<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Perspectives on the use of augmented reality within the linguistic and literary field of primary education</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Svitl</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>S. Lytvyn[</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Borys Grinchenko Kyiv University</institution>
          ,
          <addr-line>18/2, Bulvarno-Kudriavska Str., Kyiv, 04053</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <fpage>297</fpage>
      <lpage>311</lpage>
      <abstract>
        <p>The article analyzes the scientific sources on the problem of augmented reality in the educational field. There is a fragmentary rationale for new technology in primary school, to a greater extent the experience of scientists and practitioners relate to the integrated course “I am exploring the world”. The peculiarities of Ukrainian and foreign writers' works with AR applications, which are appropriate to use during the classes of literary reading, are analyzed. The authors substantiated the prospect of augmented reality technology for mastering the artistic image of the world of literary work, the relevance of use of AR to modern educational challenges, and also demonstrated the possibility of immersion into the space of artistic creation and activation of students' imagination with the help of AR applications. The article demonstrates the possibilities of use AR-technology for the development of emotional intelligence and creative thinking, solving educational tasks by setting up an active dialogue with literary heroes. The basic stages of the application of AR technologies in the literary reading lessons in accordance with the opportunities of the electronic resource are described: involvement; interaction; listening, reading and audition; research; creative work; evaluation. It is confirmed that in the process of using augmented reality technology during the reading lessons, the qualitative changes in the process of formation of the reader's culture of the students of experimental classes appears, as well as the increase of motivation, development of emotional intelligence and creative thinking.</p>
      </abstract>
      <kwd-group>
        <kwd>Augmented Reality technology</kwd>
        <kwd>3D-visualisation</kwd>
        <kwd>creative thinking</kwd>
        <kwd>emotional intelligence</kwd>
        <kwd>creative imagination</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>1.1</p>
    </sec>
    <sec id="sec-2">
      <title>Introduction</title>
      <sec id="sec-2-1">
        <title>Problem statement</title>
        <p>
          Virtual and augmented reality technologies are gaining more are more popularity in the
world. At North Carolina State University, students use virtual reality tools while
studying science [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ]. In the process of virtual field research, they find, observe and
study organisms in their natural habitat [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]. At Penn State University in Pennsylvania,
students in all disciplines attend practical classes in virtual reality technology
classrooms. In such a way, they learn from situations designed for the future life [1;
27]. VR and AR are widely used in schools of America and Europe. Augmented reality
technology has become particularly popular, as a regular smartphone is enough to work
with it [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ]. Students from near and far abroad with interest are moving in classes with
phones in their hands, exploring the human body in virtual microcapsules, going on a
journey [
          <xref ref-type="bibr" rid="ref25">25</xref>
          ], participating in historical events [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ], watching physical phenomena [
          <xref ref-type="bibr" rid="ref24">24</xref>
          ],
etc.
        </p>
        <p>
          The modern development of ICT makes it possible to modernize the educational
process in primary school as much as possible, in accordance with the challenges of
time and the requirements of reformed education [12; 19; 26; 29]. The linguistic and
literary sector is, at first glance, somewhat remote from ICT. However, the specifics of
fiction, its imagery, its organic integration into the multimedia space, suggest that it is
necessary to partially revitalize fiction with the help of augmented reality technology
in the process of literacy and reading [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ]. This hypothesis may also be confirmed with
the examples of imaginative approaches to the virtual world, such as in the Lewis
Carroll novel “Alice's Adventures in Wonderland”, or augmented reality, such as
interactive pictures of Hogwarts in the Joanne K. Rowling series of “Harry Potter”.
        </p>
        <p>While developing lifelong learning skills in primary school students, it is important
to build interest in books, to learn how to feel beautiful in the artistic word. Depth of
perception of a work depends not only on the development of critical thinking and
aesthetic sense associated with the sense of beauty, understanding of values that are
accumulated in the artistic image, but also on emotional intelligence. Therefore, the
development of a dialogic interaction with works of art will be greatly facilitated by the
use of augmented reality technology, which causes its visualization to be primarily
emotional resonance and promotes creative imagination.
1.2</p>
      </sec>
      <sec id="sec-2-2">
        <title>Literature review</title>
        <p>
          We analyzed the current state of research on the use of AR applications in education
[
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]; studied the experience of combination of AR with learning based on games in
primary school [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ], the impact of integrating game approaches with augmented reality
on learning [
          <xref ref-type="bibr" rid="ref23">23</xref>
          ], improvement of learning efficiency and students’ motivation through
the use of AR applications on smartphones [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ].
        </p>
        <p>
          Possibilities of application of AR technologies in different fields of education were
considered by Svitlana I. Pochtoviuk, Tetiana A. Vakaliuk and Andrey V. Pikilnyak
[
          <xref ref-type="bibr" rid="ref22">22</xref>
          ]. The authors noted the great impact of presentation of educational material by
augmented reality on the development of facial expressions, attention, stimulating
thinking and increasing the level of understanding of information. Among the benefits,
scientists point to realism, clarity, completeness, information and interactivity. The
didactic potential of virtual information learning environment is determined by Olga V.
Bondarenko, Olena V. Pakhomova and Włodzimierz Lewoniewski [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ]. Scientists
emphasize such features of VR and AR as immersion, dynamism, sense of presence,
continuity, causality, intensification of the process of cognition, saving time for
processing the material. While acknowledging the effectiveness of learning with the
help of VR and AR, the authors also point out the disadvantages, including low
computerization, low number and low quality of software products [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ], difficulties in
applying these technologies, such as: small experience in using this technology, lack of
methodological literature, lack of developed methods of AR implementation [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ].
Lacunae of augmented reality educational products are filled by practitioners who
create mobile applications to visualize educational material, including the chemical
structure of water and display video data from laboratory experiments to study subjects
of the natural cycle [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ] in the primary school. According to the authors of the
LiCo.STEM application (can be downloaded from a publicly available GooglePlay
Market resource), its contributes to the development of cognitive motivation of primary
school students and educational energy, their imagination, creative initiative and
research activity [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ].
        </p>
        <p>
          Joseph Walsh, David McMahon, Padraic Moriarty, Marie O’Connell, Betty Stack,
Conor Kearney, Mary Brosnan, Cliona Fitzmaurice, Clare McInerney and Daniel
Riordan offer the development and implementation of educational tools using virtual
and augmented reality for language learning in primary school [
          <xref ref-type="bibr" rid="ref28">28</xref>
          ]. Vladimir D.
Sekerin, Anna E. Gorokhova, Anatoliy A. Scherbakov, Evgeniy V. Yurkevich outlined
the prospects for the implementation of the latest educational technologies that allow
to increase the effectiveness of teaching. Thus, in the course of the study, they found
that 20% of students are ready to receive educational information from conventional
sources, and 80% of students need interactive perception of information based on
augmented reality. Carrying out lessons with the help of virtual reality tools, according
to scientists, contributes to the full involvement of students in the educational process
and, accordingly, successes in the acquisition of knowledge [
          <xref ref-type="bibr" rid="ref24">24</xref>
          ]. For primary school
students in Ukraine, a textbook and universal didactic material from AR for the
integrated course “I am exploring the world”, aimed at developing research skills [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ],
has already been created.
