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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>A Way to Automate the Preparation of Distractors for Test Questions in a Text-based Game Web Simulator for Training of Algorithmic Skills of Students</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Yana Zhykharieva</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Alexey Dubinsky</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>State Institution Dnipropetrovsk Medical Academy of the Ministry of Health of Ukraine</institution>
          ,
          <addr-line>49044, Dnipro</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <fpage>60</fpage>
      <lpage>68</lpage>
      <abstract>
        <p>One of the least time-consuming ways to organize effective automated training of algorithmic skills is a text-based game simulator, where the interaction is organized as in early computer games of “adventure” type. For each game state, the studied algorithm defined uniquely the correct answer - the next action. А question-and-answer interface, where a student makes a choice of an answer to a test question at each step, requires a lot of incorrect answers (distractors). We propose to use the formulations of answers that are correct for other states (vertices in the algorithm graph) as distractors, as well as use the correct answers from other algorithms in the same subject area. A method of preparing of such distractors set where the part of them then randomly selected for the user is described.</p>
      </abstract>
      <kwd-group>
        <kwd>medical algorithms</kwd>
        <kwd>distractors</kwd>
        <kwd>game-based educations</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        In the training process of future doctors at the Medical Academy, students study a
large number of methods of treatment and prevention of various diseases. In addition
to studying theory, learning also includes the development of practical skills. At the
undergraduate, much attention is paid to training “by the patient’s bed”. One of the
tasks facing a medical education is the need to narrow the gap between student theory
and clinical practice [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>The number of students’ practical skills that should be mastered by a future doctor
is quite large. The implementation of the first stage of the medical reform of
healthcare in Ukraine has led, for example, to the fact that primary care physicians
(family doctors) must now possess the skills of both a pediatrician and a therapist (a
general practitioner). Unfortunately, it is impossible to master all the necessary
practical skills in a qualitative manner during 6 years of study at a medical university. For
this, a postgraduate stage of study, internship and residency are provided.</p>
      <p>Educational simulation centers have been created to improve the practical training
of future doctors in recent decades, it allows you to train practical skills using models
- mannequins, phantoms, computer applications and simulators.</p>
      <p>Copyright © 2020 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).</p>
      <p>The main goal of our work is to develop a methodology for creating a virtual
training simulator. The first subject area where we intend to implement the simulator was
selected skills for providing first aid treatment. This choice is determined not only by
the special importance of first aid treatment, but also by the high need of a large
number of people who possess these skills.</p>
      <p>
        According to the statistics, more than 2 million people die in Ukraine annually,
75% of deaths occur outside the hospital [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. In Europe, 55-113 cases of sudden death
are recorded per 100,000 people per year, which are 350-700 thousand cases per year
[
        <xref ref-type="bibr" rid="ref3 ref4 ref5">3-5</xref>
        ]. Most deaths occur at home, at work, on the street and in other places before the
arrival of an emergency doctor or paramedics. A significant part of these people could
have been alive if they had been given first aid in time. Now, despite the fact that “the
basis of medical knowledge” subject is included in the bachelor curriculum of most
specialties, and the number of the population with higher education is steadily
increasing throughout the world, the effectiveness of first aid treatment with the use of
general medical knowledge of an ordinary person (without medical education) is
extremely low [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>Training simulators</title>
      <p>A training simulator should provide an opportunity to recreation of a situation when a
person needs medical assistance realistically. In our case, the simulator should allow:
─ repeating the algorithm for providing first aid treatment repeatedly;
─ developing first aid treatment practical skills;
─ contributing to the formation of professional skills of students without the presence
of patients;
─ minimizing the time of first aid;
─ maintaining professional skills for doctors in accordance with the qualification
requirements (for example, cardiopulmonary resuscitation).</p>
      <p>
        An important advantage of simulation training is the ability to receive feedback.
Unlike traditional sources of knowledge (textbooks, videos), which do not provide
feedback, simulators imply certain involvement of participants [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
      </p>
      <p>
        There are many classifications of educational simulators - proposed by Miller M.D.
