<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>'ACCORD' e-Platform: Development and Evaluation of an Innovative Multicultural Training for School Professionals</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Federica Vallone</string-name>
          <email>federica.vallone@unina.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Elena Dell'Aquila</string-name>
          <email>elena.dellaquila@unina.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Maria Clelia Zurlo</string-name>
          <email>zurlo@unina.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Davide Marocco</string-name>
          <email>davide.marocco@unina.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Humanities, University of Naples Federico II Via Porta di Massa 1</institution>
          ,
          <addr-line>80133 Naples</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Dynamic Psychology Laboratory, University of Naples Federico II</institution>
          ,
          <addr-line>Naples</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Natural and Artificial Cognition Laboratory, Department of Humanities, University of Naples Federico II</institution>
          ,
          <addr-line>Naples</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>The study aims at describing the development, application and evaluation of ACCORD, an innovative e-platform offering a free-accessible tailored multicultural training for school professionals through the application of current ICT research (e-learning, mobility, internet, artificial intelligence). The eplatform provided school professionals with a dedicated Massive Online Open Course (MOOC) and a Serious Game (SG), embedded within it, useful to enhance and (self-)evaluate their intercultural competences and negotiation abilities. Technological, Psychological, and Pedagogical models and approaches underpinned the methodology driving the creation of the e-platform contents. Following a pilot test, the edited version of the e-platform (including the SG, learning materials, lessons, questionnaires) was widely diffused in different languages (English, German, Italian, Flemish, Spanish). Pre- and post-training questionnaires were used to assess the learning experience and the efficacy of the training. Findings provided evidence supporting the learning effectiveness of ACCORD training. The experience with the e-platform has been positively rated by the users concerning both the technological and educational aspects. Overall, the study provided an overview on the creation, implementation and evaluation of a novel multicultural training tool, which has been proven to effectively foster the enhancement of intercultural and interethnic competencies of professionals working in the European educational contexts.</p>
      </abstract>
      <kwd-group>
        <kwd>Design tools/technologies</kwd>
        <kwd>Serious Games</kwd>
        <kwd>Games for learning</kwd>
        <kwd>Development methodology</kwd>
        <kwd>Multicultural Training</kwd>
        <kwd>Teaching</kwd>
        <kwd>Europe</kwd>
        <kwd />
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        Nowadays, countries worldwide have become more and more multicultural and
multiethnic [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], raising new changes and challenges, and requiring individuals to
possess/achieve greater abilities to adapt to the increasing diversity featuring every
context (e.g., work and private domains).
      </p>
      <p>
        Within this portrait, also given the rapidly increasing diversity of the school‐aged
population, the education context was primarily demanded to successfully adjust to
the above-mentioned changes, assuring that school professionals can actively foster
inclusion, engaging in culturally competent educational practices [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>
        Several policies, training programs and actions have been, therefore, proposed to
support the school staff (i.e., school psychologists, teachers, educators, principals) in
the development and/or strengthening of intercultural skills and competencies [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
However, despite these clear efforts, teachers still reported needs to obtain further
support in this direction, increasingly requiring tailored training tools for their
professional development [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Teachers, indeed, are required to be constantly engaged in the
achievement of optimal classroom management, promoting high-quality learning
outcomes and a satisfactory class climate [
        <xref ref-type="bibr" rid="ref5 ref6">5,6</xref>
        ], so effectively acting in the
contemporary multicultural classes.
