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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Usability evaluation of a Conversational Artificial Intelligence Interface</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Ligia Maza-Jimenez</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Pablo Torres-Carrión</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Universidad Técnica Particular de Loja</institution>
          ,
          <addr-line>San Cayetano Alto-Loja</addr-line>
          ,
          <country country="EC">Ecuador</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>In this research, the usability of a Conversational Artificial Intelligence environment is evaluated from the metrics of effectiveness, efficiency and satisfaction, taking as a case of the virtual assistant "Max" of the Private Technical University of Loja (UTPL). The evaluation is carried out virtually, with the participation of 45 members of the university community (15 students, 15 parents, and 15 outsiders). An initial informative test prior to interaction is proposed; and the usability questionnaire PSSUQ (Adaptation to Spanish CSUQ) after the interaction. The research has a quantitative approach, with a concurrent and quasiexperimental design of a transectional type, and a descriptive scope. The results obtained show that the level of effectiveness, efficiency and satisfaction metrics are low, so it is concluded that the interaction strategy of the UTPL Virtual Assistant "Max" should be reviewed.</p>
      </abstract>
      <kwd-group>
        <kwd>Usability</kwd>
        <kwd>Conversational Artificial Intelligence</kwd>
        <kwd>Chatbot</kwd>
        <kwd>University</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Human-Computer Interaction (HCI) is the emerging area of computer science closest
to the user, which studies the communication that occurs between computers and the
people who use them [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. In this context, User Experience (UX) refers to the feeling
of the person when interacting with a computer system [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] and manages mainly three
dimensions or experiences: aesthetic, significant and affective; One of the key factors
for a good user experience is usability. The international standard ISO 9241-11 defines
it as the "Degree to which a product can be used by certain users to achieve specific
objectives with effectiveness, efficiency and satisfaction in a context of specific use"
[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. According to this definition, usability is made up of three main elements, which are
related to the characteristics and objectives of the users and the context of use: a)
Effectiveness: it is defined as the precision and integrity with which users achieve specific
objectives; b) Efficiency: on the other hand, as the resources spent in relation to the
precision and integrity with which the users achieve these objectives; and, c)
Satisfaction: as "being free of discomfort and positive attitudes towards the use of the product
(system, service or environment)".
Research in usability, as well as other sciences, has been enriched by Artificial
Intelligence (AI), which has allowed the establishment of intelligent interaction environments
[
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. According to García [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], AI tries to explain mental functioning based on the
development of algorithms to control different things, combining several fields, such as
robotics, expert systems and others, which have the same objective, which is to try to
create machines that can think for themselves. AI can be divided into three wide
scenarios [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]: a) narrow or weak that is limited to one functional area; b) general,
containing the power of reasoning, problem solving and abstract thinking; and, c) the super
intelligence that is the maximum level when the AI exceeds the human intelligence.
Within the weak AI is Conversational, with a strong relationship with HCI, which
guarantees that simulated conversations can be made with a computer [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], opening the space
to develop empathetic behaviors between the machine and the user.
      </p>
      <p>
        Conversational Artificial Intelligence (IAC), according to Nieves [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] is responsible for
the logic behind the robots, that is, it is the brain and soul of the chatbot. Without IAC,
a bot is just a bunch of questions and answers. Additionally, the IAC is powered by
Natural Language Processing (NLP), which focuses on human language interpretation,
while developers present the basic framework of how a conversation can develop.
Simply put, IAC and humans work together to create a virtual conversational
experience.
      </p>
      <p>
        Chatbots are programs that use natural language processing (NLP) in a question and
answer system (QA systems) [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. Its purpose is to simulate an intelligent dialogue with
a human interlocutor, through text messages through a console or through voice. They
started from the Turing Test [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] that originated in 1950 by Alan Mathison Turing,
From the passage of time until today there is an interesting evolution of chatbots, the
most current ones are hosted on websites to personal virtual assistants on mobile
devices which include features that make them one of the most attractive tools for a
company or institution. As a result of the health emergency due to the expansion of the
coronavirus COVID-19, chatbots have gained ground in terms of online assistance, in
order to keep society informed on different topics. For this reason, this study evaluates
the usability of the UTPL "Max" virtual assistant, based on the effectiveness, efficiency
and satisfaction metrics.
