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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Joint Organizational Design 4.0: Revisiting the Socio Technical Principles</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Emilio Bartezzaghi</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Raffaella Cagliano</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Filomena Canterino</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Marco Guerci</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Silvia Gilardi</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Emanuela Shaba</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Politecnico di Milano</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Milan</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Italy</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Università degli studi di Milano</institution>
          ,
          <addr-line>Milan</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <fpage>110</fpage>
      <lpage>120</lpage>
      <abstract>
        <p>The adoption of 4.0 technologies for many companies implies the activation of organizational redesign processes. To reflect the changing nature of work and design practices when faced by new technology, the socio-technical systems theory has proposed a set of design principles to guide system design capable of ensuring the joint optimization of organizational performance and at the same time preserving or developing the quality of the operators' work. Through the analysis of three companies that have largely invested in digital technologies and at the same time redesigned their organizational structures, this study provides evidence on how the design principles developed by socio-technical theory are nowadays adopted, thereby indicating the possibility that the STS theory can (re) become central in both theory and managerial practices.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Socio-Technical Systems</kwd>
        <kwd>Digitalization</kwd>
        <kwd>Participation</kwd>
        <kwd>Agile Design</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>2.1.
theory</p>
    </sec>
    <sec id="sec-2">
      <title>1. Introduction</title>
      <p>The 4.0 technologies are nowadays considered a remarkable opportunity for many industrial sectors in the
advanced economies, especially those related to manufacturing. By enabling new forms of production, capable of
reducing time and costs, and by increasing product personalization and quality1, they increase competitiveness on
a global level. For these reasons, and also thanks to supportive public policies, in many advanced economies there
is massive utilization of them. Being that their introduction prompts companies to redesign their organization, a
broad debate is underway today regarding the opportunities (mainly related to the optimization of organizational
performance) and the risks (mainly related to the possibility of reduced quality of operators' work) that come along
with the process of reorganization.</p>
      <p>This paper explores the process of organizational design in three large Italian manufacturing companies that
have adopted 4.0 technologies at large, aiming to determine whether the organizational design principles suggested
by the socio technical theory are still valid to face the new challenges and whether they need to be adapted in light
of the advent of the 4.0 technologies. Indeed, to that end, the socio technical theory has developed specific
guidelines that provide direction to the system designer. However, after an initial diffusion, these guidelines have
failed to proliferate in both research and managerial practices. Based on the idea that the design processes must be
set up so as to define an organizational solution that considers both the technical and social aspects that characterize
the organizational system, object of the design, these principles guide the design processes thus aiming the
optimization of both the organizational performance and the quality of the operators' work.</p>
      <p>Therefore, the STS principles are thus considered particularly suitable for approaching design challenges
associated with the introduction of 4.0 technologies. This study thus focuses on the contents that characterize these
processes, the actors that are involved in them, the design and deployment methodologies that are used. The results
allow to show (i) how today these principles are incorporated by companies, through examples that enrich our
understanding of the practical implementation of each of them, and thereby useful for organization designers and
for their training; and (ii) develop some considerations regarding the possibility that this theory can today (re)
become central in the design of organizations today</p>
    </sec>
    <sec id="sec-3">
      <title>2. Theoretical review and research questions Organizational design Process: the contribution of the Socio Technical System</title>
      <p>
        The socio-technical theory, dating back to the middle of the last century, was first coined by researchers at the
Tavistock Institute of Human Relations, and inspired by a holistic vision of the organization and people at work,
very different from the Scientific Organization of Work, at the time the most dominant approach (for a historical
overview, see for example [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]). The preliminary studies towards this theory began over a period, very different
from the present, which followed the nationalization of the British coal industry, showing that despite substantial
investments in new technologies, the newly nationalized industry was not doing well. Productivity failed to
increase in step with increases in mechanization. Strikes and high absenteeism were keeping performance levels
below expectations.
