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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>An Augmented Reality Information System Designed to Promote STEM Education</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Maria Cristina Costa</string-name>
          <email>ccosta@ipt.pt</email>
          <xref ref-type="aff" rid="aff6">6</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Francisco Monteiro Vital</string-name>
          <email>aluno20472@ipt.pt</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>António Manso</string-name>
          <email>manso@ipt.pt</email>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>João Patrício</string-name>
          <email>jpatricio@ipt.pt</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Paulo Santos</string-name>
          <email>psantos@ipt.pt</email>
          <xref ref-type="aff" rid="aff5">5</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Goncalo Manuel Martins Rocha</string-name>
          <email>aluno20614@ipt.pt</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Bernardo Marques Alegria</string-name>
          <email>aluno20620@ipt.pt</email>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Mobile Augmented Reality (MAR) applications in formal</string-name>
          <xref ref-type="aff" rid="aff7">7</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Ci2 - Smart Cities Research Center, Instituto</institution>
          ,
          <addr-line>Politécnico de Tomar</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Licenciatura em Engenharia InformáticaInstituto Politécnico de Tomar</institution>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Licenciatura em Engenharia InformáticaInstituto Politécnico de Tomar</institution>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>Licenciatura em Engenharia InformáticaInstituto Politécnico de Tomar</institution>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>Techn&amp;Art - Instituto Politécnico de Tomar</institution>
          ,
          <country country="PT">Portugal</country>
        </aff>
        <aff id="aff5">
          <label>5</label>
          <institution>Techn&amp;Art - Instituto Politécnico de Tomar</institution>
          ,
          <country country="PT">Portugal</country>
        </aff>
        <aff id="aff6">
          <label>6</label>
          <institution>Unidade Departamental de Matemática e, Física, Instituto Politécnico de Tomar, CICS.NOVA - Universidade NOVA de</institution>
          ,
          <addr-line>Lisboa</addr-line>
        </aff>
        <aff id="aff7">
          <label>7</label>
          <institution>learning environments such as schools [6</institution>
          ,
          <addr-line>7].</addr-line>
        </aff>
      </contrib-group>
      <abstract>
        <p>-The PlanetarySystemGO is an information system that is being designed to promote STEM education in the context of planetary systems of the Universe. Besides providing information about the celestial bodies of the Universe, it also provides information about its dimensions being possible to explore different scales. The information system includes a mobile augmented reality location-based game and a web application with a back-office. The game that can be played with a smartphone consists in a sort of planet hunt in an outdoor space. The players need to walk in the real world to find virtual objects, which are celestial bodies such as stars or planets that appear on the screen of the mobile device. During the several stages of the game, information about the celestial bodies is provided and a set of multiple-choice questions needs to be answered. The player gains points as he succeeds by either finding the planets' orbits, the celestial bodies or answering the questions correctly. The back-office is responsible for administering learning objects and data management through a web application running in a web browser. Through the backoffice, teachers can introduce contents about the celestial bodies that they intend their students to learn and also the set of multiple-choice questions that they find appropriate in order to evaluate their students' knowledge about these contents. Therefore, the PlanetarySystemGO may be implemented in any level of school curricula to promote STEM learning.</p>
      </abstract>
      <kwd-group>
        <kwd>- Mobile augmented reality</kwd>
        <kwd>location-based games</kwd>
        <kwd>serious games</kwd>
        <kwd>STEM</kwd>
        <kwd>planetary systems</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>INTRODUCTION</p>
      <p>
        There is an increasing call to promote STEM (Science,
Technology, Engineering and Mathematics) education to
better prepare students to the increasing challenges of the real
world [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. In this regard, the integration of the subjects
included in the STEM acronym is defended in the literature
and is part of the school curricula in several countries [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>
        Augmented Reality (AR) is an emerging technology that
permits to combine the real world with virtual objects and runs
interactively in real time [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. In addition, AR games have the
potential to engage students in practice-based activities [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
Based on a literature review on the use of AR technology to
support STEM learning, Ibáñez and Delgado-Kloos [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] refer
that few studies provided students with assistance in carrying
out learning activities. The same authors sustain that
researchers need to design features that allow students to
acquire basic competences related with STEM disciplines.
