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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>The Model of Distance Education of the Designer in the Frames of Computer Project Graphics*</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Elena Zaeva-Burdonskaya</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Daria Kardashenko</string-name>
          <email>dkardashenko@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Moscow State Stroganov Academy of Design and Applied Arts</institution>
          ,
          <addr-line>Moscow, Russian Federation</addr-line>
        </aff>
      </contrib-group>
      <abstract>
        <p>The article considers the potential of computer graphic modeling based on the experience of distance learning in design and art disciplines at the Department of Environmental design of the Stroganov Academy. An analysis of both practical and theoretical work of the Department during the semester made it possible to conclude that the model for the integration of full-time and distance learning, the individual and interactive approaches to the student is optimal for schools of creative arts. The experiment revealed the greatest flexibility and adaptability to the online format of the methodological material of the disciplines of graphic tools, its maximum openness to self-study, its role in innovative forms of design work, of the creative search for student's own learning style.</p>
      </abstract>
      <kwd-group>
        <kwd>Distance Learning</kwd>
        <kwd>Computer Graphics</kwd>
        <kwd>Design</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>There is no single theory for learning in general; this is also true for online education.
Today we have a number of theories of online education based on traditional teaching
methods. The main purpose of this article is to analyse some ways to transform the
model of visual and graphic content of traditional design education in a school of
creative arts in terms of its compliance with the online educational environment.</p>
      <p>
        The theory of distance education has received sufficient justification abroad. in
Various forms of distance learning existed since the 1840s starting from the primitive
format of information transmission such as "pigeon mail" and up to theoretical
explanations of distance education, undertaken by leading experts. "Traditionally, theories
of distance education have been derived from classical European or American models
based on correspondence study» [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Researchers, including B. Holmberg, C. A.
Wedemeyer, D. Sewart, M. G. Moore etc. have formed the main theoretical postulates
of distance education as a systematically organized form of self-learning - at a
distance, through the media, etc. Such postulates are relevant to this day.
* Publication is supported by RFBR grant № 19-01-00435
      </p>
      <p>
        Telecommunication systems have significantly changed the practice of distance
learning (for example, the equivalence theory of M. Simonson [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]), focusing on two
aspects of distance education: independent work and the use of media for educational
communication.
      </p>
      <p>Some ways of work with CAD graphics in a new remote media format were
presented in the educational process of the Department of Environmental design of
Moscow State Stroganov Academy of Design and Applied Arts. The uniqueness of the
graphic pattern is formed by the multidisciplinary structure of the Department.
Teaching, training of bachelors and masters is conducted according to the programs of
Environmental Design and Multimedia Design.</p>
      <p>Despite the difference of the final project product (certificate of professional
qualification of the student), the most important common basis for those two profiles is
CAD technology. If computer graphics takes an important place in the full-time
format of training, then in the conditions of distance learning this tool becomes the only
possible form of visualization, replacing modelling, manual drawing, sketching, etc.</p>
      <p>The existing graphic techniques are undergoing their maximum transformation in
the technology of training and conducting of professional design and propaedeutic
disciplines. In the new remote dialogue between teacher and student old methods of
presentation are not effective.</p>
      <p>Normally, a person receives 80% of the information through vision. If the
educational information flow is restricted exclusively to visual images that are familiar and
necessary in an art school, the requirements for this visual material are seriously
increasing. It takes on new functions and is loaded with new qualities that
previously accompanied the teacher's face-to-face dialogue with the student. The
historically established tradition of transferring the experience of "art craft" from the master to
the student in the oral form of consulting based on an aesthetic subjective assessment
of the project material has been replaced by impersonal, but more universal criteria
for evaluating virtual technologies. Stroganov school of design as a professional
integrity is focused basically on the reproduction of knowledge and the entire learning
process, its processes are cyclical. In 2020 with its situation of forced self-isolation,
the remote format with its virtual graphics platform assumed the role of a model of
professional creative education.