        </p>
        <p>Thus, most of the publications on the identified problem testify to the possibility of
using VR and AR technologies in the educational field for the purpose of visual
modeling of educational material; supplementing its visualization; developing students’
spatial ideas; research and experimentation skills; three-dimensional design, which
saves time for learning information, accelerates learning and makes the process fun and
engaging.
1.3</p>
      </sec>
      <sec id="sec-2-3">
        <title>The aim of the research</title>
        <p>Therefore, augmented reality is increasingly used in various fields of social activity and
in particular in education. Special educational applications in physical, mathematical,
natural, historical and other subjects have been developed, and AR textbooks have been
created for primary school students in the “I am exploring the world” course. However,
the methodology and effectiveness of its application in literacy and reading lessons
remains poorly understood.</p>
        <p>
          Recommendation of the European Parliament and of the Council on Key
Competences for Lifelong Learning refer to the formation of basic competences that
help a person to successfully socialize in the society. As the main competencies one
can mention such reference frameworks as critical thinking, creativity, initiative, ability
to constructively manage emotions, etc. [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]. We believe that such qualities of a
personality are formed during the reader’s activity, which will be activated by
augmented reality.
        </p>
        <p>The purpose of this article is to substantiate the prospects of using augmented reality
technologies in the linguistic and literary field of primary education, to organize and
test the effectiveness of younger students’ literacy with the help of AR.</p>
        <p>We used the following research methods: analysis of scientific sources, analysis of
school programs and fiction with AR applications, synthesis of the obtained
information – to determine the state of development of the problem and ways to solve
it; problem-searching and pedagogical modeling – to create a methodical model of
studying a work of art by means of augmented reality. Methods of observation, surveys,
questionnaires of teachers and students were also used to determine the problems of
application of augmented reality in the language and literature domain of primary
school. Comparative methods, quantitative and qualitative analysis of learning
outcomes were used to examine the effectiveness of augmented reality in the reading
activities of primary school students.
2</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Discussion and results</title>
      <p>Augmented Reality (AR) technologies provide the introduction into the real world of a
three-dimensional field of human perception of virtual information that can be
assimilated as elements of real life. Augmented reality projects digital information
(images, videos, text, graphics) beyond the screens of devices and combines virtual
objects with the real world. Nowadays, thematic visualized content is being used by
modern electronic devices to target audiences in a variety of fields, such as science,
manufacturing, technology, marketing, design, entertainment, medicine, education, etc.
[10; 11]</p>
      <p>The importance of augmented reality in the initial process is determined by the
immersiveness that is also inherent in Virtual Reality (VR) technologies. Quality
augmented and virtual reality content balances the boundaries between an artificially
created world and reality. With the help of gadgets, as if through a window, the student
watches an amazing image of the world (scientific, technical, artistic, etc.), investigates,
learns its laws, practices to change it for the better. Therefore, the use of these
technologies results in the maximum expression of students, and, most importantly,
allows them to actively interact with different objects of study in three-dimensional
space. In this way, augmented and virtual reality technologies allow students to better
learn the subjects in the entertainment form of the game, to gain useful experiences that
are usually restricted to access. Scientists note the major benefits of these immersive
technologies: clarity that allows one to seamlessly examine any process or object; focus
that allows one to not be distracted by external stimuli and focus on the lesson material;
maximum involvement of students in the educational process; the effectiveness of
understanding and memorizing important educational information, etc. [1; 20].</p>
      <p>In the linguistic and literary field of primary education, there is also the opportunity
to use augmented reality technologies. Such products include interactive alphabets and
fiction books by Ukrainian and foreign writers. Thus, “Kobzar Alphabet” (Kyiv, 2019)
contains works of Taras Shevchenko for every letter of the alphabet, illustrations of
which come to life, move and talk with the free FastAR Kids app on smartphones or
tablets (iOS, Android, iPhone). This publication was produced with the support of the
Ukrainian Cultural Foundation. “Kobzar Alphabet” is a successful attempt to introduce
Ukrainian children to a prominent Ukrainian writer, to visualize the artistic world of
his works. The interactive pages of the book show the beauty of Ukrainian landscapes,
while audio playback of poetic lines broadcasts the spiritual values of Kobzar, nurtures
a love for the mother tongue, the people and their traditions. Based on the works of the
talented Ukrainian writer Taras Shevchenko, preschoolers and younger students have
the opportunity to learn or deepen their knowledge of the native language alphabet, to
feel its sweetness and beauty. In this way, the classic of Ukrainian literature, the energy
and the spirituality of its artistic word becomes modern, clear and instructive for the
students.</p>
      <p>FastAR Kids provides a visualization of another “Living Alphabet” book. The online
edition features a game platform with special labels on the pages of the edition that
activate the augmented reality in 3D with plots of poems with amazing stories and
animated characters. Students have the opportunity to explore living objects from
different directions, expand the 360-degree image to help imagine a holistic vision,
interact with characters, listen to verses, and memorize letters.</p>
      <p>In primary school, it is appropriate to organize interactive reading lessons using
augmented reality books. A series of books “Read and Play” by Ukrainian publishing
house Art Nation Publishing have appeared in the book markets, including Lewis
Carroll’s fairy tales “Alice's Adventures in Wonderland” (2017) and “Alice Through
the Looking-glass” (2018), Ernst Theodor Amadeus Hoffmann’s “The Nutcracker and
the Mouse King” (2018), Hans Christian Andersen’s fairy tales “Wild Swans” (2019)
and “The Snow Queen” (2019), Charles Perrault’s “The Sleeping Beauty” (2019) and
“Puss in Boots” (2020). The high quality of each book in this series is confirmed by the
coordinated work of talented translators, artists, animators. For example, the fairy tales
“Alice's Adventures in Wonderland”, “Alice Through the Looking-glass”, “The
Nutcracker and the Mouse King” and “The Snow Queen” were illustrated by famous
Ukrainian artist E. Gapchinska, others by O. Drachkovska, M. Koshulinska, and
I. Kravets. With the free WowBox AR app on illustrated pages with special designation,
the artwork scenes come to life, and the real images are combined with the virtual ones,
which is demonstrated in fig. 1.</p>
      <p>Wow-animations in augmented reality become interactive: carefully following the
prompts, readers actively interact with the characters; take photos or shoot videos with
your favorite characters; listen to a fairy tale by selecting Audiobook from the menu.
