<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>November</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Sound 2121: Cross-Reality Transitions Between Real and Augmented Sound Landscapes</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Jordan Aik o Deja</string-name>
          <email>jordan.deja@famnit.upr.si</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>K len opi Pucihar</string-name>
          <email>klen.copic@famnit.upr.si</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nuwan T. Attygale</string-name>
          <email>nuwan.attygalle@upr.si</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Matjaž K ljun</string-name>
          <email>matjaz.kljun@famnit.upr.si</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Primorska, UP FAMNIT</institution>
          ,
          <addr-line>Koper</addr-line>
          ,
          <country country="SI">Slovenia</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Primorska, UP FAMNIT, Koper, Slovenia, Faculty of Information Studies</institution>
          ,
          <addr-line>Novo mesto</addr-line>
          ,
          <country country="SI">Slovenija</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2020</year>
      </pub-date>
      <volume>8</volume>
      <issue>2020</issue>
      <abstract>
        <p>Music and sounds have always been an integral part of our society since the prehistoric times. However, music listening has moved from a social experience to a more personal one with audio systems such as speakers moving ever closer to our ear canal. Based on this pattern and various futuristic</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>visions of how we are going to listen to music, one can
start to imagine a situation where a chip in our auditory
cortex will stream sounds directly to our brain. However,
augmenting our hearing with objects around us capable of
streaming sounds directly to our brains might exacerbate the
already present problem of blocking the environment sounds
and not paying attention to what is happening around us.
In this positional paper we discuss not only “What is the
future of music listening and how will we consume music
a hundred years from now?” but also “How are we going
to enable users to pay attention to their environment and
enjoy music listening at the same time?” Put dif erently,
how are we enabling users to constantly switch between the
real and augmented sound landscapes and enable seamless
cross-reality transitions as well as preserve a positive user
experience.
music listening, brain-chip interface, sound streaming, future
vision
1</p>
    </sec>
    <sec id="sec-2">
      <title>BACKGROUND</title>
      <p>One area of Cross-Reality (XR) Interaction explores the shift
between multiple systems on the Milgram’s reality-virtuality
continuum. In this position paper, we envision a future with
a chip-to-brain sound transmitting interface that allows
interaction between and mixing of multiple sound realities and
virtualities from the environment sound to music listening.
Our position diverts from the typical visual augmented and
virtual reality but rather focuses on the problems of sound
and how humans transition between di erent sound sources.
We intend to share a perspective that may consider also the
transitions induced by visual elements, augmentations and
virtual worlds as they are consumed with sound. This paper
also encourages several questions such as how to retain users’
attention, task-awareness and even social communication
while interacting with the environmental sound as well as
streamed one (be it from digital objects in the environment
or unrelated to the environment such as listening to music).
2</p>
    </sec>
    <sec id="sec-3">
      <title>MUSIC LISTENING THROUGHOUT HISTORY</title>
      <p>
        Music is considered to be culturally universal [
        <xref ref-type="bibr" rid="ref17 ref2">2, 17</xref>
        ] and
present across all parts of the globe, reshaping the ways
human live, express themselves and convey emotions [
        <xref ref-type="bibr" rid="ref12 ref7">7, 12</xref>
        ].
It is believed that music originated from naturally occurring
sounds and rhythms that humans echoed by merging them in
patterns, making repetitions while changing tonality using
their voice[
        <xref ref-type="bibr" rid="ref12 ref13">12, 13</xref>
        ], hands clapping [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], and smacking stones,
sticks and other objects around them [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Music has also
helped humans in terms of survival, forging a sense of group
identity and mutual trust [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>
        We create and consume music for various purposes
including: (i) dancing as a social exercise, (ii) providing a common
form of personal or community entertainment, (iii)
communicating ideas and emotions and (iv) having and celebrating
rituals and other activities [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. While these purposes come
in handy for a variety of music activities, this positional
paper is focusing on music listening only, which is present
in (i) where listening is a shared experience, and in (ii) and
(iv) where listening can be a shared as well as a personal
experience.
