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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Transformation of the Digital Transformation Tasks of Education</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Ural State Pedagogical University</institution>
          ,
          <addr-line>Cosmonaut Avenue, 26, 620017 Yekaterinburg</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>The possibilities of implementing the ideas of digital transformation of education, formulated in a number of scientific works and programs are analyzed in the article. From a comparison of the stated goals of digitalization and the conditions for their achievement, it is concluded that it is premature to set them at the present time. At the same time, there are two tasks that are relevant for Russian educational organizations of all levels - the creation of a universal network communication system for educational purposes and the use of multimedia testing. The need for a domestic educational communication system clearly manifested itself in 2020 in connection with the massive use of distance learning at all levels of education. The need to use multimedia objects in test computer control is justified by a noticeable expansion of the scope of its use: primary school, language disciplines, disciplines of the aesthetic cycle, medicine, computer science, etc. Two main technological approaches to creating multimedia tests are discussed: using specialized test systems and using interactive video. The approaches are illustrated with examples from the discipline "Computer mathematics". The solution to both problems is possible at the current level of development of information technologies and systems. The developments must be financed by the Ministry of Education and Science and the Ministry of Education and donated to all educational organizations in Russia. Thus, we are talking about reorienting the tasks of digital transformation to the needs of educational practice.</p>
      </abstract>
      <kwd-group>
        <kwd>Digitalization оf Education</kwd>
        <kwd>Educational Communication System</kwd>
        <kwd>Multimedia Testing</kwd>
        <kwd>Interactive Video</kwd>
        <kwd>Computer Mathematics</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        The ideologist of digitalization of education in Russia is the Higher School of
Economics. Its specialists examined various aspects of this process in great detail, for
example, in the report "12 solutions for a new school" (2018 г.) [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. In another report
(September 2019) "Problems and prospects of digital transformation of education in
Russia and China" its goal is defined as "the achievement of the necessary educational
results by each student through personalization of the educational process based on
the use of the growing potential of DT, including the use of artificial intelligence
methods, virtual reality facilities; development of digital educational environment in
educational institutions; providing public broadband Internet access, working with big
data" [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>We are not going to analyze what the authors mean by "necessary educational
results", but we are going to focus on the means of achievement, which, by definition,
should include the use of the most modern information technologies - artificial
intelligence, virtual and augmented reality, big data, blockchain, and etc. The use of these
tools creates the need to fulfill a number of conditions:
─ creation of a modern technological infrastructure in educational institutions,
implying the equipment with the necessary computer equipment and access to fast
networks;
─ creation of an educational environment that includes educational content and
educational process management tools;
─ development of methods for applying the listed modern technologies in solving
educational problems (what educational tasks can be significantly improved, for
example, the use of artificial intelligence at the level of a university or school, and
to what extent is this justified from the pedagogical, economic, psychological and
ethical point of view?);
─ ensuring the readiness of teaching staff to use modern technologies.
─ the assessment of the realistic fulfillment of these conditions in schools and
universities in Russia allows us to conclude:
─ the state of the technological infrastructure of educational institutions is mainly
determined by state funding, which was previously insufficient to create the
required technical level in most universities and schools. A sad consequence of the
economic problems associated with the pandemic was the proposal of the Ministry
of Finance of Russia in August 2020 to reduce funding for the state programs
"Healthcare Development" and "Education Development" by about 10% in 2021
and 2022; thus, universities cannot count on a noticeable improvement in the
material and technical base and, accordingly, the use of advanced technological
solutions in the near future;
─ if we consider the areas of development, for example, in the field of artificial
intelligence (knowledge representation, machine learning, intelligent robots, cognitive
modeling, etc.), then they do not have tasks related to mass education; the same
can be said about other modern information technologies being developed above;
on the other hand, the tasks solved by educational organizations do not require the
use of such technologies; thus, as long as the linking of new technologies to
education is speculative or distant, they are not required for educational practice.</p>
      <p>This analysis was made not to deny the need to digitalize education, but to indicate
a different approach to identifying its priorities. It is necessary to start not from
beautiful (but impracticable) slogans and someone's commercial interests, but from the
needs of educational institutions. As examples, the authors focus on two similar tasks
that are currently relevant for all schools and universities in Russia, the solution of
which is possible at the existing level of development of information technology, on
the one hand, and not requiring significant financial investments, on the other.</p>
    </sec>
    <sec id="sec-2">
      <title>Objective 1. Educational communication system</title>
      <p>In connection with the forced mass appeal of education to distance technologies
and, in particular, to interactive technologies, the absence of accessible
communication systems oriented towards application in the educational process was revealed.