      </p>
      <p>
        This research showed that the organizational model introduced to incorporate the new machinery into coal
mines, developed according to the Scientific Management, ie considering the "task" as the basic organizational
unit, dividing the production process into a sequence of individual tasks and designing work characterized by low
1 In addition, recently, it has been recognized that digital technologies can enable a radical redesign of work processes and organization by allowing social
distancing and smart working also useful for the preservation of the workforce during the Covid-19 pandemic.
variety of tasks, low autonomy, and limited team work - was not suitable for the characteristics of work in the
mines [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
      </p>
      <p>This model in fact was accompanied by an increasingly mechanistic and bureaucratic style of work
organization, that had adverse human, social and organizational consequences. Starting from the comparative
study of different companies, Trist and colleagues advocated that a different organizational model, one that
considers both the technical aspects and the configuration of the relationships among operators, characterized by
broader jobs, greater autonomy and increased teamwork, leads to greater work satisfaction, improved management
of unexpected events and thus increase of both productivity and quality of work.</p>
      <p>
        Based on such research, the socio-technical systems theorists argue that a complex organizational system can
better adapt and survive when it integrates the technical component (for example the technologies used) with the
social one (that is, the characteristics of the relational structure among the components of an organizational unit,
their perceptions of the roles, the differences in status, coordination methods, their social and individual needs and
the informal strategies adopted). Therefore, the heart of every organizational design process should be the
socalled, primary work system, consisting of all the activities that pertain to technical and human resources necessary
to carry out the tasks [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
      </p>
      <p>
        Starting from this assumption, the STS researchers [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] have proposed three main highly interrelated sets of
principles, to guide system design capable of ensuring the joint optimization of the technical and social systems.
These principles focus respectively on the content and the process of design such as (i) design process field of
action, (ii) stakeholder participation and (iii) the design and implementation methodologies.
      </p>
      <p>
        Companies that have adhered to the socio technical organizational design have performed very differently.
Initially, i.e. in the decades following the 1950s, these principles were applied in various sectors, initially in
manufacturing industries and later the emphasis has shifted to the service sector. The heyday of socio-technical
system (“STS”) was, perhaps, the 1970s, when its principles were imported to the field of information systems.
Thereafter the socio-technical systems theory has been gradually neglected by management and scholars alike [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
In fact, during the 1990s, world economic, business, and technological arenas witnessed dramatic changes, the
consequences of which turned out to be frustrating for advocates of socio-technical design [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. In the harsh
competitive environment, STS interventions became widely regarded as too complex, difficult or politically
dangerous to pursue, when other methods (such as Business Process Reengineering) appeared to be simpler and
less risky [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. The philosophy that underpins these methods ostensibly runs counter to many of the humanistic
ideas behind STS design [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Additionally, in the late 1980s many STS design approaches failed to take account
of the work in HCI (Human Computer Interaction) and hence had little to say about interaction design in
organizations [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. Furthermore, at the time there were no attempts to try and adapt the STS design methods to the
changing business management methods [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. In addressing the dynamics of technological change, [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]
highlighted how the turbulent or volatile, uncertain, complex, and ambiguous environment called for STS
designing, because neither the purely “soft” approaches of behavioral science or the “hard” approach of industrial
engineering could engender and sustain organizational learning and change as did the unique approach of STS. In
fact, the 21st century has seen a revival of interest in socio-technical approaches. Pasmore et al., [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] for example,
argue that as organizations face an increasingly unpredictable and even chaotic world, socio technical theory and
design can provide a holographic view of the organization, though it should prove to be flexible enough to
incorporate a continuous process of learning, constant redesign and incorporate concerns about human
development. As a matter of fact, the 21st century has seen a revival of interest in socio-technical approaches.
Many scholars argue that the system designer of the future will need to pay an ongoing, equal, and simultaneous
attention to the joint optimization of both the social and the technical system, moving from a ‘design for users’
paradigm to ‘design with users’ [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
      </p>
      <p>
        Recently, it is being recognized that the key features of 4.0 technologies, such as their versatility and therefore
pervasiveness, their ability to leverage vast troves of data, ability to continuously acquire knowledge and skills,
possibly operating autonomously, increasingly automation of complex cognitive tasks (thereby enabling new
approaches to coordination and control), and other current development such as machine learning systems
("learning by doing"), are likely to open up space for a more organizationally oriented sociotechnical design
intervention [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ].