      </p>
      <p>To this study, it is proposed a quantitative approach as the methodology, with a
concurrent and quasi-experimental design, of a transactional or transversal type, with a
descriptive and correlational scope. The results obtained indicate that there is a low
level of usability due to different factors such as: presence of errors, difficulty in using
the system, lack of friendly interface, imprecise information and preference for
interaction with human beings.</p>
    </sec>
    <sec id="sec-2">
      <title>Methodology</title>
      <p>It is proposed to evaluate the usability of an active IAC environment in a higher
education institution. The UTPL “Max” virtual assistant has been selected as the
evaluation interface. Following the indications of ISO 9241-11, the effectiveness,
efficiency and satisfaction metrics have been selected.
2.1</p>
      <sec id="sec-2-1">
        <title>Research design</title>
        <p>
          Taking into account what this research mentions [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ], it has the following design see
• IIt integrates
numerical
data for its
later
statistical
analysis.
        </p>
        <p>Quantitative
approach
2.2</p>
      </sec>
      <sec id="sec-2-2">
        <title>Sample</title>
      </sec>
      <sec id="sec-2-3">
        <title>TYPES</title>
      </sec>
      <sec id="sec-2-4">
        <title>OF USER</title>
        <sec id="sec-2-4-1">
          <title>Students</title>
        </sec>
        <sec id="sec-2-4-2">
          <title>Parents</title>
        </sec>
        <sec id="sec-2-4-3">
          <title>Externs</title>
        </sec>
      </sec>
      <sec id="sec-2-5">
        <title>TOTAL</title>
        <p>Concurrent and
quasi-experimental</p>
        <p>design
• Confirm results
through
crossvalidation
between
variables
• The sample of
this study is not
random.</p>
        <p>• Collect data in
a single
moment.
• Describe the
variables and
analyze their
incidence and
interaction at
any given
time.</p>
        <p>Transectional</p>
        <p>type</p>
        <p>Descriptive</p>
        <p>scope
• Specify
characteristics
of the
participating
sample and
investigate the
incidence of
the variables in
the population.</p>
        <p>
          n
15
15
15
45
%
33,33
33,33
33,33
100
The sample is of a non-probabilistic type, selected following the technique called
accidental or snowball, which takes advantage of the people available at any given time for
the purpose of the study [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]. It should be noted that the type of sample was conditioned
by the national health emergency established on March 17, 2020 by Presidential Decree
1017 Agreement No. 00126-2020 [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ], see Table 1.
2.3
        </p>
      </sec>
      <sec id="sec-2-6">
        <title>Instruments</title>
        <p>
          The instruments used for the present study are the following:
 Initial test: It is an ad-hoc survey that collects personal data and identification of the
emotional state of the participants. It consists of 10 items, among which are:
informed consent; personal data, classification of emotions, reason for emotions,
effectiveness, efficiency and satisfaction in relation to the interaction of with the
Virtual Assistant "MAX" of the UTPL.
 System usability questionnaire after the PSSUQ study (Adaptation to Spanish
CSUQ): Whose objective is to evaluate the general satisfaction of users with an
interface? Account of 16 items, which is answered by a Likert-type scale of 7 options
classified from one to seven, is classified into three variables a) Utility of the
corresponding system of item 1-6; b), Quality of the information to items 7-12; c) Quality
of interface to items 13-16. The higher score, the higher level of satisfaction in
general and a reliability (Cronbach's Alpha, α = .96) [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ].
2.4
        </p>
      </sec>
      <sec id="sec-2-7">
        <title>Procedure</title>
        <p>Stage 1. Interaction planning: This stage specifies the technology that will be used to
capture the information related to the characteristics of user behavior while
participating in the evaluation with IAC.
 In the first instance, the evaluation instruments were selected: Initial ad-hoc test
which was developed using the Microsoft Forms tool, the system usability
questionnaire after the PSSUQ study (adaptation to Spanish CSUQ) and as an environment
IAC used the virtual assistant "MAX" from UTPL.
 The next step was to determine the sample that is divided into 3 groups: Students
(Postgraduate in Information Sciences and Technologies and Undergraduate
students corresponding to English, biochemistry, accounting and auditing, medicine,
psychology, economy and architecture of the UTPL), Parents and External Persons,
made up of 15 participants each; the same ones that have been contacted through
social networks, WhatsApp and phone calls.
