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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Creating Vividness through Executable Models: A Teaching Case for Conceptual Modelling</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>FabienneLambusch</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Håkan Enquist</string-name>
          <email>hakan@enquist.se</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tomas Jonsson</string-name>
          <email>tomas@genicore.se</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Genicore AB</institution>
          ,
          <addr-line>Gothenburg</addr-line>
          ,
          <country country="SE">Sweden</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Gothenburg</institution>
          ,
          <addr-line>Gothenburg</addr-line>
          ,
          <country country="SE">Sweden</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Rostock, Business Information Systems</institution>
          ,
          <addr-line>Rostock</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <fpage>13</fpage>
      <lpage>23</lpage>
      <abstract>
        <p>When teaching enterprise modelling in academic settings, it is challenging to combine theory with handson experience. We have created an assignment for iterative prototyping of a self-management application for students using executable models as a means of vividness. The completion of the task included the examination of some self-management theories, the design of an interview guide, exploratory interviews with domain representatives, conceptual modelling of key phenomena to satisfy information needs, and creating a prototype. We present the design of the assignment and the procedure of task completion combining gaining theoretical knowledge with hands-on experiences in the whole development cycle. As this procedure could function as a blueprint for other teaching cases, we contribute a generalised representation of the vivid approach and reflect on what to consider when reusing it. This approach for vivid conceptual modelling in assignments will be further developed and is intended to be used in a broader range of teaching cases in the information systems curriculum.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Teaching</kwd>
        <kwd>Conceptual Modelling</kwd>
        <kwd>Self-Management</kwd>
        <kwd>Executable Model</kwd>
        <kwd>Information Systems</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>out of models. It has been shown for teaching conceptual modelling that integrated model
execution significantly improves students’ learning result1s][. Proposed teaching cases typically
use predefined descriptions of domains to be modelled and define an expected result model
for the evaluation of the results presented by the students. While this is important in teaching
the syntax and semantics of a modelling language, a broader focus is needed when teaching
modelling for enterprise IS. For the latter case, we think that a domain exploration of an
enterprise domain in combination with information modelling and model execution could well
support students’ learning and train their view for the bigger picture as needed in real life
situations. However, it is not clear so far how to design and supervise such a student task.</p>
      <p>Hence, we prepared a student task covering a whole design loop, from domain exploration
modelling through information systems modelling to system model executions. The final result
to be presented was a model and prototype of an information tool for student self-management
(see Section4.1). The design loop included clarification of theoretical basics, surveying domain
representatives, conceptual modelling of key phenomena, and creation of a running prototype.
The development tool used is CoreWEB2][, which is provided by Genicore in agreement with
the University of Rostock. It is a web-based graphical CASE-tool that supports an iterative
process of conceptual information modelling and execution, instance data creation as well
as user interface view configuration. By including conceptual modelling in the whole loop,
resulting in a working prototype, we intend to make the teaching approach vivid. In this paper,
we describe the teaching case and discuss our experiences from the task execution. Furthermore,
we contribute a generalised representation of the approach that could be used in other teaching
cases and reflect on its adaption.</p>
      <p>The remainder of the paper is structured as follows. The next section presents other works
related to teaching conceptual modelling and explains what we add with this article. S3ection
describes the academic setting for our teaching case. Sect4iothnen presents our vivid approach
to conceptual modelling. In this we provide both, a description of our concrete teaching case as
well as a generalised representation of the procedure covering a whole design loop for iterative
prototyping. Furthermore, we give advice on the reuse of the approach for other teaching cases.
We discuss our results in Sectio5nand conclude the work in Sectio6n.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Related Work</title>
      <p>A model is an instrument with a function and a purpose. The function of a model can, for
instance, be to document and communicate a domain of interest, in either a descriptive or
prescriptive scenario3][. A conceptual model is a model enhanced with concepts often used
in information system development scenarios4][. The conceptual model can be a description
of a domain of interest for a community of intended users or it can be a prescription for the
construction of an information system.</p>
      <p>In basic IS-related education scenarios for conceptual modelling, students are given small
samples and tasks to model, which are given as textual system requirements, i.e. prescription
for system construction. These requirements are to be interpreted by students and expressed in
conceptual models, in form of a data model and/or a process model, i.e. prescriptive models.