2.2.
      </p>
      <p>
        Designing an organization that adopts 4.0 technologies: what do we know jet?
Interconnectivity and cooperation are the most visible manifestations of 4.0 technologies, alias Industry 4.0, or
Smart Manufacturing, that pertain throughout the manufacturing and supply chain enterprise [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. Through these
key features 4.0 technologies enable a flexible and intelligent production system that adapts in real time to the
changing conditions [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. Through these characteristics 4.0 technologies open up brand new opportunities for
organizational design. In fact, they can posit a radical change in the typical dimensions of the organization, such
as, for example, autonomy in carrying out the tasks, the cognitive demand, or social interaction. That is because
constant real time access to process performance and the ability of the technical system to adapt to unexpected
context events can potentially reshape the decision-making structure and the boundaries of problem-solving for
operators and managers [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ].
      </p>
      <p>
        Studies that have addressed the organizational design processes of companies that have adopted the 4.0
technologies are scarce and characterized by contradictory results, which have led scholars to develop two
opposing scenarios [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ]. The first scenario assumes that 4.0 technologies will enable organizational configurations
that will enhance the role of operators and offer meaningful and rewarding work contexts for workers. This
scenario sees a growing centrality of the cognitive contents of the operators' tasks, increased job autonomy both
at the individual and team level, enhancement of individual skills, and fostered social interaction and team working
[
        <xref ref-type="bibr" rid="ref21">21</xref>
        ].
      </p>
      <p>
        A second scenario, instead, predict that 4.0 technologies will replace a substantial part of human work with
machines, or they will activate processes of depletion of human work. In fact, this second scenario predicts
inwork poverty, new jobs are likely to become more insecure and less rewarding, careers more fragmented whilst
workplaces become more exploitative, unequal and with increasingly pervasive surveillance and disciplinary
systems [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]. Both scenarios have been elaborated in most cases in a theoretical way, providing no effective
empirical evidence and insights.
2.3.
      </p>
      <p>Critical review of available knowledge and research questions</p>
      <p>
        Available literature on digital technologies and organizational design shows two main limitations [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ], [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ].
The first relates to the fact that both scenarios, one approaching from the side of human empowerment and the
other from the side of replenishment/ impoverishment of human work adopt a deterministic reading of the
relationship between technology and organization. Both scenarios, in fact, assume that technology determines the
emerging organizational model, a typically techno-centric approach that underestimates the importance of the
choices that individual organizations will take. The second limitation, which derives from the first, is related to
the fact that available studies consider the process of organizational redesign as substantially irrelevant, precisely
because it is believed that it will be the technologies (and not the choices that the actors will take within this
process) to determine the organizational configurations. Both limitations stem from the fact that the dominant
literature on these issues neglects (i) the social aspect of the organization, in which technological change is
embedded [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ] and (ii) the strategic and organizational factors that impact the organizational choice, among them
the process design actors.