 To end the first stage, a preliminary test planning or piloting of the application of the
questionnaires was carried out based on an application protocol guide, to clarify,
specify and perfect the method of application of instruments.</p>
        <p>
          Stage 2. Execution: The execution phase consists of three moments:
 In the first moment, the ad-hoc emotion identification questionnaire was applied
online, which measures the usability of the virtual assistant "MAX" of the UTPL by
the participants. This process lasted 5 min. approximately.
 In the second moment, the participants share the screen through the ZOOM web
conferencing and video conferencing services platform and will interact with the
UTPL virtual assistant "MAX"; This process will be recorded for a period of 2 min.
 Finally, in the third moment, the participant answers an online usability
questionnaire after the PSSUQ study (adaptation to Spanish CSUQ) online, regarding their
appreciations of the experience to verify the validity and reliability of the Chatbot
instrument (Assistant Virtual “MAX” of the UTPL) used, the test lasted 3 min.
approximately; at that time, the metrics of efficacy (average of complete tasks and
usability problems) and efficiency (task time and errors) and satisfaction (satisfaction
scales) were evaluated [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ]
Stage 3: Analysis of results: In this section, the data was analyzed with the results
obtained in the initial test and usability questionnaire of the system subsequent to the
        </p>
        <sec id="sec-2-7-1">
          <title>PSSUQ study, using descriptive tables in Excel.</title>
          <p>3</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Results</title>
      <p>This section is described according to the objective set based on the initial test and
usability questionnaire of the system after the PSSUQ study, measuring the usability of
the virtual assistant "MAX" of the UTPL, see Fig 2.
71.1% of users mention never using the UTPL “MAX” virtual assistant a week.
80
60
40
20
0
71,1
Never
22,2
0 to 30
minutes
2,2
4,4
0</p>
      <p>0
30 to 60 60 to 90 90 to 120 More
minutes minutes minutes than 120</p>
      <p>minutes
%</p>
      <p>A. Frequency of errors when using the</p>
      <p>virtual assistant.</p>
      <p>Frequently</p>
      <p>Occasionally</p>
      <p>Rarely</p>
      <p>Never
13% 6%
50%
31%</p>
      <p>B. Service satisfaction with respect to
virtual assistant
Totally satisfied
Satisfied
No satisfied
40%
7%
53%
As part of the research, the system usability questionnaire after the PSSUQ study is
applied after the interaction see Fig. 3, 4:
70
60
50
40
30
20
10
0
64,4
51,1</p>
      <p>
        System utility
Interface quality
In this study 71.1% of the users did not use the virtual assistant “MAX” of the UTPL,
while the participants who did it 50% rarely found errors. Likewise, 53% are satisfied
with the service at the time of interaction. For this reason, the effectiveness, efficiency
and satisfaction metrics have a medium level of usability. Regarding the system
usability questionnaire after the PSSUQ study, the variables of quality systems, information
quality, interface quality and perceived satisfaction obtained a low level of more than
50%, which means that review the interaction strategy of the Virtual Assistant "Max"
of the UTPL. The same occurs with the study carried out by Valle [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ] in Mexico, with
the aim of using a conversational assistant to help resolve doubts of university students
in their degree process, obtained as a result that the people who used the virtual assistant
they rated their interaction low, compared to people who interacted with a human to
obtain academic information, as well as indicating that the design and responses that
do not give enough information could be improved. Along these same lines, Peralta
[
        <xref ref-type="bibr" rid="ref18">18</xref>
        ], in his study carried out in Peru, with the aim of measuring the level of
improvement in personalized assistance in the process of obtaining a degree in a university
through the use of chatbot, found that the effectiveness of virtual assistant depends on
the use of an agile methodology, simplicity of usability and operation of the program.
Taking into account the aforementioned studies, the similarity that exists with this
study, regarding the level of usability, can be evidenced.
5
      </p>
    </sec>
    <sec id="sec-4">
      <title>Conclusions</title>
      <p>
        In this way, it is concluded that the low levels of usability obtained in this study are due
to different factors such as: presence of errors, difficulty in using the system, lack of
friendly interface, imprecise information and preference for interaction with human
beings. In this sense it is important to take into account what was mentioned by Sánchez
[
        <xref ref-type="bibr" rid="ref19">19</xref>
        ], the usability of a product is the quality attribute that is given to an interface based
on its easy interaction and the satisfaction it produces when used. Therefore, it is
recommended that the virtual assistant be widely disseminated, and that an acceptable
service provision be offered that guarantees its usability.
      </p>
    </sec>
  </body>
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