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      <pub-date>
        <year>2020</year>
      </pub-date>
      <abstract>
        <p>Figure 1: Cross reality interaction - Transitioning on the reality-virtuality continuum or collaborating over various realityvirtuality systems. Courtesy of Pexels from Pixabay.</p>
      </abstract>
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      <title>-</title>
      <p>We have organised the first international workshop on
CrossReality (XR) Interaction. XR describes the transition between
or concurrent usage of multiple systems on the
realityvirtuality continuum. While some expect the distinctions
between Augmented Reality (AR) and Virtual Reality (VR)
to fade away in time, it is still helpful to see them positioned
in a Milgram’s Reality-Virtuality continuum of ’realities’
with various degrees of virtual content. Being a continuum,
it is possible to envision (i) a smooth transition between
systems using diferent degrees of virtuality or (ii)
collaboration between users using diferent systems with diferent
degrees of virtuality. This workshop brought together over
30 researchers and practitioners that are interested in XR
to identify current issues and future directions of research.
The long-term goal is to create a strong interdisciplinary
research community and foster future development of the
discipline and collaborations.</p>
      <p>EDITORS
• Jan Gugenheimer</p>
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      <title>PROGRAMME COMMITTEE</title>
      <p>• Kathrin Gerling (KU Leuven)
• Wolfgang Hürst (Utrecht University)
• Daniel Lopes (INESC-ID, University of Lisbon)
• Kenny Mitchell (Edinburgh Napier University, Disney</p>
      <p>Research)
• Joan Mora (Inflight VR)
• Tanja Nijboer (Utrecht University)
• Francisco Nunes (Fraunhofer Portugal)
• Anasol Peña Rios (BT Research Labs)
• Marko Tkalčič (University of Primorska)</p>
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      <title>KEYNOTE: DR ANASOL PEÑA-RIOS</title>
      <p>Anasol Peña-Rios is a Senior Researcher at BT Research
Labs in Adastral Park, Ipswich, where she specialises on AI
and Immersive Technologies (VR/AR/MR). In addition, she
is a Visiting Fellow at the University of Essex (UK), from
where she holds a PhD in Computer Science and an MSc
in Advanced Web Engineering. Previously, she completed a
BEng in Information Technology at the Instituto Politécnico
Nacional (Mexico).</p>
      <p>Anasol has been personally driving the agenda on
exploring the use of AI, digital twins and immersive technologies
in the context of BT’s field force operations. Her work
contributed to BT’s portfolio who was presented with a Global
Telecoms Business Innovation Award (2017), and an IEEE
Outstanding Organisation Award (2017). In addition, her
project was highly commended at the IET Innovation Awards
2018. She was awarded Best KTP Associate 2016 by the
University of Essex Research and Enterprise ofice and was
shortlisted for the Computing Women in IT Excellence Awards
2018.</p>
      <p>Anasol is an IEEE Senior Member, Board Member and
co-founder of the Immersive Learning Research Network,
and Board Member of the Creative Science Foundation. She
serves as Associate Editor of EAI Endorsed Transactions on
eLearning and as a Review Editor of Frontiers’ Human-Media
Interaction theme. Her other professional contributions
include numerous peer-reviewed publications and editorial
work, in addition, to serve as chair and co-organiser of
numerous academic conferences. She has more than 15 years’
professional experience in industry, working in close
collaboration with international multidisciplinary teams.</p>
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    <sec id="sec-4">
      <title>ADDITIONAL WORKSHOP INFORMATION</title>
      <p>Additional information with video presentations and
conversations around each individual paper can be found on the
workshop’s website https://xr.famnit.upr.si/.</p>
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