      </p>
      <p>In this context, given that the objective of the socio-technical systems theory is to offer indications on how to
design the organization so as to optimize both the organizational performance and the quality of the operators'
work, this study aims to empirically analyze the organizational design process in companies that have redesigned
their organizations accordingly, when implementing digital technologies. This type of analysis will allow us to
understand (i) to what degree and in what way the adopted design process is being informed by the three sets of
design principles suggested by the socio-technical systems theory; implying a focus on the design process content,
actors involved, design and deployment methodologies used, and (2) to develop preliminary considerations
regarding the possibility that STS theory and design principles can nowadays (re) become central in the
contemporary organization design theory and practice.</p>
      <sec id="sec-3-1">
        <title>3. Method</title>
        <p>Given its exploratory nature, this study adopts a qualitative research design based on case studies. The three
cases analyzed here include a company with headquarters in Germany and operating in the electromechanical
sector (aka Mechanic), a company with headquarters in Germany and operating in the chemical/pharmaceutical
sector (aka Pharma) and a company with headquarters in Italy operating in the energy sector (aka Energy).</p>
        <p>All three companies have met the following selection criteria: (i) extensive use of Industry 4.0 technologies,
accompanied by substantial organizational design. This redesign effort is therefore intended as a precondition for
analyzing the implementation process. and (ii) established high level of job quality measured by a) excellence in
human resource management (for example, selected companies are awarded in the ‘great place to work’ ranking
and / or have achieved the ‘Top Employer’ accreditation) ; and b) excellence in industrial and employment
relations (i.e., selected companies have received high recognition in their respective industries for their company
agreements). The job quality dimension is regarded as a proxy measure for the fact that the organizations have
been redesigned according to the main objective of the STS theory, and thus they have pursued the optimization
of both the organizational performance and the quality of the operators' work.</p>
        <p>Data collection took place immediately after the start of organizational redesign process. The timing was
deemed appropriate, as all three organizations had completed multiple cycles/phases of the design and
implementation process. The primary data source consists of 14 semi-structured interviews. Respondents, who
hold various roles within the organization, have been part of the design process.</p>
        <p>Each interview guide built according to the theoretical framework, lasted between thirty minutes and two and
a half hours and all were recorded and transcribed. To supplement the information obtained, the research team
made use of written data that included both primary sources (organizational charts pertaining to before and after
reorganization), documents and presentations regarding the organizational design, and secondary sources
(i.e.relevant Internet publications).</p>
        <p>
          Data analysis involved three distinct phases. The first phase involved the creation of a case write-up. During
the second phase the research team engaged in comparing the individual cases, while identifying similarities and
differences. The last phase of the process involved further triangulation of the data, made possible through a
workshop organized with key professional roles of all three companies observed. In general, the research team has
followed a systematic abductive approach [
          <xref ref-type="bibr" rid="ref24">24</xref>
          ], which for us meant going back and forth the empirical material
and the literature, having theoretical framework and data analysis evolving simultaneously while influencing each
other.
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>4. Findings 4.1.</title>
      </sec>
      <sec id="sec-3-3">
        <title>Overview of observed companies and the innovation projects</title>
        <p>Mechanic, operating in the electromechanical sector, is a global provider of technologies and services. It has
invested in 4.0 technologies to both improve performance of the production processes of its products and to meet
ever-changing customer demands. At the plant of Mechanic, chosen as the subject of this study, the introduction
of digital technologies takes place within a more general framework of continuous process of innovation
(technological and organizational), that enables the company to immediately identify both the technical and social
objectives of any technological intervention. For the identification of innovation projects, every month all
departments conduct information sharing sessions on the results achieved and select the areas where production
costs are high, thus aiming for process optimization. Afterwards, leveraging on dedicated teams, the company
initiated the digital innovation project. The teams involved a broad range of actors, among them technology users
(such as floor operators) invited to provide their input as process experts. Applying the above approach, the
company has implemented different digital technologies, such as, the installation of flexible sensor solution in the
assembly department, launched the Monitoring and Data Analytics applications that show the overall equipment
effectiveness (OEE) and allow open and transparent performance data (KPI) shared on interactive dashboards
installed throughout the department, etc.</p>
        <p>Pharma operating in the chemical/pharmaceutical sector has introduced the so-called ‘Innovation 4-0’ program,
which objective is the identification of potential digital use cases. The plant, chosen as object of our study, was in