Publishers accompany the augmented reality editions with interactive bracelets,
coloring books, stickers that activate readers’ activity in the virtual art world.</p>
      <p>We consider this approach justified, since it is becoming increasingly difficult to
educate the interest of younger students in literary reading in the current conditions of
informatization of society. From preschool, children are accustomed to a variety of
gadgets that are gradually becoming one of the leading ways of knowing the world. At
the same time, one cannot ignore in shaping the personal image of the world the
undeniable benefits of fiction. The art of the word is one of the most important carriers
of culture, which opens up the world of new knowledge, has a powerful educational
potential, develops memory, critical thinking and emotional intelligence, promotes
awareness of national identity and socialization of personality, gives unforgettable
impressions and aesthetic pleasure. Therefore, it is necessary to attract the attention of
younger students to fiction, to form readers’ interests, to demonstrate the uniqueness of
literary reading. This goal can be achieved by conducting interesting interactive literary
reading lessons. The emotional perception of literary works is enhanced not only by the
Wow-effect of augmented reality, but also by the involvement of the reader in
interaction with the characters, which contributes to a deeper assimilation of the system
of values accumulated in artistic texts.</p>
      <p>A qualitative example of the digitization of contemporary Ukrainian literature for
children is a small story for children by Kateryna Babkina called “The Pumpkin’s
Year”, published by the Old Lion Publishing House in 2015. The Pumpkin's Year app
available in AppStore or GooglePlay for iOS and Android platforms, respectively,
helps to revitalize the Pumpkin’s Year print edition. To activate the interactive pages
of an animation book, one have to download it on the smartphone or tablet and place a
gadget on the cover or one of Julia Pylypchatina’s nine illustrations. A specially
designed application attaches a virtual AR object to the tag and activates it on the
screen. The augmented reality of the Pumpkin’s Year story should be used in primary
school reading lessons, as Kateryna Babkina’s works have been recommended by the
Ministry of Education and Science of Ukraine.</p>
      <p>
        By creating a model for the use of augmented reality in primary school reading
lessons, we analyze the state requirements for mandatory student learning outcomes. In
assessing the linguistic and literary knowledge of the students of the New Ukrainian
School, the emphasis is placed on learning activities in expressing their own attitude to
works of art and reading, identifying readership interests, the ability to translate their
ideas into artistic images and create artistic images by various means [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. Thus, the
New Ukrainian School fosters a personality capable of emotionally perceiving, thinking
creatively, projecting, modeling, changing the world for the better. On the basis of such
considerations, a methodological model of augmented reality application in reading
lessons was developed. This model consists of the following stages: attraction;
interaction; listening, reading and audition; research; creative work; evaluation.
      </p>
      <p>Attraction. Thus, modern teachers are challenged to involve the “digital generation”
in the reading activity, to form the need for students to learn the world through fiction
in primary school students. The use of augmented reality technology in the process of
reading works primarily visualizes the artistic world and provides a Wow-effect from
the revitalization of illustrations to works of art.</p>
      <p>Interaction. The next step is watching the literary heroes through the animation. AR
technologies allow one to create gaming tasks that enable the sharing of impressions
via mobile devices. Interactive applications are designed in such a way that readers can
interact with the characters. For example, following the plot of the Hoffmann’s fairy
tale “The Nutcracker and the Mouse King”, it might a good idea to ask students to
release Nutcracker from mice, help characters find hidden objects in the virtual room,
turn on music for the main characters’ dance, etc. The activated AR applications by the
students are shown in fig. 2 and fig. 3.</p>
      <p>In the augmented reality of K. Babkina's story “The Pumpkin’s Year”, readers can
click on the subject to make it move or make sounds. Thus, in particular, the students
clearly visualize the personification of artistic images such as Bicycle, Pumpkin, Rook,
perceived by different sensory organs. Therefore, the augmented reality in literary
publications contributes to the development of students’ creative imagination and the
formation of their creative thinking.</p>
      <p>To organize verbal interaction between students in a group, one may set the task of
coloring the characters of a work of art from augmented reality fairy tales, drawing a
smartphone or tablet with pre-installed augmented reality augmentations and activating
images. Such observations give students the opportunity to tell a group about a literary
hero, characterize him, create a text description.</p>
      <p>Listening, reading and audition. Most augmented reality books have audio. After
listening to an excerpt of the piece, students are encouraged to go for a QR code to pass
the Content Comprehension Test. Engaging younger students in the art world through
augmented reality and engaging with a hero is a motivation to read a fairy tale to learn
about the work’s intersection. The students are tasked with playing the story,
schematically reproducing the sequence of events by reading different parts of the work
and recounting them in a group.</p>
      <p>Research. With augmented reality applications, younger students have the
opportunity to immerse themselves in the virtual world of a work of art, to explore it in
detail. This approach allows students to visually imagine the reality portrayed by the
writer, to get closer to understanding of the images, to learn more about the value
accents while being in the virtual plane of the artistic world. This stage involves the
analysis of a work of art, including explaining to students the content of what they have
read, seen and heard through augmented reality.</p>
      <p>Creative work. At this point, the teacher asks questions for reflection or fantasies.
This stage involves the students expressing their own attitude towards the read, for
example, what the artwork teaches. Pupils learn to think, write simple texts about their
thoughts, impressions, observations. Also, based on the artwork, students are
encouraged to fantasize about changing the end of the artwork or inventing a new story
with the artwork hero.</p>
      <p>It is appropriate at this stage to conduct games and theatricalization. In this case, one
should invite the students to choose an interactive bracelet with any character of the
work and in pairs to build a dialogue or in groups to play a part of the work.</p>
      <p>Evaluation. The results of reading activities of younger students in the lesson using
augmented reality are analyzed by the following criteria: motivational, emotional,
activity, valuable. According to these criteria, the indicators are outlined in table 1.</p>
      <p>Expressing interest in learning and being active during literary
Motivational rFeoacduisnegdleressaodninsg..MAotdiveasitrioentofoerxtphroeussghotpfuinliorenasdainbgouotf wahwatorhkasofbeaertn.
read and learned through augmented reality technology.</p>
      <p>Enough sensual range for perception of a work of art. Adjusting to the
appropriate level of emotional reflection in the process of reading,
Emotionally reflexive exploring augmented reality. Understanding the emotional state of
literary heroes, the ability to reproduce a variety of emotions while
reading, using voice, pantomime, facial expressions and more.</p>
      <p>The student understands the read text, explains the content of the read,
heard and seen from the AR applications. Able to ask questions and
Activity-creative eunngclaegaer. inExdpiraelossgeuse haibs/ohuetr wohwant ianttteitruedsets thoimth/eherreaodr, wchhaatrarcetmeraiziness
artistic images. Creates plain text as a continuation of a story or a
variant of its ending.</p>
      <p>Valuable fFiocrtimonataionnd opfrovdauluctes soyfsateumgmthernoteudghreaaelisttyh.etic perception of works of
Analyzing the key competences identified by the European Parliament, we drew
attention to such reference frameworks as critical thinking, creativity, initiative and the
ability to constructively manage emotions. A survey among primary school teachers
confirmed the effectiveness of the development of these qualities through the literary
reading. However, research of the school library forms of students indicates a low level
of interest in fiction. During the process of survey conducted on teachers, the factors
that influence the activation of the reading activity of the younger students were
identified. Among the received answers one can identify the following: meeting with
the writer – 84%, interesting book-trailer – 82%, successful advertisement of the book –
75%, library lesson – 73%, high quality of the illustrated edition – 71%, the augmented
reality book – 34%. The analysis of the respondents’ answers showed the fact that the
younger students were involved in the reading activity through visualization of the
artwork (review of the book-trailer) and communication with the writers, and at the
same time low level of knowledge of literary publications accompanied by AR
applications.</p>
      <p>The formative stage of the experiment took place in the Kyiv Gymnasium of Oriental
Languages. Experimental learning involved 68 students from experimental classes
(EC) and 67 students from control classes (CC). During its implementation, the author
introduced a model of the study of artwork with activation of AR applications for
students of 3rd-4th grades, methodical recommendations for teachers on the use of
augmented reality in the language and literary field of primary education.</p>
      <p>Taking into account the state requirements for the results of the reading activity of
the younger students during the experimental training (formative stage), the attention
was directed to the formation of stable motivation of students to literary reading by
means of “animation” of the artistic image of the world by means of augmented reality.