(1987), Meller G. (1997), Issenberg S.B. (2001), D. Gaba (2004) and Guillaume
Alinier (2007), Gorshkov M.D., Fedorov A.V. [
        <xref ref-type="bibr" rid="ref10 ref11 ref12 ref13 ref8 ref9">8-13</xref>
        ]. According to the classification
of D. Gaba, the virtual training simulator which we need belongs to the fourth group
of simulators: “patients-on-screen” - simulators with a patient’s video image on the
screen without using physical simulation, namely a computer simulator [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. In
another classification proposed by Professor G. Aligne, a computer simulator belongs to
the second group - “products with a screen” [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. According to the level (layer) of
realism, there are seven layers of realism: visual, tactile, reactive (Low-Fidelity),
automated, hardware, interactive and integrated (High Fidelity) [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. Our project in the
first iteration certainly refers to Low-Fidelity. Adding video animations and moving
to a “virtual reality” environment will allow us to speak in the future about the level
of realism of the High Fidelity simulator
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Simulator subject area</title>
      <p>
        We have chosen 29 algorithms for providing first aid treatment to people in
emergency conditions for the first implementation of the subject area of skills [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. In this
paper, we restrict ourselves to considering only one algorithm from this set -
cardiopulmonary resuscitation (CPR). This algorithm approved by order of the Ministry of
Health of Ukraine and available online [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ].
      </p>
      <p>
        Mortality caused by problems of the circulatory system organs functioning stably
takes the first place among all causes of death. Moreover, at the prehospital stage, that
is, during the first hour, more than 50% of all those people die from acute myocardial
infarction die (up to 85% of cases, the cause of death is ventricular fibrillation).
However, in every fourth case, the body was viable, healthy and had no problems with the
circulatory system. Cardiopulmonary resuscitation is an actively developing medicine
area of critical conditions [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. There is only 5 minutes to save a person’s life when a
sudden blood circulation stop happens. But the likelihood that during this time an
ambulance doctor will be in place is very low.
      </p>
      <p>
        Thus, in order to save life in case of sudden blood circulation stop, everyone
should be able to provide first aid. Statistics show that life often depends on how
quickly and efficiently first aid is provided to the victim; this is called the rule of the
“golden hour” - the time when a person is balancing on the verge of life and death,
and when the victim can be provided with the most effective first aid assistance [
        <xref ref-type="bibr" rid="ref15 ref16">15,
16</xref>
        ]. The quality of CPR is the most important survival factor, the foundation of
effective resuscitation. That is, the quality of CPR is a matter of life and death [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. The
faster and more qualitatively CPR is performed, the less time it will take to recover
the body [
        <xref ref-type="bibr" rid="ref17 ref2">2, 17</xref>
        ].
4
      </p>
    </sec>
    <sec id="sec-4">
      <title>Text game simulator</title>
      <p>
        The specific task of simulation training is to train the student to execute the
algorithms of first aid correctly. Initially, these algorithms are given to us in the text form.
Therefore, it is necessary to transform them into a different, graphical representation
[
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. We believe that the UML modeling language is clearly redundant for these
purposes, and we will depict the algorithms in the form of so-called flowcharts,
according to the international standard ISO 5807-85. Fig. 1 shows a fragment of a graphical
representation of the cardiopulmonary resuscitation algorithm.
      </p>
      <p>
        The transition from texts to graphical diagrams of algorithms often shows the
presence of ambiguities in the original text description, which require clarification. It is
clear that the correct and unambiguous presentation of the algorithm does not
guarantee its correct execution. Now the cause of incorrect execution is the actions of the
performer. The task of executing the algorithm correctly is a typical “complex open
ended assignments”. A general classification of errors that performers of complex
open ended assignments can make is given in [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ].
