=Paper= {{Paper |id=Vol-2744/paper57 |storemode=property |title=Geometric Modeling for Visualization of Technological Processes from a Text Instruction to an Interactive Simulator |pdfUrl=https://ceur-ws.org/Vol-2744/paper57.pdf |volume=Vol-2744 |authors=Tatiana Fedorova,Alexander Filinskih,Olga Sosnina }} ==Geometric Modeling for Visualization of Technological Processes from a Text Instruction to an Interactive Simulator== https://ceur-ws.org/Vol-2744/paper57.pdf
    Geometric Modeling for Visualization of Technological
     Processes from a Text Instruction to an Interactive
                        Simulator*

                Tatiana Fedorova, Alexander Filinskih, Olga Sosnina

               Nizhny Novgorod State Technical University n.a. R.E. Alekseev,
                                Nizhny Novgorod Russia



       Abstract. The present article examines different forms of presentation of training
       materials in the visualization of technological processes. As example instruction
       for measuring the parameters of receiving microwave modules was used. The
       development of text instruction, graphic instruction, multimedia video (using vir-
       tual models of devices developed in specialized software), an interactive multi-
       media video and an interactive simulator are described. The article describes the
       stages and features of the development of each type of materials. Screenshots of
       the practical implementation of each type of instruction are presented. People,
       depending on the characteristics of the perception of information, are divided into
       three types: visuals, audials and kinesthetics. Particular attention in this article is
       paid to the effectiveness of the use of each type of training material for people
       with a specific type of information perception. The article provides a comparative
       analysis of training instructions for the duration of development.


       Keywords: Visualization of Technological Processes, Forms for the Presentation
       of Training Materials, Development of Text Instructions, Development of
       Graphic Instructions, Development of a Multimedia Video, Development of an
       Interactive Multimedia Video, Development of an Interactive Simulator.


1      Introduction

   In our days one of the major problems at enterprises (associated with the release of
science-intensive products) is the selection and training of staff to work on modern
complex equipment. The release of new products is also due to the implementation of
new technological processes for the development and testing of new equipment. In this
regard, particular attention at the enterprises began to be paid to the training of staff.


Copyright © 2020 for this paper by its authors. Use permitted under Creative Commons License
Attribution 4.0 International (CC BY 4.0).
2 T. Fedorova, A. Filinskih, O. Sosnina


The implementation of information technologies at enterprises is due to the fact that its
allow to simplify and speed up many production processes [1,2]. One of the areas of
application of information systems and technologies is training staff to work with
equipment, including expensive ones.
   The purpose of this research is to identify the features of the development of educa-
tional multimedia materials in the visualization of technological processes.
   This topic is relevant, due to the fact that at this moment in the Russian market en-
terprises have a need in visualization of technological processes. This need is due to the
fact that when you are working with expensive equipment due to insufficient awareness
of staff about the principles of its operation, breakdowns occur. Breakdowns are leading
to additional costs for repairs. The way out of this situation is to provide the staff with
quality training materials. [3]
   To achieve this goal, it is necessary to solve a few tasks:

─ to analyze the forms of presentation of training materials;
─ to consider the features of the implementation of each form of presentation of train-
  ing materials in practice, to identify the features.


