=Paper= {{Paper |id=Vol-2779/paper5 |storemode=property |title=Individual and Collaborative Cross-reality Immersive Analytics - Initial Ideas |pdfUrl=https://ceur-ws.org/Vol-2779/paper5.pdf |volume=Vol-2779 |authors=Nanjia Wang,Amir Aminbeidokhti,Frank Maurer |dblpUrl=https://dblp.org/rec/conf/tabletop/WangAM20 }} ==Individual and Collaborative Cross-reality Immersive Analytics - Initial Ideas== https://ceur-ws.org/Vol-2779/paper5.pdf
 Individual and Collaborative Cross-reality Immersive Analytics
                         – Initial Ideas
                    Nanjia Wang                                        Amir Aminbeidokhti                             Frank Maurer
            nanjia.wang1@ucalgary.ca                                  amir.aminb97@gmail.com                    frank.maurer@ucalgary.ca
              University of Calgary                                     University of Calgary                      University of Calgary
                 Calgary, Alberta                                          Calgary, Alberta                          Calgary, Alberta

ABSTRACT
This paper presents research questions on supporting analytics
work using cross reality (CR) and the initial idea of the investigation
we want to conduct.

KEYWORDS
cross reality, augmented reality, virtual reality, immersive analytics,
data visualization                                                                  Figure 1: Diagram showing a representation of Milgram et
Reference Format:                                                                   al. Reality Virtuality Continuum.
Nanjia Wang, Amir Aminbeidokhti, and Frank Maurer. 2020. Individual
and Collaborative Cross-reality Immersive Analytics – Initial Ideas. In
Cross-Reality (XR) Interaction, ACM ISS 2020 (International Workshop on
XR Interaction 2020).

CR is a f eld that aims to create interactive environments that allow
users to seamlessly interact with information across the virtuality
spectrum. Data can be placed on traditional displays, in a physical
space using AR tools or in a virtual space using VR approaches.
Dierent users can chose in which space they want to utilize to
engage with their information. Collaborative CR applications allow
dierent users to use dierent interaction modalities. Our work
aims to develop the processes and guidelines to create CR applica-
tions oer users a beer understanding of complex datasets across
immersive environments.

1 INTRODUCTION                                                                      Figure 2: Screenshot of immersive analytics data visualiza-
CR is a eld that aims to create interactive environments that allow                tions from the SIERA project [2]
users to bring virtual content into the physical or bring physical
world objects into the virtual world to help users to have a better
perception of data and information. Our work aims to develop the                    Mounted Displays (HMDs).[5] The term "cross-reality" (CR) is rela-
CR application to oer users a beer understanding of complex                       tively new and describes a new kind of software systems that bridge
datasets in the immersive environment.                                              between two or more points on the Milgram spectrum(Figure 1).
                                                                                    Such applications allow their users to move data or visualizations
The term mixed reality has been around for decades , but real-                      from a PC to a physical space and/or a virtual space and back.
world deployment has recently exploded due the availability of                      In our studies, we want to explore how to support analytics work
commodity hardware. Hardware is available for applications tar-                     using CR from both individual and collaborative perspective.The
geting the whole Milgram reality-virtuality spectrum. Aordable                     SIERA project done by Lawton et al. is an example of using the vir-
hardware and software enable researchers and developers to create                   tual reality application for understanding complex datasets(Figure
augmented-reality (AR), extended reality (XR), mixed-reality (MR)                   2).[2] We consider the following Research Questions (RQs) as
and virtual-reality (VR) applications on smartphones, tablet or Head                objectives of our studies:
                                                                                         • RQ1: How can we support analytics work by moving
Copyright © 2020 for this paper by its authors. Use permied under Creative                visualizations across the Milgram continuum ?
Commons License Aribution 4.0 International (CC BY 4.0).
Cross-Reality (XR) Interaction, ACM ISS 2020, November 8 2020, Lisbon, Portugal             Data analysis is the process of discovering useful informa-
                                                                                            tion by cleaning, inspecting, transforming, and modeling
                                                                                            data.[6] Data visualization helps data analysis and interpre-
                                                                                            tation. In a CR environment, information can be presented
                                                                                            at any point of the Milgram spectrum and the application or
International Workshop on XR Interaction 2020, November 8 2020, Lisbon, Portugal                                                                             Wang, et al.


