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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Pisek { Programming with Blocks Competition A new Slovenian Programming Competition</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Matija Lokar</string-name>
          <email>Matija.Lokar@fmf.uni-lj.si</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Ljubljana, Faculty of Mathematics and Physics</institution>
        </aff>
      </contrib-group>
      <abstract>
        <p>Promoting computer science through programming competitions is widespread all around the world. Computer competitions for students in Slovenia have a long and respectable history - they date back to the nineteen seventies, soon after the subject Computer Science was introduced in the o cial curricula as an elective course. These competitions were used to promote the eld as well as to enrich computer science education. In the paper, we will present the current situation in Slovenia. In the last years (under the cover of ACM Slovenia) we established an almost complete vertical line of competitions that encompasses the youngest and reaches up to university students. As we observed a huge gap in attendance between highly successful Bebras competition and the competition on the next level, we started to prepare a new competition, named Pisek - Programming with Blocks Competition with the goal to address the area between computational thinking and problem solving with programming and algorithms. We based the development of the competition on the experience IOI-France had with their Algorea competition. The main part of the paper is the presentation of the competition. We discuss some of the decisions about its structure. Some data about the two trial competitions we conducted this spring are presented. We conclude with a call to cooperation between interested countries.</p>
      </abstract>
      <kwd-group>
        <kwd>programming competitions</kwd>
        <kwd>block-based programming lan- guages</kwd>
        <kwd>motivation</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        It is widely believed that participating in various competitions can be a
valuable learning experience ([
        <xref ref-type="bibr" rid="ref19">19</xref>
        ]). As Katz states in [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] competition makes the
studying of various subjects more attractive. The same holds true for teaching
and learning informatics (i.e. computer science; an equivalent terminology often
used in Europe). Dagiene claims in [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] that informatics competitions may be
the key to fully exploiting the potential of new knowledge and an attractive way
to connect technology and education.
      </p>
      <p>
        Various forms of competitions can be identi ed, covering vastly di erent
areas of computer science from robotics, multimedia, and arti cial intelligence
to the usage of spreadsheets. They are conducted in various forms - they can
be held online or on-site, be project-based or task-based. Nevertheless, most of
Computer Science competitions for students are programming contests focusing
on algorithms, exempli ed by the model of the International Olympiad in
Informatics, see ([
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]) or ACM International Collegiate Programming Contest ([
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]).
Students are required to solve algorithmic problems and implement the solutions
as computer programs. The students' programs are checked for correctness by
automatically testing their input/output behaviour.
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>Computer competitions for students in Slovenia</title>
      <p>
        Computer competitions for students in Slovenia have long and respectable
history ([
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]). It all started in 1977 with the idea to enhance the subject of computing,
which was introduced in the school year 1971/72 into the curricula as an elective
subject in Slovenian secondary schools. The competition was well accepted. In
the past four decades, many generations of high school students attended these
competitions and today they mostly represent the skeleton of the Slovene
computing community. Today, the former competitors are professors at universities,
researchers at institutes, and above all, it is impossible to imagine the Slovenian
ICT industry without them ([
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]).
      </p>
      <p>
        The changes in curricula and di erent approaches in uenced computing
competitions. As already discussed in Section 1 there are di erent ideas about the
content and the form that competitions in computing should follow. We will limit
our presentation to competitions in programming, organized under the Slovenian
chapter of ACM ([
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]).
      </p>
      <p>
        Until 2020, ACM Slovenia organized three computing competitions ([
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]).
Their o cial (Slovene) names are:
{ Bober - mednarodno tekmovanje iz racunalniskega razmisljanja (Bebras
      </p>
      <p>International Competition in computational thinking)
{ RTK - Srednjesolsko tekmovanje ACM iz racunalnistva in informatike (RTK
- high school competition in computer science)
{ UPM - Univerzitetni programerski maraton (UPM - university programming
marathon)</p>
      <p>
        The rst two competitions are aimed at primary and secondary school
students (K - 12). The third one is for university students, although secondary
school students are allowed to participate and each year there are approximately
20 such students. All competitions are based on international ones (Bebras([
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]),
IOI([
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]) and ACM ICPC([
        <xref ref-type="bibr" rid="ref17">17</xref>
        ])). RTK and UPM competition are also used to
select Slovene national (or Universities') representatives at corresponding
international competitions.
      </p>
      <p>In Table 1 the data on the number of contestants for last few years is given.