The objectives of the proposed model required the use of smartphones and tablets for
the effective perception of artistic text. Visualization of the artistic image of the world
provoked a casual expression of empathy by the younger students and facilitated the
students’ perception of literary work in the virtual world. Therefore, the proposed tasks
have intensified the research and creative activity of younger students.</p>
      <p>Presentation of augmented reality opportunities in literacy and reading lessons,
approbation of methodical model of application of books with AR applications in
reading lessons confirmed the increase of interest of younger students to the fiction by
means of visualization of the figurative world of literature and, as a consequence, the
teachers (91% of respondents), who noted positive impact of the augmented reality on
the learning outcomes. The results of the survey conducted on the teachers are shown
in fig. 4.</p>
      <p>Meeting with the</p>
      <p>writer
Advertisement of
the book</p>
      <p>Book with the
ARapplication
100
80
60
40
20
0
Library lesson</p>
      <p>Book-trailer
Higt quality of the
illustrated edition</p>
      <p>Statement
Final survey
According to the results of the educational achievements of the students of the
experimental classes, the quality of their education was improved. To confirm this, the
results of the final testing of the control phase of the experiment are presented, which
demonstrate the qualitative positive dynamics. Therefore, according to the results of a
comparative analysis of the experimental study, it can be stated that the
emotionalreflexive (high and sufficient) level of reading activity in younger primary school
students using augmented reality is higher than in the CC by 30.1%, which is illustrated
in fig. 5.</p>
      <p>The activity-creative level of reading activity of younger students with the use of
augmented reality in EC (high and sufficient) is higher than in the CC by 15.3%
(fig. 6.).</p>
      <p>The value level of reading activity of younger students with the use of augmented
reality in the EC is higher than in the CC by 10.9% (fig. 7.).</p>
      <p>Thus, according to the results of experimental education in EC students significantly
increased the overall level of reading activity, augmented reality contributed to the
expansion of the sensory range of perception of the work of art, activating the need for
reading and the development of critical thinking.</p>
      <p>Medium</p>
      <p>Sufficient</p>
      <p>High</p>
    </sec>
    <sec id="sec-4">
      <title>Conclusions and prospects for further research</title>
      <p>The analysis of scientific sources on the problem of research indicates the creation of a
new generation of education system, while the experience of using augmented reality
applications in primary classes is described fragmentarily. Educational institutions are
gradually changing their learning aids, textbooks that contain augmented reality
elements, QR codes. Books of Ukrainian and foreign writers with AR applications are
gradually appearing in the book markets, which should be used in literary reading
lessons.
100%
80%
60%
40%
20%
0%</p>
      <p>Medium
The presented study confirmed the importance and relevance of the use of AR
applications in the practice of literary education of primary school students. Augmented
reality technologies are promising for the development of the artistic image of the
world, reflected in the literature, meet contemporary educational challenges, provide an
opportunity to immerse themselves in the space of artistic work and activate the creative
imagination of students, and therefore their empathy. The article demonstrates the
possibilities of using AR applications for the development of emotional intelligence
and creative thinking, solving educational tasks by setting up an active dialogue with
literary characters. The basic stages of the application of AR technologies in the literary
reading lessons in accordance with the opportunities of the electronic resource are
described: involvement; interaction; listening, reading and audition; research; creative
work; evaluation.</p>
      <p>It is confirmed that in the process of using augmented reality technology in the
reading lessons of students of experimental classes, the qualitative changes in the
process of formation of the reader’s culture appear, as well as the increase of
motivation, development of emotional intelligence and creative thinking. The results of
the study, surveys conducted on primary school teachers and students proved the
effectiveness of using AR applications, their advantages for activating the reading
activity of students.</p>
      <p>In our opinion, visualization of artistic image during the reading and writing lessons
in primary school by means of augmented reality contributes to the effectiveness of
learning in different directions, in particular:
─ creates a Wow-effect, it is amazing how it deepens emotional resonance from
reading a work of art;
─ becomes a powerful motivation for the reader’s activity;
─ compensates for the lack of development of the creative imagination of younger
students;
─ provides perception of artistic image by different sensory organs;
─ activates students’ interest in reading fiction;
─ demonstrates to students the benefit of gadgets for learning and personal
development.</p>
      <p>The expediency of further scientific research on a certain problem is seen in the
direction of systematization, generalization and verification of the effectiveness of the
experience of preparing future primary school teachers to apply augmented reality
during the lessons of literacy and reading.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          1.
          <string-name>
            <surname>Antoniuk</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          :
          <article-title>Virtualna ta dopovnena realnist: yak novi texnologiyi nadyxayut vchytysya (Virtual and Augmented Reality: How New Technologies Inspire to Study)</article-title>
          . https://osvitoria.media/opinions/virtualna
          <article-title>-ta-dopovnena-realnist-yakoyu-mozhe-butysuchasna-</article-title>
          <string-name>
            <surname>osvita</surname>
          </string-name>
          (
          <year>2018</year>
          ).
          <source>Accessed 29 Nov 2019</source>
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          2.
          <string-name>
            <surname>Bondarenko</surname>
            ,
            <given-names>O.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Pakhomova</surname>
            ,
            <given-names>O.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Lewoniewski</surname>
            ,
            <given-names>W.:</given-names>
          </string-name>
          <article-title>The didactic potential of virtual information educational environment as a tool of geography students training</article-title>
          . In: Kiv,
          <string-name>
            <given-names>A.E.</given-names>
            ,
            <surname>Shyshkina</surname>
          </string-name>
          ,
          <string-name>
            <surname>M.P</surname>
          </string-name>
          . (eds.)
          <source>Proceedings of the 2nd International Workshop on Augmented Reality in Education (AREdu</source>
          <year>2019</year>
          ), Kryvyi Rih, Ukraine, March
          <volume>22</volume>
          ,
          <year>2019</year>
          .