Moreover, there is a gap in the literature about the use of
      </p>
      <p>This paper presents an information system that is being
designed to promote STEM education in the context of
planetary systems of the Universe, such as our Solar System.
The PlanetarySystemGO information system architecture
includes a MAR location-based application and a web
application with a back-office. The MAR application can be
used on mobile devices such as smartphones or tablets that
have camera, Global Position System (GPS), gyroscope and
accelerometer. It consists of a serious game that is a sort of
planet hunt in an outdoor space. The players need to walk in
the real world to find virtual objects, which are orbits of
planets and celestial bodies such as stars, planets or satellites
that appear on the screen of the mobile phone. The back-office
provides the necessary definitions required for the mobile
device is responsible for managing learning objects and data
management through a web application running in a web
browser. Through the back-office, teachers may introduce the
contents about the celestial bodies they intend their students
to learn about and also the set of multiple-choice questions
that they find appropriate in order to evaluate their students’
knowledge about these contents. Therefore, the
PlanetarySystemGO may be implemented by teachers in
schools according to the grade level they teach.</p>
      <p>The paper is structured as follows: section 2 presents the
background and context of the study, section 3 the
functionalities of the PlanetarySystemGO information
system, section 4 its architecture, and finally conclusions and
future work are presented.</p>
      <p>II.</p>
      <p>BACKGROUND AND CONTEXT OF THE STUDY</p>
      <p>
        The Academy of Science, Arts and Heritage
(AcademySAH) is a pedagogical intervention project that
occurs at the Instituto Politécnico de Tomar (IPT) since 2013,
and focuses on establishing a constructivist approach of
knowledge (www.academiacap.ipt.pt). The team members are
higher education professors in the areas of electrical and
computer engineering, mathematics, biology, physics and
chemistry, graphic arts, archeology, amongst others. Besides
several activities in the community targeted to students and
teachers, the AcademySAH also promotes projects of higher
education students from IPT, under the supervision of the
team’s project staff in order to develop hands-on experiments
and prototypes, including mobile games, amongst others.
Some examples intended to promote learning about STEM are
“Sonicpaper” related to sound [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], and “SolarSystemGO”
related to our Solar System [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. In a preliminary work related
to the implementation of the SolarSystemGO game, which
was a version hard coded on the app, the authors concluded
that AR games catch children’s attention and promotes
learning of interdisciplinary subjects related to our Solar
System.
      </p>
      <p>
        The PlanetarySystemGO is an upgrade of SolarSystemGO
to an information system that includes new functionalities
such as the possibility of including other planetary systems of
the Universe [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. With game based-learning purposes, the
PlanetarySystemGO information system is being designed in
the framework of Problem-based Learning. This is an active
engagement pedagogy that is very relevant for engineering
education because it better prepares the engineering students
for their future professional practice, since it promotes
students learning and leads them to achieve 21st century skills
such as problem analysis, problem solving, communication,
teamwork, interdisciplinary knowledge, participant‐directed
learning, critical thinking and creativity, amongst others [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
Every school year, a new group of computer engineering
students takes the challenge of keeping upgrading the
information system, in order to improve its performance and
to include new functionalities.
