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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>ART DIDACTICS AND CREATIVE TECHNOLOGIES: DIGITAL CULTURE AND NEW FORMS OF STUDENTS'ACTIVATION</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Agnes Papadopoulou</string-name>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Polyxeni Kaimara</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sofia Maria Poulimenou</string-name>
          <email>poulimenoufaye@gmail.com</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ioannis Deliyannis</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Assistant Professor, Department of Audio and Visual Arts, Ionian University</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>PhD Candidate, Department of Audio and Visual Arts, Ionian University</institution>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>PhD Candidate-MSc Developmental Psychology, Department of Audio and Visual Arts, Ionian University</institution>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>Special Research and Teaching Personnel, Department of Audio and Visual Arts, Ionian University</institution>
        </aff>
      </contrib-group>
      <abstract>
        <p>This paper deals with the contribution of Art Didactics and Creative Technologies in the adoption of an active attitude to decision making processes on the part of students and their participation in issues both at the level of culture and at the level of knowledge and means. The usage and the study of specific artworks is carried out in a frame of correspondence with the requirements of the multisensory experience of contemporary cultural reality, in a context of synthesis and application, encouraging students in creative processes. Students create virtual societies (through digital games and drawings), where their thinking is presented as a natural action, reaching suggestions. The concept of design is understood as a conflict between form and content. The narrative (students' design suggestions in relation to the city) could be removed from any linear structure due to digital games and Web 2.0 applications, while a possibility is added to reconstruct stories designed by others and do not satisfy them in relation to what is experienced within the city or their own vision.</p>
      </abstract>
      <kwd-group>
        <kwd>Art Didactics</kwd>
        <kwd>Creative Technologies</kwd>
        <kwd>Citizenship</kwd>
        <kwd>Creativity</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        <xref ref-type="bibr" rid="ref32">(Wesseling, 2011)</xref>
        - to be a way of looking at social challenges, how to deal with and
negotiate social needs, in correlation with learning. The artistic act is not limited to a
single perception, so it enhances the possibility of action
        <xref ref-type="bibr" rid="ref18">(Kemp, 2014)</xref>
        and at the same
time examines and analyses it. The reshaping of knowledge, in terms and qualities of art
commentaries
        <xref ref-type="bibr" rid="ref14">(Gillian, 2016)</xref>
        , regulates a way that objectives and results of learning is
again an effort to deal with society’s challenges.
      </p>
      <p>
        An inevitable reference to Benjamin’s thought
        <xref ref-type="bibr" rid="ref8">(Buck-Morss, 2014)</xref>
        which focuses
on the integration of sociological concerns and the theory of artistic form as a means of
reflection, as well as Adorno, who defends art because art comments or suggests an
alternative view of society, develops the concept of “culture industry”
        <xref ref-type="bibr" rid="ref1">(Adorno, 2001)</xref>
        ,
and his philosophy raises questions about the prospects for a world in which political
violence, democratic deficits threaten to make life impossible
        <xref ref-type="bibr" rid="ref13">(Gillian, 2014)</xref>
        and
influences many educators in the area of critical pedagogy and media education.
      </p>
      <p>
        Culture is not a set of works of high art, but a system of communicational
relationships, values, practices of life in which cultural products bring meaning and
purpose to reality
        <xref ref-type="bibr" rid="ref7">(Borgdorff, 2011)</xref>
        . Therefore, the necessity of a new aesthetic approach
and, above all, the defence of the new attitude
        <xref ref-type="bibr" rid="ref29">(Schmidt &amp; Cohen, 2014)</xref>
        enters
dynamically already in elementary education, where students realise that every
aesthetic approach and every aesthetic act has political dimensions
        <xref ref-type="bibr" rid="ref21">(Kossoff, 2015)</xref>
        .
