=Paper= {{Paper |id=Vol-2730/preface |storemode=property |title=None |pdfUrl=https://ceur-ws.org/Vol-2730/xpreface.pdf |volume=Vol-2730 }} ==None== https://ceur-ws.org/Vol-2730/xpreface.pdf
Onofrio Gigliotta and Michela Ponticorvo (Eds.)    PSYCHOBIT2020




Onofrio Gigliotta and Michela Ponticorvo
Editors




Psychology-Based Technologies, Second Symposium
Naples, Italy, 28-29 September 2020, Proceedings
Onofrio Gigliotta and Michela Ponticorvo (Eds.)                                       PSYCHOBIT2020




Editors


Onofrio Gigliotta
University of Naples Federico II,
Department of Humanities,
Natural and Artificial Cognition Lab (NAC)
Naples, Italy




Michela Ponticorvo
University of Naples Federico II,
Department of Humanities,
Natural and Artificial Cognition Lab (NAC)
Naples, Italy




Copyright © 2020 for the individual papers by the papers’ authors. Copying permitted only for private and
academic purposes. This volume is published and copyrighted by its editors.
Onofrio Gigliotta and Michela Ponticorvo (Eds.)                                   PSYCHOBIT2020




Preface



The need for technological product to support psychological demands is increasing this has become
even more evident due to the COVID-19 pandemic. Communication, training, shared work together
with entertainment have become more and more mediated by these tools. This revolution leads to
reflect on how to design, develop and use technological tools to meet psychological needs in order to
assure an adequate impact at various level. One year ago, PSYCHOBIT started to offer to people
involved in designing, evaluating and analyzing these tools and products, psychologists, sociologists,
educators, economists, in brief experts in human studies that work with technologies a place where
to discuss the issues raising from the intertwining of psychology and technology, both in their
designing and use. The first edition was very successful, and we have moved and consolidated further
in this direction with PSYCHOBIT2020.

The second Symposium on Psychology Based Technologies (PSYCHOBIT2020) organized jointly
by Natural and Artificial Cognition Lab, University of Naples Federico II and Anthropos-Techne
Association keeps its mission to be a place where researchers and professionals can present and
discuss technological production projects, also at the first steps. Due to COVID-19 pandemic, it was
held as a virtual event, but the constructive and warm atmosphere of the first edition was kept.

It also keeps the original organizational of PSYCHOBIT that was meant to be a friendly meeting, but
we are happy to ascertain that the call for paper has attracted some interest and thirty-eight articles
have been submitted, even more than in the previous edition. Moreover, a consortium of a research
project funded by the European Union, Aleas, asked us, with our great pleasure, to organize the
dissemination during the Symposium. In short, it seems that a community has set in motion and we
hope that this great effort of passion and work can be maintained and developed in the years to come.

This volume contains the 38 papers presented during the Second Symposium on Psychology-Based
Technologies (PSYCHOBIT2020). Each submission was reviewed by at least two international
Program Committee members. To reach a final decision there was a Program Committee discussion
period. The program also includes one invited talk. We would like to thank all members of the
Program Committee for providing the reviews.

This edition is dedicated to the memory of Antonio Cerrato, researcher and precious member of the
Natural and Artificial Cognition Lab (NAC-LAB) of University of Naples Federico in the Department
of Humanities. Antonio focused its scientific interests on the topics of the PSYCHOBIT2020
conference: he recently got a PhD in Psychology in University of Naples Federico II working on the
methodological and technological development of an innovative prototype using Tangible User
Interfaces. The prototype is in the field of the cognitive neuroscience and Technology Enhanced
Assessment. Driven by the passion for the cross-links between psychology and technology, he
extensively worked on the born of the first edition of this conference.