      </p>
      <p>In the school year 2019/2020, the main challenges
proposed to the computer engineering students were to
introduce more features in order to:
- increase the MAR game’s immersive experience
- make the back-office more user-friendly to teachers
- take advantage of the web application as a resource to be
used by the teachers in the classroom.</p>
      <p>In this regard, several tasks were proposed to computer
engineering students in the context of their final project before
graduation. Among them are the inclusion of asteroids and
moons, new multimedia contents related to the celestial bodies
and the development of the web application to provide an
interactive modelling of the Solar System on a georeferenced
map. Three groups of computer engineering students choose
the PlanetarySystemGO as their final project in order to
improve its performance and include more functionalities. The
students were supervised by higher education teachers from
IPT (four first authors of this paper).</p>
      <p>III.</p>
      <p>FUNCTIONALITIES OF THE INFORMATION SYSTEM</p>
      <p>In this section, we describe the functionalities of the
PlanetarySystemGO information system by highlighting the
MAR application, and the web application that includes a
back-office. All those components work as a whole and
interact with each other, in order to comprise the goals of the
information system, which is to provide learning about
planetary systems in an interdisciplinary way.</p>
    </sec>
    <sec id="sec-2">
      <title>A. The location-based augmented reality application</title>
      <p>The location-based MAR application can be used on
mobile devices (e.g., smartphones or tablets) that have a
camera, GPS, gyroscope and accelerometer. Because it
requires GPS it is an outdoor game. Players need to walk in
the real world to find virtual objects that consist of orbits and
celestial bodies such as stars, planets, satellites or asteroids,
amongst others. The real world is captured by the mobile
camera and the user’s location is tracked by GPS technology.</p>
      <p>Learning objects are celestial bodies, orbits of planets,
information about the celestial bodies, sets of multiple-choice
questions, amongst others. An event is characterized by a
planetary system parametrized with the following definitions:
- GPS coordinates of the star in the real world,
- scale that defines the game’s arena and the size of the
celestial bodies including the orbital radius of each planet
circulating around the star,</p>
      <p>- information about the celestial bodies included on the
chosen planetary system,</p>
      <p>- multiple-choice questions about the celestial bodies
included on the planetary system.</p>
      <p>There are two types of game modes: autonomous game
and game provided by a previous planned event. In the first
one, when the player starts the game (e.g., holding a
smartphone) his location in the real world (gathered by GPS
coordinates) will be the location of the star of the planetary
system in the virtual world. Moreover, the game arena must
be defined by choosing a certain scale according to the
player’s preferences and the outdoor space available to walk
in the real world. The scale corresponds to the orbital radius
of the last planet. In the case of our Solar System it
corresponds to the Neptune’s orbital radius.</p>
      <p>The second type of game mode is defined by an event that
was previously prepared by the teacher through the web
application. In this case, the teacher choses the GPS
coordinates of the star of the planetary system in the real
world, that may be for example the center of the school
campus where the students are inserted in. Moreover, the scale
arena and the dimensions of the planets, their velocities
around the star, the information about the celestial bodies that
teachers intend to transmit to the students and the set of
multiple-choice questions to assess students’ knowledge about
the characteristics of the celestial bodies, amongst other
definitions. Each predefined event is associated with an
identification code that will be used in the mobile device to
download the application, in order to play the game according
to the teacher definitions (Figure 1). Before starting the game,
students choose a nickname that will serve to catalogue data
collected during the game, which will be available to the
teachers through the back-office. In this mode, the star and the
planets are in the same position for all the players. Students
should start the game as close as possible to the position
defined for the star of the planetary system in the real world.</p>
      <p>The game may be played in online or offline mode.
Internet is only necessary to download the autonomous game
or the event predefined by the teacher. The offline mode
minimizes problems related to lack of internet in outdoor
spaces and performance issues related to interconnectivity.
When the game, provided by an event predefined by the
teacher, is played in offline mode, the information is stored in
the device and sent to the back-office when it gets online.
Therefore, teachers will have access to all the information
about the performance of their students during the game. If the
game is played online, the teacher will have information about
the position of the students and their performance in real time
through the web application.</p>
      <p>Starting the game.</p>
      <p>The game should start with the player's position in the real
world representing the star. In this case, the star will be the
first virtual object that appears in the screen of the mobile
device. After capturing it, a question about its characteristics
appears with 4 answer options (Figure 2). When pressing the
wrong answer, the option is blocked and turns its color to red.
When the correct answer is selected, it turns its color to green
and the player receives points. If he chooses the right answer
in the first choice, he receives 4 points, 3 points in the second
choice, 2 points in the third choice and 1 point in the fourth
choice.</p>
      <p>After answering the question about the star, the goal is to
“travel” through the planetary system to find other orbits and
celestial bodies such as planets or moons and answer the
respective questions. Moreover, if the player touches the
celestial body, information about its characteristics appears in
the mobile device screen. The player gains points when he
finds the orbit, captures the celestial bodies or answers
correctly the questions about them. Figure 3 presents some
sequences of the game when the planetary system is our Solar
System. In this sequence, the player accumulated 37 points.</p>
      <p>Figure 4 shows the Moon circulating around the Earth and
the respective question. Moreover, it is possible to see its
shadow on the Earth. Once the orbits are found, they turn their
color from yellow to green, and the celestial body gets bigger
as the player gets closer to it. Finally, after correctly answering
the question, the body is identified with a flag containing the
AcademySAH logo. With this information, the player knows
which celestial bodies he already captured and the ones he still
needs to find.</p>
      <p>Question and the Moon circulating around the Earth.</p>
      <p>
        The MAR game has been implemented in informal and
formal learning contexts, including several primary schools,
and has proven to engage the students to play it and also to be
very effective in promoting students' interest in learning about
the Solar System [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. The in-service teachers of the classes,
where the game was implemented, also considered that it was
adequate for the school context and that this was a more
effective way of teaching students about these contents in a
much more motivating way.