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>The present study</title>
      <p>The study aims at describing the development, application and evaluation of
ACCORD, an e-platform offering a free-accessible tailored multicultural training for
school professionals.</p>
      <p>The study was developed as part of the ACCORD Project (Attain Cultural
Integration through COnflict Resolution skill Development; www.accord-project.eu). The
project was developed and implemented by five European countries (i.e., Italy, Spain,
Belgium, Germany, and Austria). It aimed to prepare teachers, educators, and school
professionals to deal with diversity and handle conflicts that might emerge in
classrooms through a free, open online multicultural training course. ACCORD offers,
indeed, a structured platform providing pedagogy and assessment methods fostering
teachers and educators' enhancement and (self)assessment of their intercultural and
negotiation competences.</p>
      <p>In this perspective, the main drive for the ACCORD project came from the
necessity to respond to the need emerged at European level, for a tailored, flexible,
accessible, and affordable learning tool, which is capable of effectively allow teachers and
educators to access informal learning pathways for the autonomous enhancement and
evaluation of their intercultural competences. The rationale of the project was,
therefore, that of addressing this need by bridging social skills improvement and
assessment with the smart agenda proposed in the Europe 2020 strategy, which encourages
the use of ICT methodology for extending the accessibility and the possibility of
diffusion of key educational resources.</p>
    </sec>
    <sec id="sec-3">
      <title>ACCORD e-platform: Development</title>
      <sec id="sec-3-1">
        <title>ACCORD Methodology: Technological, Pedagogical, Psychological</title>
      </sec>
      <sec id="sec-3-2">
        <title>Approaches</title>
        <p>
          The project and the e-platform contents (including the Serious Game, learning
materials, lessons, questionnaires) were developed and framed basing on structured and
validated technological, pedagogical and psychological models and approaches [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ].
        </p>
        <p>
          With respect to the technological framework, the design of the ACCORD contents
and game scenarios follows the EduTechRPG methodological approach defined as
Simulation Technology-drama based system [
          <xref ref-type="bibr" rid="ref8 ref9">8,9</xref>
          ].
        </p>
        <p>The core elements of the EduTechRPG methodology resides in the gaming
experience, underpinned by the modelling of relevant psychological and pedagogical
theories, the use of simulation and artificial intelligence techniques, and the tutoring and
assessment of users.</p>
        <p>Specifically, these aspects of the EduTechRPG reflect the following two main
dimensions:
(1) Psycho-pedagogical dimension: it defines the foundations of the learning approach
adopted. In the case of the ACCORD game, this allows users to experience direct
involvement within the learning environments/scenario, where they act through a
personal dramatization by using a digital alter-ego, similarly to what occurs in face to
face role-play activities.
(2) Technological dimension: it defines the technological approach. In the case of
ACCORD, the SimTech approach was used. It allows the production of “artificial”
micro-worlds based on computer-simulated, formal, models about social and
psychological phenomena to which users interact with.</p>
        <p>
          With respect to the pedagogical approach underpinning the creation of the project
and e-platform contents [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ], a competence framework was proposed, addressing
three different conceptual dimensions: (1) intercultural literacy; (2) conflict
management; (3) inclusive education.
        </p>
        <p>These competences are, indeed, pivotal for living and acting in a culturally diverse
society, contributing to creating a stimulating and constructive community.
Each competence area includes a set of descriptors classified into (a) knowledge and
understanding - “I am aware of, know about and understand …”; (b) skills (cognitive
and practical) - “I am able to …”; and (c) dispositions (beliefs, attitudes, values,
commitment) - “I demonstrate”. In total, the framework includes 30 descriptors.
To train teachers about the dimensions identified in the competence framework, three
main pedagogical approaches have been adopted, i.e., digital education (i.e., the
provision of MOOC and online learning contents), game-based learning (GBL) and
scenario-based learning (SBL), the latter were specifically used for the Serious Game
development. The integration and original use of digital technologies in education,
indeed, allowed for making the training freely accessible, reaching more teachers, and
sustaining users’ autonomous interactive learning.</p>
        <p>
          Following the technological and pedagogical foundations, ACCORD methodology
is enriched by a rigorous psychological framework [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ], that includes the two pivotal
theoretical models of Effective Communication [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ] and Conflict Management Styles
[
          <xref ref-type="bibr" rid="ref13">13</xref>
          ].
        </p>
        <p>
          Moreover, the concept of Multicultural Personality [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ] was targeted and, in
particular, it was explored the association between teachers' multicultural personality
traits and with their styles of handling conflicts. This, indeed, allowed to provide
further meaningful indications regarding area and aspects on which the lessons and the
role-playing learning scenarios needed to be focused.