As competitions have di erent levels, the numbers are given for the competition
at the lowest (school') level, where there is no limit on the number of contestants
allowed to participate.</p>
      <p>
        There is quite a signi cant drop in the numbers between the primary and
secondary school competitions, namely, between the number of contestants in
Bebras and in RTK competition, a gap which is not apparent in the
competitions in other subjects. We discuss several possible reasons, and one of the
most probable ones is the fact that RTK is mostly based on the knowledge of
programming, which is all but absent in our curricula ([
        <xref ref-type="bibr" rid="ref11 ref24">24,11</xref>
        ]). We expected
the introduction of more programming into the curricula in the primary and
secondary schools [
        <xref ref-type="bibr" rid="ref11 ref24">24,11</xref>
        ] there will be a signi cant increase in the number of
contestants at the RTK competition. However, the increase has so far not been
substantial.
      </p>
      <p>
        Following the Report of the expert working group for the analysis of the
presence of computer and informatics content in primary and secondary Slovenian
school programs and the preparation study on the possible changes (RINOS)
(see [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]) we detected a need for a competition to surmount this drop in the
number of contestants between the Bebras and RTK competitions.
      </p>
      <p>
        Therefore, we decided to prepare a new form of competition, a competition
where block based programming language is used. One of the main goals was,
if we paraphrase Dagiene in [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], to prepare a well-organized competition with
interesting, playful, exciting problems, which will invite children to use
programming to explore the understanding of reality, the possibilities and de ciencies of
computing.
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Pisek - programming with blocks competition</title>
      <p>The idea for a new competition in programming has been present in Slovenia for
quite a long time. The main goal of this new competition (besides enhancing the
knowledge of participants in computer science) was to attract more students to
lear programming and to encourage them to participate in the RTK competition
later on. We already have quite a success with the Bebras competition (the
ratio between the number of participants and all primary and secondary school
students is constantly among the highest of all participating countries). On the
other hand, children's interest in programming is growing in Slovenia, too. So our
(very ambitious) plans were to attract at least 25% of the population competing
at the Bebras competition. So we were well aware (as that means approximately
8000 participants) of the necessity in using automatic evaluation system.</p>
      <p>
        Teachers in primary schools also suggested we should use block oriented
programming languages, which are becoming increasingly common in introductory
computer science classes all over the world ([
        <xref ref-type="bibr" rid="ref31">31</xref>
        ]). They suggested Scratch ([
        <xref ref-type="bibr" rid="ref28">28</xref>
        ]),
as it is mostly used in the elective subject Computing in the Second educational
cycle (from the 4th to the 6th grade). However, we were somewhat hesitant to
use Scratch. Namely we (an informal group discussing the possibility of a new
Slovenian programming competition) mostly see Scratch as expressed in the o
cial web page [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ] "With Scratch, you can program your own interactive stories,
games, and animations | and share your creations with others in the online
community. Scratch helps young people learn to think creatively, reason
systematically, and work collaboratively | essential skills for life in the 21st century."
We did not want to "drop" the possibility of sharing with community, using and
creating multimedia, working collaboratively and similar which obviously
cannot be automatically evaluated. We imagine that Scratch would mostly be used
in Slovenian schools as a tool that "provides students with an opportunity to
express their creativity through stories, games, and animations"([
        <xref ref-type="bibr" rid="ref23">23</xref>
        ]) Our idea
is that Scratch is more appropriate for a di erent kind of contests, where
creativity is encouraged and artistic merit rewarded, for example in competitions
described in [
        <xref ref-type="bibr" rid="ref16 ref4">4,16</xref>
        ].
      </p>
      <p>
        Fortunately at the 2017 International Bebras Tasks Workshop we were
introduced to the Algorea system ([
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]), developed by the French IOI Team. The
system supports automatic assessment of programs written in Blockly ([
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]),
Google's block oriented programming language. We were fortunately just in the
process of preparing an e-textbook "Visual Programming - E-textbook for the
introduction to programming" ([
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]), which is also based on Blockly. Colleagues
from the French IOI Team kindly enabled the hosting of the Slovene language
translation and adaption of the Algorea on their system.
      </p>
      <p>
        Technically, we were prepared and in 2018, our rst tasks appeared in our new
portal. The new system is called Pisek (Chicklet { available at [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]) in contrast
to Putka (Chicken) where we run our RTK and UPM competitions ([
        <xref ref-type="bibr" rid="ref26 ref27">27,26</xref>
        ]).
      </p>
      <p>
        As the competition was still in its alpha phase of preparation, we decided
to use the portal as an open collection of tasks solvable with Blockly where
programs are checked for correctness by automatically testing their input/output
behaviour. We managed to prepare more than 250 various tasks. The majority
were original, but we also used the exercises given in the e-textbook ([
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]).
