=Paper= {{Paper |id=Vol-2687/paper3 |storemode=property |title=Bringing Digital Curation to Archaeological Projects: Evidence from the BeArchaeo Project |pdfUrl=https://ceur-ws.org/Vol-2687/paper3.pdf |volume=Vol-2687 |authors=Vincenzo Lombardo,Tugce Karatas,Rossana Damiano,Claudio Mattutino,Mariko Sasakura |dblpUrl=https://dblp.org/rec/conf/avi/LombardoKDMS20 }} ==Bringing Digital Curation to Archaeological Projects: Evidence from the BeArchaeo Project== https://ceur-ws.org/Vol-2687/paper3.pdf
    Bringing Digital Curation to Archaeological Projects: Evidence
                     from the BeArchaeo Project
             Vincenzo Lombardo                                              Tugce Karatas                                    Rossana Damiano
              Università di Torino                                       Università di Torino                                Università di Torino
                 Torino, Italy                                               Torino, Italy                                      Torino, Italy
          vincenzo.lombardo@unito.it                                    tugce.karatas@unito.it                            rossana.damiano@unito.it

                                           Claudio Mattutino                                      Mariko Sasakura
                                            Università di Torino                             University of Okayama
                                               Torino, Italy                                    Okayama, Japan
                                        claudio.mattutino@unito.it                     sasakura@momo.cs.okayama-u.ac.jp

ABSTRACT                                                                                the results. Current technologies focus on providing digital tools
This paper addresses the importance of the curation of cultural                         for data representation, processing, and visualization, while mostly
heritage data that bear the content of the visual interfaces. Digital                   neglect the importance of analysis and sharing and fail to provide
curation is an operational process that has been recently appointed                     platforms for formal interoperability of researches [11, 20].
as a practical method for the account of digital data that arise in
cultural heritage projects. The goal of the paper is to state the
importance of digital curation for the archaeological projects and
                                                                                           This is especially true for archaeological projects: the collabo-
to illustrate how it works in the case the Beyond Archaeology
                                                                                       ration of diverse scientists onto the same digital data requires a
(BeArchaeo) project, an on-going European project, where all the
                                                                                       unique virtual space alongside with targeted interfaces that help to
interfaces that allow for the interactions with the digital objects will
                                                                                       document the irreversible processes of the excavations and creation
be based on a centralized database. Here we address all the phases
                                                                                       of the metadata for the transparency of the reconstruction pro-
that concern the archaeological activities, from the excavation to
                                                                                       cesses for physical CH objects; also, it would be desirable to provide
the exhibition of the findings, and we show how we develop the
                                                                                       accessibility during the processing, interpretation, dissemination,
centralized data repository that undergoes the development of the
                                                                                       and communication of data [6].
communication interfaces.
                                                                                           Recently, there has been some effort in providing interoperable
                                                                                       repositories of CH projects and collections. For example, Europeana
CCS CONCEPTS
                                                                                       is a web portal that features over 58 million cultural heritage items
• Human-centered computing → User interface management                                 from around 4,000 institutions across Europe organized from crowd-
systems; Collaborative interaction; Human computer inter-                              sourced collections 1 . Also, in the archaeological field, we can men-
action (HCI); • Information systems → Data management                                  tion the Digital Archaeological Record (tDAR)2 , an international
systems.                                                                               digital repository for the records of archaeological investigations.
                                                                                       However, there is not an accepted systematic procedure for orga-
KEYWORDS                                                                               nizing the vast amount of digital data that are collected during an
Digital curation, Cultural heritage, Archaeology, Project workflow                     archaeological project and that are the content base for the several
ACM Reference Format:                                                                  targeted visual interfaces.
Vincenzo Lombardo, Tugce Karatas, Rossana Damiano, Claudio Mattutino,                      Although most of the CH institutions have similar problems
and Mariko Sasakura. 2020. Bringing Digital Curation to Archaeological                 when it comes to bringing the archaeological heritage content to
Projects: Evidence from the BeArchaeo Project. In Proceedings of 𝐴𝑉 𝐼 2𝐶𝐻              life, there are some one-off projects that use digital archaeological
2020: Workshop on Advanced Visual Interfaces and Interactions in Cultural              data through a variety of advanced interfaces such as web-based
Heritage (𝐴𝑉 𝐼 2𝐶𝐻 2020). ACM, New York, NY, USA, 4 pages.                             publishing of the collection [15], virtual environments for accessing
                                                                                       the objects [13], or on-site museum installations [3]. Also, there are
1    INTRODUCTION                                                                      initiatives that provide an open infrastructure for the systematic
The development of visual interfaces for cultural heritage (CH)                        creation of immersive environments for interaction purposes, such
projects more and more relies on large repositories of data [1, 19].                   as Immersia project [7]. Yet, this occurs without an approach to
Data originate in the digitisation of CH assets, which involve many                    the entire life cycle of the archaeological data from excavation to
different activities, such as data acquisition, data visualization, data               exhibition, although some research has improved access to archae-
analysis and interpretation, and the consequent dissemination of                       ology libraries by using multilingual glossaries and ontologies [12],
                                                                                       integrating and handling vast heterogeneous data [18], and using
𝐴𝑉 𝐼 2𝐶𝐻 2020, September 29, Island of Ischia, Italy
                                                                                       1 https://pro.europeana.eu/about-us/mission (last visited on 18 May 2020)
© Copyright 2020 for this paper by its authors. Use permitted under Creative Commons
                                                                                        2 https://www.digitalantiquity.org/wp-uploads/2011/07/20110930-Building-
License Attribution 4.0 International (CC BY 4.0).
                                                                                        tDAR.pdf (last visited on 12 May 2020)
𝐴𝑉 𝐼 2𝐶𝐻 2020, September 29, Island of Ischia, Italy                                                                                          Vincenzo Lombardo et al.