fact selected as pilot for digital plant manufacturing. Examples of use cases, at the time this study took place,
include: implementation of sensor network system (augmented reality glasses) that enable the operator to make
use of fewer own resources, reduce downtime and increase accuracy, implementation of the SNS (Sensor Network
System) that communicate with an interactive dashboard monitoring the progress of tasks, installation of the
laboratory digital twin (digital work planning system) that facilitates the optimal allocation of resources. To
achieve alignment of technology to organization needs, the ‘innovation 4.0’ program was structured to cover the
following three macro streams (i) strategic skills (ii) technological skills and (iii) organizational skills. Operators
from various organizational levels and units have been broadly involved. Such involvement ranged from purely
"informative", or consultative, to an upward progression in later design stages, where operators are playing “real
designers” i.e. being part of the solution definition during use case implementation.</p>
        <p>Energy, operating in the energy sector, introduced digital technologies as part of its high-tech initiative that
aimed the digitization of all the main phases of corporate asset management. The introduction of such technologies
was accompanied by a complete redesign of the process chain (from the design, construction, management, and
asset maintenance) and the implementation of support systems, other than those traditionally adopted in the
company. For example, Energy launched a tablet-based approach to manage the technical activities associated
with urban gas distribution. The benefits of the new Application have changed the work habits and daily routines
of technicians, simplifying, among other things, the reporting of interventions, all but eliminating the use of paper,
reducing the risk of error and increasing interaction among colleagues through the "FaceTime” application. The
digital innovation project, governed by the Steering Committee established by the board of directors, consists of
two macro phases. The first macro-phase, called feasibility studies, is divided into the following four sub-phases:
(i) definition of the project vision (implying objectives related to technological innovation, to process management
and work organization); (ii) development of project management intervention guidelines; (iii) definition of a new
techno-organizational model, leveraging on 11 teams that included employees operating in different levels and
functions; (iv) definition of an operational program based on clear guidelines for suppliers and precise functional
requirements. The second macro-phase, related to technological implementation, consists of the following three
sub-phases: (i) design of the solution defined in the feasibility phase; in this phase selected suppliers were also
involved, which effort was facilitated/moderated by team leaders that coordinated team activities; (ii)
implementation of pilot projects; (iii) project roll out
4.2.</p>
        <sec id="sec-3-3-1">
          <title>Key characteristics of the organizational design process</title>
          <p>In this section, we describe key findings related to the main characteristics of the process through which the
three observed companies have redesigned their organizations. Most specifically in this section we will describe
the contents that characterize these processes, the actors that are involved in them, and the design and deployment
methodologies used.</p>
        </sec>
        <sec id="sec-3-3-2">
          <title>4.2.1. Field of action and contents of organizational process</title>
          <p>The anticipation of socio organizational issues for Pharma and Energy has taken place both at program and at
local intervention level. For example, in Energy organizational issues are anticipated in the very early stages of
the design process. Indeed, the definition of the vision includes technological, process and organizational
guidelines. In parallel to the indications related to the integration of asset management lifecycle, such as the
definition of integrated asset database, maintenance engineering and maintenance field activities, vision guidelines
offer indications related to organizational issues such as changing organizational roles that correspond to new
processes. Thereby, the new organizational model has delineated the increased need for multiskilling and the future
need for personnel (for example, the project team envisions a significant change for maintenance personnel).</p>
          <p>During the organizational design, all three companies have paid equal attention to both aspects, technical and
social, addressed from the early stages of the design process. Indeed, from the ideation phase, the 4.0 innovation
project has envisioned the presence of three basic interrelated domains: (i) the strategic domain, related to the
choice of motivational and competitive advantages that drive the company to adopt 4.0 technologies and on the
criteria with which to identify the organizational units in which to incorporate these technologies; (ii) the social
domain, that will attend to choices about the re-design the redesign of the socio-organizational systems where I4.0
technologies are incorporated, and on the working conditions that characterize them, on the skills and the necessary
coordination mechanisms; (iii) the technological domain, related to the choice of the specific I 4.0 technological
solution</p>
          <p>To this end, the observed companies differ in how they have operationalized the above strategy: Pharma and
Energy have initiated a dedicated program with the following objectives: identification of organizational units
most likely to be impacted by digital technologies (units with emerged critical aspects, potentially addressable by
applying digital technologies), and the coordination of the implementation process composed of interventions