1.1</p>
    </sec>
    <sec id="sec-2">
      <title>Modern trends in distance education at the heart of new creative challenges</title>
      <p>
        Distance education is an international phenomenon that has radically changed the
methods and approaches to the educational process. The basis of the positive vector is
that “…modern telecommunications and electronic publications can overcome the
shortcomings of traditional forms of education, while maintaining all their
advantages… Distance learning technology is …the process of independent, but
controlled development of a certain volume of knowledge” [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] and as a result - unlimited
potential for independent work; possibility of additional consultations (in any
appropriate time); high economic efficiency and low costs in comparison with full-time
      </p>
      <p>
        The Model of Distance Education of the Designer in the Frames of Computer Project… 3
forms; social accessibility; “openness, individual pace of classes, new opportunities
for student’s creative self-expression” [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], etc.
      </p>
      <p>
        The main aim of the distance education is “to ensure that the entire educational
system is ahead of the curve and is focused on the problems of the future
postindustrial civilization... to increase creativity in education in order to be ready for
activities in various social environments” [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. According to D.Keegan it is “…this
concept of industrial, open, non-traditional education that will change the practice of
learning” [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. Students should receive learning experiences tailored to the
environment and the situation in which they are located.
      </p>
      <p>
        Considering all the above prospective requirements “…it’s logical to turn to
possible options for organizing distance learning, their specifics, to determine for what
purposes this or that option may be most acceptable and under what conditions;
secondly, what impact does it have on the organization of the educational process, the
selection of content, methods, organizational forms and means of training” [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. Those.
the task is to create your own model of distance learning, acceptable in an school of
creative arts with its priority of figurative visual thinking.
1.2
      </p>
    </sec>
    <sec id="sec-3">
      <title>Factor of innovative technologies in distance education</title>
      <p>Electronic technologies of distance education, having introduced themselves into the
system of higher art education, received an impetus for development and
supplemented the methodology of the teacher with new technological and interactive potential.</p>
      <p>
        In distance learning of higher schools, a set of methodological materials, such as
“…case technology and network technology –computer training programs and
electronic textbooks, ... and television-satellite technology can be considered as an
independent form of education of the 21st century, as well as an innovative component of
full-time and distance learning” [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. This implies the use of special learning servers
with a complex structure; cloud storages with large amounts of data that every student
has access to; computer telecommunications: video lectures and video classes; e-mail
and chat technologies (for asynchronous classes), webinars, etc.
      </p>
      <p>The digital format of distance learning programs for environmental and multimedia
design realizes the advantages of visual and graphic tools with minimal involvement
of a humanitarian intermediary. The expressive language of graphics that speaks
without words became an only possible language of the new distance communication.
2
2.1</p>
      <sec id="sec-3-1">
        <title>Method</title>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Interactive approach to technology of distant education for the designer</title>
      <p>It’s very hard to write a good tutorial for designers. And by the way almost no one has
written it yet. As a rule, the educational literature is limited either to the analysis of a
narrow project topic, or to the general theory of plastic composition. Computer
textbooks from the collections of the “Hind” electronic library system provided assistance
in preparing for independent classes, including training in graphic editors. Extremely
useful material, among other things, was a textbook and a workshop for universities
"Digital technologies in design. History, theory, practice", published in the Stroganov
Academy under the editorship of A.N.Lavrentyev.</p>
      <p>In the creative sphere, the methods of full-time training are not formatted in a set of
strict rules and still keeps the memory of "workshop skills". The aura and charisma of
teacher’s personality, clearly present in traditional full-time education, is compensated
by the capabilities of IT technologies that use virtual instead of traditional means. The
uniqueness of teacher’s individual methodology is partially preserved even in the
situation of distant education.</p>
      <p>
        Among the various types of distance learning technologies that are used in Russia,
“the most promising and widely used is Internet technology” [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. These are: a case
technology - the author’s “set of textual, audiovisual and multimedia teaching
materials, ready for distribution for independent study by students during the organization of
regular consultations with tutors” [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]; systematic consultations in the format of video
classes (Skype); video lessons and reviews in the Discord service.