2      Analysis of the forms of presentation of training materials


   The first step is choosing the form of presentation of training materials. An important
factor is to understand how people perceive information.
   A person, based on the analysis of the impact on the senses (vision, hearing, smell,
taste and touch), gets a certain idea about phenomena, objects. According to the way a
person perceives information, we could divide it into: visual, sound, tactile, gustatory
and olfactory. According to the way of presentation information, we could divide it
into: text, numerical, sound and graphic. [4]
   At the same time, the same information received in a certain way is perceived by
each person differently. According to the characteristics of the perception of infor-
mation, people are usually divided into 3 main types: visuals, audials and kinesthetics.
For each type of people different types of information (by the way of perception and by
the way of presentation) will be the most preferable.
   For visuals, the visual information processing system is dominant. They better re-
member the visual component, namely: shapes, locations and colors.
   For audials, the auditory system of information processing is dominant. They per-
ceive sounds, melodies, tone, loudness, timbre, purity to a greater extent.
   For kinesthetics, sensory information is dominant: touch, taste, smell, texture, tem-
perature, and interactivity. [5]
   Thus, among the possible forms of presentation of educational materials, the follow-
ing can be distinguished: text instructions, graphic instructions, multimedia videos, in-
teractive multimedia videos, interactive programs.
   The following sections of this research contain the stages and features of develop-
ment these forms of representation and their effectiveness when applied to training
 Geometric Modeling for Visualization of Technological Processes from a Text Instruction… 3


visuals, audials and kinesthetics. All training materials were developed at the topic
"Measurement of parameters of receiving microwave modules".
   When analyzing the effectiveness of using each type of instruction for a person with
a certain type of perception, important factors are: the degree of visibility of information
(assessment of its visual component - diagrams, illustrations, 3D models), the presence
of a sound component, interactivity. Another important factor is the comparison of the
development time of a certain form of training materials.


3      Text instruction

   In the standard sense, a text instruction is a text divided into successive stages, each
of which must be performed to achieve a specific goal. The instruction should not allow
ambiguity, but should briefly and succinctly describe each step. [6]
   A text editor Microsoft Office Word is suitable for developing instructions. It is
widespread among users and has all necessary functions.
   In the course of this study, the text instruction was developed on the basis of the
existing guidelines for measuring the parameters of receiving microwave modules. The
design was improved and the correct logical sequence of points was restored.
   The main stages of the development of text instructions:

1. analysis of the existing instructions (checking the sequence of presentation, the con-
   sistency of division into sections, compliance of the design with the requirements);
2. design of the title page;
3. correction of identified deficiencies.
   If it is not possible to base on existing guidelines, then additional time will need to
be allocated to the logical division of the process requiring description, based on the
implementation of this process in practice.


4      Graphic instruction

A graphic instruction differs from a text one by an abundance of illustrations, which
make it possible to more clearly represent the actions and objects described in it. There-
fore, the basis for this instruction can be a developed text instruction, which must be
provided with visual elements and illustrations to facilitate the process of information
perception.
   The vector graphic editor Adobe Illustrator is suitable for the development of graphic
instructions.
   The development of graphic instructions (see Fig. 1) can be divided into a few stages:

1. writing the text;
2. choice of colors;
3. choice of fonts;
4. composition of content on the layout;
5. drawing illustrations;
4 T. Fedorova, A. Filinskih, O. Sosnina


6. adjustment of the layout in accordance with the developed illustrations;
7. prepress (if required).




                        Fig. 1. The page from the graphic instruction


5      Multimedia video

The multimedia video allows you to present technological processes in a more visual
form. Also you can provide them with sound accompaniment, which ensures a more
efficient absorption of information by the audials.
   For the greatest clarity of the processes described in the instructions, the use of vir-
tual models of devices in the video may be a suitable solution. Virtual models make
possible a closer and more detailed demonstration, including of hard-to-reach details of
devices. [7-9]
   The development of models and their animation was carried out in the 3ds MAX
software environment. When creating models of devices and environments, the tech-
niques of polygonal and spline modeling were used [10–12]. The process of virtual
modeling of devices consists of several stages:

1. creation of a model of the device, according to the references;
 Geometric Modeling for Visualization of Technological Processes from a Text Instruction… 5


2. setting up lighting;
3. creation of materials and drawing of the corresponding textures in graphic editors;
4. render setup (in this work, the Mental ray visualizer was used).
When the models are created, you can start working on the animation. During the cre-
ation of the animation, the most difficult thing was to implement the realistic movement
of the wires. To solve this problem, the Bones system was used with the attached Phy-
sique modifier. It made possible to move and bend the wires without changing their
length.
   The developed animation is rendered into avi videos. On the basis of these videos
the final multimedia video is developed. The development of a multimedia video is
divided into a few stages. Appropriate software must be used at each stage (see Fig. 2).
A screenshot from the developed video is presented below (see Fig. 3).




