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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>VIRTUAL INSTRUMENTS IN MUSIC TEACHING AND LEARNING AT KINDERGARTEN-AGE: AN EDUCATIONAL PROPOSAL USING SYNTH4KIDS WEB-APPLICATION</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Yannis Mygdanis</string-name>
          <email>yannis.mygdanis@icloud.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Phd Student, Music Education, European University Cyprus, E.U.C.</institution>
        </aff>
      </contrib-group>
      <abstract>
        <p>In today's digital era, the accelerated development of music technology has transformed the way people interact with music. The current digital-cultural environment shapes children's music preferences, forming new types of music literacies. To that point, the incorporation of digital media in music lessons can provide new and extended ways of music teaching and learning. Despite the rapid societal, cultural, and technological changes, music education has not given proper attention to integrating music technology into teaching processes. This is more intense to kindergarten-age, where the traditional music-educational methods, as designed decades ago, do not involve new technologies in their content and tend to focus on musical instruments and genres, absent in the new digital-cultural environment. This article presents an educational proposal for incorporating virtual instruments into music teaching and learning processes at kindergarten-age. For that purpose, music-educational activities will be designed using Synth4kids web-application, an original music-making software oriented to music lessons, in their content. Actions will be developed emphasizing improvisation development, sonic experimentation, experiential learning, kinesthetic experiences, and cooperative teaching, tailored to the musical needs and preferences of children in the current digital environment.</p>
      </abstract>
      <kwd-group>
        <kwd>music technology in education</kwd>
        <kwd>virtual instruments at kindergarten-age</kwd>
        <kwd>music-educational activities</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>New technologies &amp; digital media in music education</title>
      <p>
        In an environment where communication is widely digital, music teachers should consider students’ desires anew,
designing musical activities including digital media
        <xref ref-type="bibr" rid="ref16">(Tobias et al., 2015)</xref>
        , tailored to the modern society’s needs
through a variety of new forms of literacies
        <xref ref-type="bibr" rid="ref10">(Miller, 2011)</xref>
        . The fast and substantial social and technological
changes of the postmodern era have led to the formation of new types of literacies and the transformation of the
existing ones
        <xref ref-type="bibr" rid="ref8">(Kokkidou, 2016)</xref>
        . Music technology has become an essential ingredient of children’s music lives,
emerging new meanings of musicality, and forms of experiencing and creating music
        <xref ref-type="bibr" rid="ref3">(Chrysostomou, 2017)</xref>
        . To
that point, integrating digital technologies in music lessons can provide extended and augmented ways of teaching
and learning
        <xref ref-type="bibr" rid="ref17">(Webster, 2012)</xref>
        .
      </p>
      <p>
        Despite the immense social and technological changes of the last years, research on the field has shown
that music education has remained unchanged and stable for over the last decades
        <xref ref-type="bibr" rid="ref6">(Gouzouazis &amp; Bakan, 2011)</xref>
        ,
and is deemed insufficient to align with the requirements and needs of today’s students
        <xref ref-type="bibr" rid="ref9">(Kratus, 2007)</xref>
        . From a
historical retrospective, approximately forty years need to be passed for music education to implement the “new,”
for every era music styles, elements, and instruments into the music lessons
        <xref ref-type="bibr" rid="ref19">(Williams, 2014)</xref>
        . In correlation with
the fact that technology becomes obsolete with a significantly high speed each year, the need for implementation
in music teaching and learning is becoming more critical
        <xref ref-type="bibr" rid="ref3">(Chrysostomou, 2017)</xref>
        .