          CH Domain                          Raw data            Processed data




                                                                   Metadata




                                          Figure 1: An abstract schema of the workflow of digital curation.


advanced user interfaces to present archaeology data [1, 19]. Finally,            Center - DCC - website3 ). It supports bridging research, practice,
things are made harder by the fact that the successful completion of              and training across nations, disciplines, institutions, repositories,
a project depends on interdisciplinary contributions, with different              and data formats [8, 9], modelling workflows from different institu-
methodologies and terminologies [17].                                             tional contexts [17] and assessing the evolution of the e-resource
   Related to these needs, digital curation emerged recently as an                management processes [2].
operational schema for the management of CH information, ad-                          In the context of archaeology, curatorial work with digital tech-
dressing the challenges of the selection, preservation, maintenance,              nologies is often far less linear and scientific processes frequently
collection, and archiving of digital assets related to archaeologi-               cut across traditional organizational boundaries [5]. Although the
cal excavations as well as the added value for future exploitation                tasks that compose the digital curation vary, we abstract the ma-
[16, 17, 21]. However, with some noticeable exception (see below),                jor archaeological activities together with their semantic inter-
digital curation has not been applied to archaeology. This paper pro-             relations, to describe how disciplinary communities can participate
poses the systematic application of digital curation to archaeology,              into the digital curation (such as, e.g., Archaeologists, Chemists,
taking into account the activities that occur from the excavation                 Historians, Earth scientists). These issues are mostly neglected by
process up to the exhibitions of the overall project as well as of                current approaches[14, 17].
the single items. There are at least three interfaces that are neces-                 Fig. 1 shows the major tasks that compose digital curation. For
sary for digital curation at various stages: 1) a back-end for each               the sake of exemplification, we address the interdisciplinary, multi-
task, that allows scholars of several disciplines to input their data             team excavation of Çatalhöyük4 , the 9,000-year-old Neolithic set-
and metadata; 2) a front-end to allow project leaders in the several              tlement in the Konya plain of Turkey, because it has been, ante-
disciplines to check the database contents and to access materials                litteram, an example of digital curation over the many years of
related to other disciplines; 3) the interface designed for the exhibi-           its development. In digitally-enabled Çatalhöyük excavation, re-
tions that present the outcomes of the project for a large audience.              searchers have been engaging in a range of long-term activities
Here, we briefly sketch the digital curation process, with particular             that encompass the capture, description, annotation, classification,
attention to archaeological activities, by referring to a well-known              interpretation, knowledge enrichment and dissemination of dig-
archaeological project, named the Çatalhöyük Living Archive. Then,                ital documents. A number of databases have been created by di-
we discuss the importance of a centralized database to support the                verse CH specialists who have worked in different areas during
implementation of the digital curation schema and the application                 the different time periods alongside with different modalities of
of the digital curation schema to ongoing archaeological project                  reporting [11]. The record of the archaeological site of Çatalhöyük
BeArchaeo.                                                                        was constructed dynamically, in-situ and ex-situ, as the excavation
                                                                                  progressed, through a combination of centralized database records
2    DIGITAL CURATION AND ARCHAEOLOGY                                             [4].
                                                                                      In general, the digital curation process of an archaeological
Digital curation involves “actively managing data [...] with the
                                                                                  project starts as soon as some asset is acquired (e.g., the identi-
aim of supporting reproducibility of results, reuse of and adding
                                                                                  fication of a significant stratum in the soil - a so-called stratigraphic
value to that data, managing it from its point of creation until it is
determined not to be useful, and ensuring its long-term accessibil-               3 http://www.dcc.ac.uk (last visited on 3 April 2020)