dedicated to specific use cases. (Pharma and Energy companies); in both cases there is no specific/special program
devoted to 4.0 technologies, instead 4.0 technologies are incorporated into preexisting programs, related to
technological and / or organizational innovation. Both companies have addressed the socio-organizational aspects
right at the start of the implementation process of 4.0 technologies. In fact the anticipation of socio organizational
issues has taken place both at program level and at local intervention level.</p>
          <p>Consistently with the key concepts of extended scope of the projects, in all three companies the design process
involves actors from different disciplinary perspectives and competences. Indeed, the combination of different
disciplines allows the generation of alternative solutions, which are then tested to consolidate the most effective
one.</p>
          <p>In Pharma, for the implementation of the innovation program, three streams of work, coordinated by the
program leader, have been created. All three teams were composed of members with different skills. The first
team, with a focus on technological issues, has been tasked with the identification of technologies to be adopted;
the second team, with a more managerial focus, is responsible for the identification of specific use cases; the third
team, focuses on organizational issues, and is responsible for the redefinition of processes, and its corresponding
roles and skills. Each of the teams, supported by management consultants, initially proceeded to share perspectives
(at times conflicting) on digital technologies "synthesized" through a continuous and structured ‘consensus
building’ process. Each team, then, proceeded to interview a wide range of organizational actors (from different
units and different organizational levels, also including technology users) deemed to be bearers of subject matter
knowledge.
4.2.2. Actors involved in the organizational design process</p>
          <p>In all the companies observed, the design process is characterized by a broad participation of actors, that make
possible the multidisciplinary approach presented above. Evidence shows that participation has in all cases been
horizontally and vertically extended. Participation is extended horizontally, that is, people working in all the main
organizational units have been involved. Representatives of all functions and of the main processes have been
involved in the project teams, with a special focus on representatives from the unit that addresses technological
aspects (in some cases, the global information technology team is involved) and, the one that manages human
resources (both at the company and plant levels, although not in all cases and on all use cases) for addressing social
aspects.</p>
          <p>Participation is vertically extended, i.e. involvement of people from different hierarchical layers. The
technology executors (such as operators) have been involved during the local micro-design, in other words at the
level of the specific intervention. In Pharma, for example, in the units where a use case was developed and tested,
representatives from all organizational levels, even the most operational, were involved in the micro-design
process.</p>
          <p>In particular, in Pharma and Mechanic, participation is structured as follows: (I) in the early stage involvement
of: department /process leaders, functional (line) managers, IT personnel; (ii) in intermediate stages involvement
of: middle-management, technicians; shift leaders and lower level employees (shift operators); (iii) in final stages
(micro-design of the local solution) involvement of: managers, technicians, shift leaders, operators. However, in
Energy, employees from different hierarchical levels, including technicians and operators, have been in all stages
of the process engaged. It is important to emphasize that in all the studied cases, technology users are involved in
different stages of the design process, depending on the intervention or context. In Pharma, for example, operators
are being interviewed to show their preferences on the display characteristics of the digital dashboard.</p>
          <p>Another observation relates to the degree to which the actors have been involved in decision-making. The
escalator of participation- placed on a continuum- indicates the extent to which actors are able to influence
decisions about various aspects of management—whether they are simply informed of changes, consulted (i.e.
participants merely provide information about the problems/opportunities, that can be resolved/afforded by digital
technologies), actually participate in decision making (i.e. participants choose between alternative predefined
options), or their participation is creative (i.e. participants become designers, and are called upon to generate
possible solutions).</p>
          <p>Studied companies implement all three degrees of participation, depending on the specific phase and /of on the
specific intervention. For example, in Pharma, first-level operators and their supervisors are involved as informants
in the early stages of the innovation project, when the goal is the identification of the use cases. They are called
again the final stages of the process to provide feedback on solution prototyping.</p>
          <p>Finally, a third observation relates to the fact how all three organizations have activated participation processes
of different nature. On one hand, the so-called direct participation is related to the individual involvement in the
design process, while organizational participation refers to the involvement of workers' representatives in the
design process. In all three companies there is a combination of direct participation with organizational
participation, on the basis of the assumptions that trade union delegates represent the entire workforce, and that
individual participation can never engage all the impacted workforce (especially in large-scale interventions).