3.2
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>National Surveys and Focus Groups</title>
        <p>A systematic Training Needs Analysis (TNA) was, firstly, used to inform the design
and the development of the ACCORD training program, involving teachers across the
five partner countries. Different methods for data collection were used, i.e., an online
National Survey has been administered to school professionals, and National focus
groups have been organized in order to gather further insight into teachers and
educators’ perspectives and to gain information regarding their specific training needs in
relation to inclusive education and intercultural conflict management.</p>
        <p>
          Specifically, this preliminary phase consisted of:
(1) the diffusion of the National Surveys, in which teachers and educators were asked
to complete an online questionnaire comprising the Multicultural Personality
Questionnaire-Short Form (MPQ-SF [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ]) and the Rahim Organizational Conflict
Inventory-II, ROCI II (ROCI-II, Form B [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]), assessing, respectively, multicultural
personality traits and conflict management styles;
(2) the implementation of Focus Groups with secondary schools teachers.
        </p>
        <p>Overall 589 teachers completed the National Survey, while 69 participants have
been involved, on a voluntary basis, in the Focus groups.</p>
        <p>Findings directly fed the design of the MOOC contents as well as of the simulation
scenarios of ACCORD game. Indeed, the information obtained was used both to
understand the feasibility of the adoption of ACCORD tool and to make adjustments
enhancing its efficacy, according to teachers’ and educators’ needs and perspectives.</p>
        <p>In particular, teachers’ contribution allowed to gain a greater understanding about
how to create meaningful, realistic and engaging learning contents, mainly with
respect to the serious game scenarios (i.e., proposing realistic conflictual situations
teachers may potentially encounter in their daily school life, clarifying the content of
the sentences, as well as the body language and facial expressions).
3.3</p>
      </sec>
      <sec id="sec-3-4">
        <title>Development of the ACCORD e-platform: MOOC, Serious Game and</title>
      </sec>
      <sec id="sec-3-5">
        <title>Assessment tools</title>
      </sec>
      <sec id="sec-3-6">
        <title>ACCORD MOOC</title>
        <p>The MOOC (see Fig.1) has been designed to support teachers with in-depth
multimedia material freely available online (video-lesson, slides, scripts). In particular, five
lectures were proposed as follows:
• Lesson 0. ACCORD pedagogical framework;
• Lesson 1. Multicultural Personality dimensions and teachers’ role in multi-ethnic
classes;
• Lesson 2. Psychological models of conflict resolution: applications in the school
context and within teacher-pupil interethnic interactions;
• Lesson 3. The use of Serious Games in the school context: ACCORD games for
Teacher-pupils inter-ethnic and intercultural interactions;
• Lesson 4. Theoretical framing interethnic conflicts in the classroom: perspectives
derived from sociology, anthropology and social psychology.</p>
        <p>Fig 1. ACCORD MOOC e-platform</p>
      </sec>
      <sec id="sec-3-7">
        <title>Serious Game</title>
        <p>
          Given the growing evidence on the potential of serious games to effectively support
learning [
          <xref ref-type="bibr" rid="ref15 ref16 ref17 ref18">15-18</xref>
          ], ACCORD MOOC was originally enriched and increased in
interactivity through the inclusion of a Serious Game.
        </p>
        <p>
          ACCORD Serious Game is a single-player tool to train intercultural
communication and negotiation skills through realistic scenarios, during the interaction with
artificial agents. It aims to cross the boundaries between educational games and
Intelligent Tutoring Systems (ITSs), merging the significance of online and dynamical
learner training with intrinsic and extrinsic motivating environments of serious games
[
          <xref ref-type="bibr" rid="ref15 ref16 ref17 ref18">15-18</xref>
          ].
        </p>
        <p>
          The game consists of the simulation of a dialogue between two characters,
implemented as 3D avatars (i.e., one of those represents the teacher, controlled by the user,
and the one other represents the student, that is computer-controlled). Both the agents,
namely the teacher and the student-counterpart, are able to perform basic expressions
using verbal and non-verbal indicators (e.g., body gesture, facial expression), that
were in line with the communication model of assertiveness, passivity and aggression
[
          <xref ref-type="bibr" rid="ref12">12</xref>
          ].