          <source>CEUR Workshop Proceedings</source>
          <volume>2547</volume>
          ,
          <fpage>13</fpage>
          -
          <lpage>23</lpage>
          . http://ceur-ws.
          <source>org/</source>
          Vol-
          <volume>2547</volume>
          /paper01.pdf (
          <year>2020</year>
          ).
          <source>Accessed 10 Feb 2020</source>
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          3.
          <string-name>
            <surname>Chen</surname>
            ,
            <given-names>P.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Liu</surname>
          </string-name>
          , X., Cheng, W.,
          <string-name>
            <surname>Huang</surname>
            ,
            <given-names>R.:</given-names>
          </string-name>
          <article-title>A review of using Augmented Reality in Education from 2011 to 2016</article-title>
          . In: Popescu,
          <string-name>
            <surname>E.</surname>
          </string-name>
          et al. (eds.)
          <source>Innovations in Smart Learning. Lecture Notes in Educational Technology</source>
          , pp.
          <fpage>13</fpage>
          -
          <lpage>18</lpage>
          . Springer, Singapore (
          <year>2017</year>
          ). doi:
          <volume>10</volume>
          .1007/
          <fpage>978</fpage>
          -981-10-2419-
          <issue>1</issue>
          _
          <fpage>2</fpage>
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          4.
          <string-name>
            <surname>Chen</surname>
            ,
            <given-names>Y.</given-names>
          </string-name>
          :
          <source>Effect of Mobile Augmented Reality on Learning Performance, Motivation, and Math Anxiety in a Math Course. Journal of Educational Computing Research</source>
          <volume>57</volume>
          (
          <issue>7</issue>
          ),
          <fpage>1695</fpage>
          -
          <lpage>1722</lpage>
          (
          <year>2019</year>
          ).
          <source>doi:10.1177/0735633119854036</source>
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          5.
          <string-name>
            <surname>Council</surname>
          </string-name>
          <article-title>Recommendation of 22 May 2018 on key competences for lifelong learning ((Text with EEA relevance))</article-title>
          .
          <source>Official Journal of the European Union</source>
          <volume>61</volume>
          ,
          <year>2018</year>
          /C 189/01 (
          <year>2018</year>
          )
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          6.
          <string-name>
            <surname>Iatsyshyn</surname>
          </string-name>
          ,
          <string-name>
            <surname>Anna</surname>
            <given-names>V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kovach</surname>
            ,
            <given-names>V.O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Romanenko</surname>
            ,
            <given-names>Ye.O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Deinega</surname>
            ,
            <given-names>I.I.</given-names>
          </string-name>
          , Iatsyshyn, Andrii V.,
          <string-name>
            <surname>Popov</surname>
            ,
            <given-names>O.O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kutsan</surname>
            ,
            <given-names>Yu.G.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Artemchuk</surname>
            ,
            <given-names>V.O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Burov</surname>
            ,
            <given-names>O.Yu.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Lytvynova</surname>
            ,
            <given-names>S.H.</given-names>
          </string-name>
          :
          <article-title>Application of augmented reality technologies for preparation of specialists of new technological era</article-title>
          . In: Kiv,
          <string-name>
            <given-names>A.E.</given-names>
            ,
            <surname>Shyshkina</surname>
          </string-name>
          ,
          <string-name>
            <surname>M.P</surname>
          </string-name>
          . (eds.)
          <source>Proceedings of the 2nd International Workshop on Augmented Reality in Education (AREdu</source>
          <year>2019</year>
          ), Kryvyi Rih, Ukraine, March
          <volume>22</volume>
          ,
          <year>2019</year>
          .
          <source>CEUR Workshop Proceedings</source>
          <volume>2547</volume>
          ,
          <fpage>181</fpage>
          -
          <lpage>200</lpage>
          . http://ceur-ws.org/Vol2547/paper14.pdf (
          <year>2020</year>
          ).
          <source>Accessed 10 Feb 2020</source>
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          7.
          <string-name>
            <surname>Komarova</surname>
            ,
            <given-names>E.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kiv</surname>
            ,
            <given-names>A.E.</given-names>
          </string-name>
          :
          <article-title>Alternatives in biological education as a way to implement an ethical approach to the formation of subject and professional competence of future teachers</article-title>
          . In: Burov,
          <string-name>
            <given-names>O.Yu.</given-names>
            ,
            <surname>Kiv</surname>
          </string-name>
          ,
          <string-name>
            <surname>A.E</surname>
          </string-name>
          . (eds.)
          <source>Proceedings of the 3rd International Workshop on Augmented Reality in Education (AREdu</source>
          <year>2020</year>
          ), Kryvyi Rih, Ukraine, May
          <volume>13</volume>
          ,
          <year>2020</year>
          , CEUR-WS.org,
          <source>online (</source>
          <year>2020</year>
          , in press)
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          8.
          <string-name>
            <surname>Kovpik</surname>
            ,
            <given-names>S.I.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Makhachashvili</surname>
            ,
            <given-names>R.K.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Bakhtina</surname>
            ,
            <given-names>A.O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Shmeltser</surname>
            ,
            <given-names>E.O.</given-names>
          </string-name>
          :
          <article-title>Technology of presentation of literature on the Emoji Maker platform: pedagogical function of graphic mimesis</article-title>
          . In: Kiv,
          <string-name>
            <given-names>A.E.</given-names>
            ,
            <surname>Shyshkina</surname>
          </string-name>
          ,
          <string-name>
            <surname>M.P</surname>
          </string-name>
          . (eds.)
          <source>Proceedings of the 7th Workshop on Cloud Technologies in Education (CTE</source>
          <year>2019</year>
          ), Kryvyi Rih, Ukraine, December
          <volume>20</volume>
          ,
          <year>2019</year>
          .
          <source>CEUR Workshop Proceedings</source>
          <volume>2643</volume>
          ,
          <fpage>264</fpage>
          -
          <lpage>280</lpage>
          . http://ceur-ws.
          <source>org/</source>
          Vol-
          <volume>2643</volume>
          /paper15.pdf (
          <year>2020</year>
          ).
          <source>Accessed 20 Jul 2020</source>
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          9.
          <string-name>
            <surname>Krainyk</surname>
            ,
            <given-names>Ya.M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Boiko</surname>
            ,
            <given-names>A.P.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Poltavskyi</surname>
            ,
            <given-names>D.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Zaselskiy</surname>
            ,
            <given-names>V.I.</given-names>
          </string-name>
          :
          <article-title>Augmented Reality-based historical guide for classes and tourists</article-title>
          . In: Kiv,
          <string-name>
            <given-names>A.E.</given-names>
            ,
            <surname>Shyshkina</surname>
          </string-name>
          ,
          <string-name>
            <surname>M.P</surname>
          </string-name>
          . (eds.)
          <source>Proceedings of the 2nd International Workshop on Augmented Reality in Education (AREdu</source>
          <year>2019</year>
          ), Kryvyi Rih, Ukraine, March
          <volume>22</volume>
          ,
          <year>2019</year>
          .