Thereby, all three companies have sought union endorsement, following two alternative strategies. On the one
hand, Mechanic and Pharma have developed an informing/consulting relationship with the unions. Both companies
have in fact constantly informed unions about the progress of the digital technology design and implementation
programs and specific interventions, mostly on issues related to employee control and impact on workforce size.
On the other hand, Energy has created dedicated communication channels with unions, parallel to the pre-existing
ones. Through a framework agreement, both parties commit to the management of organizational changes and the
evolution of professional roles related to the 4.0 project.
4.2.3. Methodologies adopted in the organizational design process</p>
          <p>In all three cases, design effort is intended as a continuous, participatory, learning process, where planning and
doing are contemporaneous to such learning process. In other words, the approach to design is not defined
according to a traditional perspective, i.e project releases are not defined in advance, the phases are not sequentially
connected, the project is not tied to a specific team that is ‘dismantled’ at end of each phase. Contrary to the
traditional sequential way of organizing, the Digital project phases, the corresponding releases and final
deliverables are defined in broad terms. They are not managed assuming sequential interdependencies, but instead
through mutual interdependencies and broad participation.</p>
          <p>In all three cases, the methodologies adopted ensure that the design choices pertaining to different domains
(strategic domain, social domain, and technological domain) are managed simultaneously. As already mentioned,
the scope of the projects has been intentionally defined in a broad and multidisciplinary way and this has led to
the coexistence of different domains within the design process. Although different issues from different domains
have been addressed in a systemic way, they are not approached single-handedly, but are instead understood as
different nodes of one project, rather than sequential separate steps.</p>
          <p>A second observation relates to the extensive use of design methods based on continuous experimentation and
iterative cycles. These methods are typically defined as agile, referring to the ‘agile’ way the phases and the
respective teams have been structured. Consistent with the agile perspective, the project phases are outlined in a
non-sequential logic predicting constant temporal overlapping. Moreover, in all three companies the design
process assumes that recycling and thus altering or refining decisions is seen as a necessity or rather an opportunity
for reaching the best solution.</p>
          <p>Finally, a third evidence relates to the fact that, in choosing the design methodology, the companies have given
consideration to the fact that the approach to design should actively involve a broad set of stakeholders during
problem definition and identification of solution. In fact, evidence shows that new incorporated approaches to
organizational design solutions foster broader stakeholder participation, by emphasizing/encouraging their
coordinated interaction for the generation of creative design solutions, regardless of what has been done thus far,
and the current existing constraints.</p>
          <p>The set of evidence shown above indicate that the analyzed companies have mainly adopted two specific design
methodologies, which originate outside the organization design field. Firstly, we refer here to agile design
methodologies. All three observed companies have approached the design process of the techno-organizational
system, by adopting, formally or not, agile methodologies, originally developed within the software engineering
discipline. Within this discipline, albeit characterized by a strong technological focus, in fact, in recent years,
design methodologies have been developed such that they foresee potential problems in good time and simplify
decision-making, enabling, if necessary, corrective action even during project later stages. Secondly, companies
have applied design thinking methodologies, initially developed in the product / service innovation process area,
and that now are expanding to organizational innovation and change management areas.