CaMeLOT, based on a revised Bloom’s taxonomy, is an educational framework for structuring
Syntax &amp; Semantics
with Feedback</p>
      <p>User</p>
      <p>
        Domain
a)
such courses, but could be used in more general cases [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
      </p>
      <p>
        The correlation between the prescriptive model and the final system in this approach is not
explicitly explored. Thus, there is a chance that the models are perceived as abstract artefacts
rather than meaningful instruments. By using modelling tools which allow for model execution,
students can get feedback and explore how their models afect the system function and if the
function corresponds to stated requirements (see F1iga.), which greatly improves understanding
of conceptual models as an instrument [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>
        In practice of developing IS, the analyses and documentation of a user domain is a crucial task
for which descriptive conceptual modelling can be used. For enterprise information systems
development, enterprise modelling is a means to describe an enterprise as a domain of interest
(see Fig.1 b). In this context, Petersen and Krogstie describe experiences of teaching descriptive
enterprise modelling to students already familiar with basic IS conceptual modelling [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>The project described in this paper was designed to let students apply their enterprise
and conceptual modelling knowledge in a real world development scenario. This project
includes both, the domain exploration with associated conceptual modelling and requirement
specification in form of a prescriptive conceptual model, as shown in Ficg).1.The prescriptive
modelling is made in a tool which supports transformation of a model into an executing
information system.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Academic Setting</title>
      <p>In this article, we describe our experiences with the student task that we developed and
supervised together. While the next section describes our teaching approach, this section describes
the general setting in which the student task was implemented in order to inform about the
circumstances of task completion.</p>
      <sec id="sec-3-1">
        <title>3.1. Course Settings</title>
        <p>The student task was part of a master’s level course on enterprise modelling applications. The
course comprises lectures on enterprise modelling by the course leader, which focus on four
areas: methods of modelling, analysis of enterprise models, quality aspects, and frameworks and
standards. Furthermore, the students have to complete a task on current research issues in the
subject area, which shall give them a deeper understanding of the course contents by working
on a specific case. To this end, the students work in small teams. It is intended that each student
team works on a diferent task. For this purpose, the various academic staf members draw up
diferent task descriptions, which they in turn supervise, so that a list of alternative tasks with
diferent supervisors is available. A task can optionally be supervised by additional persons,
such as in our case, where a practitioner and a tool expert were additional supervisors for a
task. Each student team then has to choose a task from the list based on interests and skills. For
the successful completion of the course, the students have to write a seminar paper on their
results for the chosen task and present them in a colloquium. There is no additional exam, but
instead the final grade is based on the seminar paper and colloquium.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Supervision</title>
        <p>A team of two students chose our task for iterative prototyping of an information tool for student
self-management. As we supervised the student team together, the supervisors had diferent
backgrounds ranging from academic through practice and consulting to tool development. As
the supervision during the semester was relatively free in its arrangement, the supervisors
of each student team could choose on the roadmap and appointments. We defined a rough
roadmap for our student team beforehand based on an iterative prototyping process, but the
details were planned together in supervision meetings. Due to the Covid-19 crisis the meetings
were held via a web conference tool. While the students got initial material for the steps to
be taken, in the meetings not only their questions were answered, but also methodology and
practical knowledge e.g. for tool use regarding the task completion were taught in more detail.
So the students could advance their knowledge in a specific area of modelling, in this case
regarding IT-support for student self-management.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Vivid Approach</title>
      <p>In this section, we first provide information about the concrete teaching case on student
selfmanagement that we tested with a student group. The prepared task covered a whole design loop
for iterative prototyping, what is reflected in the procedure of task completion. The procedure
worked well in the first run and seems promising for use in other teaching cases, optionally
with another domain in enterprise modelling. Thus, we show a generalised representation of
the vivid approach and in the second subsection give advice on its reuse.</p>
      <sec id="sec-4-1">
        <title>4.1. Task Description and Completion</title>
        <p>
          Following on from an existing research project on IT-based support for occupational
selfmanagement [
          <xref ref-type="bibr" rid="ref7 ref8">7, 8</xref>
          ], a conceptual data model and prototypical information tool for self-management
        </p>
        <sec id="sec-4-1-1">
          <title>Domain Exploration and Description</title>
        </sec>
        <sec id="sec-4-1-2">
          <title>Prototype Development</title>
          <p>Pre-existing
Domain Knowledge</p>
          <p>Domain Expert</p>
          <p>Study Result
1</p>
          <p>2
Domain Expert
Study Design
3</p>
          <p>4
Situated Domain</p>
          <p>Description</p>
          <p>Descriptive 5 Prescriptive
Domain Model Data Model
6
7
7
8</p>
          <p>Instance Data
User Interface</p>
          <p>Views</p>
          <p>P
tr
o
o
t
y
p
e
R
u
n
it
m
e
1 = Extraction of Relevant Concepts
2 = Recruitment of Participants and Conduction of Study
3 = Processing and Interpretation
4 = Identification of Key Concepts
5 = Selection of Key Phenomena and Relevant Data Attributes
6 = Selection of Test Cases
7 = Model Refinement
8 = Definition of Task Dependent Information Needs
should be developed for a limited target group. Due to time constraints, a domain was chosen
which students are familiar with and easily find interview partners: student self-management.