Teachers are forced to use many different systems: Zoom, Microsoft Teams, Google
Meet, Mirapolis, Discord, Skype, etc. However, firstly, these are not specialized
educational platforms, but universal communication services, which do not provide for
the solution of many educational tasks (keeping a progress journal, polls, access to the
listener's screen, recording, file exchange, etc.); secondly, most of these systems are
commercial - available free versions have limitations on the duration of work (Zoom),
the number of listeners (Discord, Skype). Universities do not provide for the
acquisition of official licenses, as a result, teachers are forced to independently choose the
most convenient system for themselves, and the range of such systems is wide. This,
in turn, forces students to create multiple accounts and work in different systems. At
the same time, it is impossible for teachers to carry out a unified preparation for the
use of services and develop unified organizational and methodological approaches.</p>
      <p>Thus, it seems extremely important for Russian education to have a universal
communication system focused on solving educational problems and providing both
on-line (conducting interactive classes) and off-line – saving and accessing
educational content, giving-receiving-evaluating educational assignments, keeping a
progress journal, communication of participants at the chat and forum level, interaction
with mobile devices. The system should be developed by order and with funding from
the Ministry of Education and Science of the Russian Federation and the Ministry of
Education of the Russian Federation, and free for schools and universities. It will
ensure:
─ universality and continuity between different levels of education;
─ unity of approaches to building the educational environment, content development;
─ uniformity of teacher training;
─ the issue of using systems with personal data located all over Russia will be
withdrawn.</p>
      <p>The development of such a system is quite possible within the framework of
existing technologies, and it will provide a real involvement of schools in the digitalization
of education.
3
3.1</p>
    </sec>
    <sec id="sec-3">
      <title>Task 2. Multimedia testing</title>
      <sec id="sec-3-1">
        <title>Statement of the problem</title>
        <p>
          Test checking of knowledge is one of the main forms of control, which was further
developed due to the possibility of using a computer in the testing procedure. At the
same time, the computer assumes a number of functions of a teacher of an algorithmic
nature, performing the storage of the task base, generating a test version from it and
presenting it to the student, receiving answers, comparing them with reference values
and determining correctness, scoring according to established criteria and
demonstrating the results to the testee. Thus, the test computer technology provides large-scale
participation and control operational efficiency, which, in turn, creates the
prerequisite for their frequent use, positively affecting the rhythm of students' academic work.
There are many works devoted to the use of computer tests in the educational process.
The authors analyze the advantages and disadvantages of this form of control, discuss
the possibilities of its use in the distance learning [
          <xref ref-type="bibr" rid="ref3 ref4 ref5 ref6 ref7 ref8">3-8</xref>
          ]. In particular, the following
advantages of computer testing stand out:
─ automation of the survey procedure, which provides the possibility of testing
without the direct involvement of the teacher; the possibility of organizing self-control
of students and distant (remote) checking should be considered as a private
manifestation of this quality;
─ expanding the range of responses of the testee – besides “mark” and “write” in the
blank testing, additional mouse manipulations are involved: mark with a click,
specify an area, move an object on the screen - this opens up fundamentally new
possibilities for constructing tasks (for example, constructing a final image
(phrases) on the screen from individual blanks);
─ efficiency of evaluating the response and the conclusion of the result immediately
after testing;
─ the possibility of automated mathematical and statistical processing of results in
order to generate output forms of performance, as well as assess the quality of the
test, which, among other things, eliminates the need for the teacher to master and
implement computational algorithms;
─ higher security of measuring materials, since a non-variant (accepted in the blank
testing) approach to building an individual test is used, which leads to the
possibility of borrowing answers between students, but a facet one, which allows you to
generate an almost unlimited number of individual options [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ];
─ the possibility to personalize current control through the use of a customizable
rating scale and adaptive testing algorithms.
        </p>
        <p>
          Due to these advantages, computer testing has been used in the educational process
for more than 30 years since the first domestic computers appeared at the school
(KUVT-86, Corvette, Yamaha). In the meantime, the capabilities of computer
technology in terms of screen display of information have grown tremendously, however,
this has almost had no effect on the presentation of test tasks - even in the most
modern testing systems and distance learning platforms (including the most famous),
mainly alphanumeric tests, less often - tests, containing static graphics are used. But
an alphanumeric representation is not at all indispensable quality of a computer
testing. Modern computers are focused on the processing of multimedia information. The
use of multimedia in education is considered mainly as a means of increasing the
visibility and interactivity of the educational process [
          <xref ref-type="bibr" rid="ref6 ref9">6, 9</xref>
          ]. In educational practice,
tests that include multimedia objects — animation, sound, and video — are not
applied. At the same time, they would significantly expand the scope of the use of test
technologies: elementary school and language disciplines, in which it is possible to
provide a vocal formulation of the task; disciplines of the aesthetic cycle, medicine,
etc., in which video and sound fragments could be successfully applied; mathematics
and computer science with the ability to demonstrate screencasts, etc. This article is
devoted to the discussion of technological possibilities of including multimedia
objects in the testing and polling procedure. These possibilities are well described in the
book by I. Cheng et al [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ].
3.2
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>Problem Solving Approaches</title>
        <p>The authors' experience allows to distinguish two approaches to solving the indicated
problem of creating multimedia test control materials.</p>
        <p>
          The first is to use specialized test control systems that support the inclusion of
multimedia objects in the construction of test tasks. As an example, we can cite the
domestic INDIGO system [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ], which allows to perform testing control in a local or
global network, and which has a number of other advantages. The disadvantages of
the system include the fact that it uses flash technology to work with multimedia
objects.