      </p>
      <p>
        The primary educational goal is to provide stimuli in order to enable students to be
led to learning under realistic conditions. Using strategies and good judgment requires
more than a good information processing system. It is necessary to cultivate interaction
behaviours, ways of participation, social competence, so students work effectively in
different social contexts, developing problem-solving and manage adversarial situations
        <xref ref-type="bibr" rid="ref31">(Vuorikari &amp; Muñoz, 2016)</xref>
        .
      </p>
      <p>
        The goal is that students understand that a social balance comes as a result of
cooperation and simultaneously maintaining their personal utopia. That brings a sense
of well-being, personal development, ability to evaluate things in their true dimensions,
cultivate positive relationships with other individuals and control environmental
influences
        <xref ref-type="bibr" rid="ref17">(Hoskyns, 2014)</xref>
        . Cultivating student’s invention and creativity as skills,
contribute to their empowerment within a multicultural, multilingual, multidimensional
society. Students learn how to engage in diverse groups, to negotiate, even in
aggravating circumstances , to adopt functional ways of thinking, interpreting life
events, invent alternative choices and acquire the ability of rationalising skills.
      </p>
    </sec>
    <sec id="sec-2">
      <title>Studying the important factors in determining the urban structure</title>
      <p>The image of the city is made up by every sense, general impression of the place and
information given about it, eventually its every mental footprint. According to Batty
(Batty, 2008), cities are no longer considered disrupted systems. Behind the apparent
chaos and the variety of the physical form, class and standards are distinguished, cities
are therefore complex organisms presenting order in many observation views.</p>
      <p>
        Two main axes define, compose and shape the way of teaching, on the one hand, the
intangible, virtual space with the main realisation of it, is the internet, that means students
study how sensitised political acts for social change with the interference of technology
        <xref ref-type="bibr" rid="ref11">(Crockett &amp; Churches, 2017)</xref>
        , which affects politics and justify the correlated aesthetic
phenomena and, on the other hand, how citizens live in the city’s neighbourhoods, act
within the inner neighbourhood, affect from collective consciousness and alter the city’s
special environment. That means, students discuss the value systems, the citizens’ civil
practices and in this context their suggestions and works are created. Students’
suggestions act as annotations for the investigation of the nature of relationship between
the aesthetic and political choices and the truth of this inevitable, strong relationship
        <xref ref-type="bibr" rid="ref23">(Leavy, 2015)</xref>
        .
      </p>
      <p>
        Focusing on the concept of citizenship as a social obligation, a right and a
prerequisite for the quality of students’ life, requires the use of active methodological
approaches to make them take part. First of all, understanding relationships, associations
and interpretations of things, dimensions and processes behind students’ experiences
with technology, trigger debates (interaction, construction, and evaluation) about the
already formed views and attitudes of the students
        <xref ref-type="bibr" rid="ref2">(Ali- Azzawi, 2013)</xref>
        .
      </p>
      <p>
        The described framework (Ubiquitous Computing) -many aspects of experience
(conversation about 3C, Computer, Communication, Child)), diverse set of definitions,
theories
        <xref ref-type="bibr" rid="ref9">(Capra &amp; Luisi, 2014)</xref>
        - requires how experience is related to physical qualities
and not only with the abstract qualities of technology, but technology reinforces the
processes of constructing an alternative model, highlighting errors and shortcomings in
reality, indicating the need for new proposals, new learning paths in relation to the
problems identified or those about to present themselves. The devaluation of the current
situation requires the usage of knowledge that allows students to function democratically
and identify student-city relationships.
