=Paper= {{Paper |id=Vol-2793/paper2 |storemode=property |title=Creating Vividness through Executable Models: A Teaching Case for Conceptual Modelling |pdfUrl=https://ceur-ws.org/Vol-2793/paper2.pdf |volume=Vol-2793 |authors=Fabienne Lambusch,Håkan Enquist,Tomas Jonsson |dblpUrl=https://dblp.org/rec/conf/ifip8-1/LambuschEJ20 }} ==Creating Vividness through Executable Models: A Teaching Case for Conceptual Modelling== https://ceur-ws.org/Vol-2793/paper2.pdf
Creating Vividness through Executable Models: A
Teaching Case for Conceptual Modelling
Fabienne Lambuscha , Håkan Enquistb and Tomas Jonssonc
a
  University of Rostock, Business Information Systems, Rostock, Germany
b
  University of Gothenburg, Gothenburg, Sweden
c
  Genicore AB, Gothenburg, Sweden


                                         Abstract
                                         When teaching enterprise modelling in academic settings, it is challenging to combine theory with hands-
                                         on experience. We have created an assignment for iterative prototyping of a self-management application
                                         for students using executable models as a means of vividness. The completion of the task included the
                                         examination of some self-management theories, the design of an interview guide, exploratory interviews
                                         with domain representatives, conceptual modelling of key phenomena to satisfy information needs, and
                                         creating a prototype. We present the design of the assignment and the procedure of task completion
                                         combining gaining theoretical knowledge with hands-on experiences in the whole development cycle.
                                         As this procedure could function as a blueprint for other teaching cases, we contribute a generalised
                                         representation of the vivid approach and reflect on what to consider when reusing it. This approach
                                         for vivid conceptual modelling in assignments will be further developed and is intended to be used in a
                                         broader range of teaching cases in the information systems curriculum.

                                         Keywords
                                         Teaching, Conceptual Modelling, Self-Management, Executable Model, Information Systems




1. Introduction
Model-driven development offers high flexibility in the creation of information systems (IS),
as conceptual models can serve as specifications for automatically generating and editing
running systems. For this purpose, powerful computer-aided software engineering (CASE)
tools have emerged that provide integrated modelling and generation capabilities. A continued
collaboration has evolved among us authors with regard to conceptual modelling and the design
of IS. One purpose of this collaboration is to increase awareness for these topics and their
interplay, which led to the initiation of a student project in a course of enterprise modelling
applications.
   In academic teaching contexts, IS modelling is often taught more theoretically and separated
from running systems. With tools that integrate modelling and model execution, it is easy to
create a first running prototype of an IS from a conceptual model and thus, to create vividness