      </p>
      <p>
        In the past, human tribes gathered around res where
one or several members of the group performed a music
piece singing and playing instruments. This type of
“community entertainment” or “celebrations” has been present
for a long period of time and even nowadays people gather
in live concerts, events and rituals to collectively listen to
music. With recordings and radio, music has moved to
people’s homes and the collective listening has been reduced to
family members, friends or an individual (we do not count
all the radio audience towards this group since listeners are
not co-present [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]). Nevertheless, the sounds were still
coming from the speaker(s) in our environment and listening to
the radio was often a social event. The headphones enabled
users to experience music individually and the Walkman
enabled us to do it on-the-go. Smartphones and internet have
expanded the instant availability of music but the
consumption remained mainly personal. Looking at how listening
to music has moved closer and closer to our ear canal with
in-ear headphones, it is not far-fetched if we envision that
listening to music will move inside our heads.
3
      </p>
    </sec>
    <sec id="sec-4">
      <title>RE-IMAGINING MUSIC LISTENING INTERFACE</title>
      <p>
        Having a chip in our brain seems like a far fetched idea but
several researchers are working on enabling people with
impairments to interact with computers and the world around
them via implanted chips [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. A recent startup Neuralink1
envisions all humans to have such a chip in order to interact
with smart devices around us. However, for many,
implanting a chip in our brain is not appealing at the moment [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
Nevertheless, as privacy boundary with the advent of social
media has risen or using mobile phones in restaurants has
become a norm, what is individually and culturally accepted
is rapidly changing. This shows that technologies are moving
forward far quicker than societal ability to grasp all moral
and legal implications they are introducing.
      </p>
      <p>
        The vision of “the always on” streaming music (and other
sounds) to our brain via a chip on the biological and
psychological level adapting based on our mood on the y is not
new. Such neurological interface instead of a visual or voice
one has been envisioned before [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. With researchers and
futurists working on biometric recommendation systems [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ]
we could potentially achieve this in the near future. At the
moment, the company called Weav2 is already adapting
music rhythm to the heartbeat “augmenting and intensifying
the listening experience at all levels”.
      </p>
      <p>
        This envisioned streaming interface will be supported
by the internet of things (IoT) vision with biological and
arti cial objects around us connected [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] and having access
to a superb computing power. These devices will not only
be able to stream music, but also produce their own sounds,
melodies, and rhythms or augment the existing ones. Besides
physical objects in the physical environment, there might
be a plethora of virtual objects around us as well that will
communicate with us not only visually but also vocally.
1https://neuralink.com/
2https://www.weav.io/
Sound 2121: Cross-Reality Sound Transitions
Despite all these visions and developments, we still have
not solved the issues related to current music consumption
over the headphones. One of such issues is enabling users to
hear sounds from the environment (be it from physical or
virtual objects and environments) while still enjoying their
music.
      </p>
    </sec>
    <sec id="sec-5">
      <title>4 SWITCHING BETWEEN THE ENVIRONMENT</title>
    </sec>
    <sec id="sec-6">
      <title>SOUND TO AUGMENTED STREAMED ONE</title>
      <p>
        Today’s headphones are complex small devices that are
capable of actively and passively cancelling environment noise
in order to enable users to be uninterrupted while listening
to the their favourite tunes. In-ear buds even mechanically
block outer sounds from entering the auditory canal. While
these might be desirable features on some occasions they
are also problematic since the sounds from the environment
provide a cue of what is happening around us and humans
always relied on these sounds in order to survive. The sounds
of objects around us are even nowadays so important for our
safety that legislators made it obligatory for electric cars to
make arti cial engine noise [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Even some electric go-karts
have introduced gas engine noise to make the experience
more immersive and believable. However, seeing a cyclist,
pedestrian or a car driver with the headphones is not an
unusual sight and greatly a ects users’ situational
awareness [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
      </p>
      <p>How do we then switch or transition between the
envisioned future “always on, always-adaptive” music streaming
into our auditory cortex provided by the IoT enabled devices
and the environment sound in order to increase our safety
or enable social interaction?</p>
      <p>
        Music is also vibration; for example, it has been noted that
the part of the brain responsible for hearing, works perfectly
in deaf people as well [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. In order to “hear” music, we do
not need to actually hear it but rather receive the
stimulus to the hearing region of the brain. This has for example
been explored in bone conduction “headphones” conducting
sound to the inner ear primarily through the bones of the
skull. Some consumer products already use this technology
such as Google Glass and BAE helmet. The latter for example
enabled a sailing crew in the 2017 America’s cup “to keep
both their ears free in order to hear external sounds, whilst
providing the ability to communicate clearly with crewmates
in the most treacherous of sailing conditions” [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ]. A recent
study also revealed that bone conduction headphones do not
signi cantly a ect driving performance or story
comprehension and were no more distracting than regular car speakers
[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. This means that it is possible to mix digital sounds with
the environment sounds. However, it remains unanswered
how enjoyable is listening to music with such devices.