“To Antonio, essential and bright presence of our lab,
to the invisible traces and to tangible ones that you left on our memory”
Onofrio Gigliotta and Michela Ponticorvo (Eds.)                                PSYCHOBIT2020




Committee Members


Chairs
   •   Onofrio Gigliotta – University of Naples Federico II
   •   Michela Ponticorvo – University of Naples Federico II



Organizing Committee – University of Naples Federico II
   •   ànthropos | technè
   •   Luca Fusco
   •   Anna Parola
   •   Federica Somma



Programme Committee
   •   Haithem Afli – Cork Institute of Technology
   •   Rosa María Baños – Universitat de València
   •   Mario Barajas Frutos – University of Barcelona
   •   Eleonora Bilotta – Università della Calabria
   •   Stefano Cacciamani – Università della Valle d’Aosta
   •   Angelo Cangelosi – University of Manchester – UK
   •   Maurizio Cardaci – Università di Palermo
   •   Antonio Cerrato – Università degli Studi di Napoli Federico II
   •   Pietro Cipresso – Università Cattolica Milano
   •   Dimitris Diamantidis – National and Kapodistrian University of Athens
   •   Andrea Di Ferdinando – Smarted srl
   •   Raffaele Di Fuccio – Smarted srl
   •   Santo Di Nuovo – Università di Catania
   •   Frédérique Frossard – University of Barcelona
   •   Anna Esposito – Università della Campania – Luigi Vanvitelli
   •   Matthias Hemmje – Global Information Technology GmbH
   •   Santa Iachini – Università della Campania Luigi Vanvitelli
   •   Achilles Kameas – Hellenic Open University
   •   Chronis Kynigos – National and Kapodistrian University of Athens
   •   Beatrice Ligorio – Università degli Studi di Bari “Aldo Moro”
   •   Henrik Hautop Lund – Denmark Technical University
   •   Mauro Maldonato – Università di Napoli Federico II
   •   Davide Marocco – Università di Napoli Federico II
   •   Orazio Miglino – Università di Napoli Federico II and ISTC-CNR
   •   Marta Miragall Montilla – Universitat de València
   •   Stefano Nolfi – ISTC-CNR
Onofrio Gigliotta and Michela Ponticorvo (Eds.)                           PSYCHOBIT2020


   •   Daniela Pacella – Università degli Studi di Napoli Federico II
   •   Luigi Pagliarini – Academy of Fine Arts of Macerata
   •   Francesco Palumbo – Università degli Studi di Napoli Federico II
   •   Domenico Parisi – ISTC-CNR
   •   Angelo Rega – IRFID srl
   •   Carlo Ricci – Università Pontificia Salesiana
   •   Giuseppe Riva – Università Cattolica – Milano
   •   Franco Rubinacci – Università di Napoli Federico II
   •   Gennaro Ruggiero – Università della Campania – Luigi Vanvitelli
   •   Massimiliano Schembri – ISTC-CNR
   •   Luigia Simona Sica – Università di Napoli Federico II
   •   Elena Tanti Burlo – University of Malta
   •   Anna Trifonova – CreaTIC
   •   Paul Walsh – Cork Institute of Technology
Onofrio Gigliotta and Michela Ponticorvo (Eds.)                   PSYCHOBIT2020




Invited Speakers




                           The signal and the noise:
            some lessons from the replicability crisis in psychology

                                  Prof. Marco Perugini
                                   University of Milano-Bicocca
                                    Department of Psychology
Onofrio Gigliotta and Michela Ponticorvo (Eds.)                                       PSYCHOBIT2020



Research Projects and Labs Showcase

   DoCENT (Digital Creativity ENhanced in Teacher Education) [www.docent-project.eu] –
   Erasmus Plus KA2 – Grant Agreement n° 2017-1-IT02-KA203-036807
   DoCENT project's main goal is to make teacher educators adopt pedagogical strategies that foster
   creativity and innovation. DoCENT model will use the following approaches: manipulative
   technologies, robotics, digital making and digital games, developing a teacher educator
   competence framework, a MOOC on digital creativity and a serious game.


   ACCORD (Attain Cultural integration through COnflict Resolution skill Development)
   [www.accord-project.eu] – Erasmus Plus KA3 - Grant Agreement n° 580362-EPP-1-2016-1-IT-
   EPPKA3-IPI-SCO-IN
   ACCORD aims support teachers in handling conflict and dealing with cultural diversity by
   creating, assessing and upscaling an integrated online pedagogical practice that combines
   conceptual material through MOOC delivery and Serious Games for practical, experiential and
   hands-on learning.