PoEM’20 Forum: 13th IFIP WG 8.1 Working Conference on the Practice of Enterprise Modelling, Forum, November 25–27,
2020, Riga, Latvia
email: fabienne.lambusch@uni-rostock.de (F. Lambusch); hakan@enquist.se (H. Enquist); tomas@genicore.se (T.
Jonsson)
orcid: 0000-0002-0303-1430 (F. Lambusch); 0000-0001-7907-8596 (H. Enquist); 0000-0002-3948-6525 (T. Jonsson)
                                       © 2020 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
    CEUR
    Workshop
    Proceedings
                  http://ceur-ws.org
                  ISSN 1613-0073
                                       CEUR Workshop Proceedings (CEUR-WS.org)
out of models. It has been shown for teaching conceptual modelling that integrated model
execution significantly improves students’ learning results [1]. Proposed teaching cases typically
use predefined descriptions of domains to be modelled and define an expected result model
for the evaluation of the results presented by the students. While this is important in teaching
the syntax and semantics of a modelling language, a broader focus is needed when teaching
modelling for enterprise IS. For the latter case, we think that a domain exploration of an
enterprise domain in combination with information modelling and model execution could well
support students’ learning and train their view for the bigger picture as needed in real life
situations. However, it is not clear so far how to design and supervise such a student task.
   Hence, we prepared a student task covering a whole design loop, from domain exploration
modelling through information systems modelling to system model executions. The final result
to be presented was a model and prototype of an information tool for student self-management
(see Section 4.1). The design loop included clarification of theoretical basics, surveying domain
representatives, conceptual modelling of key phenomena, and creation of a running prototype.
The development tool used is CoreWEB [2], which is provided by Genicore in agreement with
the University of Rostock. It is a web-based graphical CASE-tool that supports an iterative
process of conceptual information modelling and execution, instance data creation as well
as user interface view configuration. By including conceptual modelling in the whole loop,
resulting in a working prototype, we intend to make the teaching approach vivid. In this paper,
we describe the teaching case and discuss our experiences from the task execution. Furthermore,
we contribute a generalised representation of the approach that could be used in other teaching
cases and reflect on its adaption.
   The remainder of the paper is structured as follows. The next section presents other works
related to teaching conceptual modelling and explains what we add with this article. Section 3
describes the academic setting for our teaching case. Section 4 then presents our vivid approach
to conceptual modelling. In this we provide both, a description of our concrete teaching case as
well as a generalised representation of the procedure covering a whole design loop for iterative
prototyping. Furthermore, we give advice on the reuse of the approach for other teaching cases.
We discuss our results in Section 5 and conclude the work in Section 6.


2. Related Work
A model is an instrument with a function and a purpose. The function of a model can, for
instance, be to document and communicate a domain of interest, in either a descriptive or
prescriptive scenario [3]. A conceptual model is a model enhanced with concepts often used
in information system development scenarios [4]. The conceptual model can be a description
of a domain of interest for a community of intended users or it can be a prescription for the
construction of an information system.
   In basic IS-related education scenarios for conceptual modelling, students are given small
samples and tasks to model, which are given as textual system requirements, i.e. prescription
for system construction. These requirements are to be interpreted by students and expressed in
conceptual models, in form of a data model and/or a process model, i.e. prescriptive models.
CaMeLOT, based on a revised Bloom’s taxonomy, is an educational framework for structuring




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   Syntax & Semantics                          Domain Exploration                   Full Enterprise IS
     with Feedback                           and Enterprise Modeling               Development Loop
           User                                                User                         User
          Domain                                              Domain                       Domain




                                                                                              Fe ode
    a)                                          b)                            c)




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               Fe ode




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                                                      de




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                                                                                                    ck cu
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                     ck cu




                                                                                                      thr tion
                                                                               ain
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                                                   in




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                                                                            Do
                                             Do
                            gh


                                                                                      Requirement
         Requirement     Prescriptive   Descriptive                    Descriptive     Modeling         Prescriptive
         Description        Model         Model                          Model                             Model

Figure 1: The figure shows three different conceptual modelling teaching scenarios. Teaching a) infor-
mation modelling syntax and semantics with feedback through model execution, b) domain exploration
and enterprise modelling, and c) our case, combining both domain descriptive model and IS prescriptive
model with feedback through model execution.


such courses, but could be used in more general cases [5].
   The correlation between the prescriptive model and the final system in this approach is not
explicitly explored. Thus, there is a chance that the models are perceived as abstract artefacts
rather than meaningful instruments. By using modelling tools which allow for model execution,
students can get feedback and explore how their models affect the system function and if the
function corresponds to stated requirements (see Fig.1 a), which greatly improves understanding
of conceptual models as an instrument [1].
   In practice of developing IS, the analyses and documentation of a user domain is a crucial task
for which descriptive conceptual modelling can be used. For enterprise information systems
development, enterprise modelling is a means to describe an enterprise as a domain of interest
(see Fig.1 b). In this context, Petersen and Krogstie describe experiences of teaching descriptive
enterprise modelling to students already familiar with basic IS conceptual modelling [6].
   The project described in this paper was designed to let students apply their enterprise
and conceptual modelling knowledge in a real world development scenario. This project
includes both, the domain exploration with associated conceptual modelling and requirement
specification in form of a prescriptive conceptual model, as shown in Fig.1 c). The prescriptive
modelling is made in a tool which supports transformation of a model into an executing
information system.


