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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Virtual and Augmented Reality Technologies in Training Architecture and Civil Engineering Specialists *</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Iurii Zgo</string-name>
          <email>yurii.zgoda@mail.ru</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Saint Petersburg State University of Architecture and Civil Engineering</institution>
          ,
          <addr-line>Saint-Petersburg, 190005</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>This paper discusses the aspects of training architecture and civil engineering specialists using virtual and augmented reality technologies. It also addresses the issues of training specialists in software development for visualization of buildings and structures information models. The paper deals with the selection of optimal hardware and software for the most effective learning process and provides an overview of the most relevant areas of scientific research in this field.</p>
      </abstract>
      <kwd-group>
        <kwd>VR</kwd>
        <kwd>AR</kwd>
        <kwd>Building</kwd>
        <kwd>Architecture</kwd>
        <kwd>BIM</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>Virtual and augmented reality technologies are used in a wide variety of sectors, such
as medicine, sports, scientific visualization, telecommunications, entertainment
industry, as well as architecture and engineering.</p>
      <p>
        Delgado et al. [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] highlight the main scenarios of using VR and AR, such as
interaction with parties involved (to demonstrate various aspects of a project), visualization
at the construction stage, assurance of industrial safety, and briefing on actions in
emergency situations at a construction site.
      </p>
      <p>
        The capabilities of these technologies are most fully utilized when used in BIM
(Building Information Modeling). BIM is information modeling of buildings, which
allows one to model not only the construction objects themselves but also their
characteristics, as well as all possible changes in time [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>Copyright © 2020 for this paper by its authors. Use permitted under
Creative Commons License Attribution 4.0 International (CC BY 4.0).
* The research was supported by project “BIM-ICE – BIM Integration in Higher and Continuing
Education” of “South-East Finland – Russia” CBC Programme 2014 – 2020.</p>
      <p>In practice, BIM technologies are used throughout the life cycle of a building or
structure, i.e. during data collection, design, construction, operation, repair, and
dismantling.</p>
      <p>Thus, a BIM model includes both the geometric component and large volumes of
metadata describing in detail each component of a building or structure being designed.
Various scenarios for visualizing these metadata using VR and AR are available.</p>
      <p>
        For example, a BIM model may contain information on building erection over a time
period (4D-BIM) [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] making it possible to illustrate the stages of a building or structure
construction project. A BIM model may include MEP components [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] allowing for
volume rendering of heat carrier or air flows in the building.
      </p>
      <p>
        A BIM model is a single repository of information about various sections of the
designed building or structure, making it possible to automate the process of preparing
visualizations using virtual and augmented reality technologies without the need for
processing the BIM model in a 3D editor or writing program logic [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
      </p>
      <p>This paper addresses the application of virtual and augmented reality technologies
within the educational process — both during training BIM specialists (which is an
integral part of the educational process at the Saint Petersburg State University of
Architecture and Civil Engineering) and specialists for development of interactive
visualizations using VR and AR, trained by the Department of Information Technologies of
the Saint Petersburg State University of Architecture and Civil Engineering.</p>
      <p>The authors discuss the issue of choosing equipment for optimizing the educational
process. They proved recommendations for the selection of visualization software and
the development of interactive visualizations of BIM models. The paper also discusses
the prospects for integration of virtual and augmented reality technologies and BIM
modeling in Russia, and, in particular, at the Saint Petersburg State University of
Architecture and Civil Engineering.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Hardware equipment</title>
      <p>Currently, virtual reality equipment can be divided into desktop and standalone
solutions. Desktop solutions are represented by Head-Mounted Displays to be connected to
a computer. Oculus Rift S, HTC Vive Pro, Vive Cosmos Plus, and Microsoft Mixed
Reality (MMR) HMDs are among the most popular hardware solutions in this sector.
Oculus Quest and HTC Vive Focus Plus are the most relevant standalone solutions.</p>
      <p>
        Desktop solutions enable a user to utilize the computing capabilities of a computer
(which in most cases outperform the computing capabilities of a standalone HMD) for
visualization. If interaction with BIM modeling software in virtual reality is required,
desktop HMDs do not need any additional actions to transfer visualization to a virtual
reality device. In case of using a standalone HMD, visualizations are streamed to the
device or a BIM model in an intermediate format is transferred to the device and
visualized using the computing capabilities of the HMD (a similar solution is described by
Zgoda and Shumilov [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]).