      </p>
      <p>The core of such technology is digital graphic material relating to various aspects
of design. Actual working graphic or video materials and current graphic tasks have
become available in the structured, according to the curriculum, Mega cloud storage
service. The service has become an optimal tool for the exchange and control of
visual graphic information.</p>
      <p>Remote work with the use of information technology has great flexibility and
adaptive capabilities, allows one to apply the school’s traditional individual approach to
the personality of each student. The graphic visualization still remains the main way
of implementing the author’s solution.</p>
      <p>The main used interactive format of Internet technologies in training are webinars.
The online format of classes at the Department of Environmental Design arose long
before today and began precisely with training programs for graphic editors: After
effects, Premier Pro and Cinema 4D - all in the format of webinars. Initially, for that
purpose the Youtube.com platform together with programs capturing the image on the
monitor was used. Afterwards it was decided to abandon this method in favor of video
conferences in the Zoom program. The author of the programs is a teacher of the
Department – D. E. Kardashenko.</p>
      <p>The format of video conferences (consultations) made it possible to compensate
for the "teacher's personality" factor significantly and gave an optimal quality to the
video-graphic material presented by online comments. The fundamental principle of
art education remains the priority of creative principles implemented in an individual
(humanitarian) approach on the art and graphic material of the project.</p>
      <p>The distance between the teacher and the student enhances the interest in the
dynamic graphics format, which has a great potential for information. Video allows one
to reflect the procedural nature of the design. The format for the presentation of
educational material by a teacher often becomes reoriented from a static PowerPoint
presentation model to its dynamic model, which includes graphic video content.
Different video formats such as avi, Mpeg4, etc. become an opportunity to reveal the
latent nature of creativity, and often the only possible way to explain to a student
design tasks: the creation and functioning of mobile application interfaces; examples
of the formation of design concepts from design to prototype, etc. Video recording of</p>
      <p>The Model of Distance Education of the Designer in the Frames of Computer Project… 5
the master classes allows you to introduce the student to the technique and tools of a
particular study.</p>
    </sec>
    <sec id="sec-5">
      <title>Specificity of the design and graphic studies for the designer in the situation of distance education</title>
      <p>The main difficulty of distance education in design lies in its creative artistic basis.
Creativity, compensating for the humanitarian deficit, penetrates even into the
technical model of computer technology training. The technical methods of working in
Adobe After Effects are invested in the final task in a story video with a musical
basis.</p>
      <p>Fluency in graphic techniques and software capabilities liberates the student's
creative thinking process. The focus on an experiment and the discovery that follows, are
the integral parts of the creative process and the creation of a new, previously
nonexistent, imaginative project concept that is present in every student project. How can
one convey the creative intent of a project using conditional graphics? In that situation
the combined representation of an idea or concept in static illustrative graphics,
collage, animated format, video shooting, three-dimensional prototyping, etc. comes to
the rescue.</p>
      <p>The distance format drew special attention to the research phase of the Master's
degree and projects in the field of interactive design of the Multimedia profile. This
required a change in the graphic composition of the project. A layer of digital
infographic has appeared.</p>
      <p>Graphic visualization using software packages of 3d max, Cinema 4D; 2d
orthogonal projections of environmental objects are supplemented by graphical analytical
diagrams and graphs. Distance learning emphasizes the stage of pre-project research
and increases the role of infographics in term and degree projects. The tasks of
lighting design in environmental content are starting with the introduction of the Dialux
EVO version 9.0 and Adobe After Effects programs. Distance learning of manual
project graphics is partially compensated by the possibilities of computer illustration –
an integral part of multimedia and environmental projects. To make a sketch, Adobe
Illustrator and Adobe Photoshop programs are used. Illustrative rendered graphic
images become the basis for subsequent character animation.
