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  <front>
    <journal-meta />
    <article-meta>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Andrey Leonidov</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Alexey Savvateev</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Andrew G. Semenov</string-name>
          <xref ref-type="aff" rid="aff3">3</xref>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Workshop</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Adygea State Universiy</institution>
          ,
          <addr-line>Maykop</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Central Economics and Mathematics Institute</institution>
          ,
          <addr-line>Moscow</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Moscow Institute of Physics and Technology</institution>
          ,
          <addr-line>Dolgoprudny</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>National Research University Higher School of Economics</institution>
          ,
          <addr-line>Moscow</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>P.N. Lebedev Physical Institute</institution>
          ,
          <addr-line>Moscow</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2020</year>
      </pub-date>
      <fpage>22</fpage>
      <lpage>24</lpage>
      <abstract>
        <p>is described. Static and dynamic equilibria in a noisy binary choice game with Ising externalities on complete and random graphs with topology corresponding to configuration model are considered. It is shown that static equilibria realise Quantal Response Equilibria (QRE). Corresponding regime switching (phase transitions) at critical values of parameters is discussed. Myopic dynamics having the discussed static equilibria as stationary configurations Nosy binary choice game, Quantal Response Equilibrium, Master equation Let us consider a noisy binary choice game played by  agents placed at vertices of a graph  with an adjacency matrix   equipped with a set of strategies parametrized by   = ±1,  = 1, ⋯  in which a utillity of each agent  contains a strategy-dependent additive random contribution to  but unknown to his neighbours characterised by a common distribution function  (   ) assumed to be common knowledge. Games of this type were considered in a variety os socioeconomic settings, see e.g. [1, 2, 3, 4]. Let us note that a presence of random contributions to utility means that a description of this game (equilibria, evolution, et.) is necessarily probabilistic, i.e. its equilibrium is characterised by probabilities of playing certain strategies 0000-0002-6714-6261 (A. Leonidov); 0000-0002-6942-2282 (A. Savvateev); 0000-0002-6992-7862 (A.G. Semenov)</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>{  = ±1}
→
{ ±}
In what follows we shall restrict our consideration to the case of independent random contributions
to utility for diferent agents corresponding to Nash equilibrium in mixed strategies.
The Ising game is defined by the corresponding expected utility of the following form
A choice of an agent  is determined by his expectations concerning the choices of his neighbours.
(1)
⟨  (  )⟩ =   + ∑     ⟨  ⟩( )   +   
[
 ≠
]
preferred to −  if
where ⟨  ⟩( ) stands for  ′ expectation with respect of the choice of the neighbour  Strategy   is
⟨  (  )⟩ &gt; ⟨  (−  )⟩
Probability    of choosing the strategy</p>
      <p>by an agent  is
   =  &lt;( )
([
2  + 2 ∑     ⟨  ⟩( )  
Russia
© 2020 Copyright for this paper by its authors.
where  &lt;( )( ) is a distribution function for the diference  −  −</p>
      <p>&lt;( )( ) = ∫</p>
      <p>1 ∫  2  ( )( 2) ( )( 2 +  1)
In particular, the probability of choosing   = 1 is equal to
 + =  &lt;( )
(
2  + 2 ∑     ⟨  ⟩( )

)</p>
      <p>Quantal response equilibrium (QRE) [5, 6, 7] is a particular form of mixed strategies in which the
vector of expected payofs for agent’s alternative actions is mapped into a probability distribution of
choices over these strategies. The QRE does arise from realization of beliefs. A player’s payofs are
computed based on beliefs about other players’ probability distribution over strategies. An
equilibrium is a set of probabilities such that player’s beliefs are correct.</p>
      <p>
        Quantal response equilibrium (QRE) of the Ising game under consideration is thus a set of
probabilities ( 1+, ⋯ ,  + ) such that
⟨  ⟩( ) = 2  − 1
+
so that mixed strategies chosen by all agents are consistent with the corresponding expectations of
other agents with respect to this choice. From (
        <xref ref-type="bibr" rid="ref1">2</xref>
        ) we obtain the following system of equations defining
the QRE probabilties ( 1+, ⋯ ,  + ) of the Ising game:
In terms of equilibrium averages   = 2 + − 1 these read
 + =  &lt;( )
      </p>
      <p>(
  = 2 &lt;( )
(
2  + 2 ∑     (2  − 1) ,</p>
      <p>∀
+</p>
      <p>)
2  + 2 ∑      
− 1 ,</p>
      <p>∀
)</p>
      <p />
      <p>
        Let us now consider the Ising game on the complete graph. In this case it is customary to rescale
all local averages are the same and QRE is defined by the single equation
the coupling   =  / . Besides that, we assume for simplicity that   =  . For the complete graph 
 = 2 &lt; [2 + 2  ] − 1
in the physics of magnetics, see e.g. [9]:
for 4  (0) &gt; 1 there appears a pair of additional solutions ±
coinciding with the equation obtained in [8, 1]. For 
= 0 the space of solutions of (
        <xref ref-type="bibr" rid="ref1">2</xref>
        ) undergoes
restructuring (a phase transition) at 4  (0) = 1 so that for 4  (0) &lt; 1 the only solution is  = 0, and
For the Gumbel noise  ( ) =  exp(− − exp(− )) we get the Curie-Weiss equation well known
 = tanh ( ( +   ))
(
        <xref ref-type="bibr" rid="ref1">2</xref>
        )
      </p>
      <p>
        In physics the Curie-Weiss equation (
        <xref ref-type="bibr" rid="ref1">2</xref>
        ) defines minima for the "noisy potential" - the free energy