   ALEAS (Adaptive LEArning in Statistics) [www.aleas-project.eu] – Erasmus Plus KA2 – Grant
   Agreement n° 2018-1-IT02-KA203-048519
   The core of the ALEAS project is the development and implementation of an adaptive learning
   system (ALEAS) that will be realized exploiting the most innovative and digital technologies
   embedded in an open access framework (MOOC), by developing an APP for statistics exercises
   based on the Adaptive Tutoring Systems.


   STOP (STop Obesity Platform) [stopproject.eu/] – H2020 MSCA-RISE project no 823978
   The STOP project brings together an interdisciplinary and intersectoral group of subject matter
   experts from industry and academia under one umbrella, to address the health societal challenge
   of obesity with the specific objectives of mitigating the enormous and growing Health Care costs
   of obesity and related health issues (like heart disease, diabetes, arthritis, liver disease, gallstones,
   cancer, dementia) that burden European citizens. The STOP project addresses this need through
   the foundation of an innovative platform to support persons with obesity with a better nutrition
   under supervision of healthcare professionals.


   CODINC (Coding for Inclusion) [https://codinc.fun] – ERASMUS Plus KA3 592121-EPP-1-
   2017-1-BE-EPPKA3-IPI-SOC-IN
   The “Coding for Inclusion” aims at fostering STEM education of disadvantaged youth through
   an inclusive educational approach based on a peer-learning pedagogical method for formal and
   non-formal educational contexts in Europe. The “Coding for Inclusion” project will adapt the
   Capital Digital methodology and training programme to different contexts and will apply them in
   5 European countries, namely Belgium, Cyprus, Germany, Italy and Spain.


   EULALIA (Enhancing University Language courses with an App powered by game-based
   Learning and tangible user Interfaces Activities) [https://eulaliaproject.eu/it/] – Erasmus Plus
   KA2 – Grant Agreement n° 2019-1-IT02-KA203-063228
Onofrio Gigliotta and Michela Ponticorvo (Eds.)                                   PSYCHOBIT2020

   The EULALIA aims are to develop a methodology for the language teaching/learning for
   Erasmus Students by using inclusive and multisensorial methodologies based on Tangible User
   Interfaces and Mobile Learning by producing the authoring tool for the mobile context. At the
   same time the project will enable teachers and lecturers in each University Language Centre, and
   as well Erasmus students to develop OERs under the supervision of the teachers, e.g. to create
   hybrid games in foreign language.


   EMOTION.EXE (Emotional Mediated Online Training for Introspection, Observation,
   Novelization and Expression) – Research Project funded by Regione Lazio (Law: L.R. 13/08)
   CUP B56C18000590002
   The project aims to develop and implement an "Emotional Gym" where the users with an high
   risk of social exclusion could acquire new emotional competences. The Emotional Gym of
   EMOTION.EXE project is an application where the user, guided by an artificial tutor, will be
   able to explore new interests and motivations.


   MERGO (Mooc in Enology aimed at Reinforcing competences applying Game-based approach
   and Olfactive learning for the wine tasting) – E+ KA2 – 2020-1-IT02-KA203-080040
   MERGO aims to bridge a MOOC developed by a strategic partnership of HEI and organization
   in the wine business sector bringing the procedural learning for the recognition of sensory features
   by using new ICT paradigms: the Tangible User Interfaces (TUIs) and the gamification approach.
   The project will draft a pedagogical validated framework aimed at the development ICT
   innovative tools that will allow an autonomous and distance training for students with some
   olfactory stimuli recognized by a digital interface and orchestrated by artificial intelligence
   modules (adaptive artificial tutors).

   KnIghtS oF thE EuroPean Grail – creating a game-based approach for learning Italian, Spanish,
   French, English, Portuguese and German – E+ KA2 – GA 2020-1-DE03-KA201-077210
   Motivation can easily be hightened when relying on the “fun factor”, thus adding the incentive of
   voluntarily and by one’s own choice taking up the vocabulary and grammar of a foreign language
   needed to also get along in real life (intrinsic motivation). Combining the “fun factor” and the
   younger generations’ love of playing digital games with language learning, the project therefore
   aims at developing, testing and implementing an application for learning English, German,
   French, Spanish, Italian and Portuguese, on levels A1 and A2, as the underlying concept of an
   adventure game to be played on mobile digital devices.