          <source>CEUR Workshop Proceedings</source>
          <volume>2547</volume>
          ,
          <fpage>241</fpage>
          -
          <lpage>250</lpage>
          . http://ceur-ws.
          <source>org/</source>
          Vol-
          <volume>2547</volume>
          /paper17.pdf (
          <year>2020</year>
          ).
          <source>Accessed 10 Feb 2020</source>
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          10.
          <string-name>
            <surname>Lavrentieva</surname>
            ,
            <given-names>O.O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Arkhypov</surname>
            ,
            <given-names>I.O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Krupskуi</surname>
            ,
            <given-names>O.P.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Velykodnyi</surname>
            ,
            <given-names>D.O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Filatov</surname>
            ,
            <given-names>S.V.</given-names>
          </string-name>
          :
          <article-title>Methodology of using mobile apps with augmented reality in students' vocational preparation process for transport industry</article-title>
          . In: Burov,
          <string-name>
            <given-names>O.Yu.</given-names>
            ,
            <surname>Kiv</surname>
          </string-name>
          ,
          <string-name>
            <surname>A.E</surname>
          </string-name>
          . (eds.)
          <source>Proceedings of the 3rd International Workshop on Augmented Reality in Education (AREdu</source>
          <year>2020</year>
          ), Kryvyi Rih, Ukraine, May
          <volume>13</volume>
          ,
          <year>2020</year>
          , CEUR-WS.org,
          <source>online (</source>
          <year>2020</year>
          , in press)
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          11.
          <string-name>
            <surname>Lavrentieva</surname>
            ,
            <given-names>O.O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Arkhypov</surname>
            ,
            <given-names>I.O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kuchma</surname>
            ,
            <given-names>O.I.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Uchitel</surname>
            ,
            <given-names>A.D.</given-names>
          </string-name>
          :
          <article-title>Use of simulators together with virtual and augmented reality in the system of welders' vocational training: past, present, and future</article-title>
          . In: Kiv,
          <string-name>
            <given-names>A.E.</given-names>
            ,
            <surname>Shyshkina</surname>
          </string-name>
          ,
          <string-name>
            <surname>M.P</surname>
          </string-name>
          . (eds.)
          <source>Proceedings of the 2nd International Workshop on Augmented Reality in Education (AREdu</source>
          <year>2019</year>
          ), Kryvyi Rih, Ukraine, March
          <volume>22</volume>
          ,
          <year>2019</year>
          .
          <source>CEUR Workshop Proceedings</source>
          <volume>2547</volume>
          ,
          <fpage>201</fpage>
          -
          <lpage>216</lpage>
          . http://ceurws.org/Vol-
          <volume>2547</volume>
          /paper15.pdf (
          <year>2020</year>
          ).
          <source>Accessed 10 Feb 2020</source>
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          12.
          <string-name>
            <surname>Leshchenko</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Hrynko</surname>
            ,
            <given-names>V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kosheliev</surname>
            ,
            <given-names>O.</given-names>
          </string-name>
          :
          <article-title>Methods of Designing Digital Learning Technologies for Developing Primary School Pre-Service Teachers' 21st Century Skills</article-title>
          .
          <article-title>CEUR-WS.org, online (2020</article-title>
          , in press)
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          13.
          <string-name>
            <surname>Midak</surname>
            ,
            <given-names>L.Ya.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kravets</surname>
            ,
            <given-names>I.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kuzyshyn</surname>
            ,
            <given-names>O.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Berladyniuk</surname>
            ,
            <given-names>Kh.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Buzhdyhan</surname>
            ,
            <given-names>Kh.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Baziuk</surname>
            ,
            <given-names>L.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Uchitel</surname>
            ,
            <given-names>A.D.</given-names>
          </string-name>
          :
          <article-title>Augmented reality in process of studying astronomic concepts in primary school</article-title>
          . In: Burov,
          <string-name>
            <given-names>O.Yu.</given-names>
            ,
            <surname>Kiv</surname>
          </string-name>
          ,
          <string-name>
            <surname>A.E</surname>
          </string-name>
          . (eds.)
          <source>Proceedings of the 3rd International Workshop on Augmented Reality in Education (AREdu</source>
          <year>2020</year>
          ), Kryvyi Rih, Ukraine, May
          <volume>13</volume>
          ,
          <year>2020</year>
          , CEUR-WS.org,
          <source>online (</source>
          <year>2020</year>
          , in press)
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          14.
          <string-name>
            <surname>Midak</surname>
            ,
            <given-names>L.Ya.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kravets</surname>
            ,
            <given-names>I.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kuzyshyn</surname>
            ,
            <given-names>O.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Pahomov</surname>
            ,
            <given-names>J.D.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Lutsyshyn</surname>
            ,
            <given-names>V.M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Uchitel</surname>
            ,
            <given-names>A.D.</given-names>
          </string-name>
          :
          <article-title>Augmented reality technology within studying natural subjects in primary school</article-title>
          . In: Kiv,
          <string-name>
            <given-names>A.E.</given-names>
            ,
            <surname>Shyshkina</surname>
          </string-name>
          ,
          <string-name>
            <surname>M.P</surname>
          </string-name>
          . (eds.)
          <source>Proceedings of the 2nd International Workshop on Augmented Reality in Education (AREdu</source>
          <year>2019</year>
          ), Kryvyi Rih, Ukraine, March
          <volume>22</volume>
          ,
          <year>2019</year>
          .
          <source>CEUR Workshop Proceedings</source>
          <volume>2547</volume>
          ,
          <fpage>251</fpage>
          -
          <lpage>261</lpage>
          . http://ceur-ws.
          <source>org/</source>
          Vol-
          <volume>2547</volume>
          /paper18.pdf (
          <year>2020</year>
          ).
          <source>Accessed 10 Feb 2020</source>
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          15.
          <article-title>Ministry of Education and Science of Ukraine: Navchalni programy dlya 1-4 klasiv (Curriculums for classes 1-4</article-title>
          ). https://mon.gov.ua/ua/osvita/zagalna-serednyaosvita/
          <article-title>navchalni-programi/navchalni-programi-dlya-pochatkovoyi-</article-title>
          <string-name>
            <surname>shkoli</surname>
          </string-name>
          (
          <year>2020</year>
          ).
          <source>Accessed 21 Mar 2020</source>
        </mixed-citation>
      </ref>
      <ref id="ref16">
        <mixed-citation>
          16.