3. Academic Setting
In this article, we describe our experiences with the student task that we developed and super-
vised together. While the next section describes our teaching approach, this section describes
the general setting in which the student task was implemented in order to inform about the
circumstances of task completion.




                                                                15
3.1. Course Settings
The student task was part of a master’s level course on enterprise modelling applications. The
course comprises lectures on enterprise modelling by the course leader, which focus on four
areas: methods of modelling, analysis of enterprise models, quality aspects, and frameworks and
standards. Furthermore, the students have to complete a task on current research issues in the
subject area, which shall give them a deeper understanding of the course contents by working
on a specific case. To this end, the students work in small teams. It is intended that each student
team works on a different task. For this purpose, the various academic staff members draw up
different task descriptions, which they in turn supervise, so that a list of alternative tasks with
different supervisors is available. A task can optionally be supervised by additional persons,
such as in our case, where a practitioner and a tool expert were additional supervisors for a
task. Each student team then has to choose a task from the list based on interests and skills. For
the successful completion of the course, the students have to write a seminar paper on their
results for the chosen task and present them in a colloquium. There is no additional exam, but
instead the final grade is based on the seminar paper and colloquium.

3.2. Supervision
A team of two students chose our task for iterative prototyping of an information tool for student
self-management. As we supervised the student team together, the supervisors had different
backgrounds ranging from academic through practice and consulting to tool development. As
the supervision during the semester was relatively free in its arrangement, the supervisors
of each student team could choose on the roadmap and appointments. We defined a rough
roadmap for our student team beforehand based on an iterative prototyping process, but the
details were planned together in supervision meetings. Due to the Covid-19 crisis the meetings
were held via a web conference tool. While the students got initial material for the steps to
be taken, in the meetings not only their questions were answered, but also methodology and
practical knowledge e.g. for tool use regarding the task completion were taught in more detail.
So the students could advance their knowledge in a specific area of modelling, in this case
regarding IT-support for student self-management.


4. Vivid Approach
In this section, we first provide information about the concrete teaching case on student self-
management that we tested with a student group. The prepared task covered a whole design loop
for iterative prototyping, what is reflected in the procedure of task completion. The procedure
worked well in the first run and seems promising for use in other teaching cases, optionally
with another domain in enterprise modelling. Thus, we show a generalised representation of
the vivid approach and in the second subsection give advice on its reuse.

4.1. Task Description and Completion
Following on from an existing research project on IT-based support for occupational self-
management [7, 8], a conceptual data model and prototypical information tool for self-management




                                                16
           Domain Exploration and Description                                             Prototype Development




                                                                                                                    Prototype Runtime
                                                                                     6            Instance Data
      Pre-existing          Domain Expert
   Domain Knowledge          Study Result                       5                           7
                                                    Descriptive           Prescriptive
               1        2           3              Domain Model           Data Model
                                               4                                            8
                                                                                                  User Interface
              Domain Expert        Situated Domain                                    7              Views
              Study Design            Description


      1 = Extraction of Relevant Concepts                            5 = Selection of Key Phenomena and Relevant Data Attributes
      2 = Recruitment of Participants and Conduction of Study        6 = Selection of Test Cases
      3 = Processing and Interpretation                              7 = Model Refinement
      4 = Identification of Key Concepts                             8 = Definition of Task Dependent Information Needs

Figure 2: Procedure of the vivid approach. There are two phases illustrated by the ellipses. The first is
the exploration and description of the domain and the second is the development phase. Within the
ellipses, a node represents a task deliverable, while an edge represents an activity to be pursued. The
development phase can consist of iterative steps, where several cycles can be passed through to refine
the model and thus, the prototype.


should be developed for a limited target group. Due to time constraints, a domain was chosen
which students are familiar with and easily find interview partners: student self-management.
Similar to knowledge-intensive work, student life is often characterised by weakly structured
processes and higher degrees of freedom. Self-management is in particular relevant for persons
who enjoy considerable freedom of choice [9], which is why student self-management is an
important case.