        </p>
        <p>Each scenario was developed to encompass a particular type of interethnic conflict
in the classroom context, according to the theoretical frameworks selected (see 3.1)
and personalized basing on findings from the National Surveys and Focus Groups
(see 3.2). In total, five different scenarios have been proposed.</p>
        <p>
          Within the game process, the user can experience different communicative and
conflict management strategies in a protected context. The user is given the
opportunity to choose one among five/seven possible sentences based on the five styles of
Rahim’s Model [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ], i.e., covering integrating, compromising, obliging, avoiding, and
dominating styles (appropriate and/or inappropriate depending on the situation to be
handled) (see Fig.2).
At the end of the gaming experience, teachers were provided with a comprehensive
and targeted debriefing about their negotiation path (see Fig. 3). This completely
selfsustained assessment system allows teachers to become aware of personal handling
conflict styles and related skills particularly relevant to successfully act in and adjust
to multicultural classes. Moreover, teachers may be induced to also reflect on the
possibility to adopt a broader range of strategies, searching for moment-to-moment
solutions according to the specific situation to be handled [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ], so achieving an optimal
conflict management strategy within the class.
        </p>
      </sec>
      <sec id="sec-3-8">
        <title>Assessment Tools</title>
        <p>The assessment path of the e-platform included questionnaires to: (1) explore users’
conflict management skills; (2) assess personal experiences regarding both the
learning path undertaken and the conflict and multicultural dimensions explored; (3)
understand the degree of acceptance of the Accord MOOC and Game. This, indeed,
allowed to assess the training effectiveness as well as users’ perceived learning
development.
4</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>ACCORD e-platform: Evaluation Results</title>
      <p>To evaluate and test the adequacy and efficacy of ACCORD e-platform, teachers’
intercultural competence development and enhancement, as well as their attitude
toward the proposed gaming and learning experience were assessed. The evaluation
phase was, indeed, crucial for understanding the training efficacy, as well as the
propensity of teachers and educators to adopt modern digital tools, such as serious
games, for their own learning, and eventually in their teaching practice.</p>
      <p>Before testing the ACCORD e-platform, a preliminary pilot test has been run by
using a paper-based prototype and the think-aloud protocol. In-service and pre-service
teachers and educators, as well as members of the ACCORD consortium, were
involved.</p>
      <p>The aim of this phase was to identify potential technical shortcomings of the
adapted integrated platform that could reduce the effectiveness of the learning
experience (e.g., usability problems, issues in the basic game and scenarios design,
problems with the artificial intelligent tutor). Feedbacks were collected and used to refine
and improve the final version of the ACCORD e-platform.</p>
      <p>Afterwards, the final version of ACCORD e-platform was widely diffused in the
languages of the respective partner countries (Germany/Austria; Spain, Italy,
Netherlands), as well as in English. Figure 4 illustrates users interacting with ACCORD
eplatform during dissemination events (see Fig.4)</p>
      <sec id="sec-4-1">
        <title>Evaluation of Learning Achievements: Results</title>
        <p>As already mentioned (see 3.3), a total of five learning units were offered. After each
lesson, participants were asked to answer questions specifically developed to evaluate
the acquisition of the content provided through the learning material (e.g.,
videolesson, slides, scripts). For these questions, the percentages of the right answers were
calculated.</p>
        <p>Data revealed that 85.06 % of the correct answers were given for Lesson 0, 88.66%
for Lesson 1, 88.53% for Lesson 2, 73.67% for Lesson 3, and 75.50% for Lesson 4,
providing encouraging evidence informing on the acquisition of learning contents.</p>
        <p>Additionally, a “reflection on experience questionnaire” was placed straight after
each lesson. The first question was an open question that asked for a little text about
personal experience. Afterwards, questions addressing the usefulness of the
competencies covered in the ACCORD framework were given.</p>
        <p>Overall, data revealed that the majority of participants positively rated the
