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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>A Systematic Review of Persuasive Strategies in Stress Management Apps</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Mona Alhasani</string-name>
          <email>mona.alhasani@dal.ca</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Dinesh Mulchandani</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Oladapo Oyebode [</string-name>
          <email>oladapo.oyebode@dal.ca</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Rita Orji</string-name>
          <email>rita.orji@dal.ca</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Faculty of Computer Science, Dalhousie University</institution>
          ,
          <addr-line>Halifax, NS B3H 4R2</addr-line>
          ,
          <country country="CA">Canada</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Stress is a widespread problem that impacts physical, mental and emotional health. Mobile health (mHealth) apps are being used to promote self-regulation and stress coping. Although existing literature has conducted reviews on the persuasiveness of various mHealth apps, stress management apps have rarely been examined from persuasion standpoint. Therefore, we deconstruct the persuasive strategies employed in 60 stress management apps using the primary task support category of the Persuasive Systems Design (PSD) framework. This systematic review aims to uncover the persuasive strategies employed in these apps, how they were implemented, and the relationship between the number of employed strategies and app effectiveness. The results of the app review by two researchers reveal that personalization is the most commonly employed strategy (n=53) overall, followed by self-monitoring (n=39), simulation (n=19), and tailoring (n=14). We discuss the implication of our findings, and also proposed some design recommendations that can improve the persuasiveness of stress management apps based on our results.</p>
      </abstract>
      <kwd-group>
        <kwd>Stress management</kwd>
        <kwd>Mobile apps</kwd>
        <kwd>Persuasive technology</kwd>
        <kwd>Persuasive strategies</kwd>
        <kwd>Systematic review</kwd>
        <kwd>Behaviour change</kwd>
        <kwd>Health</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Stress has become a health epidemic and continues to rise. According to Gallup 2019
Global Emotions Report, the percentage of the American population who experienced
stress (55%) is one of the highest in the world, as it exceeds the global average of 35%
[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. The impact of stress on physical, mental and emotional health can be disastrous
[
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. It is capable of affecting multiple organs of the body simultaneously and negatively.
Research has shown that chronic stress is associated with lower baseline functioning,
poor cognitive performance, and weaker physical performance [
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ]. Another evidence
shows that stress can cause harmful changes in metabolic, cardiovascular, and immune
functions, thereby increasing cholesterol levels, blood pressure, insulin resistance, and
so on [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. If not checked, stress eventually leads to diseases (such as ischemic heart
disease and obesity), and death [
        <xref ref-type="bibr" rid="ref4 ref5 ref6">4–6</xref>
        ]. Over the years, variety of behaviour change
interventions (such as mindfulness and meditation [
        <xref ref-type="bibr" rid="ref10 ref11 ref12 ref7 ref8 ref9">7–12</xref>
        ], music [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], and exposure to
nature [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]) and psychosocial interventions (such as cognitive behavioural therapy
[
        <xref ref-type="bibr" rid="ref15 ref16 ref17">15–17</xref>
        ] and psychotherapy [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ], and structured counselling [
        <xref ref-type="bibr" rid="ref19 ref20">19, 20</xref>
        ]) have been utilized
to reduce stress among workers, students, patients, and healthcare professionals.
      </p>
      <p>
        Rather than depend on specialists, technological advancements and smartphone’s
pervasiveness have made it possible to deliver persuasive and behaviour change
interventions using mobile health apps to promote self-regulation and stress management.
In fact, there is evidence that people prefer mHealth apps for stress coping to
face-toface group training, web-based self-help programs, medication, and consulting
specialists (e.g., psychiatrists) [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ]. Recent studies has also affirmed the effectiveness of
mHealth apps in reducing stress and improving wellbeing over time [
        <xref ref-type="bibr" rid="ref22 ref23">22, 23</xref>
        ]. These
apps can detect stress levels through real-time monitoring of users’ heart rate variability
[
        <xref ref-type="bibr" rid="ref24 ref25">24, 25</xref>
        ] or skin conductance [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ] using sensors or through manual/sensor-assisted
logging of moods [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ]. Users can also access relaxation features (e.g., breathing exercises,
mindfulness and meditation practice, emotion regulation, etc.) delivered using
biofeedback techniques [
        <xref ref-type="bibr" rid="ref28 ref29 ref30">28–30</xref>
        ] or conversational coaches [
        <xref ref-type="bibr" rid="ref31">31</xref>
        ]. However, for behaviour
change that causes stress reduction to occur, designers or developers of stress
management apps need to employ persuasive strategies, especially those that target individual
user, such as personalization, tailoring, and self-monitoring.