      </p>
      <p>
        Music education maintains a distance from the new technologies and today’s digital era. This is enhanced
by music teachers’ unwillingness to apply new technologies in their teaching processes due to hesitation,
uncertainty, and lack of experience
        <xref ref-type="bibr" rid="ref2">(Bauer, 2013)</xref>
        . Common technological issues, as well as students’ skills to
handle technology more efficiently, are factors that reduce educator’s self-confidence
        <xref ref-type="bibr" rid="ref3">(Chrysostomou, 2017)</xref>
        . In
cases where digital media are implemented, teachers use them to do the same tasks they did in the past, with the
same objectives, ignoring the newly formed educational environment
        <xref ref-type="bibr" rid="ref8">(Kokkidou, 2016)</xref>
        . In this way, applying
music technology is restricted to the theoretical background and knowledge of music, like music theory courses
        <xref ref-type="bibr" rid="ref12">(Riley et al., 2013)</xref>
        . In such cases, the only change in the educational process, is the alternation of the
methodological tools, through replacing acoustic instruments with software applications, while the pedagogical
context remains unchanged and conventional
        <xref ref-type="bibr" rid="ref11">(Mygdanis, 2018)</xref>
        .
      </p>
      <p>
        Regarding young ages, the interaction of new technologies can develop and transform digital and
multimodal literacies, as new media consist of a fundamental part of children's everyday lives
        <xref ref-type="bibr" rid="ref8">(Kokkidou, 2016)</xref>
        .
However, the absence of technology in music teaching and learning is more intense to kindergarten-age, where
the traditional music-educational methods (Dalcroze Eurhythmics, Kodály Method, Orff Schulwerk), as designed
many decades ago, do not involve digital media and virtual instruments in their content. As a result, they tend to
emphasize instruments and music styles, vanished in the new digital-cultural environment, resulting in a vital part
of children’s music preferences and needs not to be expressed
        <xref ref-type="bibr" rid="ref11 ref19">(Mygdanis, 2018; Williams, 2014)</xref>
        .
      </p>
    </sec>
    <sec id="sec-2">
      <title>Virtual instruments in music education</title>
      <p>
        Digital media can contribute to the transformation of education through formal and informal types of learning,
structuring new meanings, and setting new perspectives in music educational processes
        <xref ref-type="bibr" rid="ref8">(Kokkidou, 2016)</xref>
        . In the
last decades, virtual instruments, a category of software applications for visual representations of musical
instruments, have emerged
        <xref ref-type="bibr" rid="ref5">(Goldberg, 2000)</xref>
        .
      </p>
      <p>
        Implementing virtual instruments in music lessons opens up new horizons in the music teaching and
learning process, developing a new pedagogical model significantly different from the conventional one
        <xref ref-type="bibr" rid="ref19">(Williams, 2014)</xref>
        , providing possibilities for various new forms of expression, performance, experimentation and
music composition
        <xref ref-type="bibr" rid="ref14">(Stewart, 2009)</xref>
        , with endless possibilities, restricted only by the capabilities of the individual
(Blackwell &amp; Aaron, 2015). Besides, their practical application can have a positive impact on musical skills, and
creativity development
        <xref ref-type="bibr" rid="ref4">(Crow, 2006)</xref>
        , as well as understanding abstract musical concepts and terms
        <xref ref-type="bibr" rid="ref12">(Riley, 2013)</xref>
        ,
in a more in-depth and meaningful way
        <xref ref-type="bibr" rid="ref7">(Ho, 2007)</xref>
        .
      </p>
      <p>
        Virtual instruments design presents a prominent role in how they can be implemented efficiently in music
lessons, as only a few are oriented to music lessons, and their development often follows a traditional design
model (
        <xref ref-type="bibr" rid="ref13">Ruismäki et al., 2013</xref>
        ). Most emphasizing users’ existing behavior in acoustic instruments (Wigdor &amp;
Wixon, 2010), restricted to the digital reproduction of pianos, strings, glockenspiels, drums, etc.
        <xref ref-type="bibr" rid="ref5">(Goldberg, 2000)</xref>
        ,
ignoring the distinct and diverse modes of interaction that digital media and new technologies can provide
        <xref ref-type="bibr" rid="ref11">(Mygdanis, 2018)</xref>
        .