Similar to knowledge-intensive work, student life is often characterised by weakly structured
processes and higher degrees of freedom. Self-management is in particular relevant for persons
who enjoy considerable freedom of choic9e],[which is why student self-management is an
important case.</p>
          <p>Task Description
The task description, which comprised about half a page of text, motivated the topic, briefly
explained the most important terms, described the aim, and suggested driving questions and a
rough process on how to proceed. The aim of the task was to gather information about relevant
self-management aspects through literature and interviews with other students, develop a
conceptual model based on these, create a prototype, and test it against the needs stated in the
interviews.</p>
          <p>Procedure of Task Completion
The task was designed to put conceptual modelling into a context as a bridge between domain
exploration and IS design. Thus, it covers a full enterprise IS development loop from domain
exploration through IS modelling to system model executions. We generalised the representation
of the final procedure of the task completion as shown in Figur2eand describe in the following
text the implementation in our concrete teaching case on student self-management.</p>
          <p>Before the start of the student project, initial material was provided, especially for
selfmanagement theory [10, 11] and the modelling ontology supported by the CoreWE1B2][as
well as instructional videos for the modelling and execution tool.</p>
          <p>In the first phase of domain exploration and description, the students first studied the
preexisting domain knowledge in terms of the self-management theories. As the preset instrument
for the domain study was interviewing, they took terms from the self-management literature to
refine an initial interview guide given by the supervisors as part of thdeoirmain expert study
design. After recruiting and interviewing peer students on their self-management, they used
the domain expert study result in terms of the recorded interviews to create transcriptions of
the interviews and a description of student self-management as part of stihtueated domain
description. Through identifying key information, they created a mind map of student
selfmanagement concepts as kind of adescriptive domain model.</p>
          <p>In order to pass over to the second phaseporfototype development, the students had to select
key phenomena and corresponding data from the mind map concepts to create a conceptual data
model as a type of aprescriptive data model for the information system. They then tested the
model for relevance by executing the model. The CoreWEB tool produces a default generated
user interface which allows the system to be populated with data. By selecting some of the
student self-management cases, they createidnstance data in the prototype runtime. They then
considered whether they needed to refine the model according to their experiences with the
test data. Once the initial model version was deemed adequate,the default user interface was
further configured with some task orienteduser interface views, while iteratively refining the
model adding additional properties and rules and re-checking with the instance data.
Results
The student team had to present their work in a colloquium and to submit a seminar paper to
their supervisors with a structure similar to a research paper. In this, they introduced the topic,
described the terms, methods, and tools considered, described and discussed their results, and
concluded their work. The student team interviewed six fellow students in total.</p>
          <p>The first model contained most concepts from the mind map predominantly as entities and
relations, which lead to, for users, a complicated system. It was a revelation to the students
how the model and executing system interplay and that an easy to understand system needs an
uncomplicated conceptual model. The final conceptual model uses five diferent phenomenon
categories and contains a total of 13 phenomenon types with attributes and 20 relations. For
their prototypical system generated from the model, they created two diferent views and
inserted some exemplary data.</p>
        </sec>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Advice on Reusing the Approach</title>
        <p>The vivid approach reflected in Figure2 could be implemented in many diferent shapes. As
a lecturer or supervisor, one has to determine the overall setting for the task before reusing
the approach, e.g. what material to prepare for the students and what methods and tools to
consider. In the following, we provide a frame for this. For information on our lessons learnt
when using the approach, see the discussion in Sectio5n.</p>
        <p>Start-up
Initiation</p>
        <p>Task Design</p>
        <p>Introduction</p>
        <p>Task Execution
Phases, Activities, and Deliverables</p>
        <p>Deployment</p>
        <p>Knowledge Aftermath
Student Preparation</p>
        <p>Vivid Approach Focus in Task</p>
        <p>Execution
Explore Enterprise Prototype and Test</p>
        <p>Grading</p>
        <p>Evaluation</p>
        <p>Task Product
Components and Deliverables</p>
        <p>Knowledge Domain
Enterprise Description
Prescriptive Conceptual</p>
        <p>Model
Vivid Prototype
Presentation</p>
        <p>Report
Task Improvement</p>
        <p>Report
Assignment</p>
        <p>Task Roadmap</p>
        <p>Methods</p>
        <p>Tools
Theoretical
Domain
Knowledge</p>
        <p>Instructions on
Method and</p>
        <p>Tool Usage</p>
        <p>Task Platform</p>
        <p>Knowledge, Information, and Tools
4.2.1. Canvas for Supervision
The canvas shown in Figure3 provides advice on what to think through when planning for a
student project according to the vivid approach. It can be used to work through the content of
all three main sectors shown - task execution, task product and task platform - in order to plan
for the task.</p>
        <p>The sectortask execution provides a generic set of steps that need be prepared and executed
throughout the whole case with the vivid approach. Thus, it is intended to constitute a basis for
lecturers to create a roadmap and overall plan for student activities and supervision actions.