usefulness of the competencies developed in ACCORD (i.e., defined as absolutely required
or required). This clear result suggested that the models developed in the ACCORD
project precisely address their professional development needs.</p>
        <p>Furthermore, participants were asked to assess their knowledge before and after the
lessons. This section aimed to reflect the changes in the three areas of the competence
framework (intercultural literacy, inclusive education and conflict management), by
testing whether there was an increase, decrease or no change in the participants'
perceived levels of knowledge.</p>
        <p>For the majority of participants, a statistically significant increase in knowledge for
each lesson was found. It can be, therefore, concluded that participants benefited from
all ACCORD lessons in terms of competences enhancement.</p>
      </sec>
      <sec id="sec-4-2">
        <title>Evaluation of ACCORD MOOC and Gaming Experience: Results</title>
        <p>
          To assess the acceptance of the ACCORD MOOC and Serious Game, the participants
were asked to evaluate different aspects, i.e., Perceived Usefulness, Subjective Norm,
Image, Job Relevance, Output Quality, Result Demonstrability, Perceived Ease of
Use, Computer Self-Efficacy, Perceptions of External Control, Serious Games
Anxiety, Perceived Enjoyment, Voluntariness, Behavioral Intention [
          <xref ref-type="bibr" rid="ref19 ref20">19,20</xref>
          ].
        </p>
        <p>The overall feedback was positive, and data confirmed teachers' and educators'
acceptance of both the ACCORD MOOC and ACCORD game for their training and
teaching practice.</p>
        <p>Findings provided, therefore, promising evidence on the willingness of teachers
and educators to use ICT tools at European level, so sustaining the possibility for the
systematic adoption of such tools in curricula and government practice in teachers
CPD and initial formation.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Conclusions</title>
      <p>In conclusion, the present study described in detail the development, application and
evaluation of an innovative e-platform, namely ACCORD, offering a free-accessible
tailored multicultural training for school professionals.</p>
      <p>The ACCORD project developed and implemented an open online learning
platform providing pedagogical resources and activities to support school teachers to
constructively manage intercultural conflicts which may arise in the classroom, as
well as to create positive learning environments and to address intercultural diversity
in the classroom.</p>
      <p>The assessment phase results of the ACCORD project provided encouraging
evidence on its learning effectiveness. Findings also suggested that the experiences
proposed through the ACCORD training tool can raise awareness and boost the
development of intercultural and interethnic conflict management competences.</p>
      <p>Therefore, we are confident that ACCORD tool is able to successfully respond to
teacher’ need to obtain tailored multicultural training courses to enhance individual
and professional competences that may be transferred to situations in real-world
school contexts at the European level.</p>
      <p>Acknowledgments. This research has been supported by the EACEA, project
ACCORD (580362-EPP-1-2016-1-IT-EPPKA3-IPI-SCO-IN) from the Erasmus+.
This publication reflects the views only of the author, and the Commission cannot be
held responsible for any use which may be made of the information contained therein.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          1.
          <string-name>
            <given-names>European</given-names>
            <surname>Commission</surname>
          </string-name>
          :
          <article-title>Preparing teachers for diversity. The role of initial teacher education: Final report - Study. Executive Summary of the Final Report to DG Education, Youth, Sport and Culture of the European Commission (</article-title>
          <year>2017</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          2.
          <string-name>
            <surname>Malone</surname>
            ,
            <given-names>C.M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Ishmail</surname>
            ,
            <given-names>K.Z.:</given-names>
          </string-name>
          <article-title>A snapshot of multicultural training in school psychology</article-title>
          .
          <source>Psychology in the Schools</source>
          <volume>57</volume>
          (
          <issue>7</issue>
          ),
          <fpage>1022</fpage>
          -
          <lpage>1039</lpage>
          (
          <year>2020</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          3.