      </p>
    </sec>
    <sec id="sec-3">
      <title>Synth4kids virtual instrument web-application</title>
      <p>
        Synth4kidsi consists of a virtual analog monophonic synthesizer
web-application instrument, developed by the writer
        <xref ref-type="bibr" rid="ref11">(Mygdanis,
2018)</xref>
        . Supplying cross-platform and mobile browsing
compatibility, it can be used on any tablet or computer, along with
sensors, like Makey-Makey®, Leap-Motion®, tablet’s tilt sensors,
or web-cameras, providing rich kinesthetic experiences. Oriented
to music lessons, it combines elements from the traditional
musiceducational methods, such as the use of pentatonic scale layout
and movable-do technique. Besides, the music keyboard consists
of eight buttons, colored from red to violet starting from the note
C, as on Orff instruments and Boomwackers®.
      </p>
      <p>Synth4kids is also equipped with the fundamental Figure 1: Synth4kids main window
features of an analog synth. Two oscillators are generating the
sound signal in four discrete waveforms (sine, square, triangle, sawtooth) represented by children’s sketches,
along with the detune function and partial configuration controller. In combination with components like the
A.D.S.R., filter envelope, E.Q., L.F.O., and sound effects (delay, reverb, chorus, distortion), kids can get in touch
with fundamental sound design principles. Furthermore, the module of drum-machine, ribbon layout and the
arpeggiator, which automatically plays the notes of a chord in repetition, provides opportunities for further sound
experimentation.</p>
      <p>All in all, Synth4kids can supply children with the opportunity to get in touch with fundamental sound
design principles multimodally, offering expanded sound experimentation and improvisation capabilities. This
article attempts to present an educational proposal for extending music teaching and learning using Synth4kid
virtual instrument to kindergarten-ages, reflecting children’s preferences, and providing rich musical experiences.</p>
    </sec>
    <sec id="sec-4">
      <title>Music-educational activities</title>
      <p>For the purposes of this educational proposal, a set of music-pedagogical activities are developed, using
Synth4kids web-application, emphasizing children in the kindergarten-age (4 to 6 years). Based on current trends
and approaches to music education, actions focus on the development of children’s creativity and critical thinking
through experimentation, active listening, and experiential learning, drawing on the methodological tools of
cooperative teaching, game, interdisciplinarity, and multimodality, in the context of informal types of learning.</p>
      <p>Children are expected to come in contact with new forms of music creation and expression, to perceive
the interconnection of technology with the social and cultural context and the position of music in today’s
environment, as well as understand musical concepts and electronic sound features in-depth. For their practical
application, only a laptop or a tablet with an internet connection is required.</p>
      <sec id="sec-4-1">
        <title>We are the robots!</title>
        <p>In the role of a "mad" scientist, the music educator attempts to "program" his robots (children) through
improvisation in Synth4kids web-application. Children, divided into groups, are trying to represent robots with
any robotic movement they desire. Depending on the complexity, restrictions on children’s movement may be set
(e.g., a specific movement can be agreed for the use of the arpeggiator module or a specific effect). If kids are
familiar with handling the application, the activity can be organized by separating children into two groups of
“mad” scientists and robots.
 Methodological tools: Multi-sensory music teaching and learning, exploration, cooperative teaching,
roleplaying
 Music goals: Improvisation and expression development, active listening, experiential music learning, active
listening</p>
      </sec>
      <sec id="sec-4-2">
        <title>Music e-Paint!</title>
        <p>The music educator presents to children a painting of abstract or abstract expressionism art and urges them to
perform it musically, focusing on elements they find interesting (e.g., lines, color, or shapes). The kids, separated
into groups, decode the painting as a graphical music score. The teacher records each attempt, and in the end all
the sounding results are heard. With the following discussion, musical concepts such as sound, texture, or tempo
may emerge. It is advisable for children to have tried similar actions in the past using acoustic instruments.
Composition VIII (1978) by W. Kandinsky, Bleu II (1961) by Joan Miró, or Summertime Number 9A (1948) by
Jackson Pollock are representative selections for that activity.