2.3</p>
      <p>
        Methods of artistic design in the format of distance education
“We consider distance education as an independent system, one of the forms of
education. It is therefore logical to turn to the possible options for organizing distance
learning, their specifics, in order to determine, first, for what purposes this or that
option may be most acceptable and under what conditions, and secondly, what is the
specificity of the components of each of the possible options, namely: what impact
does this or that option have on the organization of the educational process, the
selection of content, methods, organizational forms and means of training” [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. The
implementation of the Internet-technical resources of education chosen by the
Department can be illustrated by term projects created on the profiles of Multimedia Design
and Environmental Design.
      </p>
      <p>The process of switching to distance learning in the Multimedia Design profile,
where the experience of implementing information technologies in the educational
process began long before the quarantine, was quite smooth. The proprietary free
messenger Discord became a technological solution for conducting classes
(consultations of teachers Ivanova E. and Kuznetsova E.) with students in the discipline
"Design". A whole group could simultaneously see each other's work and be able to
comment on it. This brought classes as close as possible to offline consultations:
stu</p>
      <p>The Model of Distance Education of the Designer in the Frames of Computer Project… 7
dents showed their home work and received comments in the format of an audio
conversation with a demonstration of a personal computer screen.</p>
      <p>The virtual resource, however, allowed teachers to clearly follow the project
management methodology. On the first stage students showed presentations with research
on the future topic of the project and after its "approval" conducted a step-by-step
analysis of the social, ergonomic, geographical, economic, and other points of view.
Sociological analysis of consumer model which is necessary for creating a website or
mobile app project requires a serious pre-project research and visualization of its
results.</p>
      <p>The research results became the basis for the project solution. Spatial visualization
in 3d max / Cinema 4D programs was demonstrated in the render format.</p>
      <p>Figma and/or Tilda software tools were used to design prototype interfaces.
Students shared links to web pages with prototypes in a general chat. The final
implementation of the project included a study designed in a landing page, a graphic image
(1500x1500 mm) and a video clip. Interactive prototypes on the project theme were
used.</p>
      <p>According to tutors E.Ivanova and E.Kuznetsova, one of the advantages of distance
learning is the maximum use of modern technologies on the example of Zoom,
Discord, Mega, Figma, Tilda services, which are necessary for future specialists in the
field of interactive design. The online format taught students to present their work
clearly, concisely and more competently.
According to tutors E.Ivanova and E.Kuznetsova, one of the advantages of distance
learning is the maximum use of modern technologies on the example of Zoom,
Discord, Mega, Figma, Tilda services, which are necessary for future specialists in the
field of interactive design. The online format taught students to present their work
clearly, concisely and more competently.</p>
      <p>The environmental approach has become the basis for the analysis and
development of complex projects for interior and exterior environments. Due to the
withdrawal of traditional sketches "by hand" and its replacement with computer graphic
visualization, the program SketchUp, which has a great potential for graphic tools,
attracted attention. It became a useful addition to 3d max / Cinema 4D programs
involved in creating of 3D visualizations of environmental projects.</p>
      <p>The developed innovative solutions of imaginative project content are
demonstrated in integrated computer multimedia environments: PDF presentations, project
presentations, readymag.com website that allows to create online presentations with
any graphic content, etc.
3</p>
      <sec id="sec-5-1">
        <title>Results</title>
        <p>
          In the current situation of forced distance learning format, it is advisable to talk about
the formation of the Distinctive Distance Education Design, which defines the
pedagogical methods used in courses, synchronous and asynchronous communications,
etc. [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ]. For design and graphic training at the Department a comprehensive
approach was chosen that is optimal for the distance learning format. The Mega cloud
platform, Discord voice, video, and text chat, Zoom video conferences, webinar
programs, and graphical software package became an information technology model that
compensated for its forced limitations and shortcomings. The model took into account
the obvious priority of independent work of the student and opened the way to the
creative search for one’s own style of learning. With the repeating of the material and
ability to return to the past, the remote format paved the way for a more advanced
study of the capabilities and technologies of computer graphic modeling, which make
up more than half of the project tasks.
