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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Creation the Site-Quest by using the Cloud Services: From the Experience of Teaching Future Teachers</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Shota Rustaveli Lane</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kharkiv</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ukraine</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>nkravc</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>@gmail.com</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>morkvirina@gmail.com</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>o.kyselyova@gmail.com</string-name>
        </contrib>
      </contrib-group>
      <abstract>
        <p>The paper highlights the author's experience of teaching future teachers the creation of a site-quest by using cloud services. Referring to the understanding of the concept of "web-quest", the explanation of "site-quest" is defined. The methodology of teaching future teachers about the creation of a site-quest by using cloud services is offered. Possible methods of their application for the organization of student work during the development of model and structure of the site-quest, didactic materials (mind maps, virtual boards, clouds of words, interactive exercises, etc.) and it is filling out are indicated. The experience of implementation of the described methodology on the example of creation by the future teachers of the site-quest "School of young programmers" in the lessons of the discipline "Cloud technologies in the educational process" is presented.</p>
      </abstract>
      <kwd-group>
        <kwd>site-quest</kwd>
        <kwd>cloud services</kwd>
        <kwd>creation of a site-quest</kwd>
        <kwd>future teachers</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>Today's students will actively participate not only in consumption but also in the
creation of information resources soon, regardless of their field of professional activity.</p>
      <p>Exactly they will become the driving force of the scientific and socio-economic
development of society. Before the education of today became a problem of forming
newgeneration personalities who need to think analytically and act in a new way in times
of uncertainty and crisis situations. In the system of training competitive specialists to
come to the fore the qualities, such as: developed emotional intelligence and
independence, high motivation and initiative, as well as the abilities to search and analyze
information, to quickly learn and apply new knowledge, to create innovations, to
self-mastery the necessary skills, to communicate effectively and collaborate as a team.</p>
      <p>One of the ways of raising to a new level of quality of education is the use of
pedagogues in the educational process of gaming technologies, which are implemented
through information and communication technologies, in particular, cloud services.</p>
      <p>Their use allows to make the educational process both interesting and informative,
promotes an increase of motivation, self-organization. This is achieved through the
application of elements of gamification in the learning process, one of which is a web-quest.</p>
      <p>They make the lessons more effective, attractive and unforgettable for the students. As
Copyright © 2020 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
a result, there is their comprehensive development, activation of cognitive interest,
education of independence and responsibility for acquiring new knowledge. However, the
development of cloud technologies and their implementation in education requires
enhancing the ICT-competence of future teachers. This trend requires the modern teacher
to have the ability to effectively use cloud services in the educational process. That is
why, in this situation, the task to teach pedagogical students to design and create sites
using web-quest technology or sites-quests is becoming increasingly important.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Analysis of Publications</title>
      <p>Today the problem of the use of quests in the educational process is being actively
studied by: B. Dodge, T. March, M. Andreeva, Y. Bykhovsky, O. Baguzina,
O. Volkova, G. Vorobyov, O. Gapeev, M. Grinevich, L. Zhuk, L. Ivanova, N.
Kononets, G. Shamatonova, O. Shulgin and others.</p>
      <p>Recently, the use of the Internet for the implementation of modern technologies
is impossible without the use of cloud services. Prospects for their active introduction
into the educational space are highlighted in the scientific reconnaissances by
V. Bykov, T. Vakalyuk, O. Gribyuk, O. Kuzminskaya, S. Litvinova, O. Merzlikina,
N. Morse, Y. Nosenko, V. Oleksiuk, S. Seydametova, S. Seytvelieva, S. Semerikov,
A. Stryuk, M. Shishkina, N. Khmil, and others.</p>
      <p>Researches of Ukrainian and foreign scientists show considerable attention to
the issues of web quest development using various services and web applications
(O. Leshchynska, S. Ryabets and K. Gavrilenko (Google Blogger), L. Kozubay
(OneNote), Y. Kornilov and I. Levin (through Platform of Interactive Storytelling and Text
Games AXMA Story Maker) and others). The problem of training future professionals
in the development and use of web-quests is exploring by M. Kademiya, N. Kononets,
L. Savchenko, I. Sokol and others. However, N. Khmil draws attention to the fact that
the scientific literature does not sufficiently cover the issues of theoretical and
methodological substantiation of strategies, models of teaching future teachers the effective
use of cloud technologies in the modern educational process [1, p. 105]. We believe
that one of these strategies is to attract higher education students to create sites-quests
with their help. This allows not only the use of cloud services as a means of training
but also as a prerequisite for the formation of competencies in them for their use in
future professional activity.</p>
      <p>The purpose of the article is to describe the methodology for teaching future
teachers to create a quest site using cloud services and to demonstrate relevant author's
experience.