          <string-name>
            <surname>Modlo</surname>
          </string-name>
          ,
          <string-name>
            <surname>Ye</surname>
          </string-name>
          .O.,
          <string-name>
            <surname>Semerikov</surname>
            ,
            <given-names>S.O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Bondarevskyi</surname>
            ,
            <given-names>S.L.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Tolmachev</surname>
            ,
            <given-names>S.T.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Markova</surname>
            ,
            <given-names>O.M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Nechypurenko</surname>
            ,
            <given-names>P.P.</given-names>
          </string-name>
          :
          <article-title>Methods of using mobile Internet devices in the formation of the general scientific component of bachelor in electromechanics competency in modeling of technical objects</article-title>
          . In: Kiv,
          <string-name>
            <given-names>A.E.</given-names>
            ,
            <surname>Shyshkina</surname>
          </string-name>
          ,
          <string-name>
            <surname>M.P</surname>
          </string-name>
          . (eds.)
          <source>Proceedings of the 2nd International Workshop on Augmented Reality in Education (AREdu</source>
          <year>2019</year>
          ), Kryvyi Rih, Ukraine, March
          <volume>22</volume>
          ,
          <year>2019</year>
          .
          <source>CEUR Workshop Proceedings</source>
          <volume>2547</volume>
          ,
          <fpage>217</fpage>
          -
          <lpage>240</lpage>
          . http://ceur-ws.org/Vol2547/paper16.pdf (
          <year>2020</year>
          ).
          <source>Accessed 10 Feb 2020</source>
        </mixed-citation>
      </ref>
      <ref id="ref17">
        <mixed-citation>
          17. NC State University Libraries: Virtual Reality &amp; Augmented Reality. https://www.lib.ncsu.edu/do/virtual-reality (
          <year>2020</year>
          ).
          <source>Accessed 21 Mar 2020</source>
        </mixed-citation>
      </ref>
      <ref id="ref18">
        <mixed-citation>
          18.
          <string-name>
            <surname>Nechypurenko</surname>
            ,
            <given-names>P.P.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Stoliarenko</surname>
            ,
            <given-names>V.G.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Starova</surname>
            ,
            <given-names>T.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Selivanova</surname>
            ,
            <given-names>T.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Markova</surname>
            ,
            <given-names>O.M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Modlo</surname>
            ,
            <given-names>Ye.O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Shmeltser</surname>
            ,
            <given-names>E.O.</given-names>
          </string-name>
          :
          <article-title>Development and implementation of educational resources in chemistry with elements of augmented reality</article-title>
          . In: Kiv,
          <string-name>
            <given-names>A.E.</given-names>
            ,
            <surname>Shyshkina</surname>
          </string-name>
          ,
          <string-name>
            <surname>M.P</surname>
          </string-name>
          . (eds.)
          <source>Proceedings of the 2nd International Workshop on Augmented Reality in Education (AREdu</source>
          <year>2019</year>
          ), Kryvyi Rih, Ukraine, March
          <volume>22</volume>
          ,
          <year>2019</year>
          .
          <source>CEUR Workshop Proceedings</source>
          <volume>2547</volume>
          ,
          <fpage>156</fpage>
          -
          <lpage>167</lpage>
          . http://ceur-ws.
          <source>org/</source>
          Vol-
          <volume>2547</volume>
          /paper12.pdf (
          <year>2020</year>
          ).
          <source>Accessed 10 Feb 2020</source>
        </mixed-citation>
      </ref>
      <ref id="ref19">
        <mixed-citation>
          19.
          <string-name>
            <surname>Olefirenko</surname>
            ,
            <given-names>N.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kostikova</surname>
            ,
            <given-names>I.I.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Ponomarova</surname>
            ,
            <given-names>N.O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Bilousova</surname>
            ,
            <given-names>L.I.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Pikilnyak</surname>
            ,
            <given-names>A.V.</given-names>
          </string-name>
          :
          <article-title>Elearning resources for successful math teaching to pupils of primary school</article-title>
          . In: Kiv,
          <string-name>
            <given-names>A.E.</given-names>
            ,
            <surname>Soloviev</surname>
          </string-name>
          , V.N. (eds.)
          <source>Proceedings of the 6th Workshop on Cloud Technologies in Education (CTE</source>
          <year>2018</year>
          ), Kryvyi Rih, Ukraine, December
          <volume>21</volume>
          ,
          <year>2018</year>
          .
          <source>CEUR Workshop Proceedings</source>
          <volume>2433</volume>
          ,
          <fpage>443</fpage>
          -
          <lpage>458</lpage>
          . http://ceur-ws.
          <source>org/</source>
          Vol-
          <volume>2433</volume>
          /paper30.pdf (
          <year>2019</year>
          ).
          <source>Accessed 10 Sep 2019</source>
        </mixed-citation>
      </ref>
      <ref id="ref20">
        <mixed-citation>
          20.
          <string-name>
            <surname>Oleksiuk</surname>
            ,
            <given-names>V.P.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Oleksiuk</surname>
            ,
            <given-names>O.R.</given-names>
          </string-name>
          :
          <article-title>Exploring the potential of augmented reality for teaching school computer science</article-title>
          . In: Burov,
          <string-name>
            <given-names>O.Yu.</given-names>
            ,
            <surname>Kiv</surname>
          </string-name>
          ,
          <string-name>
            <surname>A.E</surname>
          </string-name>
          . (eds.)
          <source>Proceedings of the 3rd International Workshop on Augmented Reality in Education (AREdu</source>
          <year>2020</year>
          ), Kryvyi Rih, Ukraine, May
          <volume>13</volume>
          ,
          <year>2020</year>
          , CEUR-WS.org,
          <source>online (</source>
          <year>2020</year>
          , in press)
        </mixed-citation>
      </ref>
      <ref id="ref21">
        <mixed-citation>
          21.
          <string-name>
            <surname>Pellas</surname>
            ,
            <given-names>N.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Fotaris</surname>
            ,
            <given-names>P.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kazanidis</surname>
            ,
            <given-names>I.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Wells</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          :
          <article-title>Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning</article-title>
          .
          <source>Virtual Reality</source>
          <volume>23</volume>
          ,
          <fpage>329</fpage>
          -
          <lpage>346</lpage>
          (
          <year>2019</year>
          ).
          <source>doi:10.1007/s10055-018- 0347-2</source>
        </mixed-citation>
      </ref>
      <ref id="ref22">
        <mixed-citation>
          22.
          <string-name>
            <surname>Pochtoviuk</surname>
            ,
            <given-names>S.I.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Vakaliuk</surname>
            ,
            <given-names>T.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Pikilnyak</surname>
            ,
            <given-names>A.V.</given-names>
          </string-name>
          :
          <article-title>Possibilities of application of augmented reality in different branches of education</article-title>
          . In: Kiv,
          <string-name>
            <given-names>A.E.</given-names>
            ,
            <surname>Shyshkina</surname>
          </string-name>
          ,
          <string-name>
            <surname>M.P</surname>
          </string-name>
          . (eds.)
          <source>Proceedings of the 2nd International Workshop on Augmented Reality in Education (AREdu</source>
          <year>2019</year>
          ), Kryvyi Rih, Ukraine, March
          <volume>22</volume>
          ,
          <year>2019</year>
          .
          <source>CEUR Workshop Proceedings</source>
          <volume>2547</volume>
          ,
          <fpage>92</fpage>
          -
          <lpage>106</lpage>
          . http://ceur-ws.