ity and preservation, authenticity and integrity” (Digital Curation               4 http://catalhoyuk.stanford.edu, visited on 15 May 2020.
Bringing Digital Curation to Archaeological Projects: Evidence from the BeArchaeo Project                                    𝐴𝑉 𝐼 2𝐶𝐻 2020, September 29, Island of Ischia, Italy


unit - or some archaeological finding, i.e. a container with a cup                          Istanbul, Turkey)5 . The latter is one example of the third type of
shape or an animal bone). As soon as this happens, some digital                             interface required for a modern archaeological project.
asset is built and recorded. The digital asset can be acquired from
the asset itself (e.g., by photograph or scanning) or created from the                      3     THE BEARCHAEO PROJECT
scratch. This will produce some data, that we can generally name                            The digital curation framework is being applied in an ongoing
raw data, because they do not include an interpretation model yet.                          EU project named Beyond Archaeology (BeArchaeo)6 which con-
For example, the use of video recording equipment on Çatalhöyük                             sists in the excavation of the archaeological site, the archaeometric
allowed archaeologists to narrate their experience. These data were                         analyses of the site and the excavated materials, and the interpre-
enriched with metadata that included one interpretation of the asset                        tation/dissemination of the results about the Tobiotsuka Kofun
at some level (e.g., region of the video, identified via a path joining                     (Soja city in Okayama Prefecture), together with other Kofun burial
the pixels, label with the tag). Raw data and metadata are processed                        mounds and the related archaeological material in ancient Kibi and
to enrich the data (processed data) and used for the interpretation                         Izumo areas (present Okayama and Shimane Prefectures), in Japan.
process, which builds a coherent model and knowledge of the ar-                             A preliminary achievement of this research has been the design
chaeological site history and findings (CH model or knowledge in                            and implementation of a semantic database for the encoding and
the Figure1). All data and metadata are addressed through working                           storing of the digital data concerning the archaeological excavation
interfaces that allow for the inserting and checking data in the                            and addressing the metadata belonging to the several disciplines
database, while both the media produced and the interpretation                              though concerning the same cultural heritage object (typically, a
results are the content that will be published through the interface                        stratigraphic unit or an archaeological finding)7 . The project aims
designed for the final exhibition, both online and on site.                                 to develop expertise and skills under new perspectives, to enable
   Given this prolonged usage of the data, also susceptible to revi-                        a transdisciplinary research from the archaeological site to the
sions (theories change, and so are the interpretation models) and                           museum display.
targeted to different goals (3d models for the interpretation are at a                         The data base design has followed a Semantic Web approach. A
different resolution with respect to 3d models for the exhibition),                         domain ontology has been realized for the major categories that ap-
there is a need for a centralized and active control of data and                            pear in the archaeological excavations, namely stratigraphic units
metadata.                                                                                   and archaeological findings. The knowledge has been acquired
                                                                                            from the major documentation sources available with respect to
                                                                                            the forms that have been in use for decades by the archaeological
                                                                                            teams. These sources are mostly published by the national orga-
                                                                                            nizations of cultural heritage (see, e.g. the documentation records
                                                                                            of the Italian Central Institute for the Catalogue and the Docu-
                                                                                            mentation8 ). Also, the BeArchaeo ontology has been aligned with