      </p>
      <p>
        Students identify problems, that is, what exactly happens in their neighbourhood
and afterwards in their city that may be bothering, as a stage of analysis and on a second
level, comprehend that the most important variable to manage problems is
contextualised action. Next major variable is defining conflicting elements, where a
Gallup poll is proposed. Students ask elderly what they perceive as a conflicting
element, to report inconvenient public facilities, failures in social services and what
exactly characterise as a political incompetence. Their responses are categorised either
by a conventional framework (which has been discussed in the class), or as a novel
suggestion
        <xref ref-type="bibr" rid="ref26">(Potter &amp; Novy, 2009)</xref>
        , even as a utopian idea. Subsequently, newspaper
articles commenting on issues related to the city and associated with cultural topics, eg.
the restoration of cultural sites, the creation of new and so on. Students focus on articles
with aphorisms, pre-election announcements that have been not delivered, and discuss
if these aphorisms provoke only negative impressions, with no suggestion at all or
even a clear and complete analysis. The goal is for students to think that such
aphorisms don’t contribute to any change and ultimately don’t help but rather
weaken reactions because any attempt seems hopeless. The aim is precisely the
opposite, any emancipative attempt could not be accused as utopian and problematic
        <xref ref-type="bibr" rid="ref28">(Ryan, et al., 1997)</xref>
        .
      </p>
      <p>
        The constructivist research example is chosen as a system of beliefs (sometimes
referred to as an exemplary example
        <xref ref-type="bibr" rid="ref16">(Guba &amp; Lincoln, 1994)</xref>
        where the investigation
should be extended without restrictions and authenticities
        <xref ref-type="bibr" rid="ref27">(Psoinos, 2010)</xref>
        .
      </p>
      <p>Students will be given various pictures -snapshots of forms of “entertainment”
- such as fans’ festivities, overcrowding in entertainment places, pictures from opera,
classical music concerts. There will be an evaluation that means students will choose
between ratings: boring, limiting, minimal, satisfactory, extremely satisfying. In the
discussion of the images about the observation of an opera or watching an artistic
performance, concerns may arise about the elitism of culture, and thus a debate on
cultural correlation, pluralism and heterogeneity. Questions arise if these forms of art
are away from the daily practice of most residents and why.</p>
      <p>
        Cartoon sketches are selected, more focused on postmodern urban planning. The
economic exchange as a dominant practice in human transactions transforms the entire
society into a system of use-value and exchange-value
        <xref ref-type="bibr" rid="ref5">(Baudrillard, 1981)</xref>
        . Reference
to the work of Barbara Kruger (Whose Hopes? Whose Fears?) contributes in
clarification of the real human necessities. Students study also the work of Okuda San
Miguel, a Spanish street artist and his own version of the facade of educational
buildings, to transforms these places into spectacles and gives a clear essence of urban
art.
      </p>
      <p>Students are asked how many shops are in their neighbourhood and if there is a
gallery, a theatre, a bookstore, and mention any “core” of gathering experience,
knowledge and offers a chance of human interaction. Also, touring their city is
suggested for information collection that city provides. The processing of this
information (usually posters, advertising panels lead to the conclusion that this is not
knowledge of the city but information for commercial reasons with a spread across the
city network. Students discuss the project Sleepwalkers, the work of Doug Aitken, an
American artist that creates an array of site-specific installations and his work ranges
from photography, print media, sculpture, architectural interventions, films and live
performance.</p>
    </sec>
    <sec id="sec-3">
      <title>Art, Design, Creative City to live</title>
      <p>Students will learn how to make a functional city, build bridges, roads in SimCity Buildit,
Cities: Skylines intending to enable residents to stay in touch with each other and create
junctions with the parts of the city.</p>
      <p>Simulation is a training technique for presenting a complex and transmuting reality
using rules that players follow and their decisions influence the outcome of the game.
Following the simulation process, the teacher and the students discuss about subjects
that arised and students prepare themselves as active citizens while they play the
simulation.</p>
      <p>Particular emphasis will be placed on the creation of cultural centres and easy
access to them. A common place is the effort, the way of thinking, the way of reaction.