          <source>org/</source>
          Vol-
          <volume>2547</volume>
          /paper07.pdf (
          <year>2020</year>
          ).
          <source>Accessed 10 Feb 2020</source>
        </mixed-citation>
      </ref>
      <ref id="ref23">
        <mixed-citation>
          23.
          <string-name>
            <surname>Sáez-López</surname>
            ,
            <given-names>J.-M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Sevillano-García</surname>
            ,
            <given-names>M.-L.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Pascual-Sevillano</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          :
          <article-title>Application of the ubiquitous game with augmented reality in Primary Education (Aplicación del juego ubicuo con realidad aumentada en Educación Primaria)</article-title>
          .
          <source>Comunicar</source>
          <volume>61</volume>
          ,
          <fpage>71</fpage>
          -
          <lpage>81</lpage>
          (
          <year>2019</year>
          ). doi:
          <volume>10</volume>
          .3916/C61-2019-06
        </mixed-citation>
      </ref>
      <ref id="ref24">
        <mixed-citation>
          24.
          <string-name>
            <surname>Sekerin</surname>
            ,
            <given-names>V.D.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Gorokhova</surname>
            ,
            <given-names>A.E.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Scherbakov</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Yurkevich</surname>
            ,
            <given-names>E.V.</given-names>
          </string-name>
          :
          <article-title>Interaktivnaya azbuka s dopolnennoj realnostyu kak forma vovlecheniya detej v obrazovatelnyj process (The interactive alphabet with augmented reality as a form of involving children in educational process)</article-title>
          .
          <source>Open Education</source>
          <volume>21</volume>
          (
          <issue>5</issue>
          ),
          <fpage>57</fpage>
          -
          <lpage>62</lpage>
          (
          <year>2017</year>
          ). doi:
          <volume>10</volume>
          .21686/1818-4243-2017- 5-
          <fpage>57</fpage>
          -62
        </mixed-citation>
      </ref>
      <ref id="ref25">
        <mixed-citation>
          25.
          <string-name>
            <surname>Tarasenko</surname>
            ,
            <given-names>R.O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Amelina</surname>
            ,
            <given-names>S.M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kazhan</surname>
            ,
            <given-names>Yu.M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Bondarenko</surname>
            ,
            <given-names>O.V.</given-names>
          </string-name>
          :
          <article-title>The use of AR elements in the study of foreign languages at the university</article-title>
          . In: Burov,
          <string-name>
            <given-names>O.Yu.</given-names>
            ,
            <surname>Kiv</surname>
          </string-name>
          ,
          <string-name>
            <surname>A.E</surname>
          </string-name>
          . (eds.)
          <source>Proceedings of the 3rd International Workshop on Augmented Reality in Education (AREdu</source>
          <year>2020</year>
          ), Kryvyi Rih, Ukraine, May
          <volume>13</volume>
          ,
          <year>2020</year>
          , CEUR-WS.org,
          <source>online (</source>
          <year>2020</year>
          , in press)
        </mixed-citation>
      </ref>
      <ref id="ref26">
        <mixed-citation>
          26.
          <string-name>
            <surname>Tereshchuk</surname>
            ,
            <given-names>H.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kuzma</surname>
            ,
            <given-names>I.I.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Yankovych</surname>
            ,
            <given-names>O.I.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Falfushynska</surname>
            <given-names>H.I.:</given-names>
          </string-name>
          <article-title>The formation of a successful personality of a pupil in Ukrainian primary school during media education implementation</article-title>
          . In: Kiv,
          <string-name>
            <given-names>A.E.</given-names>
            ,
            <surname>Soloviev</surname>
          </string-name>
          , V.N. (eds.)
          <source>Proceedings of the 6th Workshop on Cloud Technologies in Education (CTE</source>
          <year>2018</year>
          ), Kryvyi Rih, Ukraine, December
          <volume>21</volume>
          ,
          <year>2018</year>
          .
          <source>CEUR Workshop Proceedings</source>
          <volume>2433</volume>
          ,
          <fpage>145</fpage>
          -
          <lpage>158</lpage>
          . http://ceur-ws.
          <source>org/</source>
          Vol-
          <volume>2433</volume>
          /paper08.pdf (
          <year>2019</year>
          ).
          <source>Accessed 10 Sep 2019</source>
        </mixed-citation>
      </ref>
      <ref id="ref27">
        <mixed-citation>
          27. The Pennsylvania State University:
          <article-title>Campuses transform learning through immersive technology</article-title>
          . https://tlt.psu.edu/tag/vr/ (
          <year>2020</year>
          ).
          <source>Accessed 21 Mar 2020</source>
        </mixed-citation>
      </ref>
      <ref id="ref28">
        <mixed-citation>
          28.
          <string-name>
            <surname>Walsh</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>McMahon</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Moriarty</surname>
            ,
            <given-names>P.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>O'Connell</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Stack</surname>
            ,
            <given-names>B.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kearney</surname>
            ,
            <given-names>C.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Brosnan</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Fitzmaurice</surname>
            ,
            <given-names>C.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>McInerney</surname>
            ,
            <given-names>C.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Riordan</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          :
          <article-title>Virtual Reality Explorers</article-title>
          .
          <source>In: 8th Edition of the New Perspectives in Science Education International Conference. Florence, Italy</source>
          .
          <fpage>21</fpage>
          -
          <lpage>22</lpage>
          March. https://conference.pixel-online.net/NPSE/files/npse/ed0008/FP/2473-EST3735
          <string-name>
            <surname>- FP-NPSE8.pdf</surname>
          </string-name>
          (
          <year>2019</year>
          ).
          <source>Accessed 29 Nov 2019</source>
        </mixed-citation>
      </ref>
      <ref id="ref29">
        <mixed-citation>
          29.
          <string-name>
            <surname>Yaroshenko</surname>
            ,
            <given-names>O.G.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Samborska</surname>
            ,
            <given-names>O.D.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kiv</surname>
            ,
            <given-names>A.E.</given-names>
          </string-name>
          :
          <article-title>An integrated approach to digital training of prospective primary school teachers</article-title>
          . In: Kiv,
          <string-name>
            <given-names>A.E.</given-names>
            ,
            <surname>Shyshkina</surname>
          </string-name>
          ,
          <string-name>
            <surname>M.P</surname>
          </string-name>
          . (eds.)
          <source>Proceedings of the 7th Workshop on Cloud Technologies in Education (CTE</source>
          <year>2019</year>
          ), Kryvyi Rih, Ukraine, December
          <volume>20</volume>
          ,
          <year>2019</year>
          .
          <source>CEUR Workshop Proceedings</source>
          <volume>2643</volume>
          ,
          <fpage>94</fpage>
          -
          <lpage>105</lpage>
          . http://ceur-ws.org/Vol2643/paper04.pdf (
          <year>2020</year>
          ).
          <source>Accessed 20 Jul 2020</source>
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>