It contains three main phases, namely startup, deployment, and knowledge aftermath. The
startup phase comprises theinitiation of the task idea and the supervisor team as well as the
task design, in which also the supervision strategy and material to be prepared is determined
for the final task description. The deployment phase includes engaging ainndtroducing the
students to the task and supervising them inpreparations for executing the task. Theexecution
phase is in focus of the vivid approach, since here the hands-on modelling ofenthteerprise
domain and the vividprototyping take place. Finally, knowledge aftermath comprisgersading
activities, theevaluation of the approach, and reporting (internally or by publications). The
sectortask product presents the kinds of deliverables to be produced by the students pursuing
a vivid case. The sectortask platform represents the set of resources to be prepared and made
available to the students in order to direct their focus and work eforts while executing the
project.</p>
        <p>We recommend to pre-equip the task platform in order to emphasise the vividness and thus,
the process of execution by which several deliverables are created. In our concrete teaching
case on student self-management, we pre-equipped the task platform for example with planning
directives, literature on self-management, an initial interview guide, literature on methods, and
the CoreWEB tool for conceptual modelling with integrated model execution.</p>
        <p>When reusing this canvas for creating instances of the vivid approach for student tasks, a
tailoring efort is recommended. This includes working through the content of all three sectors
and deciding and making a choice on specific conditions, dificulty level of students preparation
eforts and prototyping task as well as on expected workload of supervisors by right-sizing
pre-loaded contents of the task platform. A rich content will empower students to a more
independent project execution and may serve as a focusing instrument by being thin where
students should work hard and being filled for parts that are just enabling the vivid section of
the task.
4.2.2. Methods and Tools for the Vivid Approach
In order to execute this teaching approach, adequate tool support is required. For the descriptive
work, there is a multitude of tools depending on the domain and modelling method, such
as expert survey or observation, enterprise modelling, process modelling, or goal modelling.
For the prototype development a tool is desirable, which allows for direct execution of the
conceptual model, for two reasons. The executing system should reflect exactly the semantics
of the conceptual model and the students’ attention should be focused on model semantics,
not model annotations, additional coding, or user interface graphics design. Apart from the
CoreWEB tool used in this case, the MERODE modelling tools used1i]nh[as been proven
adequate.</p>
        <p>The conceptual prescriptive model is, however, only a part of a prescriptive IS model, except
in very trivial cases. Concepts and related data presented to users at any point in time, should be
contexts selected from the conceptual model and related to specific user tasks. These contexts,
called views, can be described with a views model as in the CoreWEB tool.</p>
        <p>In order for the prototype to be a vivid instrument and meaningful to evaluate the prescriptive
model, the prototype needs to be populated with a consistent set of data that represents and
illustrates instances of relevant domain phenomena. Preferably, intended users or domain
experts should participate in populating and evaluating the prototype.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Discussion</title>
      <p>As a first run, we mainly tested the clarity of the task, the feasibility regarding the time frame
and foreknowledge of the students, and the adequacy of the procedure with only one team
of students. While we asked the student group for feedback at the end, we did no holistic
evaluation in this first run. We aim at evaluating the approach in a broader range of teaching
cases in the future, but first feedback from students is quite promising. In the following, we first
discuss our concrete teaching case on student self-management. As we give advice on reusing
the approach in Section4.2, we follow on with a discussion on the reuse of the approach.</p>
      <sec id="sec-5-1">
        <title>5.1. Teaching Case of Student Self-Management</title>
        <p>Addressing a well-known domain, namely student life, supported understanding and thus, the
feasibility of the task. As IT-support for self-management is alasnoimportant topic for the
students themselves, this was motivating. Anequal participation of supervisors enabled
coordinated advice to students and joint learning from the procedure of task completion. The
empowerment-oriented supervision by a group witchomplementary skills and experience
(academic, practitioner, tool expert) promoted engaging the students in discussions on diferent
perspectives or ideas and helped them identifying with the topic.</p>