      </p>
      <p>A distinctive feature of a standalone HMDs is that they do not require any additional
computing devices for running. Such devices can independently generate a stereo image</p>
      <p>Virtual and Augmented Reality Technologies in Training Architecture… 3
and process user input using the built-in computing capacities. This means that their
integration into the educational process does not require updating computer classrooms.</p>
      <p>The disadvantage of such solutions is that their processing power is inferior to the
processing power of a desktop HMD connected to a powerful computer, as well as the
fact that initially, it was impossible to use a standalone HMD for debugging VR
applications. Interactive visualization development environments such as Unity or Unreal
Engine allow for real-time debugging of interactive visualizations in situations where
a desktop HMD is connected to a computer, which significantly speeds up the
implementation of new features and troubleshooting. Standalone HMDs are autonomous
solutions. It means that for debugging we need to build an application in the APK
installation format (most standalone HMDs are based on Android OS), transfer the APK file
to the HMD, install the application, and run it. Only after that, it would be possible to
debug the application being developed. This complicates and slows down the process
of developing interactive visualizations for standalone devices.</p>
      <p>Recently, it has become possible to connect virtual reality devices to a computer and
use them as desktop HMDs. Oculus Quest is connected via a USB 3.0 cable, and HTC
Vive Cosmos Plus is connected via Wi-Fi.</p>
      <p>For this reason, the paper considers standalone devices as more universal. Desktop
HMDs have slightly better performance characteristics, however, the impossibility to
use them without connecting to a personal computer significantly limits their
application.</p>
      <p>
        HTC solutions (both standalone and desktop) represent solutions for the corporate
sector, and therefore they are significantly more expensive compared with similar
devices by Oculus. The eye-tracking feature available to HTC users can be used in the
educational process [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], however, such a feature was not much needed in training
courses at the Saint Petersburg State University of Architecture and Civil Engineering.
Wireless connection to a computer for HTC devices is more convenient compared with
using USB cables for Oculus devices, however, wireless transfer of video between a
computer and an HMD may require upgrading the wireless network in the computer
classrooms. In this case, one USB 3.0 port is enough to connect an HM to a computer
via a USB cable. Moreover, wireless connection between a computer and an HMD for
HTC is an additional feature requiring an appropriate HTC subscription.
      </p>
      <p>Therefore, the simplicity of setting up and maintaining Oculus solutions, as well as
the significantly lower price of these devices, make Oculus Quest an optimal solution
for educational purposes.</p>
      <p>Smartphones, tablets, Android emulators, or special AR glasses can be used for
training architecture and civil engineering students using augmented reality technology (as
well as training specialists in the development of AR applications). As for iOS devices,
it is inexpedient to use those for training purposes due to the peculiarities of the Apple
developer license.</p>
      <p>
        At the time of writing this paper, only a very small number of augmented reality
glasses could visualize 3D models using augmented reality. Most of these glasses only
display some supporting information in the form of flat images or animations.
According to the data sheet of one of the most popular AR development libraries — Vuforia
[
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], only three models of augmented reality glasses can be used with this library.
      </p>
      <p>Mixed reality solutions such as Magic Leap or Hololens provide significantly greater
visualization compared with smartphones or tablets. However, their price is extremely
high, and the demand for these devices in training architecture and civil engineering
students is small (since these solutions are aimed at supplementing the real world with
virtual objects, it is possible to make the most of them during building construction or
operation but not at the design stage). The process of development regarding these
devices in Unity and Unreal Engine development environments differs slightly from the
development of mobile augmented reality applications using ARCore.</p>
      <p>Thus, we suggest using Oculus Quest for training specialists in architecture, civil
engineering, BIM and development of interactive visualizations using virtual reality
technology. To ensure training using augmented reality technology during the
educational process, any Android-based device supporting ARCore augmented reality
technology will do.</p>
      <p>The most important features for visualization using augmented reality are display
quality and computing capabilities of the device used. Display quality affects the
comfort of training. Device performance determines the complexity of BIM models
visualized. As part of this study, a Samsung Galaxy S8 smartphone was tested to visualize
BIM models, which demonstrated a consistently high frame rate during the
visualization of BIM models designed by students when performing their individual tasks. Fig.
