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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Designing Problem-Based Learning to Develop Computational Thinking in the Context of K-12 Maker Education</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Faculty of Education, University of Oulu</institution>
          ,
          <addr-line>90014 Oulu</addr-line>
          ,
          <country country="FI">Finland</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Computational thinking (CT) is a fundamental concept in the disciplines associated with information technology including informatics. Developing CT helps understand the principles of informatics. CT can be effectively developed through the facilitated problem-solving tasks in problem-based learning (PBL). This study introduces on-going project which aims to develop educational practices in PBL to foster CT. As a context to foster CT, the study chooses maker activities. Maker activities provide hands-on problem-solving experience which can enhance development of CT. Focusing on key aspects of PBL and teacher's facilitation of problem-solving processes, the study explores how CT can be effectively developed through maker activities. The participants of the study are inservice teachers and their pupils. The teachers design maker activities consisting of four sessions. Pupils' CT proficiency is assessed after each session and teachers improve the following sessions based on the assessment results. The study advances understanding of CT from learning science perspectives. The findings can be applied into pre-service and in-service teacher education.</p>
      </abstract>
      <kwd-group>
        <kwd>Computational Thinking</kwd>
        <kwd>K-12 Education</kwd>
        <kwd>Maker Education</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Computational thinking (CT) shares its elements with principles and concepts of
informatics. CT can be defined as “the thought processes involved in formulating problems
and their solutions so that the solutions are represented in a form that can be effectively
carried out by an information-processing agent” [Cuny, Snyder, &amp; Wing, 2010, as cited
in [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]]. CT has been considered as a skill set which every child should have [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ], and
many countries (e.g., Finland, the United Kingdom, Japan) have initiated the
curriculum reform to introduce the concept of CT at schools. Thus, currently, there are needs
to develop approaches to integrate CT in the existing school practices and support
teachers’ professional development [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
      </p>
      <p>
        Jeng and colleagues [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] select the ten relevant components of CT and explain the
connection between CT and the problem-solving cycle. Problem-based learning (PBL)
provides opportunity to develop CT through suitably designed problem-solving tasks
with teacher’s facilitation [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. In PBL, pupils commonly work in a small group and
solve a complex problem which does not have single correct answer [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Ill-structured
problem-solving and collaborative problems-solving are considered as the key aspects
of PBL [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. Teacher’s role of facilitating problem-solving processes is crucial in
successful PBL [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Maker education is a common context for PBL in K-12 schools.
Maker education is built upon constructionism introduced by Harel and Papert [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ],
which highlights learning through making tangible artefacts [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Tangible making helps
pupils grasp the abstract CT concepts, and ill-structured problem-solving processes
with physical materials provide pupils with concrete experience to apply CT [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>This study aims to develop educational practices in PBL to foster CT in the context
of K-12 maker education. Focusing on the educational practices in PBL, this study
explores how the key aspects influence development of CT and how teachers improve
their role in PBL to foster pupils’ proficiency of CT. The study is divided into the
following three sub-studies:
1. To what extent is CT developed through PBL in the context of maker education?
2. In what ways is development of CT enhanced by the key aspects of PBL in the
context of maker education?
3. In what ways do teachers improve facilitation of PBL in the context of maker
education?
2</p>
    </sec>
    <sec id="sec-2">
      <title>Related studies</title>
      <p>
        The previous studies have proposed CT frameworks and models, however, there has
not been a single definitive view of what CT includes. Some frameworks (e.g., [
        <xref ref-type="bibr" rid="ref18 ref7">7,18</xref>
        ])
include both cognitive (knowledge and practices of computing) and metacognitive
aspects of CT (perspectives and attitudes of computing), while others (e.g., [
        <xref ref-type="bibr" rid="ref12 ref13">12,13</xref>
        ]) focus
only on cognitive aspects of CT. Tang and colleagues [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] listed the assessment
methods commonly used in the current literature, such as traditional test, portfolio and
survey. They suggest using qualitative measures, such as interviews and think-aloud as
supplemental assessments to deeper investigate CT proficiency.
      </p>
      <p>
        In constructionism-based maker activities, informal formative feedback, which
assist the progress of the project and provide opportunity to revise understanding, is part
of culture [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Yin et al. [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ] focus on assessing four aspects of CT concepts /
capabilities: abstraction, decomposition, algorithm design, and parallel generalization, as well
as CT disposition listed in [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. They developed and test the assessment methods
(openended CT integrated achievement test and self-report survey) based on the framework
of learning outcomes of CT embedded in maker activities.
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Methods</title>
      <p>Participants of the study are in-service teachers and their pupils in K-12 schools in
Finland. The teachers are chosen from the members of a regional network which promotes
maker education by providing in-service teachers with training to design and implement
maker activities. Background of the teachers in the network differs, from those who
have skills in using ICT tools in teaching and learning to those who are not necessarily
technology-oriented teacher. However, the training sessions include both technical
contents and pedagogical contents regarding maker activities and CT, which enable the
teachers to design, implement and evaluate suitable maker activities.</p>
      <p>
        This study is design-based research (DBR) where in-service teachers plan and
implement PBL activities in the context of maker education. Becker and Jacobsen [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]
conducted DBR to study the development of teacher knowledge, pedagogy and practice
through the maker activity sessions. In this study, an activity consists of four of a 90
minutes session, where pupils make an artefact in a small group. In the pre phase, the
teachers develop the PBL activity based on the pre-designed model with required
conditions provided by the researchers. After each session, the teachers reflect on the
educational practices and improve them for the next session. Qualitative data are collected
through observations, teachers’ activity plan and interviews, as well as assessment of
CT (see Table 1).
We develop the assessment methods based on the open-ended tests and self-reported
survey in [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. Although their study only measured four components of CT, we aim to
measure ten components of CT which are relevant to problem-solving processes
introduced by [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Pre- and post-test and survey are performed in the beginning and in the
end of the maker activity. We add portfolio and artifact-based interview to capture
problem-solving process in details [
        <xref ref-type="bibr" rid="ref14 ref18">14,18</xref>
        ]. The assessments are performed after every
session and the results are shared with teachers to improve the following session.
      </p>
      <p>This study provides suggestions for educational practices to effectively develop CT
through PBL in the context of maker education. The findings can be applied to teacher
education and in-service teachers’ professional development for designing and
implementing PBL which can enhance CT. As this project is work in progress, International
Conference on Informatics in Schools 2020 provides a great opportunity to discuss with
experts in the fields and develop the research design to get the best results.</p>
    </sec>
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