        the user can determine where it should be presented to �t                  are more useful for lateral and altitude �ight path tracking. In the
        their needs.[4] In our study, we want to explore information               meantime, 2D displays have an advantage in the accurate mea-
        visualization across the continuum to determine what kind                  surement of airspeed.[1] We will conduct case studies to explore
        of information is best presented at speci�c levels of virtuality           what visualizations should be moved to 3D AR space to support
        to provide better support to analytics work.                               individual and team collaboration. We will also investigate how
                                                                                   user want to interact with CR applications.
      • RQ2: What interactions do users naturally use for cross-
        reality applications?
        With the support of XR, users could interact with data in                  2.2     Impact of mixing AR and VR collaborators
        3D space without the limitation of the 2D screen, keyboard,                We want to explore mixing analytic data collaborators with dif-
        and mouse. The XR environment that will be created for                     ferent systems work in the same extended reality space. We will
        our study will be a mix of the physical world and the virtual              investigate the potential impact of collaborators using devices with
        world. Our study will explore under what circumstance users                di�erent degrees of virtuality across Milgram’s continuum. We are
        want to move visualization from monitors in the physical                   particularly interested in studying how collaboration works out
        world to virtual space and how they will do it. We also want               when some participants are using AR while others are using VR
        to study how users want to interact with visualization in                  spaces.
        XR space naturally when they have more options, including
        hand gestures and eye gazing.
                                                                                   2.3     Natural gestures to support interactions
      • RQ3: How does control over a shared reality impact
                                                                                   We will conduct an elicitation study to investigate how individuals
        team collaboration?
                                                                                   and teams want to interact with the CR system with natural gestures
        Collaboration in the physical world can make reasonable
                                                                                   intuitively. He hope that a common set of gestures and interactions
        assumptions about a shared reality: when two people work
                                                                                   will materialize so that toolkits can be developed to support them.
        together in a room, they have an intuitive understanding
        of what the other person can see and not see. They also
        know that if they both look at an object in the room, they                 2.4     Engineering guidelines
        both see the same object. This creates an intuitive shared                 In the long run, we would like to develop engineering guidelines to
        understanding of the world around them. CR applications                    provide evidence-based advice to developers on how to design CR
        can break this intuition: the CR system can show one object                applications and which kind of data should be presented on speci�c
        to one person, and a di�erent object - in the same place - to              places of the virtuality continuum.
        the other person. This "unsharing" of real-world intuition
        can be accidental (e.g. incorrect calibration resulting in a
        shift of an object), on purpose (e.g. orienting text towards               2.5     "Unshared" experiences in cross-reality
        people on opposite sides or showing additional information                         visualizations
        to only a domain expert) or even malicious (e.g. a hacker                  As CR systems can overcome physical limitations, we are interested
        creating a misunderstanding). We want to investigate how                   to investigate if creating realted but di�erent realities can support
        to balance between shared and unshared reality to enhance                  collaboration of hinder them. We will conduct studies to explore
        team collaboration e�ciency.                                               how to present user-speci�c perspectives on shared information
                                                                                   while users are in di�erent locations in a virtual space. Questions
                                                                                   include: How far can a virtual representation deviate from intuitive
2     INITIAL IDEAS TO INVESTIGATE                                                 physical norms without hindering collaboration? Can we enhance
CR is a new research area with plenty of unknowns, creating im-                    collaboration by "unsharing" visualizations of information?
mense research opportunities ranging from questions related to
cognition all the way to engineering processes and development                     ACKNOWLEDGMENTS
guidelines. In this spectrum, we will be focusing on a small number                The authors would like of thank Bryson Lawton and the ASE team
of speci�c research topics.                                                        for providing a screenshot of SIERA, a Seismic Information Ex-
                                                                                   tended Reality Analytics tool. We are grateful the support of NSERC,
2.1     Move information from a 2d screen to a 3d                                  the Natural Sciences and Engineering Research Council of Canada,
        space and back                                                             for our work.
To better support analytic work, we want to investigate applying
CR to increase productivity and enhance sense-making and com-                      REFERENCES
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