      </p>
      <p>
        While literature has conducted reviews on various mHealth apps [
        <xref ref-type="bibr" rid="ref32 ref33 ref34">32–34</xref>
        ] to
understand the persuasive strategies employed, little work exists on systematic review of
stress management apps from the persuasiveness standpoint to the best of our
knowledge. In this paper, two researchers reviewed 60 stress management apps
(retrieved from both Google Play and App Store based on specific selection criteria) to
deconstruct the persuasive techniques in those apps using the primary task support
strategies of the Persuasive Systems Design (PSD) model [
        <xref ref-type="bibr" rid="ref35">35</xref>
        ]. The results of the app review
by two researchers revealed that personalization (n=53) is the most commonly
employed strategy, followed by self-monitoring (n=39), simulation (n=18), and tailoring
(n=14). Rehearsal (n=2) is the least employed strategy. Finally, we discussed the
implication of our findings, and proposed some design recommendations based on our
results. This paper contributes to research by informing persuasive app designers on
key strategies for mental health interventions (including stress), as well as uncovering
new insights that drive future research in the area of stress management.
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>Related Work</title>
      <p>
        Previous research has investigated the persuasiveness of mHealth apps using the PSD
and other behaviour change frameworks; however, little work has been done in the
stress domain. For instance, Langrial et al. [
        <xref ref-type="bibr" rid="ref36">36</xref>
        ] studied 12 health and wellness apps on
Apple Store to identify the persuasive strategies employed using the PSD model.
According to their findings, self-monitoring is the most commonly used persuasive
strategy followed by reduction and personalization in the primary task support category of
the model. Furthermore, Matthews et al. [
        <xref ref-type="bibr" rid="ref37">37</xref>
        ] reviewed physical activity apps
mentioned in 20 research articles using the PSD model. Their findings revealed that
selfmonitoring is the most widely represented strategy in the primary task support category
followed by personalization and tunneling. Almutari et al. [
        <xref ref-type="bibr" rid="ref38">38</xref>
        ] also reviewed physical
activity apps in 52 articles but focused on identifying the social influence strategies
employed and their effectiveness using the PSD model. On the other hand, Geuens et
al. [
        <xref ref-type="bibr" rid="ref39">39</xref>
        ] reviewed 28 mobile apps for managing chronic arthritis in patients using the
PSD model and BCTs. Based on their results, self-monitoring is the most frequently
employed strategy in the primary task support category. Similarly, Fadhil et al. [
        <xref ref-type="bibr" rid="ref40">40</xref>
        ]
investigated the persuasiveness of 19 diabetes management apps and coded them using
the PSD model and BCTs. Personalization, self-monitoring, and tailoring emerged as
the most frequently employed primary task support strategies in decreasing order.
      </p>
      <p>Unlike previous literature, we reviewed 60 stress apps in our work to understand
their persuasiveness, uncover new insights and drive future research in this area. We
deconstruct the persuasiveness of these apps using the primary task support strategies
of the PSD model.
3</p>
    </sec>
    <sec id="sec-3">
      <title>Methodology</title>
      <p>In this section, we discuss the app selection criteria and coding process.
3.1</p>
      <p>Selection of Stress Management Apps
To extract apps from Google Play and App Store automatically, we developed a script
using JavaScript language and Node.js runtime. We formed several keywords by
combining the term “stress” with various terms including management, monitoring, relief,
breathing, relaxation, support, curbing, prevention, detection, treatment, meditation,
and mindfulness. These keywords were used to search for the apps that are free or free
with in-app purchases, in both stores. The search, which was conducted in February
2020, produced a total number of 4375 apps (3308 apps from Apple store and 1067
from Google Play). For our analysis, we only included the apps that met these criteria:
(1) Apps having comments more than 4, (2) Apps related to stress, (3) Apps that are
free. We discarded apps that did not meet the criteria above. The apps that appeared on
both platforms were counted as one to avoid duplication. Moreover, we collected
information like app name, platform (i.e. iOS, Android or both), developer name, price,
target issues, target outcome, and app rating. Finally, we randomly selected 60 apps
for review out of the 318 eligible apps (see Figure 1).