1 shows an example of the visualization of a BIM model using markerless augmented
reality.</p>
      <p>
        model visualization software
Studies [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] show that the use of virtual and augmented reality technologies when
training architecture and civil engineering students can significantly increase the
effectiveness of training. Therefore, BIM models of buildings and structures designed by
students need interactive visualization.
      </p>
      <p>Virtual and Augmented Reality Technologies in Training Architecture… 5</p>
      <p>Current solutions for the automated visualization of BIM models can be divided into
two groups: those aimed only at visualization and those aimed at visualization using
metadata. Solutions aimed at visualization provide a user with visualization quality up
to photorealistic (Lumion, Twinmotion, etc.), and make it possible to study the designed
building using virtual reality technology (however, without the support of augmented
reality). These solutions are designed for desktop VR since they provide highly realistic
visualization.</p>
      <p>Solutions capable to display metadata allow users not only to visualize the geometric
component of the designed building but also to display metadata for various elements
of the model (Enscape, IrisVR, Insite VR, the domestic ConceptVR solution). Among
the above solution, only Enscape is a desktop VR solution; the rest can be used with
both standalone HMDs and desktop HMDs. However, their ability to work with
metadata is limited to displaying metadata for specific building elements.</p>
      <p>
        At the moment, only a limited number of solutions make it possible both to display
metadata for specific building elements and also optimize visualization in accordance
with these metadata (e.g. visualizing heat carrier flow movement in pipes based on
MEP metadata [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]).
      </p>
      <p>It should be noted that of all the above solutions only ConceptVR officially supports
the domestic Renga BIM software. Other solutions can visualize Renga models only by
using intermediate export formats. All the above solutions (except for Twinmotion
having an educational license) are extremely expensive.</p>
      <p>
        In this regard, we consider Twinmotion for photorealistic visualization of BIM
models for students training. The Department of Information Technologies of the Saint
Petersburg State University of Architecture and Civil Engineering proposed a hardware
and software package [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] to visualize BIM models (including those designed with the
domestic Renga software) using virtual and augmented reality technologies to study
BIM models with metadata and MEP visualization.
4
      </p>
    </sec>
    <sec id="sec-3">
      <title>Interactive visualization development tools</title>
      <p>Currently, many software systems for the development of interactive visualizations are
available. In certain situations, developing a solution from scratch can be effective.
Nevertheless, the training course taught at the Saint Petersburg State University of
Architecture and Civil Engineering currently lacks OpenGL, Vulkan or DirectX modules,
therefore, students master tools for developing interactive visualizations during a
corresponding course.</p>
      <p>At the moment, the most common are Unity and Unreal Engine 4. In addition to
those, there are other solutions, such as the domestic Unigine engine, the actively
developing open-source Godot engine, CryEngine engine and its Amazon Lumberyard
branch.</p>
      <p>Unigine has become available to a wide range of users relatively recently and,
therefore, requires a comprehensive detailed study to determine its applicability in the
educational process. Godot is actively developing, which significantly complicates the
teaching process. It is almost not used in a commercial environment, which makes it
insufficiently relevant for specialist training. CryEngine and Lumberyard (as well as
Unigine) currently do not provide development for mobile devices (which is necessary
for studying augmented reality and standalone VR technologies). As a result, students
need to master two separate engines during the course, which is impractical. Hence,
this paper compares only Unity and Unreal Engine.</p>
      <p>Currently, Unity and Unreal Engine have a similar component architecture, provide
a high level of realistic visualization, support a number of intermediate formats, and are
cross-platform (in terms of both the type of OS used for development and target
platforms).</p>
      <p>The Unity developer community is one of the largest and significantly outnumbers
the similar Unreal Engine developer community. Moreover, Unity also offers its users
much more comprehensive documentation. This greatly simplifies the search for
information for students when they perform their individual tasks. The Unreal Engine
documentation is quite detailed in a number of aspects. However, many highly specialized
Unreal Engine components (such as procedural geometry generation, serialization,
cross-platform file system API) are basically undocumented, and therefore information
search for implementing any non-trivial functionality turns out to be more complicated
compared with Unity.</p>
      <p>Unity also provides a faster iteration process. The software products use C#
programming language, the code is executed in a virtual machine, and errors during
program operation do not result in an abnormal end of development or interactive
visualization. Moreover, compiling the code takes several seconds. Assembling a project as
an executable file (for desktop systems) or an installer (for mobile devices) takes on
average no more than a minute (for projects implemented by students as part of their
term papers).</p>
      <p>Unreal Engine offers users two development options. Using Blueprints visual
programming language allows them to compile code in a fraction of a second. Besides,
Blueprints is executed in a virtual machine, which isolates errors in the code and
prevents emergency completion. Unfortunately, the use of visual programming means that
although it is possible to implement something complicated in terms of writing software
code, it is not too convenient.</p>
      <p>Using C++ in Unreal Engine requires code coverage with a lot of auxiliary macros.