      </p>
      <p>
        Based on the future IoT vision with biological and arti cial
objects around able to communicate with each other and us,
we can envision such IoT the environment to be constantly
on the guard and aware of potential risks to the people in
vicinity. Thus, such environment will be able to inform us
in the same way it will stream sounds to our brain. Similar
to the vision of autonomous cars communicating with each
other and broadcast potential risks and road conditions [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ].
      </p>
      <p>
        Since music has helped humans throughout the history
in terms of survival, forging a sense of group identity and
mutual trust, and since environment sound landscape helped
us being alert and safe we need to enable their roles in the
future as well. Be it in physical environment or in any mix
of reality and virtuality. At the same time we need to avoid
the “polluted” sound landscape as in the video of the
hyperreality vision of the future [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] visible on Figure 2 where
adverts and services seek our attention via visuals as well
as sounds. And imagine receiving these through our
brainchip interface and transitioning between the reality only and
hyper-reality.
      </p>
      <p>How to avoid the mentioned sound “pollution” and achieve
smooth transitions between the augmented and environment
sound landscapes and vice versa to maintain enjoyable music
listening user experience as well as user safety remains to
be answered when such devices will be available.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          [1]
          <string-name>
            <given-names>Tiziano</given-names>
            <surname>Bonini</surname>
          </string-name>
          .
          <year>2014</year>
          .
          <article-title>The new role of radio and its public in the age of social network sites</article-title>
          .
          <source>First Monday</source>
          (
          <year>2014</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          [2]
          <string-name>
            <given-names>Patricia</given-names>
            <surname>Shehan Campbell</surname>
          </string-name>
          .
          <year>1997</year>
          .
          <article-title>Music, the universal language: Fact or fallacy</article-title>
          ?
          <source>International Journal of Music Education</source>
          <volume>1</volume>
          (
          <year>1997</year>
          ),
          <fpage>32</fpage>
          -
          <lpage>39</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          [3]
          <string-name>
            <surname>Nicholas</surname>
            <given-names>J Conard</given-names>
          </string-name>
          , Maria Malina, and Susanne C Münzel.
          <year>2009</year>
          .
          <article-title>New utes document the earliest musical tradition in southwestern Germany</article-title>
          .
          <source>Nature</source>
          <volume>460</volume>
          ,
          <issue>7256</issue>
          (
          <year>2009</year>
          ),
          <fpage>737</fpage>
          -
          <lpage>740</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          [4]
          <string-name>
            <given-names>Jasmine</given-names>
            <surname>Granados</surname>
          </string-name>
          , Matthew Hopper, and
          <string-name>
            <given-names>Jibo</given-names>
            <surname>He</surname>
          </string-name>
          .
          <year>2018</year>
          .
          <article-title>A usability and safety study of bone-conduction headphones during driving while listening to audiobooks</article-title>
          .
          <source>In Proceedings of the Human Factors and Ergonomics Society Annual Meeting</source>
          , Vol.
          <volume>62</volume>
          . SAGE Publications Sage CA: Los Angeles, CA,
          <fpage>1373</fpage>
          -
          <lpage>1377</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          [5]
          <string-name>
            <given-names>Jack</given-names>
            <surname>Guy</surname>
          </string-name>
          .