3.2</p>
      <p>
        Coding Apps for Persuasive Strategies
The objective of coding the apps is to identify the number and type of persuasive
strategies implemented in stress apps. We utilized the primary task support category of the
Persuasive System Design Model [
        <xref ref-type="bibr" rid="ref35">35</xref>
        ] to code the apps. The primary task support
strategies help users in carrying out their target behaviour. To identify the persuasive
strategies implemented in the apps, two persuasive technology researchers with sound
knowledge of the field reviewed the 60 apps and identified the strategies employed,
their implementations, etc. Afterwards, a third expert reviewer meticulously validated
the coding sheet for completeness. In addition to that, we presented the results to a
group of 20 persuasive technology students, we further validated our analysis of each
app, the coding of the strategies, and their implementation. They provided us with
feedbacks which we used in refining our coding sheet. This further reduces the possibility
of bias and subjective interpretation.
      </p>
      <p>Total number of retrieved apps
(n=4375)
Apple Store (n=3308)
Google Play (n=1067)
Duplicated apps
(n=22)</p>
      <p>Applied our
exclusion criteria
After applying our exclusion
criteria, total number of apps
remaining (n=340)</p>
      <p>Apple Store (n=78)
Total number of apps
remaining (n=318)
Randomly selected 60 apps to
review
Fig 1. App selection process
Install apps
on Android/
iOS phone</p>
      <p>Perform
various tasks
using app
features</p>
      <p>Identify the
primary task support
persuasive
strategies employed
Fig 2. Process of coding apps
Total number of
excluded apps (n =4035)
- Comments less than 4:
Apple Store (n=0)
Google Play (n=165)
- Not related to stress:
Apple Store (n=3056)
Google Play (n=760)
- Apps that are not free:
Apple Store (n=48)</p>
      <p>Google Play (n=6)
Compile
coding
from 2
expert
reviewers</p>
      <p>Validate
coding sheet and
ensure
completeness</p>
    </sec>
    <sec id="sec-4">
      <title>Results</title>
      <p>In this section, we present the results of our app review, including how the persuasive
strategies are implemented in the apps. Also, we statistically examined the relationship
between the implemented strategies and their effectiveness.
4.1</p>
      <p>Information on Selected Apps
We provide a summary of the reviewed apps in Table 1.
Figure 3 shows the Primary Task Support Strategies employed in the reviewed apps.
We found that personalization (n=53) is the most commonly employed strategy,
followed by self-monitoring (n=39), simulation (n=18), tailoring (n=14), tunneling (n=8),
and reduction (n=3). However, rehearsal (n=2) is the least employed strategies in stress
apps.</p>
      <p>Each strategy was implemented in diverse ways, as shown in Table 2. For instance,
apps that employed the personalization strategy conduct pre-assessments (13 apps),
elicit user interests/needs (7 apps) or offer customizable features (33 apps) to provide a
personalized user experience. For the 39 apps that employed self-monitoring, 21 apps
allow manual logging of stress levels (based on user response to post-assessment
questions), 8 apps provide auto-logging functionality using chatbots, and remaining 10 apps
support journaling. In addition, all the 39 apps allow users to visualize their
performance using graphs/charts. Furthermore, 18 apps implemented simulation strategy, out
of which 8 apps were games for stress relief (e.g. fight simulation), while 7 apps allow
users to observe stress levels in real-time via sensors and remaining 3 apps link in-app
relaxation activities to a tree’s growth level. Besides, tailoring was employed in 14 apps
out of which 11 apps provide options to switch languages and 3 apps tailored app
content according to age groups and user types. On the other hand, 8 apps implemented
tunneling by offering users daily or weekly sessions in a stepwise manner. Furthermore,
only 3 apps implemented the reduction strategy by providing hashtags for quick
logging or journaling. Finally, only 2 apps implemented rehearsal strategy by allowing
users to practice how to interact with the heart rate sensor and stress relief ball, before
using them to perform the target behaviour.