5. Discussion and Implications</p>
          <p>This study starts from the consideration that, in many cases, the planning of interventions when organizations
are faced with 4.0 technological implementation is facing important limitations/constraints. In fact, by neglecting
the importance of organizational redesign process, it is assumed that technologies will determine the emergent
organizational configuration. Some predict that such configuration is aimed at the enhancement of human labor
and others at its replenishment or impoverishment. In order to overcome this contrast, understood as the outcome
of a techno-centric vision of the relationship between technology and organization, the present study - starting
from the socio-technical systems theory premises- has analyzed the design process in three companies. The reason
for this choice is the assumption that starting from the same technologies, different organizational configurations
can be designed, and that the resulting organizational configuration depends on the design choices taken by
different actors involved in the process.</p>
          <p>The results of this study have revealed two important findings. First, they show that three design principles of
the socio technical theory are today still informing the design processes in the observed companies. In fact,
observing the emerged evidence regarding the content and the process of design, actors involved and the design
and implementation methodologies, it is possible to recognize the three principles proposed by the theory of
sociotechnical systems, that are, respectively (i) the adoption of a broad field of action that includes social and technical
aspects, (ii) broad participation and (iii) the experimental nature of the process.</p>
          <p>Secondly, for each one of the principles we have enriched our understanding through the practical
implementation of each of them. In consideration of such elements, assigning each project an extended scope and
adopting a multidisciplinary methodology have resulted as the emerging operational concepts of the principle of
‘joint optimization of technical and social aspects’ implemented today by organizations. The second principle
‘participation’ is incorporated through the following actions (i) Vertical and horizontal participation. (ii)
Informative and deliberative participation (iii) direct and indirect participation. Probably it is the actual application
of the principle of ‘adoption of a design process based on continued experimentation’ that demonstrates the most
fundamental break with the past. This third principle is today applied in two ways. First, through the adoption of
‘Agile design’ methodologies, that allow an interactive process with short and continuous experimentation cycles
and address the various project areas in an iterative and simultaneous way. Second, through the adoption of design
methodologies pertaining to ‘Design Thinking’, that thanks to the coordinated interaction among a large set of
actors, allow the generation of particularly creative/novel design solutions.</p>
          <p>The contributions of this study are twofold, as we contribute both to management theory and practice, as well
as for organizational design training. First, the study shows how the principles elaborated by the socio-technical
systems theory represent still today a framework capable of grasping and explaining many of the ongoing
organizational dynamics. As already mentioned in the theoretical section, the STS theory has had a period of
discontinuity in research and managerial practice</p>
          <p>By showing that its principles still inform the design processes in the observed companies, this study highlights
the fact that this theory - when "actualized", as shown by the (also very innovative) operational variations
implemented by the companies analyzed – can be used as a framework for understanding today's
technoorganizational dynamics. Therefore, this work calls for a ‘coming back’ of the socio-technical theory, when
contemporarily adept to reflect today's challenges and resources.</p>
          <p>In addition, the study also provides interesting implications for managerial practices. In fact, it offers
professionals guidelines and operational deployment examples on how to build the, what we in the title of this
paper call the "digital socio-technical design". The pervasiveness of digital technologies makes these findings of
particular interest for a potentially very large set of businesses and professionals. They present original and
interesting implications for practitioners responsible in training the organizational designers of the future. From
this point of view, the results offer the following two suggestions to management education. First, they suggest
that the STS theory and design be provided an ample space in organizational design courses; secondly, they suggest
an updated reading of this theory. From this point of view, for example, it emerges that the typical content of the
socio technical teaching be integrated with novel, multidisciplinary knowledge, such as agile design and design
thinking methodologies.</p>
          <p>Finally, starting from the limitations of this study, it is important to address the new dimensions for future
research these results open. First of all, despite the fact that this study is based on interviews carried out mainly
with management-level of the companies, it is however important to understand if the resulting design process as
described in the findings, would be positively perceived also by lower level employees (i.e., the operators) directly
affected by new technologies. To that end, the investigation of the implemented control systems, intentional or
emerging, formal or informal, that aim the mapping of the results achieved to desirable objectives allows to the
analysis of whether – in addition to the traditional performance indicators related to impact of innovation
interventions - companies have developed new systems for controlling the effects of digital interventions on the
quality of work of operators and with what actual effects. Embracing these two research areas would allow to
better qualify and quantify the positive, simultaneous and synergistic impact that the design process inspired by
the STS theory, as presented in this contribution, has on the productivity and quality of work.
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