          <source>July 1</source>
          ,
          <year>2019</year>
          .
          <article-title>EU requires carmakers to add fake engine noises to electric cars</article-title>
          . https://edition.cnn.com/
          <year>2019</year>
          /07/01/business/electricvehicles-warning
          <article-title>-noises-scli-intl-gbr/index</article-title>
          .html.
          <source>[CNN Business Online; accessed</source>
          <year>2020</year>
          -
          <volume>10</volume>
          -09].
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          [6]
          <string-name>
            <given-names>Cherie</given-names>
            <surname>Hu</surname>
          </string-name>
          .
          <source>July 26</source>
          ,
          <year>2019</year>
          . Hello, Brave New World! https://www.npr.org/
          <year>2019</year>
          /07/26/745361267/hello-brave-newworld?t=
          <fpage>1600450381762</fpage>
          . [Online; accessed 2020-
          <volume>10</volume>
          -09].
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          [7]
          <string-name>
            <surname>Patrik</surname>
            <given-names>N Juslin</given-names>
          </string-name>
          and John A Sloboda.
          <year>2001</year>
          .
          <article-title>Music and emotion: Theory and research</article-title>
          . Oxford University Press.
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          [8]
          <string-name>
            <surname>Jamie</surname>
            <given-names>C</given-names>
          </string-name>
          <string-name>
            <surname>Kassler</surname>
          </string-name>
          .
          <year>1987</year>
          .
          <article-title>The dancing chimpanzee: A study of the origin of music in relation to the vocalising and rhythmic action of apes</article-title>
          .
          <source>Musicology Australia</source>
          <volume>10</volume>
          ,
          <issue>1</issue>
          (
          <year>1987</year>
          ),
          <fpage>79</fpage>
          -
          <lpage>81</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          [9]
          <string-name>
            <given-names>Keiichi</given-names>
            <surname>Matsuda</surname>
          </string-name>
          .
          <source>May 19</source>
          ,
          <year>2016</year>
          . HYPER-REALITY. https://www. youtube.com/watch?v=
          <fpage>YJg02ivYzSs</fpage>
          . [Online; accessed 2020-
          <volume>10</volume>
          -26].
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          [10]
          <string-name>
            <given-names>Rachel</given-names>
            <surname>Metz</surname>
          </string-name>
          .
          <source>July 21</source>
          ,
          <year>2019</year>
          .
          <article-title>Elon Musk hopes to put a computer chip in your brain</article-title>
          . Who wants one? https://edition.cnn.com/
          <year>2019</year>
          /07/20/tech/ elon
          <article-title>-musk-neuralink-brain-chip-experts/index</article-title>
          .html.
          <source>[CNN Business Online; accessed</source>
          <year>2020</year>
          -
          <volume>10</volume>
          -09].
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          [11]
          <string-name>
            <given-names>Jeremy</given-names>
            <surname>Montagu</surname>
          </string-name>
          .
          <year>2014</year>
          .
          <article-title>Horns and Trumpets of the World: An Illustrated Guide</article-title>
          . Rowman &amp;
          <article-title>Little eld</article-title>
          .
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          [12]
          <string-name>
            <given-names>Jeremy</given-names>
            <surname>Montagu</surname>
          </string-name>
          .
          <year>2017</year>
          .
          <article-title>How music and instruments began: a brief overview of the origin and entire development of music, from its earliest stages</article-title>
          .
          <source>Frontiers in Sociology 2</source>
          (
          <year>2017</year>
          ),
          <fpage>8</fpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          [13]
          <string-name>
            <given-names>Iain</given-names>
            <surname>Morley</surname>
          </string-name>
          .
          <year>2013</year>
          .
          <article-title>The prehistory of music: human evolution, archaeology, and the origins of musicality</article-title>
          . Oxford University Press.
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          [14]
          <string-name>
            <given-names>ABC</given-names>
            <surname>Online</surname>
          </string-name>
          .
          <year>2001</year>
          .