3</p>
    </sec>
    <sec id="sec-3">
      <title>The theoretical basis of research</title>
      <p>The formation of future teachers of general competencies is facilitated by the use of
specially organized educational sites in the educational process. In the
scientific-pedagogical literature, they are commonly referred to as web-quests.</p>
      <p>
        The analysis of the essence of the concept of "web-quest" has led to the
conclusion that the researchers (T. Bondarenko, M. Kademiya, E. Polat, N. Kononets,
L. Savchenko, I. Sokol and others) understand its content differently. Common to all of
the interpretations we consider is the availability of an online resource for organizing
search activities during training. In the works of G. Moskalevich it is noted that "next
to the term "web quest" is used the term "site-quest", which is interpreted as an online
resource, which organized competitions for solving coherent and interconnected logical
riddles" [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>In our study, a quest site will be understood as an Internet resource presented in
the form of a site on which certain situations are modeled for pupils (students) to carry
out search activities to solve sequential and interconnected tasks.</p>
      <p>Developing an educational web-quest is a creative process that depends on the
skills and ideas of the author, as well as the choice of tools to create one. Analyzing the
pedagogical literature and various examples of realized web-quests, it should be noted
that cloud services are the most effective means of doing so. In our study, we will follow
the definition of cloud services formulated by V. Bykov and M. Shishkina, who treat
them "as services that provide the user with network access to a scalable and flexible
organized pool of distributed physical or virtual resources delivered in a self-service
and admin mode at his request (for example, software, storage space, computing power,
etc.)" [3, p. 38].</p>
      <p>
        In her research, N. Khmil emphasizes that cloud services used in the educational
process can be "systematized by purpose and their pedagogical capabilities, namely:
services for preserving and publishing didactic materials; services for visualization of
educational information; services for creating interactive game exercises" [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. This
approach will allow us to demonstrate to future teachers a set of effective pedagogical
scenarios for their use in the educational process when creating sites-quest.
4
      </p>
    </sec>
    <sec id="sec-4">
      <title>Results of the Research</title>
      <p>Consider the methodology of teaching future teachers to create a site-quest by using
cloud services. It can be represented as a scheme (see Fig. 1).</p>
      <p>Awareness of the didactic
capabilities of the
webquest in the educational</p>
      <p>process
Modeling the structure
of the future site-quest</p>
      <p>Determining the
requirements for
completing the site-quest
and organizing its</p>
      <p>structure</p>
      <p>Creation of interactive
didactic materials with the
use of cloud services on
the theme of the quest
Creating a site-quest and
filling it with relevant
content</p>
      <p>Reflection of the activities
of students to create a
site-quest</p>
      <p>The first stage of "Awareness of didactic opportunities of web-quest in the educational
process" involves acquaintance of students with web-quest technology; identification
of its features and identification of its application in the educational process. To do this,
it is appropriate for students to be offered to complete a web-quest in groups of
25 people. The selected or created site should meet the following requirements:
availability of a task and a link for finding tips, a common table for showing the results of the
tasks, the virtual board or any document for joint discussion of the results of the activity
in the quest, etc. With the completion of the first stage, a scheme outlining the didactic
capabilities of the web-quest for the educational process should be created in a joint
document.</p>
      <p>The second stage, "Determining the requirements for completing a site-quest
and organizing its structure", involves discussing with students the structure and
content of sites created using web-quest technology. To do this, you should invite them to
analyze and evaluate in advance selected examples of sites-quest with a different
methodology for organizing search and feedback. While working, students should state the
purpose of creating the site; to consider and evaluate the task of the quest (to determine
the purpose of the proposed task and the method/approach to its completion); evaluate
the relevance of the content of the site to the theme of the quest and the quality of the
proposed tasks for accessibility. The result of the second stage is to create quality
assessment forms jointly in the Google Docs and Google Forms by indicating the
identified criteria.</p>
      <p>The purpose of the third stage "Modeling the structure of the future site-quest"
is to create a model for students of the structure of the future site-quest, indicating the
content of its filling. At this stage, it is necessary to familiarize students with the rules
for finding information of various kinds, emphasizing the copyright of them when using
the data found. It is important to focus the attention of future teachers on a common set
of tasks, the definition of their presentation (text, picture-puzzle, interactive exercise,
interactive video, etc.), and how they plan to organize the interaction of the participants
of the quest. To build students' ability to create a site model, it is important to focus
their attention on the fact that they must determine the list of objects that will be placed
on it; determine their place and role, indicate possible or necessary transitions between
them.</p>
      <p>During the implementation of the third stage, students' activities should be
directed to the joint fulfillment of the proposed tasks, in particular: to discuss and choose
the theme and purpose of creating a future site-quest, to ensure joint storage of the found
data - content (texts, audio, video, etc.), to determine the content, structure of the site
and develop his model, work out the selected material. This approach makes it possible
to understand the importance of working together in the process of creating a site-quest.