      </p>
    </sec>
    <sec id="sec-3">
      <title>B. The web application</title>
      <p>The web application has evolved with the addition of tools
to allow the planetary systems modelling over any part of the
world on a georeferenced map. In this regard, a given point on
the map is defined as the star and the application provides the
planetary system modelling on the selected location.
Moreover, it can be used by teachers in the classroom without
having to go outdoor, as is the case of the MAR game that
needs GPS. In this regard, it is possible to view the celestial
bodies (which are in motion) with different levels of detail
through a menu and by manipulating the map zoom (Figure
5). The inclusion of celestial bodies and planetary systems that
group them together in repositories allows teachers to prepare
their own lessons or sharing pedagogical contents among
them. In this regard, we define three types of repositories in
the information system: The public repository that is
accessible to all users; the repository of an organization (e.g.,
school or group of schools) that is accessible only by the
teachers of that organization and the private repository that is
accessible to an individual person.</p>
      <p>Next, we summarize some examples of functionalities that
may be provided by the back-office:
- clone celestial bodies (includes physical characteristic
such as textures, orbital radius, velocities, and also
information about the celestial bodies and questions to
assess students’ knowledge)
- clone planetary systems already parametrized in the
repository
- introduce new planetary systems and celestial bodies
- introduce information about the celestial bodies
- introduce multiple-choice questions
- provide information about the results of the game
Events are created by the web application that gather all
the information provided by the back-office. After playing the
game, all the information such as scores, the questions with
more correct answers and number of attempts to answer
correctly a question, if the players searched for information
about the celestial body, etc, will be available in the
backoffice. Therefore, the teachers can evaluate the performance
of their students during the game. For example, Figure 11
shows the graphics that resulted from an implementation of
the game that took place in a primary school, where the
application was played with 6 teams, with each team using a
mobile phone.</p>
      <p>By using a menu, different interactions are provided, such
as changing the scales of the planetary system by using
“Expand” and “Diminish” buttons, and also moving the Solar
System centre (the star) with the planets to another place on a
map (e.g. school), which is achieved by using the “Change
Centre Button”. Figure 5 shows the Solar System on Tomar
city (Portugal) and Figure 6 shows the Solar System on
Malaga city.</p>
      <p>Moreover, it is possible to change the planet’s speed by
using “More Speed” and “Less Speed” buttons. This feature
allows an interactive way to model the Solar System on a map
in a web environment with georeferenced data. Besides
exploring science contents related to the Solar System, we
propose to explore mathematics. Teachers may use different
scales to model the Solar System. Furthermore, they can use
the map scale to ask students the distance of the orbits from
the Sun on the map, amongst other possibilities. In addition, if
the map represents their local community, the teacher can
teach contents of the Solar System based on previous
knowledge of their students related to their community. For
example, the Sun may be placed on the school and the planets
may circulate around the Sun overlaid on the map of their
municipality. Thus, the teacher may discuss with the students
where the orbits of each planet are placed on the map
according to a chosen scale. For example, research if it is near
their homes or heritage monuments that they recognize, and
also relate the size of the planets on the chosen scale with the
size of real objects that they recognize.</p>
      <p>With the described functionalities, teachers can provide
different parametrizations of the planetary systems just by
pressing buttons, which will be automatically visualized on
the simulation provided by the web application. Moreover,
they can create an event with a chosen parametrization that
they intend to explore with their students, which afterwards
will run on the MAR application.</p>
    </sec>
    <sec id="sec-4">
      <title>C. The back-office</title>
      <p>With the inclusion of an information system that
communicates with the MAR application, it is possible to
provide the player with different experiences every time he
plays the game. In this regard, the back-office is responsible
for managing the information that will be made available in
the MAR application. Moreover, teachers may introduce the
contents that they find adequate to teach their students.
