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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Towards Participatory Design Spaces for Explainable AI Interfaces in Expert Domains</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Henrik Mucha</string-name>
          <email>henrik.mucha@iosb.fraunhofer.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sebastian Robert</string-name>
          <email>sebastian.robert@iosb.fraunhofer.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Rüdiger Breitschwerdt</string-name>
          <email>ruediger.breitschwerdt@wb-fernstudium.de</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Michael Fellmann</string-name>
          <email>michael.fellmann@uni-rostock.de</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Fraunhofer IOSB</institution>
          ,
          <addr-line>Fraunhoferstraße 1, 76131 Karlsruhe</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Universität Rostock</institution>
          ,
          <addr-line>Albert-Einstein-Straße 22, 18059 Rostock</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Wilhelm Büchner Hochschule</institution>
          ,
          <addr-line>Hilpertstraße 31, 64295 Darmstadt</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>In this position paper, we lay out an approach to use participatory and co-design methodology to explore how users perceive and interact with explanations of artificially intelligent decision support systems. We describe how we intend to construct bottom-up participatory design spaces to systematically inform the design of interactive explanations in Human-AI interaction.</p>
      </abstract>
      <kwd-group>
        <kwd>Explainable AI (XAI)</kwd>
        <kwd>Participatory Design</kwd>
        <kwd>Design Spaces</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        Expert domains where decision making comes with high risk and is subject to
liability need Explainable AI (XAI). In fact, these domains such as the medical one need
representations of AI explanations that speak the language of their users. Hence, AI
explanations should be designed in a human-centered way. Despite recent efforts
[417], the interaction design of explanatory interfaces and the resulting behavior of the
users of such intelligent interactive systems is currently under-researched, especially
from a perspective of human-centered design. While the underlying technology of AI
explanations is constantly and eagerly pushed forward, the way we present its result to
the actual users has not been sufficiently studied yet. There exists a substantial body of
research from the social sciences that provides valuable insights for designing
humancentered AI explanations (see [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] for a detailed account). However, how to turn theory
into practice, i.e., into working and testable interfaces has still to be explored. We
propose to use established concepts from Design, Human-Computer Interaction, and
Design Science Research to identify patterns and best practices for designing useful and
usable [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ] Human-AI interactions. Our goal is to establish a framework and a
methodology to construct design spaces for XAI interfaces that are informed by
user-generated design solutions. Design spaces are a well-established concept from Design
Science Research [
        <xref ref-type="bibr" rid="ref1 ref8 ref9">1,8,9</xref>
        ] and a powerful tool to inform design decisions in technological
development processes. We propose that by engaging in participatory design activities
with the actual domain experts, i.e., the users of a system, we may better understand
Copyright © 2020 for this paper by its authors. Use permitted under
      </p>
      <p>Creative Commons License Attribution 4.0 International (CC BY 4.0).
how humans perceive AI recommendations and then derive design patterns that inform
the designers of such systems in a human-centered way. In the remainder of this paper,
we will lay out how this idea can work as a research approach.
2
2.1</p>
    </sec>
    <sec id="sec-2">
      <title>Research Opportunity and Goal</title>
      <sec id="sec-2-1">
        <title>Human-centered Explanations</title>
        <p>
          In order to be considered capable to serve as a tool in expert domains, artificial
intelligence (AI) must be interpretable, i.e., intelligent systems that derive conclusions
and recommendations from machine learning processes must be able to explain their
behavior in a way that is understandable for their users. Understandable or interpretable
explanations are a prerequisite for the formation of trust which again is key for
technology acceptance and adoption. Trust is gained by being honest and truthful, i.e., by
making clear what led someone or something to do or say X and not Y. This is done
through explanations. An explanation is usually defined as an answer to a why-question
[
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]. Explanations are interactive in nature; hence, interactivity is crucial for XAI [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ]:
There are two actors in explanations, the explainer and the explainee. In order for these
two actors to interact with each other, a common ground must be established.
Consequently, explanations must be designed to meet the needs of the individuals or the group
of people they address. In other words, the explainer must speak the language of the
explainee and therefore, AI explanations must be designed in a human-centered way.
2.2
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>Related Work</title>
        <p>
          Given that we present a position paper, we only briefly touch upon research we
regard as motivational for our own approach. Miller [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ] provides a comprehensive study
on explanations in AI. The paper summarizes insights from the social sciences and puts
them into perspective for AI researchers. He focuses on the questions: What are
explanations? Which models and theoretical frameworks are worth looking at? He sums up
his major findings in four statements:
1. Explanations are contrastive
2. Explanations are selected (in a biased manner)
3. Probabilities probably don’t matter
4. Explanations are social
        </p>
        <p>
          Further, Miller identifies a research opportunity relevant to our work: "as far as the
authors are aware, there are currently no studies that look at the cognitive biases of
humans as a way to select explanations from a set of causes". Ribera and Lapedriza
[
          <xref ref-type="bibr" rid="ref12">12</xref>
          ] follow up on Miller and proceed to think about what user-centered XAI could be.