          <string-name>
            <surname>Ponterotto</surname>
            ,
            <given-names>J.G.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Mendelowitz</surname>
            ,
            <given-names>D.E.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Collabolletta</surname>
            ,
            <given-names>E.A.</given-names>
          </string-name>
          :
          <article-title>Promoting multicultural personality development: A strengths-based, positive psychology worldview for schools</article-title>
          .
          <source>Professional School Counseling</source>
          <volume>12</volume>
          (
          <issue>2</issue>
          ),
          <fpage>93</fpage>
          -
          <lpage>99</lpage>
          (
          <year>2008</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          4.
          <string-name>
            <surname>OECD</surname>
          </string-name>
          (
          <article-title>Organisation for Economic Co-operation and Development): Education at a Glance: OECD Indicators</article-title>
          .
          <source>OECD Publishing</source>
          (
          <year>2014</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          5.
          <string-name>
            <surname>Zurlo</surname>
            ,
            <given-names>M.C.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Pes</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Capasso</surname>
          </string-name>
          , R.:
          <article-title>Teacher Stress Questionnaire: validity and reliability study in Italy</article-title>
          .
          <source>Psychological Reports</source>
          <volume>113</volume>
          (
          <issue>2</issue>
          ),
          <fpage>490</fpage>
          -
          <lpage>517</lpage>
          (
          <year>2013</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          6.
          <string-name>
            <surname>Zurlo</surname>
            ,
            <given-names>M.C.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Vallone</surname>
            ,
            <given-names>F.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Dell'Aquila</surname>
            ,
            <given-names>E.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Marocco</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          :
          <article-title>Teachers' Patterns of Management of Conflicts With Students: A Study in Five European Countries</article-title>
          .
          <source>Europe's Journal of Psychology</source>
          <volume>16</volume>
          (
          <issue>1</issue>
          ), https://doi.org/10.5964/ejop.v16i1.
          <year>1955</year>
          (
          <year>2020</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          7.
          <string-name>
            <surname>Marocco</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Dell'Aquila</surname>
            ,
            <given-names>E.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Zurlo</surname>
            ,
            <given-names>M.C.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Vallone</surname>
            ,
            <given-names>F.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Barajas</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Frossard</surname>
            ,
            <given-names>F.</given-names>
          </string-name>
          , et al.:
          <article-title>Attain Cultural Integration through teachers' COnflict Resolution skills Development: the ACCORD Project</article-title>
          .
          <source>Qwerty - Open and Interdisciplinary Journal of Technology, Culture and Education</source>
          <volume>14</volume>
          (
          <issue>2</issue>
          ),
          <fpage>11</fpage>
          -
          <lpage>30</lpage>
          (
          <year>2019</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          8.
          <string-name>
            <surname>Dell'Aquila</surname>
            ,
            <given-names>E.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Marocco</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Ponticorvo</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <given-names>Di</given-names>
            <surname>Ferdinando</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            ,
            <surname>Schembri</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            ,
            <surname>Miglino</surname>
          </string-name>
          ,
          <string-name>
            <surname>O.</surname>
          </string-name>
          :
          <article-title>Educational Games for Soft-Skills Training in Digital Environments: New Perspectives</article-title>
          .
          <source>Advances in Game-Based Learning</source>
          . Springer (
          <year>2016</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          9.
          <string-name>
            <surname>Dell'Aquila</surname>
            <given-names>E.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Vallone</surname>
            <given-names>F.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Zurlo</surname>
            <given-names>M.C.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Marocco</surname>
            <given-names>D.</given-names>
          </string-name>
          :
          <article-title>Creating Digital Environments for Interethnic Conflict Management</article-title>
          . In: Popescu E.,
          <string-name>
            <surname>Belén</surname>
            <given-names>Gil A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Lancia</surname>
            <given-names>L.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Simona</surname>
          </string-name>
          Sica L.,
          <string-name>
            <surname>Mavroudi</surname>
            <given-names>A</given-names>
          </string-name>
          . (eds.),
          <source>Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference, Workshops. MIS4TEL 2019. Advances in Intelligent Systems and Computing</source>
          , vol
          <volume>1008</volume>
          , pp.