Task Description
The task description, which comprised about half a page of text, motivated the topic, briefly
explained the most important terms, described the aim, and suggested driving questions and a
rough process on how to proceed. The aim of the task was to gather information about relevant
self-management aspects through literature and interviews with other students, develop a
conceptual model based on these, create a prototype, and test it against the needs stated in the
interviews.

Procedure of Task Completion
The task was designed to put conceptual modelling into a context as a bridge between domain
exploration and IS design. Thus, it covers a full enterprise IS development loop from domain
exploration through IS modelling to system model executions. We generalised the representation
of the final procedure of the task completion as shown in Figure 2 and describe in the following
text the implementation in our concrete teaching case on student self-management.
   Before the start of the student project, initial material was provided, especially for self-
management theory [10, 11] and the modelling ontology supported by the CoreWEB [12] as
well as instructional videos for the modelling and execution tool.




                                                                17
   In the first phase of domain exploration and description, the students first studied the pre-
existing domain knowledge in terms of the self-management theories. As the preset instrument
for the domain study was interviewing, they took terms from the self-management literature to
refine an initial interview guide given by the supervisors as part of their domain expert study
design. After recruiting and interviewing peer students on their self-management, they used
the domain expert study result in terms of the recorded interviews to create transcriptions of
the interviews and a description of student self-management as part of the situated domain
description. Through identifying key information, they created a mind map of student self-
management concepts as kind of a descriptive domain model.
   In order to pass over to the second phase of prototype development, the students had to select
key phenomena and corresponding data from the mind map concepts to create a conceptual data
model as a type of a prescriptive data model for the information system. They then tested the
model for relevance by executing the model. The CoreWEB tool produces a default generated
user interface which allows the system to be populated with data. By selecting some of the
student self-management cases, they created instance data in the prototype runtime. They then
considered whether they needed to refine the model according to their experiences with the
test data. Once the initial model version was deemed adequate,the default user interface was
further configured with some task oriented user interface views, while iteratively refining the
model adding additional properties and rules and re-checking with the instance data.

Results
The student team had to present their work in a colloquium and to submit a seminar paper to
their supervisors with a structure similar to a research paper. In this, they introduced the topic,
described the terms, methods, and tools considered, described and discussed their results, and
concluded their work. The student team interviewed six fellow students in total.
   The first model contained most concepts from the mind map predominantly as entities and
relations, which lead to, for users, a complicated system. It was a revelation to the students
how the model and executing system interplay and that an easy to understand system needs an
uncomplicated conceptual model. The final conceptual model uses five different phenomenon
categories and contains a total of 13 phenomenon types with attributes and 20 relations. For
their prototypical system generated from the model, they created two different views and
inserted some exemplary data.

4.2. Advice on Reusing the Approach
The vivid approach reflected in Figure 2 could be implemented in many different shapes. As
a lecturer or supervisor, one has to determine the overall setting for the task before reusing
the approach, e.g. what material to prepare for the students and what methods and tools to
consider. In the following, we provide a frame for this. For information on our lessons learnt
when using the approach, see the discussion in Section 5.




                                                18
                                                        Task Execution                                                          Task Product
                                                  Phases, Activities, and Deliverables                                      Components and Deliverables

             Start-up                                      Deployment                                Knowledge Aftermath
     Initiation         Task Design

                                 Introduction                                                                                   Knowledge Domain

                                                                                                                              Enterprise Description
                                           Student Preparation
                                                                         Vivid Approach Focus in Task
                                                                                                                             Prescriptive Conceptual
                                                                                                                                      Model
                                                                            Execution
                                                                                                                                  Vivid Prototype
                                                         Explore Enterprise          Prototype and Test
                                                                                                                                   Presentation

                                                                                                     Grading                          Report

                                                                                                               Evaluation       Task Improvement
                                                                                                                                      Report


                                                 Theoretical         Instructions on
         Assignment         Task Roadmap          Domain               Method and            Methods               Tools
                                                 Knowledge             Tool Usage

                                                      Task Platform
                                                Knowledge, Information, and Tools




Figure 3: Task preparation canvas. This canvas gives an overview on what to consider when creating
and executing a student project according to the vivid approach.