      </p>
      <p>To implement our system, a software shell will be prepared that will be accessible
to the user through a web interface. Correct execution of the algorithm is achieved
through a sequence of choices of correct answers - first aid actions, according to the
approved algorithm. The correct choice is determined by the condition of the patient
(location in the graph of the algorithm). In the first iteration of the project, all the
initial information, which is necessary for making the correct choice, is displayed on
the screen in the form of text, possibly with graphic illustrations. That is, technically,
it is going to be a hypertext page tied to a specific state (the step of the algorithm).
Each answer is a hyperlink. Making the correct choice, this goes to the next state
page, step of the algorithm. If you make incorrect choice, this goes to the page with an
error message (patient's death).</p>
      <p>Thus, we intend to transform each skill algorithm from our subject area into a
textbased “adventure game”. The constructing technique of such text games is well
known. In the days of text-based computer terminals and at the dawn of mass
computerization, computers did not have the technical capabilities to form high-quality
dynamic graphics yet. At that time, such computer games like “adventure” were very
popular. Now we are creating a modern analogue of such games for educational
purposes. Repeating the evolution of computer games, we also plan to move from static
hypertext pages to computer graphics with high detail in the future.</p>
      <p>At each step of the algorithm, for all acceptable at this step variants of the values of
the key variable of the human health state (which usually can be no more than two),
we can easily formulate the question of further action and the correct answer to it by
the original text entry of the algorithm. Next, we should ask a set of other incorrect
answers to each of the questions by the steps of the algorithm. Such deliberately
incorrect answers are usually called distractors.
5</p>
    </sec>
    <sec id="sec-5">
      <title>Distractor Preparation</title>
      <p>
        A student who does not know the correct answer usually tries to guess it. Test
developers should minimize guessing based on indirect evidence. As such a correction for
guessing, one of the parameters in the three-parameter theory IRT (Item Response
Theory) appears - the multiple-choice model [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ]. The main subject of IRT models
using is the assessment of the correct answer probability of test takers doing the tasks
of various difficulties. The IRT does not analyze the sum of the test scores of test
takers, but it analyzes the scores obtained for each task [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ]. Another way to reduce
the probability of guessing is to increase the number of distractors [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ].
      </p>
      <p>
        The function of distractors is to make test takers think actively in order to
distinguish the correct answer from the plausible one [
        <xref ref-type="bibr" rid="ref23 ref24">23, 24</xref>
        ]. Unfortunately, now there is
no unified theory of the distractors development, all recommendations are quite
general in nature [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ]. Prepared versions of incorrect answers should be plausible and, if
it is possible, based on mistakes that students do most often. This should help
consolidate the learned material and bring the action to automatism. In [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ], a formal
criterion is used - the frequency of a real choice of each incorrect answer. If you choose the
correct selection of the distractor, the probability of its choice is close to random,
which for the five answers is 20%. Distractors are considered acceptable if at testing
they are selected by at least 5% of the test takers [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ].
      </p>
      <p>
        To determine the best distractors, it is necessary to collect and analyze data of their
using results for a long time. The distractor should be equally attractive to students
who do not know the correct answer [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ]. Distractors must correspond to the subject
area of the question, be formulated clearly and be both the wrong and plausible
answer [
        <xref ref-type="bibr" rid="ref28 ref29">28, 29</xref>
        ]. The distractor must be homogeneous — it must belong to the same
category as the correct answer [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ].
      </p>
      <p>
        We intend to develop many incorrect answers based on our classification of errors
[
        <xref ref-type="bibr" rid="ref31">31</xref>
        ]. We believe that the most plausible distractors will be actions whose execution is
provided in other parts of the algorithm. This corresponds to error 2.2 “error of
transitions between actions - an incorrect transition was done, which is not on the algorithm
diagram” of our classification. If the corresponding block is located on the sequential
section of the algorithm over one block from the current one, then we have error
2.1.1. “Skipping of a single algorithm action” of our classification. The compilation
of such distractors does not require any additional effort.