Furthermore, all data collected by the MAR application during
the game will be send to the back-office, in order for teachers
to assess students’ performance when playing the game.</p>
      <p>Learning objects, associated to celestial bodies, provide
information about their characteristics through multimedia,
such as text, images, or animations. In addition, they include
sets of multiple-choice questions to be answered by the player.
Celestial bodies and the planetary systems that group them
together are stored in repositories included in the back-office
(Figure 7). By pressing the celestial body, it is possible to see
or to introduce information about its characteristics (Figure 8).</p>
      <p>In the menu of the celestial body (Figure 7) it is possible
to visualize the existing multiple-choice questions (Figure 9)
or to edit and insert new sets of multiple-choice questions
(Figure 10).</p>
      <p>Team results obtained from the back-office.</p>
      <p>As can be seen in the figure, the winning team (Os
Planetários) won 32 points and the worst ranked team (Os Via
Láctea) got 16 points. By placing the mouse cursor over the
graphic, the exact punctuation is revealed, as can be seen in
the team “Os Galáxias” that scored 26 points.</p>
      <sec id="sec-4-1">
        <title>ARCHITECTURE OF PLANETARYSYSTEMGO</title>
        <p>In this section, we describe the PlanetarySystemGO
architecture. The PlanetarySystemGO information system is
mainly composed by two components, android application
and a web application, that share data on a common server.
The MAR game is played on the Android application
developed in Unity. The web application runs on a WAMP
server (Windows, Apache, MySQL and PHP) and includes a
back-office and front-office accessed by several web browsers
(Figure 12).</p>
        <p>This paper presents an information system that is being
designed to promote STEM education in the context of the
planetary systems of the Universe, such as our Solar System.
Through the back-office, the information system allows the
introduction of school contents, for example related to the
Solar System. Therefore, teachers can introduce information
about the celestial bodies of the Universe and also a set of
multiple-choice questions in order to assess students’
knowledge about the contents they intend them to learn.</p>
        <p>The contents introduced in the back-office will be
available to be used in the MAR application. After playing the
game, all the data collected by the MAR application is
accessible to the teachers through the back-office, namely the
scores of the players, the answers that students gave to the
questions including number of attempts to get the correct
answer and the time it took to answer correctly, and also if
they consulted the available information about the celestial
bodies.</p>
        <p>Furthermore, the web application can provide the
modeling of the planetary systems on a map by placing the
star on a certain coordinate. Moreover, it parametrizes the
planetary system with a chosen scale by giving dimensions to
orbital radius and diameters of the celestial bodies. By just
pressing a button from the menu of the web application it is
possible to change the location of the planetary system to
another location of the map. Teachers can use this application
in the classroom to explore different scales for example in the
map of the region where the school is inserted in. Therefore,
students may have an idea of the dimension of the planetary
system comparing for example the orbital radius of planets
with distances on the map that they recognize because it
belongs to the environment where they live including the
school where they go five days in a week.</p>
        <p>Because of the COVID 19 pandemic, it was not possible
to perform implementation tests with the whole information
system in schools. For example, we intend that teachers use
the PlanetarySystemGO to introduce contents and to use them
to teach their students in order to assess its impact on schools.
If this scenario continues, we will prepare an online
intervention because the web application can be used in
videoconference by sharing the screen of the teachers’
computer with the students.</p>
        <p>
          However, several tests of the MAR application with our
Solar System where successfully implemented in primary
schools [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ]. Because of these good results already obtained
during the implementation of the MAR application with
previous versions, we believe that the PlanetarySystemGO
information system will be successfully implemented in
schools. In fact, teachers can use the PlanetarySystemGO to
teach school contents and also to assess students’ knowledge
about those contents at any level of school curriculum. The
MAR application is a location-based game that needs to be
played in an outdoor space with mobile devices, but the web
application can be used in the classroom. Finally, we argue
that teachers may use the different components of the
PlanetarySystemGO information system, that interact with
each other, to prepare interdisciplinary classes related to
planetary systems, according to the school level they teach.
        </p>
      </sec>
      <sec id="sec-4-2">
        <title>ACKNOWLEDGMENT</title>
        <p>*This work is supported by national funds through FCT
Foundation for Science and Technology, I. P., in the context
of the project PTDC/CED-EDG/32422/2017</p>
      </sec>
    </sec>
  </body>
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