        </p>
        <p>
          The second approach is to use interactive video. Various didactic possibilities of
interactive video and technologies for its creation are described in the work of C.
Benkada and L. Moccozet. However, they do not focus on testing [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]. If in test
systems m/m objects are placed in test tasks, then in the interactive video the situation is
the opposite - test questions (and polls) are included in the training video. During its
viewing, the student is presented with questions or comments regarding what he saw;
while the fragment is paused and resumed after answering the question. Examples of
such applications include PlayPosit [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] and Learnis [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ].
        </p>
        <p>
          Of practical interest is the popular LearningApps application, which, being freely
distributed, allows you to create both multimedia tests and interactive video [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ].
Separately, those and other LearningApps features lose to the above systems,
however, this is compensated by the free use, the presence of the Russian version, a simple
and intuitive interface, the ability to upload products to SCORM format or viewed
from mobile devices.
        </p>
        <p>The didactic features of each of the approaches can be specified.</p>
        <p>Multimedia testing system:
─ provides all types of control: classroom - training, formative, final; extracurricular
- training, final;
─ requires a large number of short multimedia fragments to ensure the variability of
test tasks;
─ in the test, tasks with m / m objects are used along with “ordinary” ones
(alphanumeric or with static graphics);
─ testing procedure is carried out by means of a test shim.</p>
        <p>Interactive video:
─ used for educational control (classroom or extracurricular);
─ based, as a rule, on one video fragment of medium duration (5-15 minutes);
─ a relatively small number of possible types of tasks included in the video clip;
─ product creation is carried out in a specialized application; presentation is possible
in other environments and, in particular, on a mobile device.</p>
        <p>Thus, approaches in a certain way complement each other - their skillful
combination can significantly increase the interactivity of the learning process.
3.3</p>
      </sec>
      <sec id="sec-3-3">
        <title>Field of application example</title>
        <p>The stated approaches were tested by the authors in the process of teaching the
discipline "Computer Mathematics".</p>
        <p>
          Interesting classes of problems, the algorithms for solving which can be
advantageously illustrated, are problems that include the analysis of mathematical models, in
particular the solution of problems with parameters. At the same time, it is convenient
to conduct dynamic visualization of the solution using the animation tools that are
available in the packages Mathcad, Mathematica, Maple [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ]. The toolkit of packages
allows you to view video using the built-in players, however, there is always the
possibility of capturing the screen and recording a video clip in the form of a screencast
with teacher comments. The resulting screencast can be used to prepare an interactive
video.
        </p>
        <p>
          As an example, the solution of the task 4.38 from the task book "Tasks with
Parameters" by V. V. Amelkina and V. L. Rabtsevich is given [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ]. It is necessary to
analyze the influence of the parameter a on the number of roots of the equation
|3x + 3| = ax2 + 4
        </p>
        <p>The solution is conveniently implemented by the method of graphical modeling in
the Mathematica package, making parameter a changeable and using the Manipulate
function - this will allow you to animate the representation of the right side of the
equation on the graph with respect to the fixed graph of the left side. Interactive video
with test tasks included in it is implemented in the LearningApps environment and is
available at https://learningapps.org/display?v=pfi2dq28n20; the final test task, which
allows to evaluate the degree of student understanding of the results of dynamic
modeling, is shown in Fig. 1.</p>
        <p>Fig. 1. Test task from the interactive video “Roots of the equation”</p>
        <p>Multimedia test tasks were implemented in the INDIGO system. Below are
screenshots of such tasks (Fig. 2, 3).</p>
        <p>The discussion and practical testing of the ideas presented showed that the use of
multimedia testing is quite technologically accessible and, therefore, its non-use in the
educational process can be justified only by the conservatism of platform developers,
on the one hand, and tests, on the other. From our point of view, the use of interactive
computer tests should become as common as the use of multimedia to increase
visibility. However, test systems on platforms for hosting online courses, the use of which in
the educational process of universities is now becoming mandatory, do not yet
provide for such an opportunity, which imposes thematic and content restrictions on the
courses being created.</p>
        <p>Thus, we have designated the 2nd task of digitalization, which may well be solved
by existing technologies or simply purchased at the level of ministries (for example,
INDIGO) and transferred to educational organizations.</p>
        <p>In this article, the authors wanted to show that we should free ourselves from the
illusions and captivity of beautiful words contained in the Programs for the
revolutionary transformation of education. We can move on to pedagogically justified planned
activity in the right direction (even with the available scarce technical means). At the
same time, without diminishing the importance of work on the development of
modern technologies - artificial intelligence, virtual reality, big data, etc. – the authors
wanted to note that from the point of view of the problems of schools and universities
practice, it is undoubtedly more urgent to create a national educational
communication system, to develop a networked computer multimedia testing system (possibly
with proctoring elements) of an accessible and convenient interactive video system
with the ability to post content in domestic clouds storage.
Uvarov, S. Wang, Ts. Kahn and others; otv. ed. I. V. Dvoretskaya. Moscow: Ed. House of
the Higher School of Economics. 155 p. (2019)
https://aiedu.hse.ru/mirror/pubs/share/308201188.</p>
      </sec>
    </sec>
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