= 
−  at temperature  = 1/ :
 
= atanh( )
↔
      </p>
      <p>1
[ 2</p>
      <p>
        2 −  ( )] = 0
 ( ) = −
1 − 
2
ln
1 − 
2
−
1 + 
2
ln
1 + 
2
Let us note that it is possible to define an optimisation problem in which the equation (
        <xref ref-type="bibr" rid="ref1">2</xref>
        ) arises from
ifnding a minimum of a certain function [1] which, however, does not possess properties of a
gametheoretic potential.
the nodes with degrees   ,
      </p>
      <p>Let us now turn to the analysis of the so-called annealed approximation, see e.g. [10], which is in
fact equivalent to a random graph topology as generated by the so-called configuration model, see e.g.
[11], in which the matrix elements   are replaced by the probabilities of forming a link ,  between
In this approximation all vertices having the same degree are equivalent so QRE is now defined in
terms of averages for the nodes with the same degree:
  ≃
   
 ⟨ ⟩
  = ⟨  ⟩|∀ ∶ deg( )=
(3)
(4)
where we have defined the weighted average
The corresponding generalised Curie-Weiss equation for   reads
The corresponding system of equations defining QRE reads
 
= 2 &lt; 2 + 2</p>
      <p>[
= 2 &lt; [2 + 2</p>
      <p>′
   ′
∑
 ′ ⟨ ⟩
 ] − 1
  ′ − 1</p>
      <p>]
  = ∑</p>
      <p>⟨ ⟩  
  = ∑</p>
      <p>2 &lt; [2 + 2 
 ⟨ ⟩</p>
      <p>] − 1
2
4 ⟨ ⟩ (0) = ⟨ ⟩
The phase transition takes place at
difering from the result for the complete graph by the factor
the analysis of random graph related problems (appearance of giant cluster, epidemic threshold, etc.
⟨ ⟩/⟨ 2
⟩ which routinely appears in
[11]).</p>
      <p>Is it possible to recover the above-found QRE equilibrium as a stationary point of a dynamical
game? Generically stochastic dynamics operates with a probability distribution of observing a certain
configuration of strategies { } at time  :</p>
      <p>({ }( )) =  [ 1( ),  2( ), ⋯   ( )]
Conventional independent choice assumption corresponding to nixed state static Nash equilibria
corresponds to a factorised distribution
 ({ }( )) =  [ 1( ),  2( ), ⋯   ( )] = ∏  (  ( ))

 =1
Temporal evolution is driven by strategy flips   ( ) → −  ( )</p>
      <p>Let us assume that within an infinitesimally small time interval one can have only one strategy
lfip. Then the process of dynamical evolution is fully described by a time-dependent strategy flip
probability  ( 
→</p>
      <p>−  ). The local strategy change can in principle take into account past realized
(memory) and future expected (forward-looking) configurations of strategies. In the simplest myopic
response approximation agents base their decisions on the configuration of neighbour’s strategies
immediately preceding the decision time. The evolution equation for  ({ }( )) then reads
 ({ }( ))

=
∑[ (−  →   ) ( 1, ⋯ , −  , ⋯   )

− (  → −  ) ( 1, ⋯ ,   , ⋯   )]
  ( )</p>
      <p>= −2⟨  ( ) (  → −  )⟩ ({ }( ))</p>
      <p>The corresponding evolution equation of the local average strategies   ( ) = ⟨  ⟩ ({ }( )) then reads
A natural choice for  (  → −  ) is [1]</p>
      <p>To derive the evolution equation for   ( ) it is convenient to use the following identity:
 (  → −  ) =  −  =  &lt;( )</p>
      <p>− 2  + 2 ∑       ( )   ( )
[1 −   (     −    −  )] ≡</p>
      <p>[1 −   ⟨  ⟩]
1
2

The resulting evolution equation for   ( ) reads
  ( )

= −   ( ) −
(
2 &lt;( ) [2  + 2 ∑       ( ) − 1</p>
      <p>
        ]

)
We see that stationary points of this system of evolution equations are exactly the above-described
QRE equilibria described by the equations (
        <xref ref-type="bibr" rid="ref1">2</xref>
        ).
      </p>
      <p>}
1
2
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      <p>Journal of Statistical Physics 151 (2013) 567–606.
[3] M. Le Breton, S. Weber, Games of social interactions with local and global externalities,
Eco[4] J.-P. Bouchaud, Crises and collective socio-economic phenomena: simple models and challenges,
economic behavior 10 (1995) 6–38.</p>
      <p>nomic Review 47 (1996) 186–209.
[5] J. K. Goeree, C. A. Holt, T. R. Palfrey, Quantal response equilibria, Springer, 2016.
[6] R. D. McKelvey, T. R. Palfrey, Quantal response equilibria for normal form games, Games and
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[11] M. E. Newman, The structure and function of complex networks, SIAM review 45 (2003) 167–
256.</p>
    </sec>
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