The result of the students' activity should be a jointly created model of the future
sitequest in the cloud service.</p>
      <p>The fourth stage of "Creating interactive didactic materials using the cloud
services on the topic of the quest" involves the systematization of students' knowledge of
cloud services (services for creating clouds of words, infographics, interactive posters,
interactive exercises, and online questionnaires, virtual interactive boards, etc.). To
make students aware of the appropriateness of using a particular service, we pay
attention to the didactic functions and practical tasks that they can accomplish. This
approach allows them to form in them the skills of analyzing and defining the capabilities
of cloud services, identify indicators of their functionality and security, to outline the
purpose. In the next step, students are encouraged to design and develop electronic
didactic materials to meet information security requirements by using cloud services.</p>
      <p>The implementation of the fifth stage of "Creating a site-quest and filling it with
relevant content" involves the formation of skills for future teachers to jointly develop
a map of the site-quest and filling its pages with relevant content. Students' activities
should be directed to joint interaction in the process of posting pre-created electronic
didactic materials on the site pages. It is appropriate to organize a presentation of
student site-quests with further self-evaluation and mutual evaluation of their quality.</p>
      <p>For the future teachers to understand the importance of understanding the
process of creating a site-quest for its further use in student learning, it is advisable to
organize the final stage "Reflection of student activity on the creation of a site-quest".
It is aimed at developing students' ability and ability to evaluate completed actions, to
analyze the process of mental activity during the creation of a site-quest.</p>
      <p>Our methodology was tested in the process of teaching future elementary school
teachers in the course "Cloud technologies in the educational process" during the study
of the following topics: "Web-quest in the educational process", "Technology for
developing web-based quests using cloud services" and "Creating a site-quest structure
and filling it with content".</p>
      <p>In the lesson on the first topic, we have implemented the first two stages of the
proposed methodology. To become aware of the didactic capabilities of the web-quest
in the educational process, future teachers were encouraged to complete the quest "The
Secure Internet" (https://cutt.ly/htWLzjA). For this purpose, a special site was created
that met the above in the first stage requirements. After completing the joint paper, they
have drawn up an appropriate list of didactic opportunities web-quests.</p>
      <p>Further, students were encouraged to familiarize themselves with other
examples of quests that were created by future teachers studying at other higher education
pedagogical institutions (https://cutt.ly/7tWLcGK, https://cutt.ly/ntWLvV7,
https://cutt.ly/mtWLb3k), and by teacher-practitioners
(https://mediaimpact.at.ua/publ/, http://webquest_artificial_intell.tilda.ws/,
https://cutt.ly/AtWLYrT). As a task, they were asked to evaluate the quality of the
submitted text and formulated tasks to perform, the ability to represent the results of the
quest, the clarity of the criteria for evaluating the quest, etc. To do this, students were
grouped and an online joint analyzed one of the resources offered in the selected cloud
service.</p>
      <p>In the second lesson "Technology for developing web-based quests using cloud
services" skills of development and creation of a model of future site-quest are formed.