                                                                                            international thesauri (e.g., Getty AAT9 ) and high–level domain
                                                                                            ontology CIDOC-CRM and its collaboration family10 ). The major
                                                                                            semantic properties were imported into an installation of the web-
                                                                                            based Content Management System Omeka-S11 , which revealed to
                                                                                            be useful for the definition of forms to be filled by the archaeologists
                                                                                            in the field, deployed as "Resource Templates". These constitute
                                                                                            the interface for inputting of data on behalf of the archaeologists
                                                                                            (soon, other interfaces will be designed and implemented). For this
                                                                                            interface, Omeka-S provides the possibility of the fast prototyping
                                                                                            of several user interfaces for the back-end of the system. Omeka-S
   Figure 2: The web app Çatalhöyük Living Archive.[10]                                     also provides an easy way to create the front-end (second type of)
                                                                                            interface, where supervisors and stakeholders could explore the de-
                                                                                            velopment of the archive and the related findings (Fig.3). Also, CMS
    The data interpretation part of the digital curation process not                        Omeka-S has allowed for the uploading of rich media materials
only allows the researchers to use appropriate standards and work-                          (currently photos and 3D models acquired from photogrammetry
ing interfaces, but also supports the development and the evolution                         and scanning).
tracking of the database. For example, unit sheets and plans, once                             Considering the multi-cultural and multi-lingual issues of the
completed and checked by the area supervisor, were immediately                              BeArchaeo project, knowledge interoperability between Japanese
digitized and inserted into the site database and became available to                       and English researchers as well as data terminology is paramount.
all on-site researchers. Once the field season was over, the database                       5 https://anamed.ku.edu.tr/en/events/bir-kazi-hikayesi-catalhoyuk-londrada/ (last vis-
information was incorporated into the official Çatalhöyük website                           ited on 25 May 2020).
and then available to external research (Fig 2). The Living Archive                         6 https://www.bearchaeo.com/ (last visited on 15 May 2020).
                                                                                            7 https://bearchaeo.unito.it/omeka-s (last visited on 15 May 2020).
project of Çatalhöyük has then been used in many publications
                                                                                            8 http://www.catalogo.beniculturali.it/sigecSSU_FE/, in Italian.
(e.g. paper, conference presentations, field reports etc.) and exhibi-                      9 https://www.getty.edu/research/tools/vocabularies/aat/
tions, e.g., "The Curious Case of Çatalhöyük" exhibition in Anamed                          10 http://www.cidoc-crm.org/collaborations

(the Koç University Research Center for Anatolian Civilizations in                          11 https://omeka.org/s/ (last visited on 15 May 2020)
𝐴𝑉 𝐼 2𝐶𝐻 2020, September 29, Island of Ischia, Italy                                                                                  Vincenzo Lombardo et al.


                                                                         Skłodowska-Curie grant agreement No 754511. This research is
                                                                         also related to a project called Beyond Archaeology (BeArchaeo)
                                                                         which is funded by the European Union’s Horizon 2020 research
                                                                         and innovation programme under the Marie Skłodowska-Curie,
                                                                         Grant Agreement No 823826.