They suggest establishing a user model that differentiates between (1) developers and
AI researchers, (2) domain experts and (3) lay users. Weld [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ] sketches a vision for
building interactive explanation systems, stressing the point that interactivity will be
key for explanations to work and we add: Especially in expert domains. Ming et al. [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ]
present a concept and actual interface showing how explanations may look like on a
practical level and as interactive systems.
2.3
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>The Case for Participatory Design Spaces in Human-AI Interaction</title>
        <p>
          The related work has three implications: First, there seems to be a consensus that
AI explanations have to be interactive. Second, explanations have to speak the
language of the respective user. Third, there is a valid need to investigate how actual
users of (expert) systems perceive and understand the representations of AI explanations
(i.e., user interfaces consisting of e.g., texts, diagrams, charts, illustrations, etc.).
We argue that this research gap can be addressed by exploring people’s attitudes and
behavior through co-design [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ] or participatory design [
          <xref ref-type="bibr" rid="ref1 ref16">1,16</xref>
          ] , i.e., by going through
design activities together [
          <xref ref-type="bibr" rid="ref7 ref8">7,8</xref>
          ]
        </p>
        <p>In other words, and formulated as a research question: How do different
representations of AI explanations, i.e., different explanatory user interfaces, affect the
decision making of (expert) users taking into account their cognitive biases?</p>
        <p>The research goal is to develop a framework and a methodology to establish user
touchpoints along the XAI development process. These will take form as so-called
participatory design spaces. The latter is a term we intend to coin in order to describe
design spaces that are constructed from design patterns observed in user-generated
design solutions. By formalizing user perceptions and opinions as design spaces, we
should ultimately be able to provide valid guidelines for more informed design
decisions in the new field of designing explanations in Human-AI Interaction.
2.4</p>
      </sec>
      <sec id="sec-2-4">
        <title>Research Approach: Bottom-up Participatory Design Spaces</title>
        <p>We propose to derive design patterns from user-generated design artifacts of
representing (interactive) AI explanations to inform designers of Human-AI interactions.
To this end, we collect user-generated design solutions by engaging with users in
participatory design activities. This means that we create design artefacts together with
users that seek to optimize existing representations of AI explanations from the
subjective point of view of these users. This is typically done by asking three questions
with regard to an explanation:
1.
2.
3.</p>
        <p>What do you see?
What is good and what is bad about it?</p>
        <p>What would you do differently?</p>
        <p>The latter is manifested and made concrete in the form of e.g., sketches. From this
collection we will then derive patterns and further evaluate them e.g., through
crowdsourcing and online-evaluation tools. Eventually, we can then summarize and
formalize these patterns as design spaces.</p>
        <p>
          Typically design spaces are constructed top-down, i.e., by reviewing relevant
literature.1 We propose to construct bottom-up design spaces by collecting data from
engaging in a combination of behavioral experiment and design activity with users. In
our paper on Workbook Sprints [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ] we describe how this may take shape in practice.
        </p>
        <p>In sum, we seek to establish a research framework that allows to describe
evidence-based design heuristics for decision support systems focusing on health.
Ideally, the methodology could also be applied to other expert domains due to the
underlying systematic. However, this research approach comes with a number of challenges
and opportunities, summarized in Table 1.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Conclusion and Future Work</title>
      <p>Empirically informed design decisions
Traceability of design decisions
Little effort for covered decision
problems
Common ground for focused evaluation</p>
      <p>
        In this position paper we have motivated the need for participatory design spaces as
an approach to inform the human-centered design of Human-AI Interaction focusing
on XAI in expert domains. We highlighted existing work to emphasize the current
relevance of this matter. We continued to describe how our research agenda can succeed
on a methodological level and through experiments. Currently, our approach takes
shape in an empirical study where we focus on user’s perceptions and optimization
proposals for Local Interpretable Model-Agnostic Explanations (LIME) for a general
estimation task. The study has two parts, one co-design part in the form of remote
workshops and the second as a large-scale online survey. We consider this endeavor a proof
of concept to, if successful, be transferred to our main domain of interest, which is
medical decision support. We like to bring the knowledge and expertise of HCI
methodology to the discourse on XAI and follow the call for inter-disciplinary research
efforts on machine behavior [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Thus, we hope to make a valuable contribution to
inform the design of usable, useful, and trustworthy intelligent systems.
1 Schaub’s design space for privacy notices [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] is a good example for this process from a
different research field.
      </p>
    </sec>
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