          <article-title>Music - good vibrations for deaf</article-title>
          . http://www.abc. net.au/science/articles/2001/11/28/426276.htm. Accessed:
          <fpage>2020</fpage>
          -09-10.
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          [15]
          <string-name>
            <surname>ROSPA</surname>
          </string-name>
          . June 2018.
          <article-title>Road Safety Factsheet: Headphones as a Driving Distraction</article-title>
          .
          <source>Technical Report. The Royal Society for the Prevention of Accidents</source>
          , 28 Calthorpe Road, Edgbaston, Birmingham B15 1RP. https://www.rospa.com/rospaweb/docs/advice-services/roadsafety/drivers/headphones
          <article-title>-as-a-driver-distraction</article-title>
          .pdf .
        </mixed-citation>
      </ref>
      <ref id="ref16">
        <mixed-citation>
          [16]
          <string-name>
            <surname>Gopal</surname>
            <given-names>Santhanam</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Stephen I Ryu</surname>
            ,
            <given-names>M Yu</given-names>
          </string-name>
          <string-name>
            <surname>Byron</surname>
          </string-name>
          , Afsheen Afshar, and
          <string-name>
            <surname>Krishna</surname>
            <given-names>V</given-names>
          </string-name>
          <string-name>
            <surname>Shenoy</surname>
          </string-name>
          .
          <year>2006</year>
          .
          <article-title>A high-performance brain-computer interface</article-title>
          .
          <source>nature 442</source>
          ,
          <issue>7099</issue>
          (
          <year>2006</year>
          ),
          <fpage>195</fpage>
          -
          <lpage>198</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref17">
        <mixed-citation>
          [17]
          <string-name>
            <given-names>Charles</given-names>
            <surname>Seeger</surname>
          </string-name>
          .
          <year>1971</year>
          .
          <article-title>Re ections upon a given topic: Music in universal perspective</article-title>
          .
          <source>Ethnomusicology</source>
          <volume>15</volume>
          ,
          <issue>3</issue>
          (
          <year>1971</year>
          ),
          <fpage>385</fpage>
          -
          <lpage>398</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref18">
        <mixed-citation>
          [18]
          <string-name>
            <given-names>Stephen</given-names>
            <surname>Shankland</surname>
          </string-name>
          .
          <source>August 27</source>
          ,
          <year>2019</year>
          .
          <article-title>5G could make self-driving cars smarter and commutes safer</article-title>
          . https://www.cnet.com/news/5g-couldmake
          <article-title>-self-driving-cars-smarter-commutes-safer/</article-title>
          . [Cnet Online; accessed 2020-
          <volume>10</volume>
          -09].
        </mixed-citation>
      </ref>
      <ref id="ref19">
        <mixed-citation>
          <source>[19] BAE Systems. Jun 6</source>
          ,
          <year>2017</year>
          .
          <article-title>Our bone conduction technology raised the bar in Bermuda</article-title>
          . https://www.baesystems.com/en/article/our
          <article-title>-boneconduction-technology-is-set-to-raise-the-bar-in-bermuda</article-title>
          .
          <source>[Online; accessed</source>
          <year>2020</year>
          -
          <volume>10</volume>
          -09].
        </mixed-citation>
      </ref>
      <ref id="ref20">
        <mixed-citation>
          [20]
          <string-name>
            <given-names>Robert</given-names>
            <surname>Weisman</surname>
          </string-name>
          .
          <year>2004</year>
          .
          <article-title>The Internet of things: Start-ups jump into next big thing: tiny networked chips</article-title>
          .
          <source>The Boston Globe</source>
          (
          <year>2004</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref21">
        <mixed-citation>
          [21]
          <string-name>
            <given-names>Jianyu</given-names>
            <surname>Zhang</surname>
          </string-name>
          and Chia Chin Chong.
          <year>2018</year>
          .
          <article-title>System and method for biometrics-based music recommendation</article-title>
          .
          <source>US Patent</source>
          <volume>10</volume>
          ,
          <issue>078</issue>
          ,
          <fpage>691</fpage>
          .
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>