      </p>
      <p>We had the possibility to observe the rst contact with the system in three
primary schools where students in 4th or 5th class (aged from 9 to 11 years)
already had some experience with Scratch (between 6 - 12 hours). Even without
teacher's intervention, they had no problems with Blockly. That further
supported our decision to choose Blockly as the programming language used at
System Pisek.
3.1</p>
      <sec id="sec-3-1">
        <title>Organization and execution</title>
        <p>
          First impressions are long lasting. This familiar phrase is true for the rst
encounter of the student with a task, a tool, and with a competition as well.
Therefore, we decided that we should use all of the school year of 2019/20 to
perform a few pilot competitions, where we could nalize the rules of the
competition, especially which divisions/categories the competition should have. We
also wanted to test our abilities to "prepare a well-organized competition with
interesting, playful, exciting problems, which will entice children to use
programming to explore understanding of reality, possibilities, and de ciencies of
computing" (in [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]).
        </p>
        <p>The rst pilot competition The format of the rst pilot was as follows. We
had ve categories, depending on our school system1: 4th - 5th class primary
school, 6th - 7th class primary school, 8th - 9th class primary school, 1st - 2nd
class secondary school and 3rd - 4th class secondary school.</p>
        <p>The majority of the tasks on the primary school levels were tasks on the net
(Fig. 2), where the main character (chicklet, bee, scout ...) moves and performs
various goals.</p>
        <p>Within the given time (40 minutes) the contestant could try as many times as
they wished to submit the task. They immediately received feedback on whether
the task was solved properly or not.</p>
        <p>Beside tasks on the net, the second most used type were Turtle graphics tasks
(Fig. 3).</p>
        <p>Most of the tests for secondary school categories as well as one of the tasks in
the upper two categories in primary school were "classical" programming tasks
as it can be seen in Fig. 4.</p>
        <p>
          We also used various forms of the tasks. For example, the task in Fig. 3
requires that the student corrects the given program. Using block-based language
allows us to make a Parsons Puzzle type of problems ([
          <xref ref-type="bibr" rid="ref25">25</xref>
          ]), like the task in Fig. 5.
We would also like to note that this particular task was chosen in the second
pilot to be the one that all contestants will probably solve.
1 In Slovenia children enter primary school at age 6. The primary school has 9 grades
and high school has 4 grades
        </p>
        <p>Fig. 2. Task on a net</p>
        <p>We could also modify the di culty of the task with (or without) prescribing
the maximum number of blocks allowed (see upper right corner in Fig. 3, where
the limit is used). In addition, a part of the task preparation was also the decision
on how to present the available blocks. In Fig. 4 we used all the default blocks
given in Blockly, arranged into categories. In the task in Fig. 2 only the necessary
blocks are given, while in Fig. 3 there are some super uous blocks. This can have
a signi cant impact on the rate of the students' success in solving the task.</p>
        <p>A well-appreciated property of Blockly we used quite often, is the possibility
to make your own blocks with their own behaviour. We used new blocks with
the behaviour appropriate for the task given, even though they are the same
algorithmically. So for example in Fig. 2 we have a block "poberi plastenko"
("pick up the bottle") and in Fig. 5 a block "pojej deteljico" ("eat the clover").
We could also "hide" some unnecessary complexity (for example, in a certain
task a block "read all the date in a table" was provided).</p>
        <p>We invited several teachers to take part with their students in the rst pilot.
The response was very good and at the end, we had 654 participants from 10
primary schools and 7 secondary schools. The rst pilot took place in the rst
week of February. Each class teacher decided the exact time within this week
when the students competed. Teachers who had integrated the contest in their
teaching activities supervised the contestants.</p>
        <p>Teachers as well as students were very satis ed with the competition and the
majority of the students expressed their intent to participate again in the next
pilot or in the "real" competition next year.</p>
        <p>The second pilot competition At the end of the rst pilot participants
answered several questions about the competition. We asked them about their
perceptions regarding computing, participation (and success) at the Bebras
competition, about the grades in some subject they received in the last school year,
as well as about their opinions regarding the di culty of the tasks, the format
of the competition and similar. When we analysed the results of the competition
and the data from the questionnaires we learned a lot. The detailed analysis is
in the works and we will report about the ndings in the forthcoming papers.