A common place means common targets and ensured synergy. The work of artist JR
(Inside Out, Au Panthéon! Dome, Paris, France) has to be mentioned.</p>
      <p>
        Thereafter, students are divided into groups and draw, form three-dimensional
constructions aiming at the renewal of the cities
        <xref ref-type="bibr" rid="ref25">(Papadopoulou, 2015)</xref>
        . The questions
that will have to be answered in order to implement their action has to be, how the
orientation of the buildings will be chosen, how their neighbourhood will be shaped,
whether there will be a square, other social facilities, if care will be taken for the creation
of a collective space and areas of cultural events and at last how the city cultivates
people’s readiness to undertake particular aesthetic experiences.
      </p>
      <p>
        Social authorities practically act as guides in the search for good planning
        <xref ref-type="bibr" rid="ref15">(Grosz,
2001)</xref>
        . Each group creates its own neighbourhood focusing on a collective space and
other city features mentioned above and study artworks (such as monumental
photographs by artist JR: The Wrinkles of the City, Los Angeles). Art will not be cut
off from the public areas and mutilated by the umbilical cord of a society and therefore,
artworks have not to be away from schools and concealed only in galleries. The goal is
a playful and frequent (everyday) contact with art and through art people make changes
in their life. The exhibition of the students’ artworks is a social event and is accepted as
their own social work intervention.
      </p>
      <p>
        Students learn from their adventures and also their leisure time in the city and
through the developed knowledge in school, involving teaching techniques and
strategies that are consistent with a more compositive and less analytical interpretation
of art
        <xref ref-type="bibr" rid="ref20">(Panosfky, 1972/1991, Kleinauer &amp; Slavens, 1982)</xref>
        . This approach opens new
educational paths.
      </p>
      <p>
        Students’ research is descriptive-diagnostic, reflective, complex and qualitative
        <xref ref-type="bibr" rid="ref30">(Vamvoukas, 2000)</xref>
        . Qualitative research is being done progressively, with successive
reductions, testing claims, through revisions
        <xref ref-type="bibr" rid="ref12">(DiSalvo, 2012)</xref>
        . Students use the method
of obtaining bibliographic information on the negotiated concepts, analyse the resources
and get used to formulate questions. Finally, their design proposals are based on the
conclusions they came to (CityEngine allows students to create and maintain 3D City
Scenes).
      </p>
    </sec>
    <sec id="sec-4">
      <title>Conclusion</title>
      <p>The basic pursuit of the educational process is preparing a democratic and conscious
citizenship, a citizen of the world with understanding of society. The teaching of Art
have to support a dynamic education, which interacts with the social reality (Bransford,
et al., 2000).</p>
      <p>
        A holistic approach to the use of digital tools (wikis technologies, digital games,
design programs and applications) structurally organised, through visual and semantic
criteria, allows the interconnection of tools, resources, ideas and knowledge and operates
as a catalyst to educational interventions of the concept of citizenship
        <xref ref-type="bibr" rid="ref22">(Kroeger, 2008)</xref>
        .
An extended field of collective practice is created, where the synergy of Art and
Technology offers important opportunities for learning
        <xref ref-type="bibr" rid="ref10">(Collins &amp; Halverson, 2009)</xref>
        . Art
is important in human society, morally and politically (Lebbeus Woods, High Houses,
from the series War and Architecture, 1995-1996). The pluralism in art forces
students/citizens to organise information and explanations of how one faces reality,
learns and explores (Arnheim, 2005). Starting from visual communication as a social
activity
        <xref ref-type="bibr" rid="ref19">(Kenney, 2009)</xref>
        , components and directions are given to help students identify
their relationships with the city and the importance of these relationships (Becker, et
al., 2014). Students should consider the existence of variables and parameters such as
temporal and local constraints, mixed in various groups so they provoke addition or
removal of cultural elements. Students also have to accomplish the significant task,
that is, the recipient of their design suggestions
        <xref ref-type="bibr" rid="ref4">(Bartholomew &amp; Rutherford, 2013)</xref>
        becomes an acute observer (Rancière, 2009) with intellectual abilities to
communicate better with the other inhabitants of the city and improve their surrounding
environment.
      </p>
    </sec>
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