        <p>It was new to the students how the conceptual model and executed system interplay, so that
an easily understandable system needs an uncomplicated conceptual model. Thus, it would
have been better to convey this understanding to students earlierasbsyigning some small
example tasks with the tool instead of letting them start with the more complex self-management
model after a short tool introduction. However, the students stated that the topic of student
self-management was also dificult to condense to an uncomplicated model, because the domain
is quite complex. For future projects it might thus be better cthooose just a few specific aspects
in a domain to be modelled or to choose a domain with rather clear phenomena and relations. This
is also reflected in the prototype created by the students. It is only informative, reflecting parts
of student self management without support for self-improvement. In the end, they found that
certain information was not included in the model and they would have liked atonodthoer
interview round with the same partners after the first development cycle to improve the model,
what was unfortunately not possible due to time constraints.</p>
        <p>Furthermore, typical enterprise aspects like collaboration between the people in the
enterprise were not a prominent part in this self-management topic. In order to highlight the
enterprise context, a domain with stronger enterprise focus could be chosen, as long as it is
well approachable for students.</p>
      </sec>
      <sec id="sec-5-2">
        <title>5.2. Reuse of the Approach</title>
        <p>So far, we cannot make statements on whether the learning process of the students was more
efective than with other approaches. However, thpeurposefulness of our vivid approach was
perceived as high in the first run and the students stated to be positive to future assignments
with such an approach. We think that implementing thfeull spectrum from domain analysis to
prototype development can motivate students and support their understanding. Thus, we want to
test the approach with other domains. We furthermore hope to inspire other lecturers to also try
the vivid approach and report about their experiences. Sec4ti.2onis intended to illustrate that
the approach could be implemented in many diferent shapes and just requires some characteristics
of used methods and tools to take into account the vivid nature. The canvas shown provides a
frame for this purpose, as it presents steps for executing a task with the vivid approach together
with expected deliverables and the task platform to consider. Even with other course settings
the approach might be applicable. For example, if the course includes an exam in the end, bonus
points could be given for the project as an incentive for the students to contribute to it. In
whatever shape the approach might be used, it is important to considheorw much material
should be prepared and predefined for the students. As the proposed procedure is complex to be
pursued within a student course, the amount of time available and the amount of efort needed
by the students to get into the topic, methods, and tools, should be well balanced. Thus, we
suggest to prepare introductory material for these parts and ease the students’ workload, so
that they can focus on understanding and executing adequately the domain exploration and
prototype development.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>6. Conclusion</title>
      <p>In this article, we propose a vivid teaching approach covering a whole design loop for iterative
prototyping, which includes clarification of theoretical basics, surveying domain representatives,
conceptual modelling of key phenomena, and creation of a running prototype. We integrate
executable models as a means of vividness and combine gaining theoretical knowledge with
hands-on experiences. As the first test of the approach with one student group was promising,
we introduce a generalised representation of the vivid approach procedure that could function
as a blueprint for future student projects and give advice on the reuse of the approach. However,
the approach need to be tested in a broader range of teaching cases and with diferent domains
in order to be further refined and to be evaluated. It is a long-term objective to continue
elaborating practical and theoretical knowledge on vivid approaches to practically useful
conceptual modelling and IS generation in teaching and research.
[10] C. C. Manz, H. P. Sims, Self-Management as a Substitute for Leadership: A Social Learning</p>
      <p>Theory Perspective, Academy of Management Review 5 (1980) 361–367.
[11] A. Graf, Selbstmanagementkompetenz in Organisationen stärken: Leistung, Wohlbefinden
und Balance als Herausforderung, Springer Fachmedien Wiesbaden, 2019.
[12] T. Jonsson, H. Enquist, Phenomenological Framework for Model Enabled Enterprise
Information Systems, in: New Trends in Databases and Information Systems, volume 1064,
Springer, 2019, pp. 176–187. doi1:0.1007/978- 3- 030- 30278- 8\_21.</p>
    </sec>
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