Fig 3. Primary Task Support strategies and Frequency of use
Strategy</p>
      <sec id="sec-4-1">
        <title>Personalization</title>
      </sec>
      <sec id="sec-4-2">
        <title>Self-monitoring</title>
      </sec>
      <sec id="sec-4-3">
        <title>Simulation</title>
      </sec>
      <sec id="sec-4-4">
        <title>Tailoring</title>
      </sec>
      <sec id="sec-4-5">
        <title>Tunneling</title>
      </sec>
      <sec id="sec-4-6">
        <title>Reduction</title>
        <p>Implementation</p>
      </sec>
      <sec id="sec-4-7">
        <title>Pre-assessments to determine stress level; elicit user interests/needs (e.g. how frequently would you like to meditate?); customization features (e.g. controlling time limit for meditations sessions, add or remove breathing exercises, apply themes, changing background music).</title>
      </sec>
      <sec id="sec-4-8">
        <title>Manual logging of stress levels using post-assessment questions; autologging using AI chatbots to record the mood status automatically; journaling to record mood and stress; visualize the performance using graphs and charts.</title>
      </sec>
      <sec id="sec-4-9">
        <title>Simulation in games for stress relief (e.g. fighting/hitting simulation);</title>
        <p>observing stress levels in real-time via sensors; link in-app relaxation
activities to a tree’s growth level (e.g. tree grows when the user logs/
performs daily check-in or complete the mediation sessions.</p>
      </sec>
      <sec id="sec-4-10">
        <title>Options to switch languages; tailored app content based on age group or user types (e.g. beginner, intermediate, kids)</title>
      </sec>
      <sec id="sec-4-11">
        <title>Session milestones (e.g. session by session tracks for meditation); weekly milestones (e.g. 7 days track).</title>
      </sec>
      <sec id="sec-4-12">
        <title>Providing hashtags for quick logging or journaling (e.g. #happy, #feelingstressed, etc.)</title>
      </sec>
      <sec id="sec-4-13">
        <title>Rehearsal</title>
      </sec>
      <sec id="sec-4-14">
        <title>Practice for interacting with heart rate sensor for capturing stress level from a mobile camera by placing a finger on the sensor; training the way of playing a stress relief ball game</title>
        <p>4.3</p>
        <p>Primary Task Support Strategies with Other Mental Health</p>
        <p>
          Domains
Comparing our results from stress management apps with an existing systematic review
[
          <xref ref-type="bibr" rid="ref34">34</xref>
          ] of other mental health domains revealed similar trends. Similar to stress management
apps, personalization is the most frequently employed persuasive strategy followed by
self-monitoring in anxiety, depression and sleep issues apps. However, self-monitoring
is the most employed strategy in mood disorders apps followed by personalization.
Moreover, we observed that personalization and self-monitoring are employed equally
in anger, fear and worry issues, and panic attack apps. Furthermore, tunneling and
rehearsal are the least implemented strategies in anxiety and depression apps, similar to
apps targeting stress management. Surprisingly, tailoring, simulation, and reduction were
not employed in any other mental health apps. Overall, our results confirmed that
personalization and self-monitoring are the most frequently employed persuasive strategies in
stress management and other mental health apps, while rehearsal and reduction are
among the least commonly employed strategies. The application of tailoring,
simulation, and reduction distinguish stress management apps from other mental health apps.
Fig 4. Comparing Primary Task Support strategies in other mental health domain
4.4
        </p>
        <p>Persuasive Strategies Employed and App Effectiveness
To examine the relationship between perceived app effectiveness (average ratings) and
the number of persuasive strategies employed in the apps, we conducted a Bivariate
Pearson Correlation. Our results revealed that there is no significant relationship
between the number of strategies implemented in an app and its effectiveness based on
average ratings (r (60) = -.005, p = .969). In other words, the number of strategies an
app implements does not affect (either positively or negatively) its effectiveness or
ratings.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Discussion</title>
      <p>
        Based on our findings, personalization emerged as the most popular strategy
implemented in stress management apps. Our results showed that 88% of the apps
implemented personalization as a persuasive strategy. Existing research also shows that
personalization is actively implemented and preferred strategy for mhealth apps [
        <xref ref-type="bibr" rid="ref41 ref42">41, 42</xref>
        ].
From our results, we also found that in 62% (33 out of 53) of the apps, personalization
was operationalized as customization, which includes providing options for
customizing app themes, background sounds, breathing timer, meditation timer, etc. which is in
line with the previous research claiming that customization can be helpful in stress
management [
        <xref ref-type="bibr" rid="ref43">43</xref>
        ]. Remaining 38% of the apps (20 out of 53) utilized assessment
approach or allowed users to choose from a list of topics in order to personalize the app
content. This outcome is corroborated by previous research which also shows that
personalized interventions have more benefits than general interventions for stress
management apps[
        <xref ref-type="bibr" rid="ref43">43</xref>
        ].