                                                                         REFERENCES
                                                                          [1] Daniel Acevedo, Eileen Vote, David Laidlaw, and Martha Joukowsky. 2001. Ar-
                                                                              chaeological Data Visualization in VR: Analysis of Lamp Finds at the Great
                                                                              Temple of Petra, a Case Study. https://doi.org/10.1109/VISUAL.2001.964560
                                                                          [2] Janna Quitney Anderson, Lee Rainie, Martha M. Batorski, and D Hadden. 2010.
                                                                              The impact of the Internet on institutions in the future. Pew Research Center’s
                                                                              Internet American Life Project.
                                                                          [3] Kim Bale, Daisy Abbott, Ramy Gowigati, Douglas Pritchard, and Paul Chap-
                                                                              man. 2011. Linking Evidence with Heritage Visualization using a large Scale
                                                                              Collaborative Interface. 121–128. https://doi.org/10.2312/VAST/VAST11/121-128
                                                                          [4] Asa Berggren, Nicolo Dell’Unto, Maurizio Forte, Scott Haddow, Ian Hodder,
                                                                              Justine Issavi, Nicola Lercari, Camilla Mazzucato, Allison Mickel, and James
     Figure 3: View of BeArchaeo Omeka-S built website.                       Taylor. 2015. Revisiting reflexive archaeology at Catalhoyuk: Integrating digital
                                                                              and 3D technologies at the trowel’s edge. Antiquity 89 (04 2015), 433–448. https:
                                                                              //doi.org/10.15184/aqy.2014.43
                                                                          [5] Maria Collins. 2009. Evolving Workflows: Knowing when to Hold’em, Knowing
In order to ease the insertion of data and metadata from Japanese             when to Fold’em. The Serials Librarian 57, 3 (2009), 261–271. https://doi.org/10.
scientists and collaborators as well as avoid misinterpretations due          1080/03615260902877050
                                                                          [6] Maurizio Forte, Nicoló Dell’Unto, Justine Issavi, L Onsurez, and Nicola Lercari.
to linguistic terminology, we have provided Japanese Resource Tem-            2012. 3D ARCHAEOLOGY AT ÇATALHÖYÜK. rnal International Journal of
plates, i.e. the back-end interface for the Archaeological Finding            Heritage in the Digital Era 1 (02 2012). https://doi.org/10.13140/2.1.5120.0649
and Stratigraphic Unit records, respectively. For checking purposes,      [7] Ronan Gaugne, Valérie Gouranton, Georges Dumont, Alain Chauffaut, and Bruno
                                                                              Arnaldi. 2014. Immersia, an open immersive infrastructure: doing archaeology
the current development website distinguishes between data in-                in virtual reality. Archeologia e Calcolatori (01 2014), 180–189.
serted by the Japanese and European scientists12 . This because,          [8] Anna Gold. 2010. Data Curation and Libraries: Short-Term Developments, Long-
we are still in the phase of checking the input data and aligning             Term Prospects. Office of the Dean (Library) (01 2010).
                                                                          [9] Ray Joyce. 2009. Sharks digital curation and the education of information
descriptions. However, we are going to unify the descriptions, in             professionals. Museum Management and Curatorship 24, 4 (2009), 357–368.
order to allow for a terminological search beyond the linguistic and          https://doi.org/10.1080/09647770903314720
                                                                         [10] Dominik Lukas, Claudia Engel, and Camilla Mazzucato. 2018. Towards a Liv-
cultural barriers.                                                            ing Archive: Making Multi Layered Research Data and Knowledge Genera-
                                                                              tion Transparent. Journal of Field Archaeology 43 (10 2018), 19–30. https:
4    CONCLUSIONS                                                              //doi.org/10.1080/00934690.2018.1516110
                                                                         [11] Michael Ashley López, Ruth Tringham, and Cinzia Perlingieri. 2011. Last House