                      Fig. 2. Stages of developing a multimedia video




                        Fig. 3. The shot from the multimedia video
6 T. Fedorova, A. Filinskih, O. Sosnina


6      Interactive multimedia video

The introduction of interactive elements into a multimedia video allows you to increase
user involvement in the learning process.
   An interactive multimedia video can be developed on the basis of a multimedia video
by introducing interactive elements that allow you to move between the semantic parts
of the instruction more flexibly. The video is divided into separate fragments, which
are interconnected by hyperlinks. All of this can be done through the use of technolo-
gies such as: HTML, CSS and JavaScript.
   Thus, the development of the interactive video was carried out in accordance with
the following stages:

5. division of the developed multimedia video into short semantic parts;
6. development of a diagram of the relationship between parts, including the naviga-
   tion;
7. interface design;
8. creation of the necessary illustrations in a graphic editor;
9. software implementation of the resulting concept (in this case, using HTML, CSS
   and JavaScript).
A screenshot from the final interactive multimedia video is shown below (see Fig. 4).




                  Fig. 4. Screenshot from an interactive multimedia video


7      Interactive simulator

The interactive simulator allows the user to be more involved in the educational pro-
cess. The simulator gives him the opportunity to personally try to carry out the actions
 Geometric Modeling for Visualization of Technological Processes from a Text Instruction… 7


that he needs in the process of measuring the parameters of the receiving microwave
modules.
   The purpose of the interactive simulator: to teach the user to assemble a workplace
according to a structural diagram.
   In this simulator, the user can interact with virtual models of devices using the
mouse. Its task is to connect all devices according to the provided structural diagram.
   An interactive simulator is being developed using virtual models already developed
in the process of creating a multimedia video.
   The development of an interactive simulator can be divided into a few stages:

1. script development;
2. creation of interactive layouts;
3. preparation of 3d models;
4. export of 3d models;
5. development of mechanics (including scripting) and interface;
6. tests and making corrections, according to the results obtained;
7. building of a program.
Several scenes must be provided in the simulator: main menu, help information, block
diagram, assembly mode of the structural diagram. In addition to the scenes, you will
need a number of pop-ups. A diagram was developed to visualize the relationship be-
tween them (see Fig. 5).




                Fig. 5. The connection between scenes and modal windows

Screenshots from the developed simulator are presented below (see Fig. 6, Fig. 7, Fig.
8).
8 T. Fedorova, A. Filinskih, O. Sosnina




                                   Fig. 6. Main menu




                                Fig. 7. Structural scheme




                                Fig. 8. The scene of build
 Geometric Modeling for Visualization of Technological Processes from a Text Instruction… 9


8      Conclusion

Thus, in this article, the main stages of the development of various forms of presentation
of educational materials and their features were identified.
   Text instruction is the least visual way of presenting information. It lacks an abun-
dance of visual content, no sound information can be added to it, and there is no inter-
activity. The advantage of this type of instruction is highest development speed. You
needn’t to develop additional visual (illustrations, 3d-models, animations) or audio con-
tent.
   A graphic instruction contains more visual content than a text instruction, but it lacks
the ability to add sound and interactivity. The development time is longer, due to the
need to develop graphics that illustrate the described processes.
   In the multimedia video, in addition to the rich visual design (including the use of
3d models), it becomes possible to add sound information, but there is still no interac-
tivity. The duration of development increases significantly due to the need to develop
virtual models for the best visualization of the described processes.
   The interactive multimedia video contains all 3 components that will allow audial,
visual and kinesthetics to perceive information: visual component, audio and interac-
tivity. The duration and complexity of development increases, due to the need to write
program code to organize interaction between individual semantic blocks.
   The interactive simulator allows the user to be maximally involved in the learning
process, contains an abundance of visual and audio information, as well as interactivity.
Simulator is great for practicing and testing practical skills. The duration and complex-
ity of development is the highest, due to the need to develop virtual models, write pro-
gram code and think over the user interface.
   The developed training materials help to improve the quality of knowledge of the
employee of the enterprise, therefore, allow:

─ to increase the speed of mastering new equipment by personnel;
─ to increase the speed of work on this equipment;
─ to reduce the number of errors made by staff when working with equipment.
The development of this project is provided with the use of mixed reality, which will
allow students to fully immerse themselves in the working environment [13, 14]. But
at this stage, there is little interest in these technologies at manufacturing enterprises,
due to their relative novelty, expensive equipment, specific operation and high cost of
content development.


References

1. Basmanova Y.I., Filinskikh A.D. Khvoinov V.N.: Development of a corporate information
   system for interaction with users at the enterprise of the state corporation "ROSATOM" -
   FSUE FRPC NIIIS n.a. Y.E. SEDAKOV // Bulletin of the Belgorod State Technological
   University n.a. V.G. Shukhov. 2017. No. 5. P. 139-143.
2. Filinskih A.D., Merzlyakov I.N.: Project data management. Nizhny Novgorod, 2017.
 10 T. Fedorova, A. Filinskih, O. Sosnina


 3. Peskova O.V.: About information visualization // Engineering journal: science and innova-
    tions, 2012.
 4. Types and methods of information perception, https://fb.ru/article/187059/tipyi-i-sposobyi-
    vospriyatiya-informatsii. Last accessed 29 06 2020.
 5. How to determine the types of information perception? http://razvitie-intellecta.ru/vizual-au-
    dial-kinestet-i-digital-kak/. Last accessed 29 06 2020.
 6. Raikin L.I., Subbotina M.N.: On the preparation of content for interactive electronic technical
    manuals”, Proceedings of NSTU n.a. R.E. Alekseev, № 3.
 7. Sosnina O.A., Filinskih A.D., Korotaeva A.S.: Comparison of ways to create a low-poly 3D
    model // Information technologies №8. Volume 23. 2017. - pp. 564-568.
 8. Fedorova, T.O., Sosnina O.A.: Stages of developing a virtual model of an architectural struc-
    ture, consisting of a large number of objects // COGRAF-2019: collection of materials of the
    29th All-Russian Scientific and Practical Conference on Graphic Information Technologies
    and Systems / Nizhny Novgorod. State technical university n.a. R.E. Alekseev. - Nizhny
    Novgorod, 2019. - 218p.
 9. Fedorova, T.O., Sosnina O.A.: Optimization of the duration of rendering scenes with Mental
    Ray / Information technology №10. Volume 25.2019. - pp. 596-601
10. Sosnina O.A., Filinskih A.D., Lozhkina N.A.: Analysis of methods for creating virtual mod-
    els of non-trivial forms // Information Technologies. 2019. Vol. 25, № 11, pp. 679–681.
11. Sosnina O.A., Filinskih A.D., Korotaeva A.S.: Comparison of ways to create a low-poly 3D
    model // Information Technologies. 2017. Vol. 23, № 8, pp. 564-568.
12. Filinskih A.D., Korsakov K. S.: An interactive three-dimensional model of the Nizhny Nov-
    gorod Kremlin // Information Technologies. 2018. Vol. 24, № 9, pp. 582–585.
13. Shaposhnikova M.O., Tomchinskaya T.N.: Application of virtual reality technology for train-
    ing novice drivers // COGRAF-2019. Collection of materials of the 29th All-Russian Scien-
    tific and Practical Conference on Graphic Information Technologies and Systems. 2019. pp.
    208–212.
14. Dmitriev D.A., Filinskih A.D.: Research of xr-technologies in the educational process //
    COGRAF-2019. Collection of materials of the 29th All-Russian Scientific and Practical Con-
    ference on Graphic Information Technologies and Systems. 2019. pp. 326–330.