The most important conclusion we got from the rst pilot was that we should
try with a di erent categorization. Namely, there was quite a di erence within
the same category of the contestants' opinion about the perceived di culty of
the tasks. The teachers{mentors also observed that there was a huge di erence
in the students' abilities within the same category which is quite often not
directly connected to the class the student attends. We considered those comment
when we prepared the second pilot due in April. Of course, we could not have
too many categories or we would not be able to provide enough tasks. After lots
of discussions and exchanges of opinions we changed the categories (partially
following RTK system) into:
{ 4th - 6th class primary school - Beginners,
{ 4th - 6th class primary school - Advanced,
{ 7th - 9th class primary school - Beginners,
{ 7th - 9th class primary school - Advanced,
{ secondary school - Beginners,
{ secondary school - Advanced,
{ secondary school - Experts</p>
        <p>
          For the second pilot we also prepared the list of the programming concepts
the tasks in each category will address ([
          <xref ref-type="bibr" rid="ref21">21</xref>
          ]).
        </p>
        <p>The next pilot was planned for the third week in April. We planned to use
the same format of the competition, namely the teacher on each participating
school decides when exactly in the given week the competition will take place.
The decision at which level (Beginners, Advanced, Experts) the student should
participate was meant to be left to teacher-mentors.</p>
        <p>Unfortunately, the COVID-19 pandemic changed our plans. As we had
already prepared the tasks, we decided to try an online competition where each
registered contestant had one try (40 minutes) in each category during the rst
week in May. We did not have the means (nor did we attempt) to check the
appropriateness of the category the participant had chosen. We did not attempt
to prevent multiple registrations of the same person, either. Therefore, this must
be considered in the analysis of the results.</p>
        <p>Due to the chaotic situation we did not attempt to publicize the competition
widely. We just asked the teachers who participated as mentors in the rst
pilot to inform their students about the competition and to encourage them to
participate. Altogether, we had 410 contestants. As many of them competed in
several categories, there were actually 296 students participating in the second
pilot. Approximately half of them competed in the rst category "4th - 6th class
primary school - Beginners".</p>
        <p>All in all the majority of the participants were satis ed with the competition.
We also got the con rmation that the competition should be well accepted in
schools.</p>
        <p>
          For any and all interested the tasks used in both pilot competitions are now
freely available at Pisek([
          <xref ref-type="bibr" rid="ref22">22</xref>
          ]), under "Stara tekmovanja" (Old competitions),
where the tasks we prepared but didn't use are available as well.
3.2
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>Future plans</title>
        <p>We plan to start with the rst "real" competition in the school year of 2020/21.
The competition will take place in the rst two weeks of February 2021. We hope
the situation with pandemic will allow the implementation of the competition
where the contestants are supervised by their teachers. If we are be forced to use
unsupervised online format (like in the second pilot) we will prolong the pilot
phase of the competition for another year.</p>
        <p>Till then we have to carefully analyse all the data gathered in both pilot
competitions. In the second questionnaire we also asked the students to rank all
the tasks' di culty levels. We had namely tried to sort the tasks in the order
from the easiest to the hardest. With all this data we have to carefully prepare
the collection of contest's tasks.</p>
        <p>If the school level competition is successful we will enhance the competition
according to the model used at the Bebras and RTK competitions. Those two
competitions are conducted at two lewels: school-wide in November (Bebras) and
in January (RTK) and nation-wide in January (Bebras) and in March (RTK).</p>
        <p>
          We will also try to establish our own contestant system (mostly due to the
problems the youngsters have with the registration) with the possibility to use
existing AAI infrastructure ([
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]). This will allow students the possibility of using
their existing school accounts, therefore the organizational burden will be lighter.
We are also developing a system allowing simple visual preparation of the tasks.
That will allow us to invite teachers to submit their proposals for the tasks.
4
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Conclusion</title>
      <p>
        Our goals and desires for the competition mostly follow the same lines as
expressed in the description of the Slovak Logo programming competition in [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ].
We hope that Pisek - programming with blocks competition will continue and
that more and more schools in our country will take part in it. Coding
competitions are a great way for the students to apply their coding skills in a fun context,
and the participants get the real-world experience of coding to solve a problem,
which is essential in order to enhance their analytical skills and creativity.
      </p>
      <p>
        We would be very happy if our competition proved to be an inspiration for
colleagues in other countries to follow and if a programming with blocks
competition eventually grew to become an international competition like Bebras
([
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]). With the help of the international community it will be easier to prepare
exercises of even higher quality. Namely, having a rigorous (i.e. accurate,
unambiguous, succinct, complete and solvable), interesting and fun problem set is the
key to a successful contest.
      </p>
    </sec>
  </body>
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