particularly within organizations and companies),
however, occasionally there can be discrepancies, which can lead
to an individual’s location being incorrectly located. Additionally,
as IP addresses are continually being registered, the database used
to resolve IPs to geographical locations continually has to be
updated (the database we have used is provided by Maxmind
LLC, http://www.maxmind.com), and at the point of plotting a
map it is possible that a few IPs may not yet exist in the database
and so their locations will not be plotted.</p>
      <p>Looking at the number of attendees of meetings against time (see
figure 3), it can be observed that there is an upward trend in
attendance in a 21-month period, starting with 300 attendees in
August 2005, with peaks of around 900 unique IPs in March 2006
and more recently in April 2007. It seems that there is an
established global community of an average of 600 users holding
FlashMeeting events during a two-year period.
The FlashMeeting recording facility reminds the live meeting
attendees and informs community members that were unable to
attend the meeting of what happened during the event, providing
an auditable record of actions taken. It can also act as a reusable
learning resource, either for a private community, or by making
the resource available to the public.</p>
      <p>The time-stamped logging of the IP addresses of people accessing
all replays allows these 'hits' to be plotted on a world map. Figure
4 shows such a plot for April 2007 on the research Flashmeeting
server at the Knowledge Media Institute, The Open University,
UK. The map shows a plot of the 15,995 hits from 4,509 unique
user IPs who reused the replays, showing the truly global use
being made of FlashMeeting recordings (see figure 4).
Since March 2006, users have been encouraged to syndicate some
of their meetings and share their experiences and events with the
world. Several users syndicated some of their past events and
continue to share their future ones. Public replays appear in a
folksonomy of keywords added by the meeting bookers, which
includes at the moment a variety of nearly 200 events: interviews,
seminars, virtual lectures, web-casts of presentations, workshops
or lectures, moderated project meetings, peer-to-peer support
events in learning or counseling contexts and others [5]. Some
types of syndicated replays, such as virtual seminars including
experts from different parts of the world discussing a current
research issue, appear to be rich sources of learning, being reused
hundreds of times. As opposed to private replays, public replays
are not only viewed by the live meeting attendees, but also by
other people around the world, who may have never used the live
system, but can learn from the replays, thanks to the value of
syndication (http://flashmeeting.com/public).
It is clear that the reuse of FlashMeeting recordings has increased
significantly since 2005, with a peak in January 2007 reaching
over 23,000 hits (see Fig. 5). This is being enhanced due to the
public syndication of replays by users, released in March 2006,
making replays publicly accessible to people who may never have
participated in a live FlashMeeting.</p>
    </sec>
    <sec id="sec-5">
      <title>3.3 Visualizing Community Activity</title>
      <p>The attention metadata produced by live logs can be used to map
the participation of individuals in a community and to portray a
general view of the community activity. All logs of unique IPs of
people who attended the meeting are recorded on the live
attendance map of the event. Although these individuals may play
different roles in the community, being more or less active than
others, it is important to acknowledge their participation in the
event, by clicking on the web page and accessing the meeting.
The FlashMeeting server hosts a series of public events, such as
seminars on Learning Objects, Metadata and Interoperability
(LOMI), starting in May 2005, seminars on Knowledge Mapping,
starting in December 2006 and others, with experts in various
research areas, discussing current topics of interest. Different
communities hold their meetings via FlashMeeting, ranging from
‘video-bloggers’ and ‘animation’ students participating in
peer-topeer events, to e-learning communities holding project meetings,
interviews and seminars.</p>
      <p>IPs
IP logs can be used to show the attendance in a series of events. In
figure 6, we present the event attendance using the example of 34
LOMI seminars from May 2005 to present, each one including
from 1 to 22 participants and a mean average of 9 participants per
meeting. It seems that a stable community of around 10
individuals regularly attend LOMI events, while 22 attendees is
the highest attendance number noted in these seminars.