      </p>
      <p>Error 2.1.2. “The execution of an incorrect action which is not provided by the
algorithm” can be ensured in the same way if we use actions from other algorithms as
distractors. It is necessary to make sure that they do not coincide with the distractors
of this algorithm., Error 2.1.4 “Choosing the wrong branch (the conditional statement
exit)” should be considered before each branch block of our algorithm.</p>
      <p>Error 2.1.3. “Incomplete execution of the right action” can be implemented for
complex operations of the algorithm, which consist of several simple actions. Here
the urgent problem is the ambiguity of the recording of such complex operations of
the algorithm, therefore we plan not to formulate such distractors as much as possible.
There are practically no complex logical conditions in this set of algorithms,
therefore, we also do not intend to model error 2.1.5. “Logical error in the difficult
conditions”.
6</p>
    </sec>
    <sec id="sec-6">
      <title>Distractor Selection Examples</title>
      <p>We number all possible states - places of the flowchart of the algorithm in Fig. 1. For
each numbered state, we set a text description that will be given to the student. Then
we determine the correct answers - the following actions specified in the algorithm.</p>
      <p>So for state 3, the text description will be “the victim is responding”, and the
correct action is “checking if there are threats to the victim”. For state 8: description
“the victim does not respond,” the action is “seek help from others”. For state 10:
description - “the victim lies on his stomach”, the action is “turn the victim on his
back”. For state 11: description - “now the victim is lying on his back”, the action is
“to restore airway patency”. We may need to give a more complete description of the
condition indicating the data collected earlier (in particular, the results of the selection
— checking the conditions of the logical operator), then, for example, state 10 will be
described as follows: “the victim does not respond, the victim lies on his stomach”. It
is possible that a more convenient way to describe the current state will be a list of all
previous actions and checks of logical conditions. Then it will be possible to simulate
a situation when the test taker has joined the first aid process, when the part of the
first aid actions have already been completed.</p>
      <p>In determining the set of suitable distractors based on the correct answers for other
states, we should exclude those states that we have already visited from consideration.
That is, for state 11, we should not include actions from states 1,2,8,9,10 in many
suitable distractors. The way of reaching many states is possible in several ways
thus, state 12 can be reached through 10 and 11, or via 16, therefore, in the general
case, we must exclude distractors obtained through all possible paths. So in the states
located closer to the completion of the algorithm, the choice of distractors will be less.</p>
      <p>Let the number of answer options for each test question in our system be five: the
correct answer and four incorrect answers - the distractors. We will take half (two) of
them from the correct answers for other states of this algorithm, and the other half
from the correct answers for other algorithms. We will exclude duplicate options that
correspond to the same states that differ only in their achievement way.</p>
      <p>The selecting of distractors set for each specific training session will be
implemented by using a random number generator. So for state 10: to the correct answer
“turn the victim on his back”, for example, such distractors can be added:
4 “move the victim to the safe place”;
12 “determine the presence of breathing”;
13-c “place clothes / pillow under the victim’s head”;
19-10 “cover the victim with a blanket (or thermal blanket)”;
This particular set of distractors was obtained by sorting of two lists randomly. As a
number of actions are the same in many first aid treatment algorithms, these
repetitions must be eliminated before making a random choice. The answer options are also
arranged in random order when they display on the screen.</p>
      <p>There steps of the algorithm (questions) in text game will be placed on the various
hypertext page. The transition between the blocks of the algorithm (from one question
to another) is carried out due to the transition to another HTML pages via hyperlinks.</p>
      <p>The future steps of this project are dynamically generated HTML pages with a
question and a set of options and translation of the content to other languages
(English, French, and Russian).
7</p>
    </sec>
    <sec id="sec-7">
      <title>Conclusion</title>
      <p>Distractors compiling is one of the most laborious tasks in preparing of test questions.
A set of questions and correct answers are set by the algorithm of the action that the
student is learning. We use answers that are correct in other states (points of the
algorithm) as distractors for questions formulated for other states. In this case, we exclude
those answers that have already been selected in the current session – during the way
according to the algorithm. The randomization of the remaining distractors provides a
set of plausible alternatives. After receiving data on the frequency of distractor
choosing by students, it will be possible to make changes in the frequency of occurrence of
one or another distractor.</p>
    </sec>
  </body>
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