4.2.1. Canvas for Supervision
The canvas shown in Figure 3 provides advice on what to think through when planning for a
student project according to the vivid approach. It can be used to work through the content of
all three main sectors shown - task execution, task product and task platform - in order to plan
for the task.
   The sector task execution provides a generic set of steps that need be prepared and executed
throughout the whole case with the vivid approach. Thus, it is intended to constitute a basis for
lecturers to create a roadmap and overall plan for student activities and supervision actions.
It contains three main phases, namely startup, deployment, and knowledge aftermath. The
startup phase comprises the initiation of the task idea and the supervisor team as well as the
task design, in which also the supervision strategy and material to be prepared is determined
for the final task description. The deployment phase includes engaging and introducing the
students to the task and supervising them in preparations for executing the task. The execution
phase is in focus of the vivid approach, since here the hands-on modelling of the enterprise
domain and the vivid prototyping take place. Finally, knowledge aftermath comprises grading
activities, the evaluation of the approach, and reporting (internally or by publications). The
sector task product presents the kinds of deliverables to be produced by the students pursuing
a vivid case. The sector task platform represents the set of resources to be prepared and made
available to the students in order to direct their focus and work efforts while executing the
project.
   We recommend to pre-equip the task platform in order to emphasise the vividness and thus,
the process of execution by which several deliverables are created. In our concrete teaching




                                                                                    19
case on student self-management, we pre-equipped the task platform for example with planning
directives, literature on self-management, an initial interview guide, literature on methods, and
the CoreWEB tool for conceptual modelling with integrated model execution.
   When reusing this canvas for creating instances of the vivid approach for student tasks, a
tailoring effort is recommended. This includes working through the content of all three sectors
and deciding and making a choice on specific conditions, difficulty level of students preparation
efforts and prototyping task as well as on expected workload of supervisors by right-sizing
pre-loaded contents of the task platform. A rich content will empower students to a more
independent project execution and may serve as a focusing instrument by being thin where
students should work hard and being filled for parts that are just enabling the vivid section of
the task.

4.2.2. Methods and Tools for the Vivid Approach
In order to execute this teaching approach, adequate tool support is required. For the descriptive
work, there is a multitude of tools depending on the domain and modelling method, such
as expert survey or observation, enterprise modelling, process modelling, or goal modelling.
For the prototype development a tool is desirable, which allows for direct execution of the
conceptual model, for two reasons. The executing system should reflect exactly the semantics
of the conceptual model and the students’ attention should be focused on model semantics,
not model annotations, additional coding, or user interface graphics design. Apart from the
CoreWEB tool used in this case, the MERODE modelling tools used in [1] has been proven
adequate.
   The conceptual prescriptive model is, however, only a part of a prescriptive IS model, except
in very trivial cases. Concepts and related data presented to users at any point in time, should be
contexts selected from the conceptual model and related to specific user tasks. These contexts,
called views, can be described with a views model as in the CoreWEB tool.
   In order for the prototype to be a vivid instrument and meaningful to evaluate the prescriptive
model, the prototype needs to be populated with a consistent set of data that represents and
illustrates instances of relevant domain phenomena. Preferably, intended users or domain
experts should participate in populating and evaluating the prototype.