We have presented an account of digital curation for archaeological           on the Hill: Digitally Remediating Data and Media for Preservation and Access.
projects and we have given a preliminary account of digital curation          Journal on Computing and Cultural Heritage (JOCCH) 4, 109–116. https://doi.
                                                                              org/10.1145/2050096.2050098
as employed in an ongoing project, named BeArchaeo. Claiming             [12] Carlos Monroy, Richard Furuta, and Filipe Castro. 2010. Using an ontology and
that the development of a functioning digital curation pipeline is of         a multilingual glossary for enhancing the nautical archaeology digital library.
                                                                              259–262. https://doi.org/10.1145/1816123.1816162
benefit for the field of archaeology, we take the holistic perspective   [13] Colleen Morgan. 2009. (Re)Building Çatalhöyük: Changing Virtual Reality in
of digital curation from the excavation process to the organisation           Archaeology. Archaeologies-journal of The World Archaeological Congress 5 (12
of the exhibition, by implementing and maintaining a centralized              2009), 468–487. https://doi.org/10.1007/s11759-009-9113-0
                                                                         [14] Maureen Pennock. 2007. Digital curation: A life-cycle approach to managing
database.                                                                     and preserving usable digital information. Library and Archives 1 (01 2007).
   The BeArchaeo project, having a notable inspiration from a pre-       [15] Sofia Pescarin, Enzo d’Annibale, Bruno Fanini, Mohamed Farouk, Daniele Ferdani,
vious pioneering work, is going to systematize this approach and              Wim Hupperetz, Mohamed Maguid, Adnan Muftaveric, Niall O’hOisin, Breffni
                                                                              Malley, Dries Nollet, Alfonsina Pagano, Augusto Palombini, Daniel Pletinckx,
to provide a viable system for the global supervision of digital data         Leonardo Rescic, Patrick Reuter, Selma Rizvić, Daria Ruggeri, Lucrezia Ungaro,
that are generated during the very long lifetime of an archaeologi-           and Paolo Vigliarolo. 2014. Keys To Rome. Roman Culture, Virtual Museums.
                                                                              https://doi.org/10.13140/2.1.2631.5046
cal project. The convergence of many disciplines on single objects       [16] Alex Poole. 2016. The Conceptual Landscape of Digital Curation. Journal of
as well as the usage of the same data in many interfaces provides             Documentation 72 (09 2016). https://doi.org/10.1108/JD-10-2015-0123
us a stimulating challenge for the future of cultural heritage man-      [17] Colin Post, Alexandra Chassanoff, Christopher A Lee, Andrew Rabkin, Yinglong
                                                                              Zhang, Katherine Skinner, and Sam Meister. 2019. Digital Curation at Work:
agement and communication.                                                    Modeling Workflows for Digital Archival Materials. In Proceedings of ACM/IEEE
   In particular, we are going to address a deep analysis of the              Joint Conference on Digital Libraries. ACM Press, 39–48.
potential disciplinary targets, to propose advanced specific user        [18] Unni Ravindranathan, Rao Shen, Marcos Gonçalves, Weiguo Fan, Edward Fox,
                                                                              and James Flanagan. 2004. ETANA-DL: a digital library for integrated handling of
interfaces to the centralized data in relation to cultural heritage           heterogeneous archaeological data. 76–77. https://doi.org/10.1145/996350.996370
interpretation and for exhibition purposes.                              [19] Stan Ruecker, Milena Radzikowska, and Stéfan Sinclair. 2011. Visual interface
                                                                              design for digital cultural heritage: A guide to rich-prospect browsing. Ashgate.
                                                                              1–197 pages.
ACKNOWLEDGMENTS                                                          [20] Weiqi Shi, Eleni Kotoula, Kiraz Göze Akoğlu, Ying Yang, and Holly Rushmeier.
                                                                              2016. CHER-Ob: A Tool for Shared Analysis in Cultural Heritage.
This project has received funding from the European Union’s Hori-        [21] Elizabeth Yakel, Paul Conway, Margaret Hedstrom, and David Wallace. 2011. Dig-
zon 2020 research and innovation programme under the Marie                    ital Curation for Digital Natives. Journal of Education for Library and Information
                                                                              Science 52 (01 2011), 23.
12 https://bearchaeo.di.unito.it/omeka-s/s/jtoppage/page/welcome