        </p>
        <p>
          The format of distant learning required additional motivation for the student. “It is
the motivation to get really solid knowledge that is the driving force for distance
learning” [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ]. In the current circumstances, maintaining interest in learning requires
also additional and very serious efforts from the teacher. A new result of the remote
format was socially oriented project work motivated by the forced coronovirus
pandemic. On the Multimedia profile projects include additional graphical development
of virtual spaces designed for remote operation (sites of various companies,
application-based services, scenarios for virtual Museum excursions, etc.).
        </p>
        <p>With a sharp change in project and educational tasks, as in the situation of
restructuring the entire education system for the period of self-isolation in March 2020, the
optimal solution is to get acquainted with as many techniques and methods of work of
the teacher with the student as possible. The great potential of information and
graphic tools allowed us to quickly reconstruct the creative process in a remote format
without loss of mutual understanding and violation of interpersonal relations, to speak
the same "language".</p>
        <p>The disadvantages of distance work include a significant share of the
responsibility, self-discipline and initiative required from the student. Distance makes the
organization and management of learning imperfect, does not provide systematic feedback,
reduces the indicator of sociability, personal contact of students with each other and
with teachers is minimal or in the worst case there is no contact at all. For the
fullweight work of the group as a whole the need for traditional contact classes in the
Academy's classrooms is necessary.
4</p>
      </sec>
      <sec id="sec-5-2">
        <title>Conclusion</title>
        <p>Distance education appeared at the stage of standardization of training programs, on
the wave of globalization processes. Online training at an art school has become a
forced exclusive measure, which is not typical for solving creative tasks. Moving
away from the traditional model levels the aesthetic and emotional cross-section of
the dialogue between "Teacher" and "Student", disrupts the delicate balance of the
humanitarian artistic aspect and the innovative-technological origin. The trend of
standardization is in direct conflict with creative tasks: to preserve the individuality
and creative portrait of the student.</p>
        <p>
          Of all possible models the one created by H.Gardner (Frames of Mind: The Theory
of Multiple Intelligences. New York: Basic Books. 1983) is the closest to desired:
“…an integrated model that described the phenomenon of pedagogically driven
online education. Key to this model is the assumption that online education has
evolved as a subset of learning in general rather than a subset of distance learning. As
blended learning, which combines face-to-face and online instruction, evolves into the
dominant form of instruction throughout all levels of education, it serves as the basis
for an integrated model” [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]. “The integration of full-time and distance learning” [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ]
is the most promising model based on higher education, which will allow obtaining
advanced knowledge. “The integration of distance and full-time studies is very
promising in terms of ... training for individual programs” [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] that is increasingly present
for various reasons in art schools. Computer graphic tools open the way to a possible
online learning format as an unlimited opportunity to implement one’s creative ideas.
Graphical modeling serves the main purpose of distance learning: “t0 provide students
with elements of universal education that will enable them to adapt effectively to
changing socio-economic conditions and successfully integrate into modern society”
[
          <xref ref-type="bibr" rid="ref14">14</xref>
          ]. The universality of online teaching methods for interactive design is confirmed
with the opinion of teachers of the Department of Environmental Design specializing
on multimedia design.
        </p>
        <p>Evgeniya Ivanova: “The new format of the "Interface" discipline inspired me to
optimize part of the work online and add new tools to the program. I consider the
experiment on distance learning of the discipline "interface" to be successful and I am
ready to use its individual aspects further on.”
Ekaterina Kuznetsova: “Working in an audience and in personal communication
with students, computer disciplines, especially in the field of animation and
threedimensional modeling are learned better and faster due to the personal contact with
the teacher. At the same time, a big advantage of distance learning is the
simplification of knowledge control due to the " transparency” of the control system.”</p>
      </sec>
    </sec>
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