In approximately 8 months, the ‘video-blogging’ community
members have drawn their attention to 36 videoconferencing
events from September 2006 to May 2007. The event frequency
in such a short period of time shows the engagement of a very
active community, holding social events that tend to happen
during weekdays, as well as on weekends. In Figure 7, we have
plotted the date of the event and the number of unique IPs,
showing a stable community attending events in a two-year
period, while the number of attendees per meeting may range
from 3 to 21.
The public replay hits can show the reuse of the meeting by the
people who attended the event and by other people who may have
not attended the specific event or any live FlashMeeting. Several
FlashMeeting replays can be considered as learning objects. For
example, the series of LOMI seminars can be reused to learn
about learning objects and metadata, while there are other series
of events, seminars, lectures or presentations, with a goal to
transfer knowledge. The FlashMeeting folksonomy of public
meetings is based on the metadata produced by keywords added
when booking or editing the meeting. It is possible to give
insights into a learning object’s impact, by taking into
consideration the hits and unique IPs of users who paid attention
to its resources.</p>
      <p>The most popular replays relate to a series of presentations called
‘Historic Homeworks’ showing a range of house renovation
activities from window repairs to floor planing. From March 2006
until May 2007 there had been 36 of these events. The replays of
7 of these presentations had been each viewed more than 3,500
times and the replay of one of the presentations from October
2006 included the highest number of viewings, counting 6,012
hits from 2,437 unique IPs.
The comparison of the live attendance and replay maps shows
that users outside of the presenter’s community have accessed the
replays, as there were 3 live meeting participants in North
America but 2,437 resolved IP addresses of replay ‘re-users’
spread all over the world, with many of them located in Europe
and North America (see figure 8). The replay map produced is
impressive, showing more than 2,000 of people located in parts of
the world different from the location of the live meeting
attendees, who have consequently learned from the recording.</p>
    </sec>
    <sec id="sec-6">
      <title>4. DISCUSSION AND FUTURE WORK</title>
      <p>Can attention metadata based on IP logs be a reliable measure of
the impact of an online resource? In the different datasets
discussed here, there was a number of IPs not resolved, for
example 46 IPs were not resolved in the 4,509 user sample of the
April 2007 replay viewers. In addition, some IPs may have been
erroneously plotted. The accuracy of IP resolution is an issue, but
works quite well for the majority of user locations with a few
exceptions. Another issue affecting the objectivity of counting on
browser hits may be the demonstration of example replays by
certain groups. For example, the highest number of hits in one
LOMI seminar (1,170) with experts discussing ‘open content’
may have been boosted by its inclusion in an online article linked
by a prestigious website. There may be occasions when one
replay is viewed thousands of times, due to its featuring as an
example in demos and linked from several other web sources.
It would be useful to locate in the future how the users arrived at a
certain replay. Popular replays may have been linked in forums or
blogs, or just contain keywords attracting the reader’s attention, or
including popular keywords, searched by users in search engines
and pointed to their FlashMeeting replay. Knowing how the users
arrived at the replay URL will give more insights into the reason
of attention to the specific event replay, e.g. it was linked in a
forum, or in another website where the community of interest
drew their attention to, or syndicated and appearing in the
FlashMeeting folksonomy with an interesting keyword choice, or
advertised in online news stories or shown in demos. This will
lead to contextualized recommendations of attention resources.</p>
    </sec>
    <sec id="sec-7">
      <title>5. ACKNOWLEDGMENTS</title>
      <p>This research is supported by the EU 6th Framework Network of
Excellence in Professional Learning – Prolearn. We acknowledge
the contribution of Jon Linney to the FlashMeeting system design.</p>
    </sec>
    <sec id="sec-8">
      <title>6. REFERENCES</title>
      <p>[1] Lee, K.M. Presence Explicated. Communication Theory,
14:1, (Feb. 1993), 27-50.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          <article-title>3.4 Visualizing Learning Object's Reuse</article-title>
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>