          <fpage>81</fpage>
          -
          <lpage>88</lpage>
          . Springer, Cham (
          <year>2020</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          10.
          <string-name>
            <surname>Frossard</surname>
            ,
            <given-names>F.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Barajas</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          :
          <article-title>Enhancing Teachers'intercultural Conflict Management Competences Through Digital Game-Based Learning: A Pedagogical Framework</article-title>
          .
          <source>Exploring The Micro, Meso and Macro</source>
          ,
          <volume>69</volume>
          (
          <year>2018</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          11.
          <string-name>
            <surname>Vallone</surname>
            ,
            <given-names>F.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Dell'Aquila</surname>
            ,
            <given-names>E.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Zurlo</surname>
            ,
            <given-names>M.C.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Marocco</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          :
          <article-title>Design Methods for Training Teachers in Conflict Management Within Multi-Ethnic and Multicultural Classes: A Proposed Psychological Framework</article-title>
          . In: Miglino O. &amp;
          <string-name>
            <surname>Ponticorvo</surname>
            <given-names>M.</given-names>
          </string-name>
          <article-title>(eds) Proceedings of the First Symposium on Psychology-Based Technologies co-located with XXXII National Congress of Italian Association of Psychology - Development and Education section (</article-title>
          <year>AIP 2019</year>
          ), vol.
          <volume>2524</volume>
          , paper 18. CEUR Workshop Proceedings (
          <year>2019</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          12.
          <string-name>
            <surname>Dryden</surname>
            ,
            <given-names>W.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Constantinou</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          :
          <article-title>Assertiveness Step by Step</article-title>
          . Sheldon Press, London (
          <year>2004</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          13.
          <string-name>
            <surname>Rahim</surname>
            ,
            <given-names>M.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Bonoma</surname>
            ,
            <given-names>T.V.</given-names>
          </string-name>
          :
          <article-title>Managing organizational conflict: a model for diagnosis and intervention</article-title>
          .
          <source>Psychological Reports</source>
          <volume>44</volume>
          ,
          <fpage>1323</fpage>
          -
          <lpage>1344</lpage>
          (
          <year>1979</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          14.
          <string-name>
            <surname>Van der Zee</surname>
          </string-name>
          , K.,
          <string-name>
            <surname>Van Oudenhoven</surname>
            ,
            <given-names>J.P.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Ponterotto</surname>
            ,
            <given-names>J.G.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Fietzer</surname>
            ,
            <given-names>A.W.</given-names>
          </string-name>
          :
          <article-title>Multicultural Personality Questionnaire: Development of a short form</article-title>
          .
          <source>Journal of Personality Assessment</source>
          ,
          <volume>95</volume>
          (
          <issue>1</issue>
          ),
          <fpage>118</fpage>
          -
          <lpage>124</lpage>
          (
          <year>2013</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          15.
          <string-name>
            <surname>Cerrato</surname>
            ,
            <given-names>A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Ferrara</surname>
            ,
            <given-names>F.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Ponticorvo</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Sica</surname>
            ,
            <given-names>L.S.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Di</surname>
            <given-names>Ferdinando</given-names>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            ,
            <surname>Miglino</surname>
          </string-name>
          ,
          <string-name>
            <surname>O.</surname>
          </string-name>
          :
          <article-title>DILIGO assessment tool: A smart and gamified approach for preschool children assessment</article-title>
          . In: Uskov V.,
          <string-name>
            <surname>Howlett</surname>
            <given-names>R.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Jain</surname>
            <given-names>L</given-names>
          </string-name>
          . (eds.)
          <article-title>Smart Education and e-Learning 2017</article-title>
          .
          <article-title>SEEL 2017</article-title>
          .
          <article-title>Smart Innovation, Systems</article-title>
          and Technologies, vol.
          <volume>75</volume>
          , pp.
          <fpage>235</fpage>
          -
          <lpage>244</lpage>
          . Springer, Cham (
          <year>2017</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref16">
        <mixed-citation>
          16.