5. Discussion
As a first run, we mainly tested the clarity of the task, the feasibility regarding the time frame
and foreknowledge of the students, and the adequacy of the procedure with only one team
of students. While we asked the student group for feedback at the end, we did no holistic
evaluation in this first run. We aim at evaluating the approach in a broader range of teaching
cases in the future, but first feedback from students is quite promising. In the following, we first
discuss our concrete teaching case on student self-management. As we give advice on reusing
the approach in Section 4.2, we follow on with a discussion on the reuse of the approach.




                                                20
5.1. Teaching Case of Student Self-Management
Addressing a well-known domain, namely student life, supported understanding and thus, the
feasibility of the task. As IT-support for self-management is also an important topic for the
students themselves, this was motivating. An equal participation of supervisors enabled coor-
dinated advice to students and joint learning from the procedure of task completion. The
empowerment-oriented supervision by a group with complementary skills and experience (aca-
demic, practitioner, tool expert) promoted engaging the students in discussions on different
perspectives or ideas and helped them identifying with the topic.
   It was new to the students how the conceptual model and executed system interplay, so that
an easily understandable system needs an uncomplicated conceptual model. Thus, it would
have been better to convey this understanding to students earlier by assigning some small
example tasks with the tool instead of letting them start with the more complex self-management
model after a short tool introduction. However, the students stated that the topic of student
self-management was also difficult to condense to an uncomplicated model, because the domain
is quite complex. For future projects it might thus be better to choose just a few specific aspects
in a domain to be modelled or to choose a domain with rather clear phenomena and relations. This
is also reflected in the prototype created by the students. It is only informative, reflecting parts
of student self management without support for self-improvement. In the end, they found that
certain information was not included in the model and they would have liked to do another
interview round with the same partners after the first development cycle to improve the model,
what was unfortunately not possible due to time constraints.
   Furthermore, typical enterprise aspects like collaboration between the people in the en-
terprise were not a prominent part in this self-management topic. In order to highlight the
enterprise context, a domain with stronger enterprise focus could be chosen, as long as it is
well approachable for students.

5.2. Reuse of the Approach
So far, we cannot make statements on whether the learning process of the students was more
effective than with other approaches. However, the purposefulness of our vivid approach was
perceived as high in the first run and the students stated to be positive to future assignments
with such an approach. We think that implementing the full spectrum from domain analysis to
prototype development can motivate students and support their understanding. Thus, we want to
test the approach with other domains. We furthermore hope to inspire other lecturers to also try
the vivid approach and report about their experiences. Section 4.2 is intended to illustrate that
the approach could be implemented in many different shapes and just requires some characteristics
of used methods and tools to take into account the vivid nature. The canvas shown provides a
frame for this purpose, as it presents steps for executing a task with the vivid approach together
with expected deliverables and the task platform to consider. Even with other course settings
the approach might be applicable. For example, if the course includes an exam in the end, bonus
points could be given for the project as an incentive for the students to contribute to it. In
whatever shape the approach might be used, it is important to consider how much material
should be prepared and predefined for the students. As the proposed procedure is complex to be




                                                21
pursued within a student course, the amount of time available and the amount of effort needed
by the students to get into the topic, methods, and tools, should be well balanced. Thus, we
suggest to prepare introductory material for these parts and ease the students’ workload, so
that they can focus on understanding and executing adequately the domain exploration and
prototype development.


6. Conclusion
In this article, we propose a vivid teaching approach covering a whole design loop for iterative
prototyping, which includes clarification of theoretical basics, surveying domain representatives,
conceptual modelling of key phenomena, and creation of a running prototype. We integrate
executable models as a means of vividness and combine gaining theoretical knowledge with
hands-on experiences. As the first test of the approach with one student group was promising,
we introduce a generalised representation of the vivid approach procedure that could function
as a blueprint for future student projects and give advice on the reuse of the approach. However,
the approach need to be tested in a broader range of teaching cases and with different domains
in order to be further refined and to be evaluated. It is a long-term objective to continue
elaborating practical and theoretical knowledge on vivid approaches to practically useful
conceptual modelling and IS generation in teaching and research.


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