The first stage involved discussing the conclusions of an independent analysis of the
quality of one of the proposed quests and defining the criteria for their evaluation, as
well as jointly creating forms in Google Docs and Google Forms for assessing the
quality of web-quests, including of site-quests. They identified three sets of criteria. The
first group included characteristics regarding the presence of the following elements:
the purpose of doing the quest, the algorithms of work of the teams, reference material
or references to it, instructions for the tasks, evaluation criteria, the timing of the stages
of the quest, etc. The second group consisted of criteria for evaluating the quality of the
design of the placed materials: reference material (taking into account the age
characteristics of the target audience); sources; clarity and comprehensibility of tasks,
instructions for their execution; performance evaluation criteria, etc. The third group included
- the relevance of the content of the submitted material to the purpose of the quest;
observance of copyright; organization of transitions between stages of the quest; quality
of sources of information for processing when performing tasks; ways of organizing
interaction between the participants of the quest; availability of memo for reflection.</p>
      <p>In the next stage of the class, students were asked to choose a topic and to
formulate the purpose of creating a future site-quest. To do this, they needed to: 1) select
a course and become familiar with its program; 2) determine the theme of the future
site-quest; 3) to formulate the purpose of its creation, taking into account the content of
the educational material and the achievements of the students identified in the program.</p>
      <p>Let's give as an example the experience of teaching future teachers the creation
of a site-quest "School of young programmers".</p>
      <p>Students selected one of the sections of the subject "Informatics" –
"Fundamentals of algorithmization and programming" (for elementary school students). The
purpose of creating a site-quest is to get acquainted with the concepts of "program",
"object", "algorithm"; properties and methods of objects; software projects and principles
for creating them in a visual application development environment, etc. To increase
students' motivation for learning the topics of this section, the Scratch Interpreted
Dynamic Visual Programming Language (online) was used; each page of the site-quest
corresponded to one of the topics of the section; offered theoretical material, tasks for
practical and independent execution were presented in the form of mind maps,
interactive posters, presentations, screencasts, interactive games and more.</p>
      <p>To determine the content of the site-quest content, students were asked to:
1) analyze available distance courses or sites designed to master the basics of the
Scratch programming language; 2) develop a study plan for the selected section; 3)
discuss the content of training, types of training materials and tasks, possible ways of
organizing the presentation of their implementation (see Fig. 2).</p>
      <p>Students independently selected material on the topic "Algorithmization. Basic
structures of algorithms" and "Programming in Scratch": compiled a list of basic concepts
in this topic and created a cloud of words; determined which materials will be provided
for study and which should be given in the examples; formulated tasks for independent
or practical implementation by students; chose ways to test knowledge, present and
evaluate projects created, etc. The result of the students' activity was the development
of the structure of the future site-quest, the definition of content for its filling.</p>
      <p>The students also shared the responsibilities of completing their chosen tasks,
including: the creation of didactic materials in the form of a cloud of words,
infographics, interactive posters, online drawings and presentations, screencasts,
interactive exercises, questionnaires, project examples and the site itself.</p>
      <p>The third lesson, "Creating a Site Structure and Filling Content of Quest", was
the final joint creation by students of the site "School of Young Programmers" using
Google Site, its presentation, and subsequent reflection. Students analyzed the sites
created; determine whether the learning aim has been achieved; discussed the advantages
and disadvantages of organizing their joint activities to create a site-quest using cloud
services.
5</p>
    </sec>
    <sec id="sec-5">
      <title>Conclusions</title>
      <p>Summarizing the above, the following conclusions are drawn:</p>
      <p>1. It has been found that there are objective prerequisites for finding ways to
enhance the skills (ability) of future teachers to use cloud services effectively in the
educational process, in particular, to create elements of gamification, one of which is a
web-quest.</p>
      <p>2. We have developed a methodology of training the creation of a site-quest by
using cloud services, which involves six stages. Its realization helped to activate the
creative and cognitive activity of students, to form in them the ability to search, process
and analyze information from various sources; the ability to generate new ideas
(creativity), to work autonomously and in a team, and so on.</p>
      <p>3. Students will be able to apply the acquired skills to create pedagogical scripts
of web-quests and appropriate didactic tools for their realization using cloud services,
in particular, during the passage of various types of pedagogical practice. In the future,
their competencies will become the basis for innovations in professional activity.</p>
    </sec>
  </body>
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