          <string-name>
            <surname>Gigliotta</surname>
            ,
            <given-names>O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Miglino</surname>
            ,
            <given-names>O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Schembri</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <given-names>Di</given-names>
            <surname>Ferdinando</surname>
          </string-name>
          ,
          <string-name>
            <surname>A.</surname>
          </string-name>
          :
          <article-title>Building up serious games with an artificial life approach: Two case studies</article-title>
          . In: Cagnoni S.,
          <string-name>
            <surname>Mirolli</surname>
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Villani</surname>
            <given-names>M</given-names>
          </string-name>
          . (eds) Evolution, Complexity and
          <string-name>
            <given-names>Artificial</given-names>
            <surname>Life</surname>
          </string-name>
          . Springer, Berlin, Heidelberg (
          <year>2014</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref17">
        <mixed-citation>
          17.
          <string-name>
            <surname>Marocco</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Pacella</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Dell'Aquila</surname>
            ,
            <given-names>E.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Di</surname>
            <given-names>Ferdinando</given-names>
          </string-name>
          ,
          <string-name>
            <surname>A.</surname>
          </string-name>
          :
          <article-title>Grounding serious game design on scientific findings: the case of ENACT on soft skills training and assessment</article-title>
          . In: Conole,
          <string-name>
            <given-names>G.</given-names>
            ,
            <surname>Klobučar</surname>
          </string-name>
          ,
          <string-name>
            <given-names>T.</given-names>
            ,
            <surname>Rensing</surname>
          </string-name>
          ,
          <string-name>
            <given-names>C.</given-names>
            ,
            <surname>Konert</surname>
          </string-name>
          ,
          <string-name>
            <surname>J.</surname>
          </string-name>
          , Lavoué, É. (eds.)
          <article-title>Design for Teaching and Learning in a Networked World</article-title>
          .
          <source>Lecture Notes in Computer Science</source>
          , vol.
          <volume>9307</volume>
          , pp.
          <fpage>441</fpage>
          -
          <lpage>446</lpage>
          . Springer, Cham (
          <year>2015</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref18">
        <mixed-citation>
          18.
          <string-name>
            <surname>Ponticorvo</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <given-names>Di</given-names>
            <surname>Ferdinando</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            ,
            <surname>Marocco</surname>
          </string-name>
          ,
          <string-name>
            <given-names>D.</given-names>
            ,
            <surname>Miglino</surname>
          </string-name>
          ,
          <string-name>
            <surname>O.</surname>
          </string-name>
          :
          <article-title>Bio-inspired computational algorithms in educational and serious games: some examples</article-title>
          . In:
          <string-name>
            <surname>Verbert</surname>
            <given-names>K.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Sharples</surname>
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Klobučar</surname>
            <given-names>T</given-names>
          </string-name>
          . (eds.)
          <article-title>Adaptive and Adaptable Learning</article-title>
          .
          <source>EC-TEL 2016. Lecture Notes in Computer Science</source>
          , vol
          <volume>9891</volume>
          , pp.
          <fpage>636</fpage>
          -
          <lpage>639</lpage>
          . Springer, Cham (
          <year>2016</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref19">
        <mixed-citation>
          19.
          <string-name>
            <surname>Venkatesh</surname>
          </string-name>
          , V.:
          <article-title>Determinants of perceived ease of use: Integrating perceived behavioral control, computer anxiety and enjoyment into the technology acceptance model</article-title>
          .
          <source>Information Systems Research</source>
          <volume>11</volume>
          ,
          <fpage>342</fpage>
          -
          <lpage>365</lpage>
          (
          <year>2000</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref20">
        <mixed-citation>
          20.
          <string-name>
            <surname>Venkatesh</surname>
          </string-name>
          , V., Bala, H.:
          <article-title>Technology Acceptance Model 3 and a Research Agenda on Interventions</article-title>
          .
          <source>Decision Sciences</source>
          <volume>39</volume>
          (
          <issue>2</issue>
          ),
          <fpage>273</fpage>
          -
          <lpage>315</lpage>
          (
          <year>2008</year>
          ).
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>