There is no virtual machine, so any error (e.g. accessing an incorrect memory address)
results in emergency completion of both visualization and the entire engine operation.
The average compilation speed with minimal changes in the code is measured in tens
of seconds. Assembling projects takes many minutes, which significantly slows down
the educational process.</p>
      <p>Cross-platform development is available in both engines, but Unreal Engine has
significantly more restrictions. Given that at the moment there is no possibility of
debugging augmented reality applications in an editor (both in Unity and Unreal Engine),
development and debugging during independent work with Unreal Engine requires too
much time, which negatively affects the effectiveness of the training process.</p>
      <p>With a view to the above, Unity is a preferable tool when training specialists in the
development of interactive visualizations in architecture and civil engineering, and, in
particular, in the field of BIM. Unreal Engine offers a number of advantages, such as</p>
      <p>Virtual and Augmented Reality Technologies in Training Architecture… 7
out-of-the-box photorealistic graphics (an example of visualizing a BIM model using
Unreal Engine is shown in Fig. 2), the ability to use easier-to-learn visual programming,
a large library of 3D modeling materials available to developers, and a number of
features that are not available in Unity. In this regard, Unreal Engine 4 can be used to
introduce architecture and civil engineering specialists to the development of
interactive visualizations of BIM models.</p>
    </sec>
    <sec id="sec-4">
      <title>Studies on the integration of VR/AR technologies and BIM</title>
      <p>BIM technologies, as well as virtual and augmented reality technologies, are actively
developing. Therefore, this field of scientific knowledge in Russia has a large number
of unexplored areas. It is being actively promoted at the Saint Petersburg State
University of Architecture and Civil Engineering, where a number of studies are being carried
out to expand the capabilities of virtual and augmented reality technologies in the BIM
context.</p>
      <p>
        In recent years, the Department of Information Technologies of the Saint Petersburg
State University of Architecture and Civil Engineering has been actively studying the
preparation of photorealistic visualizations of BIM models using virtual and augmented
reality technologies [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
      </p>
      <p>
        A number of studies conducted at the Department are aimed at identifying new
nonstandard and effective scenarios for using VR/AR in the BIM context. There are highly
specialized papers related to the use of virtual reality for safety briefing [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], creation
of interactive visualization with the display of energy efficiency parameters of
buildings and apartment layouts [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. More general issues related to the automated
generation of interactive visualizations of BIM models (including MEP, see Fig. 3)
using virtual and augmented reality are also considered [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Particular attention is paid
to supporting domestic Renga BIM software.
In the course of the study, we performed the comparative analysis of the solutions for
virtual and augmented reality technologies, their advantages and disadvantages in the
context of training BIM and interactive visualization specialists. We also reviewed the
issues of choosing software tools for visualizing BIM models and development
environments for interactive visualizations, and described the most promising areas of
research for this subject at the Saint Petersburg State University of Architecture and Civil
Engineering.
      </p>
      <p>We recommend Oculus Quest HMDs as training equipment with the use of virtual
reality technologies because of their easy setup, accessibility and no need for
highperformance computers. We also recommend Android smartphones with ARCore
technology support as training equipment with the use of augmented reality technology,
characterized by high computing power for real-time visualization of BIM models and
high-quality display.</p>
      <p>Unity and Unreal Engine interactive visualization development environments are
recommended for training specialists in the development of interactive visualizations
of buildings and structures. Unreal Engine offers visualization quality close to
photorealism and visual programming tools that simplify the process of developing program
logic for specialists without a profound knowledge of programming. Unity is currently
an optimal development environment for training specialists with programming skills
in high-level languages, for whom programming and creation of interactive
components will be the main focus in the development environment.
7</p>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgments</title>
    </sec>
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