      </p>
      <p>
        Expectedly, we found that self-monitoring came as the second commonly employed
strategy followed by rehearsal in our reviewed apps. Our findings show that 65% (39)
of the apps employed self-monitoring strategy. Several existing research shows that
self-monitoring was commonly used in mental health apps [
        <xref ref-type="bibr" rid="ref44 ref45">44, 45</xref>
        ]. In addition, Orji et
al. also found that self-monitoring is the most commonly employed strategy in the area
of health and wellness [
        <xref ref-type="bibr" rid="ref46">46</xref>
        ]. Most of the reviewed apps in this research implemented
manually tracking (21 apps) while another existing research shows that people who
suffer from serious mental issues may not be able to record (their activities or moods)
manually [
        <xref ref-type="bibr" rid="ref47">47</xref>
        ]. Our findings also reveal that most apps that do no implement tailoring
strategy, implemented personalization instead by allowing users to customize features
(e.g. changing meditation time and app theme) according to their needs. Surprisingly,
tunneling and reduction were rarely employed even though they tend to reduce the
efforts required to achieve the target behaviours in the side of the user, hence increasing
the possibility that a behaviour will occur. Similarly, rehearsal is the least employed
despite some evidence that the rehearsal strategy can encourage or motivate users to
perform their target behaviour if they can rehearse/practice it beforehand [
        <xref ref-type="bibr" rid="ref48">48</xref>
        ].
6
      </p>
    </sec>
    <sec id="sec-6">
      <title>Design Recommendations</title>
      <p>It is evident from our results that apps for stress management implemented primary task
support strategies to varying extent to bring about stress relief and monitoring.
However, there are obvious design guidelines that designers of persuasive mental health
apps, including those for managing stress, should consider based on our review
findings. We provide some design guidelines based on the results of our review.</p>
      <p>
        Personalization at Scale
Every interaction with app features produces behavioural data that developers can
analyze in real-time to anticipate users’ needs and tailor interventions to meet those needs.
For example, a specific meditation session can be recommended to a user based on
his/her heart rate variability over time and accumulated stress levels as can be inferred
from the sensor data. In addition, behavioural data (generated via audit trails or sensors)
can be combined with self-reports from in-app journals to improve the accuracy of
predictions to produce fine-grained and more useful personalized recommendations. This
aligns with research evidence that personalized interventions and content filtering that
fits users’ need have greater persuasion power [
        <xref ref-type="bibr" rid="ref43">43</xref>
        ]. Designers should also allow users
to customize various aspects of the user interface and app features (e.g. changing
themes, background sounds, editing user profile, etc.) to improve their self-agency and
sense of control and identity, thereby encouraging them to keep using the apps.
6.2
      </p>
      <p>
        Hybrid Data Capture
One of the major limitations that we observed in the stress management apps is that
most of them use manual tracking only which can be boring or tiring for users, and they
can also forget to log. Automated tracking using sensors can help by auto-capturing
stress levels while an app is running in the background. For instance, research from
Garcia et al. [
        <xref ref-type="bibr" rid="ref49">49</xref>
        ] shows that individuals’ stress levels can be captured by using
accelerometer data in the smartphone. Employing a hybrid approach that complement
manual tracking with automated data tracking will further influence users to focus on their
stress management behaviour change. Therefore, designers should also use a
combination of manual logging and automated tracking to provide rich behavioural data for
creating personalized services and experiences and to make self-reporting and
selfmanagement robust and less tasking.
7
      </p>
    </sec>
    <sec id="sec-7">
      <title>Conclusion and Future Work</title>
      <p>In this paper, we reviewed 60 apps in the stress management domain to deconstruct the
persuasive strategies employed in each of them and their implementations. We utilized
the primary task support category of Persuasive System Design (PSD) model to identify
the strategies in each app. Two persuasive technology researchers who are
knowledgeable in the area reviewed and coded the apps. A third researcher meticulously verified
the analysis by the other two researchers to ensure completeness. The analysis and
results were finally presented to a group consisting of 20 persuasive technology students
for feedback and validation. The results revealed that personalization is the most
implemented persuasive strategy followed by self-monitoring and simulation in the
reviewed apps overall. We also discovered that there is no significant relationship
between the number of strategies employed in the apps and the apps’ effectiveness.
Moreover, we also discussed how each strategy is operationalized in the apps and offered
design recommendations that can make the apps more persuasive and influence stress
management behaviour change.</p>
      <p>In our future work, we plan to include more apps in the stress management domain
from both Google Play and App Stores and conduct wider reviews. We will also
develop and evaluate technological interventions that will be effective for promoting
stress reduction among adults based on the findings from the reviews.</p>
    </sec>
  </body>
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