 Methodological tools: Cooperative teaching, active listening, dialogue, interdisciplinarity, experimentation
 Music goals: Creativity and critical thinking development, sound exploration, active listening, collaboration
skills development</p>
      </sec>
      <sec id="sec-4-3">
        <title>Inspector paint decoding!</title>
        <p>A group of inspectors is trying to clarify a valuable painting’s theft, analyzing witnesses’ information. Children
are divided into groups of two (witnesses, inspectors). Based on a hidden painting, witnesses start playing on the
Synth4kids web-application, interpreting the picture as a graphical music score. Inspectors start drawing what
they hear, attempting to decipher it. In the end, each one reveals its painting result. The group that has decoded
the painting best is the winner. In the end, a discussion about the similarities and differences is taking place,
emphasizing drawing elements like color or shapes (e.g., "Why do you think the A used circles while B did not?").
 Methodological tools: Development of critical thinking, sound exploration, active listening, development of
collaboration skills, creativity development
 Music goals: Interdisciplinarity, dialogue, active listening, experimentation, teamwork, role-playing games</p>
      </sec>
      <sec id="sec-4-4">
        <title>Space music composition!</title>
        <p>The music educator shows children a non-dialogue muted video excerpt, up to one minute, emphasizing topics
like space, robots, or technology, and encourages them to compose music for this video in groups with Synth4kids
web-application. They can use every feature of their choice; however, depending on the children’s familiarity
with the software, some elements may be delineated. The educator records kid’s creations. After completion,
composition results are heard, and all together discuss similarities and differences. Emphasis may be placed on
musical elements such as timbre, texture, or tempo (e.g., "Why do you think that the group I used that sound effect
and group II not?" or "Why did you choose that waveform?"). It is advisable for children to have performed similar
activities in the past, using acoustic instruments. Representative selections for that activity could be Pink Panther
in "Star Pink" (1978) or Reksio Kosmonauta (1972).
 Methodological tools: Interdisciplinarity, cooperative learning, active listening, learning through assessment,
experimentation, dialogue
 Music goals: Creativity and expression development, experiential learning of sound effects, sonic
experimentation, critical thinking development, cultivating imagination</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Future Work</title>
      <p>The above musical-educational activities are designed to provide expanding ways of music teaching and learning
processes at kindergarten-age, attempting to reflect the digital-cultural environment and the current musical and
multimodal literacies. As restricted on the use of only a laptop or a tablet, various musical and expression features
are not included, like the connection and interaction with distance sensors, midi interfaces, and web-cameras. A
future educational proposal could emphasize the implementation of external hardware for richer kinesthetic and
multimodal experiences. Furthermore, the activities were restricted to the web-application without the
simultaneous use of acoustic instruments or other digital media. Music-educational activities development
combining Synth4kids with acoustic and Orff instruments is of the intended plans.</p>
      <p>Finally, the ultimate purpose is a practical intervention of the above educational proposal in kids of that
age. Future research will shed light on how children at the kindergarten-age react with music technology and
virtual instruments, enlightening the aspects for effective incorporation in music teaching and learning, as well as
outlining perspectives on educational application design and development.</p>
    </sec>
    <sec id="sec-6">
      <title>Conclusion</title>
      <p>
        Music technology has gained a vital role in music life, becoming an essential ingredient of children’s music
preferences, emerging new meanings of musicality, and ways of experiencing and creating music
        <xref ref-type="bibr" rid="ref3">(Chrysostomou,
2017)</xref>
        . To that point, digital media and especially virtual instruments, such as the Synth4kids web-application, can
enrich the ways of music teaching and learning, even at the very young ages, tailored to children’s musical needs
and preferences
        <xref ref-type="bibr" rid="ref11">(Mygdanis, 2018)</xref>
        .
      </p>
      <p>
        In conclusion, the integration of digital media in music lessons is neither an apparent nor a determined
process. This procedure is quite obscure and requires small and well-designed steps, as various and unknown
conditions, and uncertainties might appear. In that context, every educational change must occur with the view
that the main pedagogical goal is not and should not be the integration of technology. Technology is only a tool,
and our foremost aim is and must remain the educational process
        <xref ref-type="bibr" rid="ref8">(Kokkidou, 2016)</xref>
        .
i Synth4kids web-application can be used at: &lt;www.yannismygdanis.com/synth4kids/&gt;
      </p>
    </sec>
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